; RULE*.INI
; *** Red Alert 2: Yuri's Revenge Rules ***
; If placed in game directory, it will override built in values. Values to be used as multipliers
; or percentages can be specified as either a simple floating point number (embed ".") or as a
; conventional percentage number (append "%"). Values used as distances or time delays
; are specified as simple floating point number. Distance values are expressed in cells. Time
; values are expressed in minutes.
; If multiple rules files are present, the Name field is used to identify between them.

[General]
UIName=Name:General
Name=Red Alert 2 Yuri's Revenge -- Official Rules of Engagement
MindControllerGainExperienceRatio=50%
DisableAIParallelProduction=no	; 如果设置为yes将不再允许AI多工厂同步生产。
EnableAIBuildLimitation=yes	; 如果设置为yes，AI将不再被允许超越BuildLimit生产单位。


; veteran factors ;gs checked up on these since Armor was broken.  Now they are all multipliers.
VeteranRatio=5.0       ; must destroy this multiple of self-value to become a veteran [per level]
VeteranCombat=2.0       ; multiplier to damage
VeteranSpeed=2.0        ; multiplier to max speed
VeteranSight=0.0        ; multiplier to sight !!!going past ten is a hard code Vegas crash!!!
VeteranArmor=2.0        ; For armor, think of it as max strength being multiplied by the number (in reality, damage is divided by this
VeteranROF=0.5          ; ROF delay multiplier
VeteranCap=2            ; maximum veteran level that can be obtained
InitialVeteran=no       ; Do initial forces start as veterans?

; repair and refit
RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
ReloadRate=.3           ; minutes to reload each ammo point for aircraft or helicopters
RepairPercent=100%       ; percent cost to fully repair as ratio of full cost
RepairRate=.050         ; minutes between applying repair step
RepairStep=100           ; hit points to heal per repair 'tick'
URepairRate=.050        ; [units only] minutes between applying repair step
IRepairRate=.001        ; [infantry only] minutes between applying repair step
IRepairStep=1           ; [infantry only] hit points to heal per repair 'tick' for infantry
TiberiumHeal=.010       ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
SelfHealInfantryFrames=100
SelfHealInfantryAmount=1
SelfHealUnitFrames=100
SelfHealUnitAmount=1 ;gs Tech Machine Shop and Tech Hospital

; income and production
;BailCount=28            ; number of 'bails' carried by a harvester
BuildSpeed=.1           ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06         ; average minutes that building build-up animation runs
GrowthRate=5            ; minutes between ore (Tiberium) growth
TiberiumGrows=yes       ; Does ore grow denser over time?
TiberiumSpreads=yes     ; Does ore spread into adjacent areas?
SeparateAircraft=yes    ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold ;gs This is no longer used, as the sell price of the building gives more control
AlliedSurvivorDivisor=1000     ; gs divide the sell cost of a building by this to get number of survivors
SovietSurvivorDivisor=1000 ; gs this split is needed since no longer have a common infantry
ThirdSurvivorDivisor=1000 
PlacementDelay=.05      ; delay before retrying produced object deploy if temporary blockage detected
WeedCapacity=56         ; Amount of weed that needs to be harvested by a house in order to build the chem missile

; computer and movement controls
CurleyShuffle=yes       ; Should helicopter shuffle position between shots [as in C&C]?
BaseBias=2              ; multiplier to threat target value when enemy is close to friendly base
BaseDefenseDelay=.25    ; minutes delay between sending response teams to deal with base threat
CloseEnough=2.25        ; If distance to destination less than this, then abort movement if otherwise blocked.
DamageDelay=1           ; minutes between applying trivial structure damage when low on power
GameSpeedBias=1.6       ; multiplier to overall game object movement speed
;was 1.2
Stray=2.0               ; radius distance (cells) that team members may stray without causing regroup action
RelaxedStray=3.0 ;gs Gather commands will use this number instead, allowing for bigger teams in AIT
CloakDelay=.02          ; forced delay that subs will remain on surface before allowing to submerge
SuspendDelay=2          ; minutes that suspended teams will remain suspended
SuspendPriority=1       ; teams with less than this priority will suspend during base defense ops
FlightLevel=1500        ;gs from 600 ; typical flight level for aircraft [above ground level]
ParachuteMaxFallRate=-3
NoParachuteMaxFallRate=-100
GuardModeStray=2.0		; BGC - how many cells away a unit can get from the unit it is guarding before it's told to move.


MissileSpeedVar=.25     ; speed flucuation percentage that guided missiles have
MissileROTVar=.25       ; rate of turn fluctuation percentage that guided missiles have
MissileSafetyAltitude=750 ;gs this is the altitude a missile fired at an air target that dies will fly to before detonating.

;-RTO
TeamDelays=2000,2500,3500               ; interval between checking for and creating teams, by difficulty level (easy, medium, hard)
;TeamDelays=1200,1350,1600

AIHateDelays=30,50,70               ; delay in frames before the computer chooses an enemy, by difficulty level
AIAlternateProductionCreditCutoff=1000 ; When to start whimping out on spending money

NodAIBuildsWalls=no
AIBuildsWalls=no

; -RTO*
MultiplayerAICM=1000,500,0 ;Multiplayer AI Coefficient of Money (Genius, Smart, Easy) ;was 400,300,200
AIVirtualPurifiers=4,2,0 ; h,m,e gs Normally at 25% each, this controls harvested money bonus except in Campaign (8,4,2)
AISlaveMinerNumber=4,3,2;gs can't use harvestersperrefinery since no refineries (changed from 3,2,1 per Todd)
HarvestersPerRefinery=2,2,1;gs this used to hard coded.  If it is here then design has control
AIExtraRefineries=2,1,0;gs Again, formerly hardcoded.  Does not apply to SlaveMiner
HealScanRadius=10       ; how far should medic-type units scan for targets?  Used to override the range
                        ; of these units, because they need to have very short ranges
FillEarliestTeamProbability=100,100,100 ; (by difficulty level, from hardest to easiest)

;-RTO
MinimumAIDefensiveTeams=1,1,1    ; (by difficulty level, from hardest to easiest)
MaximumAIDefensiveTeams=2,2,2	   ; "                                            "
TotalAITeamCap=30,30,30   ; (by difficulty level, from hardest to easiest)
UseMinDefenseRule=yes
DissolveUnfilledTeamDelay=5000	; how long to wait before dissolving an ai trigger team that has no members (multiplay only)

LargeVisceroid=VISC_LRG  ; when two small visceroids combine they turn into this
SmallVisceroid=VISC_SML  ; when infantry transmorgifies into a visceroid

; controls how the computer AI scores potential ion cannon targets
; the first value is for hard computer opponents, next for normal, and finally for easy
; right now, normal and hard are the same, because on hard, the computer will actually wait for
; production on an object to finish if that object is the best target; in this way all three
; difficulty levels are different.

;Also, note that these are not a weighted distribution.  They are absolute ordering
;of targets. --gs
AIIonCannonConYardValue=100,100,100
AIIonCannonWarFactoryValue=100,100,100
AIIonCannonPowerValue=60,100,100
AIIonCannonTechCenterValue=100,100,100
AIIonCannonEngineerValue=1,1,1
AIIonCannonThiefValue=1,1,1
AIIonCannonHarvesterValue=1,1,1
AIIonCannonMCVValue=1,1,1
AIIonCannonAPCValue=1,1,1
AIIonCannonBaseDefenseValue=35,35,35
;AIIonCannonPlugValue=40,40,40
;AIIonCannonHelipadValue=20,20,20
;AIIonCannonTempleValue=40,40,40

; Ion storm control ;gs Now, Weather Control, err... Control
LightningDeferment=250      ; PCG; Number of frames between announcement of strike and its commencement.
LightningDamage=250         ; Damage done by lightning strike. ;used to be 250
LightningStormDuration=180  ; Default ion storm duration in frames. This is overriden by the trigger control.  ;used to be 420
LightningWarhead=IonWH      ; Warhead used by ion storm strike.
LightningHitDelay=10       ; How often the direct target gets hit in frames ;used to be 150
LightningScatterDelay=5    ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
LightningCellSpread=10      ; and how far away random bolts can go ( n by n square ) ;used to be 10
LightningSeparation=3       ; SJM: city-block distance in cells between clouds/bolts
IonStorms=no                ; Are random ion storms going to appear?

;*** ForceShield Control ***
ForceShieldRadius=999 ;6;10 ;in cells
ForceShieldDuration=240 ;300 ;in frames, force field duration
ForceShieldBlackoutDuration=0 ;600 ; the fact that this is bigger than the one above is the coolest idea ever
ForceShieldPlayFadeSoundTime=75 ; when there are this many frames left in the force shield effect, play the ForceShieldFadingSound (must be smaller than ForceShieldDuration)

MutateExplosion=yes ; Should the Genetic Mutator use the MutateExplosionWarhead instead of just affecting a 3x3 cell area?

; Prism Cannon control ; SJM
PrismType=ATESLA			; In the Building code, I need to know when I have a Prism Cannon
PrismSupportModifier=150%	; Each Prism Cannon support beam adds this % to firing beam's damage
PrismSupportMax=8			; Max number of support beams that may assist a Prism Cannon
PrismSupportDelay=45;60		; Firing a support beam takes a Prism offline for this long
PrismSupportDuration=15		; A support beam is visible for this long
PrismSupportHeight=420		; Support beam is aimed this many leptons above target building

; V3 Rocket control ;SJM
V3RocketPauseFrames=0    ; How many frames the rocket pauses on the launcher before tilting
V3RocketTiltFrames=60    ; How many frames it takes for the V3 rocket to tilt to firing position
V3RocketPitchInitial=0.21; Starting pitch of the rocket before tilting up (0=horizontal,1=vertical)
V3RocketPitchFinal=0.5   ; Ending pitch of the rocket after tilting up; now it fires
V3RocketTurnRate=0.05    ; Pitch maneuverability of rocket in air.  Adjust by trial and error.
V3RocketRaiseRate=1		;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
V3RocketAcceleration=0.4 ; This much is added to the rocket's velocity each frame during launch
V3RocketAltitude=768     ; Cruising altitude in leptons: at this height rocket BEGINS leveling off
V3RocketDamage=200       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketEliteDamage=400       ; Exploding V3 does this much damage (at center of explosion, presumably).
V3RocketBodyLength=256   ; The body of the rocket is this many leptons long
V3RocketLazyCurve=yes    ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
V3RocketType=V3ROCKET

; Dreadnought Missile control ;SJM
DMislPauseFrames=20   ; How many frames the rocket pauses on the launcher before tilting
DMislTiltFrames=60    ; How many frames it takes for the missile to tilt to firing position
DMislPitchInitial=0   ; Starting pitch of the missile before tilting up (0=horizontal,1=vertical)
DMislPitchFinal=0.5   ; Ending pitch of the missile after tilting up; now it fires
DMislTurnRate=0.08    ; Pitch maneuverability of missile in air.  Adjust by trial and error.
DMislRaiseRate=1		;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
DMislAcceleration=0.8 ; This much is added to the missile's velocity each frame during launch
DMislAltitude=768     ; Cruising altitude in leptons: at this height missile BEGINS leveling off
DMislDamage=300       ; Exploding DMisl does this much damage (at center of explosion, presumably).
DMislEliteDamage=600       ; Exploding DMisl does this much damage (at center of explosion, presumably).
DMislBodyLength=128   ; The body of the rocket is this many leptons long
DMislLazyCurve=no     ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no.
DMislType=DMISL

; Cruise Missile control ;GEF
CMislPauseFrames=20   ; How many frames the rocket pauses on the launcher before tilting
CMislTiltFrames=100    ; How many frames it takes for the missile to tilt (or lift) to firing position
CMislPitchInitial=1   ; Starting pitch of the missile before tilting up (0=horizontal,1=vertical)
CMislPitchFinal=1.0   ; Ending pitch of the missile after tilting up; now it fires
CMislTurnRate=0.10    ; Pitch maneuverability of missile in air.  Adjust by trial and error.
CMislRaiseRate=1		;GEF How much the missile will raise each turn on the launcher (for Cruise Missile only)
CMislAcceleration=1.0 ; This much is added to the missile's velocity each frame during launch
CMislAltitude=768     ; Cruising altitude in leptons: at this height missile BEGINS leveling off
CMislDamage=200       ; Exploding CMisl does this much damage (at center of explosion, presumably).
CMislEliteDamage=250       ; Exploding CMisl does this much damage (at center of explosion, presumably).
CMislBodyLength=128   ; The body of the rocket is this many leptons long
CMislLazyCurve=no     ; The rocket's path is a big, lazy curve.  V3 yes.  DMisl no. CMisl no.
CMislType=CMISL

; Paratroop Drop control
ParadropRadius=1024   ; Drop paratroopers if plane is within this many leptons from drop site.

; misc
FogOfWar=no             ; Is fog of war enabled?
Visceroids=no           ; Are randomly appearing visceroids going to occur?
Meteorites=no           ; Are tiberium meteorites going to occur?
CrewEscape=0%          ; percent chance that crew will escape from destroyed vehicle
CameraRange=9           ; distance around spy camera to reveal map
FineDiffControl=no      ; Allow 5 difficulty settings instead of only 3 settings?
Pilot=E1                ; pilot type that parachutes out of aircraft
AlliedCrew=E1           ; soldier that emerges from destroyed unit or building
SovietCrew=E2           ; for soviet
ThirdCrew=INIT          ; and for the third side
Technician=CTECH        ; civilian infantry type to serve as technician survivor [should be armed variety]
Engineer=ENGINEER       ; special (limited supply) infantry survivor from construction yards [probably engineer type]
PParatrooper=E1          ; infantry that is dropped as a paratrooper

;*** Reinforcement/Chrono Stuff ***

ChronoDelay=0			;delay after teleport for chrono sphere
ChronoReinfDelay=300	;delay after teleport for chrono reinforcements
ChronoDistanceFactor=60	;default = 32 amount to divide the distance to destination by to get the warped out delay
ChronoTrigger=yes		;defualt=yes, if yes, then delay varies by distance, if no, it's a constant
ChronoMinimumDelay=30	;default=0;this is the minimum delay for teleporting, no matter how short the distance
						;this value will also be used if the ChronoTrigger flag is turned off
ChronoRangeMinimum=0	;this can be used to set a small range within which the delay is constant
						;the range is measured in leptons (256 per cell) within this range the delay will be set to the minimum
			;a value of 32 for ChronoDistanceFactor gives a delay of eight frames for every cell traveled.
			;256 leptons per pixel, so to get frames delay per cell use 256/ChronoDistanceFactor
			;this is an inverse function, so larger number means shorter delay
			;minimum value can be one (not zero!) which would result in 256 frames of delay per cell traveled

;GEF
;************ American Paradrop Special Rules ***********
;These two lists _must_ have the same number of elements, otherwise bad crashiness will result

;AmerParaDropInf=E1,GHOST,ENGINEER ;Types of infantry for the planes to drop
;AmerParaDropNum=6,6,6 ;How many of each of those infantry

AmerParaDropInf=E1 ;Types of infantry for the planes to drop
AmerParaDropNum=8 ;How many of each of those infantry

AllyParaDropInf=E1 ;Types of infantry for the planes to drop
AllyParaDropNum=6 ;How many of each of those infantry

SovParaDropInf=E2 ;Types of infantry for the planes to drop
SovParaDropNum=9 ;How many of each of those infantry

YuriParaDropInf=INIT ;Types of infantry for the planes to drop
YuriParaDropNum=6 ;How many of each of those infantry


;GEF
;************ Anim to Infantry conversion ***********
;This list is the list referenced by the MakeInfantry index in Art.ini

AnimToInfantry=BRUTE


;GEF
;************ Secret Lab Section ************
SecretInfantry=CAML,COW,ALL,POLARB,JOSH,MUMY

SecretUnits=none

SecretBuildings=none

;AMRADR

;BEAG

;*** Spy stuff ***
AlliedDisguise=E1
SovietDisguise=E2 ; these are the defaults for the spy if a MakeupKit hasn't been used
ThirdDisguise=INIT
SpyPowerBlackout=1000 ; Frame time a spy shuts down power for (900 = 1 minute)
SpyMoneyStealPercent=.5 ; Percent of total money you take with a spy

;DB Changed on 7/21/01 as part of the add-on.  What a silly person DB is.  
AttackCursorOnDisguise=yes ;gs If yes, the mouse will be an attack cursor on a disguised unit as if he is not disguised.  
								;If no, you will still get an attack cursor on a fake-blinking Mirage and a spy _always_

; SJM: Default disguise for the Mirage Tank (object type)
DefaultMirageDisguises=TREE01,TREE02,TREE03,TREE04	; Must be a Terrain Type object (a tree or box; NOT a rock)
InfantryBlinkDisguiseTime=20 ;must be bigger than 8 to be reliable, can be 0 to prevent infantry from detecting mirages; this is a logic blink so others will join in the shooting

MaximumCheerRate=300 ;gs In frames, how often a team is allowed to cheer from the keyboard or ACB

;*** New AI type snippets ***
AISafeDistance=20 ;gs cell distance the AI will consider in Gathering outside enemy base (from center of enemy base)
AIMinorSuperReadyPercent=.7 ;gs When a Curtain or Sphere is this charged, the AI will consider it in its AITriggers
HarvesterTooFarDistance=5 ;gs If a harvester is farther than this from the refinery it wants, it will move next to it instead of reserving it and refigure things out when it stops.  This should be small to approximate the wait time concern versus driving to the next refinery.
ChronoHarvTooFarDistance=50 ;gs Same as above, but for Chrono harvesters.  Rather than have them teleport super far and then repick an ore patch (or teleport super far and drive super far back), they will stay on their side of the map (like for two bases)
AlliedBaseDefenseCounts=25,20,6 ;gs h,m,e This is the explicit number of base defenses that easy, normal, and hard level will plan on making
SovietBaseDefenseCounts=25,22,6 ;gs these defaults are the numbers the old arcane formula used to come up with ((TotalBaseCost-2000)/1500 * GDIBaseDefenseCoefficient) + 3*(Level-1)
ThirdBaseDefenseCounts=25,22,6 ;gs these defaults are the numbers the old arcane formula used to come up with ((TotalBaseCost-2000)/1500 * GDIBaseDefenseCoefficient) + 3*(Level-1)
AIPickWallDefensePercent=50,25,10 ;gs h,m,e Each time the computer picks to build a base defense, this is the percent chance he will override picking a gun type with picking a wall (if there are buildings that still need walls)
AIRestrictReplaceTime=400 ;gs After a computer takes damage to a building, this is the number of frames to restrict the replacement of lost buildings to only walls and base defenses and power
ThreatPerOccupant=10 ;gs This is the threat value a Occupied building gains per occupant
ApproachTargetResetMultiplier=1.5 ;gs The ApproachTarget position should be recalculated if the target is now more than weapon range times this (My approach target picked a spot range 1x away, so if it gets beyond 1.5 I know it is moving and that I will need to refigure where he is.)
CampaignMoneyDeltaEasy=0 ; These are added to the normal level credits amount for all PlayerControl houses (At the time Houses are read, that is the only thing that is known so it can't be the Player's House house only)
CampaignMoneyDeltaHard=0 ; tweak these to change the amount of money someone starts with in a map.  The amount given in the editor will be for Normal
GuardAreaTargetingDelay=36
NormalTargetingDelay=27;gs These provide explicit control of targeting rates in frames.  Guard Area is lower since it scans twice as far, but 27,36 are just the defaults from TS
AINavalYardAdjacency=20 ;gs distance in cells the Computer can place his Naval Yard from his Con Yard
DisabledDisguiseDetectionPercent=15,5,2 ;gs h,m,e Damn I love this section.  This is the percent chance that an individual unit will detect a Mirage Tank who is fake-blinking (from Firing).  This is per unit, so even a lowish number is near automatic when the computer has 10 guys nearby
AIAutoDeployFrameDelay=15,25,100 ;//gs h,m,e The number of frames that the AI will wait to deploy his GI's that are in Guard mode so that they don't bounce up and down
MaximumBuildingPlacementFailures=3 ;gs If the computer gets hung up on thinking it can place something but being unable to clear the space (too jammed with people) then bail after this many failures.  The computer will try every 45 (PlacementDelay) frames, so that can tell you how long he'll try for it

TiberiumShortScan=6;//gs revert 3; sgc was 6 ; cell radius to scan when harvesting a single patch of Tiberium
TiberiumLongScan=48      ; cells radius to scan when looking for a new Tiberium patch to harvest
SlaveMinerShortScan=8;gs the Slave Miner looks this far to decide if it needs to move closer, but the new spot needs to be SlaveMinerScanCorrection cells better to warrent moving
SlaveMinerSlaveScan=14;gs slaves scan longer than the miner since they trust if things could get better, the miner would move
SlaveMinerLongScan=48;gs the Slave Miner looks the far when Searching for Ore
SlaveMinerScanCorrection=3;gs when a deployed slave miner decides it needs to scoot forward to get closer to the ore, there needs to be a spot that is this much better in cells to bother getting up
SlaveMinerKickFrameDelay=150;gs If the SlaveMiner is in Guard for this long, he'll try to look for ore again at SlaveMinerShortScan range to find ore and wake up


AISuperDefenseProbability=90,50,10; When a super is targeted AISDDistance cells away, this is the percent chance to use ForceShield
AISuperDefenseFrames=50;this is how long the alert lasts, in case Force Shield is not quite ready
AISuperDefenseDistance=12;number of cells from 'Center" of base will trigger my considering Force Shield

;This is what the AI will do with units it Mind controls.  These can be overridden if a Team has something in particular
;in mind.  If not, these numbers are the % chance the AI will...
;Add to Capturer's Team, Send to a Grinder, Send to a BioReactor, or just Put in Hunt
AICaptureNormal=75,5,5,15
AICaptureWounded=15,40,40,5
AICaptureLowPower=15,5,75,5
AICaptureLowMoney=15,75,5,5
;In order of priority, Low Money, Low Power, Wounded, Nothing

AICaptureLowMoneyMark=2000;How low is 'low' for above consideration
AICaptureWoundedMark=.25;And how wounded is 'wounded'
;If something fails, like picking Grinder but not having a grinder, it will go to Hunt




PurifierBonus=.25 ; percent ore purifiers add to ore value

; droppod flight characteristics
DropPodWeapon=Vulcan2   ; weapon mounted on drop pod
DropPodHeight=2000      ; height above ground that drop pods appear at
DropPodSpeed=75         ; speed of drop pod's descent
DropPodAngle=0.79       ; angle of descent for drop pod [radians; .40=flat,1.18=steep]

; hover vehicle characteristics
HoverHeight=120         ; height of hovering vehicles
HoverDampen=40%         ; dampening effect on hover vehicle bounciness
HoverBob=.04            ; time between hover 'bobs'
HoverBoost=150%         ; hover speed when traveling on straight away
HoverAcceleration=.02   ; time to accelerate to full speed
HoverBrake=.03          ; time to decelerate to full stop

; balloon hover alternate characteristics
BalloonHoverHeight=1000         ; height of hovering vehicles
BalloonHoverDampen=20%         ; dampening effect on hover vehicle bounciness
BalloonHoverBob=1.2            ; time between hover 'bobs'
BalloonHoverBoost=150%         ; hover speed when traveling on straight away
BalloonHoverAcceleration=.04   ; time to accelerate to full speed
BalloonHoverBrake=.03          ; time to decelerate to full stop

; subterrainean vehicle characteristics
TunnelSpeed=1

; production & power effects
MultipleFactory=0.8       ; Ick.  This is now a straight discount multiplier that is cumulative.  ie at .8 you get 1, .8, .64, .512 instead of 1, 1, 1.25,etc   ;gs factory bonus for multiples [1=full bonus, 0=no bonus] (def=1) <--their way at 1 you get 1, 1, .5, .33, .25, etc
MinLowPowerProductionSpeed=.5   ; minimum production speed as result of low power (def=.5) ;gs applies after modifer below
MaxLowPowerProductionSpeed=.8 ; and since most of the time you will be short by only 10 or 20, this is the maximum speed you can build if you have low power (so 99% power is treated as this %)
LowPowerPenaltyModifier=1 ;gs "double penalty" or "half penalty".  multiply this by the power short to get the actual penalty ( def=1. 2 means 30% short = 60% penalty, .5 would mean 15% penalty.)

; hack section
GDIGateOne=GADUMY ;GEF GAGATE_A      ; these buildings affect nearby walls, so I need to know what they are
GDIGateTwo=GADUMY ;GEF GAGATE_B
WallTower=GADUMY ;GEF GACTWR
Shipyard=GAYARD,NAYARD,YAYARD ;gs
NodGateOne=GADUMY ;GEF NAGATE_A
NodGateTwo=GADUMY ;GEF NAGATE_B
NodRegularPower=NAPOWR
NodAdvancedPower=NANRCT;gs NAAPWR
GDIPowerPlant=GAPOWR
ThirdPowerPlant=YAPOWR
;GDIPowerTurbine=GAPOWRUP
;GDIHunterSeeker=GHUNTER
;NodHunterSeeker=NHUNTER
;GDIFirestormGenerator=GAFIRE

RepairBay=GADEPT,NADEPT,CAOUTP;,YADEPT     ; building to go to when in need of repairs
BaseUnit=AMCV,SMCV,PCV			; unit to consider "home" when no buildings are present
;HarvesterUnit=HARV,WRMW    ; preferred unit(s) to build for harvesting purposes
;HarvesterUnit=HARV		    ; preferred unit(s) to build for harvesting purposes
HarvesterUnit=HARV,CMIN;gs ,SMIN		; preferred unit(s) to build for harvesting purposes
;PadAircraft=ORCA,ORCAB		; aircraft that can be produced (and land at) a helipad (or ground)
PadAircraft=ORCA,BEAG ;gs these are the AirportBound aircraft	; aircraft that can be produced (and land at) a helipad (or ground)

; Bret's hack section
TreeStrength=1000 ; 25
WindDirection=1         ; Direction of wind (gets converted to a FacingType, so 0 is north
                        ; and increasing numbers rotate clockwise)
TrackedUphill=1.0       ; coefficient for tracked vehicle movement uphill
TrackedDownhill=1.2      ; coefficient for tracked vehicle movement downhill
WheeledUphill=1.0         ; coefficient for wheeled vehicle movement uphill
WheeledDownhill=1.2     ; coefficient for wheeled vehicle movement downhill
LeptonsPerSightIncrease=2000 ;how high does a unit have to go before it can see farther?
LeptonsPerFireIncrease=2000 ; how high does a unit have to go before it can fire farther?
AttackingAircraftSightRange=2 ; //gs 6 Makes the V3 ping the map.  Hi, welcome to dumb ideas.
BlendedFog=yes          ; should we blend the fog (as opposed to dither it)
CliffBackImpassability=2 ; how impassable is it behind cliffs? (0 = minimal, 2 = maximal)
IceCrackingWeight=50.0   ; objects weighing more than this will crack ice
IceBreakingWeight=50.0   ; objects weighing more than this well break through ice
ShipSinkingWeight=3.0	; Surface ships of this or greater weight will sink, not explode, when destroyed.
CloakingStages=9
TiberiumTransmogrify=40
TreeFlammability=0.0
CraterLevel=1           ; controls how big the craters from meteorites are.
                        ; 0 is no cratering, while 4 is the largest craters.
;StatisticTimeInterval=30; controls how many seconds pass between statistic calculations, for score screen graphs
BridgeVoxelMax=3        ; maximum debris from each destroyed bridge section (def=3)
WallBuildSpeedCoefficient=3.0  ;gs This is a multiplier to time, so it means SLOWER, duh, as in 5 times slower   ; how much faster than normal objects do walls build?
AllowShroudedSubteranneanMoves=true
AircraftFogReveal=6
MaximumQueuedObjects=29
MaxWaypointPathLength=15

; firestorm defense controls
ChargeToDrainRatio=.333
DamageToFirestormDamageCoefficient=.1

; veinhole monster parameters
; VeinholeMonsterStrength=1000   ; no longer used.  To modify veinhole monster strength, edit the [VEINTREE] entry
VeinholeGrowthRate=300		; was 3000
VeinholeShrinkRate=100		; was 500
MaxVeinholeGrowth=2000
VeinDamage=0
VeinholeTypeClass=VEINTREE

;-RTO
; AI trigger weighting parameters
AITriggerSuccessWeightDelta=20 ;5
AITriggerFailureWeightDelta=-50 ; -20
AITriggerTrackRecordCoefficient=1

; Some spotlight controls
SpotlightSpeed=.015     ; speed in radians
SpotlightMovementRadius=2000 ; offset of center of arc sweep
SpotlightLocationRadius=1000 ; offset from building
SpotlightAcceleration=.0025    ; acceleration in radians
SpotlightAngle=.5       ; maximum suggest angle of arc sweep

; Controls for radar events
; The events, in order, are:
; (1) Generic Combat Event,
; (2) Generic Noncombat Event,
; (3) Dropzone Event,
; (4) Base Under Attack Event,
; (5) Harvester Under Attack Event,
; (6) Enemy Object Sensed Event
; So, for example, to change the visibility duration of the Harvester Under Attack Event,
; you would change the fifth number in the list for RadarEventVisibilityDurations
;
RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6			; suppression distance in cells
RadarEventVisibilityDurations=200,200,200,200,200,200  ; event visibility in frames
RadarEventDurations=400,400,400,400,400,400  ;  event duration in frames
FlashFrameTime=7
RadarCombatFlashTime=49	; this should ALWAYS be an odd multiple of FlashFrameTime, ie RadarCombatFlashTime / FlashFrameTime should be an odd number
RadarEventMinRadius=8
RadarEventSpeed=1.2
RadarEventRotationSpeed=.05
RadarEventColorSpeed=.1

RevealTriggerRadius=9   ; the sight range of a "reveal around waypoint" trigger, 10 is maximum

; id holders for particle systems and voxel debris
ExplosiveVoxelDebris=GASTANK,PIECE ; name of explosive voxel debris
TireVoxelDebris=TIRE    ; name of tire voxel debris
ScrapVoxelDebris=PIECE  ; name of scrap metal voxel debris
OKBuildingSmokeSystem=SmokeStackSys
DamagedBuildingSmokeSystem=SmallSmokeSys
DamagedUnitSmokeSystem=VSSmokeSys
DebrisSmokeSystem=VSSmokeSys

; Building prerequisite categories are specified here.
PrerequisitePower=GAPOWR,NAPOWR,NANRCT,YAPOWR;gs NAAPWR
PrerequisiteFactory=GAWEAP,NAWEAP,YAWEAP
PrerequisiteBarracks=NAHAND,GAPILE,YABRCK
PrerequisiteRadar=GAAIRC,NARADR,AMRADR,NAPSIS
PrerequisiteTech=GATECH,NATECH,YATECH
PrerequisiteProc=GAREFN,NAREFN,YAREFN
PrerequisiteProcAlternate=SMIN;gs still counts under a PROC listing

; hunter seeker controls
HunterSeekerDetonateProximity=150
HunterSeekerDescendProximity=700
HunterSeekerAscentSpeed=40
HunterSeekerDescentSpeed=50
HunterSeekerEmergeSpeed=6

; default threat evaluation controls
MyEffectivenessCoefficientDefault=200
TargetEffectivenessCoefficientDefault=-200
TargetSpecialThreatCoefficientDefault=200
TargetStrengthCoefficientDefault=-200
TargetDistanceCoefficientDefault=-10

; defaults for dumb threat evaluation
DumbMyEffectivenessCoefficient=200
DumbTargetEffectivenessCoefficient=200
DumbTargetSpecialThreatCoefficient=200
DumbTargetStrengthCoefficient=200
DumbTargetDistanceCoefficient=-1

EnemyHouseThreatBonus=400

;gs Do not put new Animations in AudioVisual.  That section is
;loaded/inited/created on launch and then all animations are immediately
;deleted.  Keep animations in General
;*** Animation labels ***
DamageFireTypes=FIRE01,FIRE02,FIRE03  ; Fires that can spring up on damaged buildings
OreTwinkle=TWNK1                      ; This is the anim to use for the Ore Twinkle.
BarrelExplode=EXPLOLRG  ; exploding crates animation
BarrelDebris=GASTANK,PIECE  ; exploding crate debris list
BarrelParticle=SmallGreySSys
NukeTakeOff=NUKETO ;gs
Wake=WAKE1              ; wake effect when traveling on/over water
DropPod=DROPPOD,DROPPOD2 ; mark to leave after drop pod lands
DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   ; choice of dead bodies to leave around
MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070	; the explosions to use for the bridge explosion effect
IonBlast=RING1          ; initial anim when ion cannon hits
IonBeam=IONBEAM
WeatherConClouds=WCCLOUD1,WCCLOUD2,WCCLOUD3		; PCG. The clouds used to show the weather controller effect.
WeatherConBolts=WCLBOLT1,WCLBOLT2,WCLBOLT3		; PCG. The lightning bolts used to show the weather controller effect.
WeatherConBoltExplosion=EXPLOLB					; PCG. Special bolt explosion.

;Psychic Dominator control
DominatorWarhead=DominatorWH ; warhead used for the damage part
DominatorDamage=1000;250
DominatorCaptureRange=1;4;now that warhead is actually needed to do damage, here is the capture range
DominatorFirstAnim=PDFXCLD;gs this is the whole giant heeead
DominatorSecondAnim=PDFXLOC;gs this is the ring on the ground
DominatorFireAtPercentage=20; ;50; gs at this percent into the FirstAnim, the actual effect will fire

ChronoPlacement=CHRONOAR; SJM: User just designated site of Chrono transfer SOURCE
ChronoBeam=CHRONOBM		;GEF initial anim when chrono sphere strikes -- SJM: no longer used
ChronoBlast=CHRONOFD	; SJM: Chrono transfer SOURCE ACTIVATES
ChronoBlastDest=CHRONOTG; SJM: Chrono transfer DESTINATION ACTIVATES
WarpIn=WARPIN;WAKE2			; animation when warping in
WarpOut=WARPOUT;WAKE2			; animation when warping out
WarpAway=WARPAWAY;RING1		; animation when warping something out of existance
IronCurtainInvokeAnim=IRONBLST; anim that plays upon invocation of the Iron Curtain
ForceShieldInvokeAnim=FORCSHLD
WeaponNullifyAnim=IRONFX	; animation to play when a weapon is neutralized by Invulnerability
ChronoSparkle1=CHRONOSK		;animation to play over something getting chronoed (teleported or out of time)
InfantryExplode=S_BANG34 ; animation when infantry just explodes
FlamingInfantry=FLAMEGUY  ; anim to use for special onfire infantry logic
InfantryHeadPop=YURIDIE;gs other generic death anims
InfantryNuked=NUKEDIE
InfantryVirus=VIRUSD
InfantryBrute=BRUTDIE
InfantryMutate=GENDEATH
Behind=BEHIND
MoveFlash=RING          ; movement destination click feedback animation
Parachute=PARACH        ; big parachute used for paratroopers
BombParachute=PARABOMB  ; parachute used for parabombs and other parachuted ordinance
DropZoneAnim=BEACON     ; animation to use for the drop zone flair
EMPulseSparkles=EMP_FX01	; Anim to play over units disabled by an EM Pulse.

; ******* Jumpjet Flight rules *******
; Jumpjet movement controls
[JumpjetControls] ;gs These are now merely defaults and units can define their own
TurnRate=4
Speed=14
Climb=5
CruiseHeight=500	; cruiseheight should be higher than a bridge, just to be safe
Acceleration=2
WobblesPerSecond=.15 ; was .25
WobbleDeviation=40 ; was 40

; ******* Special Weapon rules *******
; Special weapon rules are specified here.
[SpecialWeapons]
;HSBuilding=GAPLUG,NATMPL ; list of buildings the hunter seeker tries to pop out of
NukeWarhead=Nuke        ; warhead used by falling nuke missile
NukeDown=NukeDown       ; nuclear missile as it descends
NukeProjectile=NukeUp   ; nuclear missile (from silo) projectile to launch
EMPulseWarhead=EMPuls   ; warhead used by falling nuke missile
EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch
MutateWarhead=Mutate
MutateExplosionWarhead=MutateExplosion

; ******* Audio / Visual rules *******
; General controls that deal with audio or visual appearance of
; the game or the units therein are specified here.
[AudioVisual]
DetailMinFrameRateNormal=15     ; If frame rate drops below this value, various visual effects switch off.
DetailMinFrameRateMovie=20      ; As above, but applies when a movie is playing.
DetailBufferZoneWidth=5         ; To restore effects, frame rate must equal or exceed MinFrameRate plus this.

LineTrailColorOverride=0,0,0          ; For use in maps only!  Leave this at 0,0,0 in Rules.INI.
ChronoBeamColor=128,200,255            ; Chrono Legionnaire's zap ray color, in 24-bit RGB
MagnaBeamColor=255,200,255            ; Magnetron's zap ray color, in 24-bit RGB
OreTwinkleChance=30                   ; At map startup, there is 1 chance in N that a cell with ore will get a twinkle anim.
CreateInfantrySound=	; default sound to use when a new infantry person is created
CreateUnitSound=				; default sound to use when a new unit is created
CreateAircraftSound=		; default sound to use when a new aircraft is created
;IFVTransformSound= IFVTransform	; sound to use when a IFV changes turret ; use EnterTransportSound instead
SpySatActivationSound= SpyUplinkOn ;	sound to play when spysat comes online
SpySatDeactivationSound= SpyUplinkOff ;	sound to play when spysat goes offline
;PsychicSensorDetectAttach=	PsychicSensorDetects ;sound to play when sensor detects an attack (not hooked up yet)
UpgradeVeteranSound=UpgradeVeteran
UpgradeEliteSound=UpgradeElite
BaseUnderAttackSound=BaseUnderAttackSiren
BuildingGarrisonedSound=BuildingGarrisoned
BuildingRepairedSound=BuildingRepaired
CheerSound=Cheer
PlaceBeaconSound=BeaconPlaced

;GEF Used to make the damage from the brute rock the target more than it normally would.
DirectRockingCoefficient=1.5
FallBackCoefficient=0.1	;GEF Used to reduce the amount the tank falls back between pushes. Smaller number = less fallback

;GEF which color should buildings get colored when they are targeted by a laser designator?
;Look at the ColorAdd section for references
LaserTargetColor=4;9;1
IronCurtainColor=0;4
BerserkColor=4;0
ForceShieldColor=6

StartPlanningModeSound=PlanningModeStart
EndPlanningModeSound=PlanningModeEnd
AddPlanningModeCommandSound=PlanningModeAdd
ExecutePlanSound=

CratePromoteSound=CratePromoted
CrateMoneySound=CrateMoney
CrateRevealSound=CrateReveal
CrateFireSound=CrateFirePower
CrateArmourSound=CrateArmor
CrateSpeedSound=CrateSpeed
CrateUnitSound=CrateFreeUnit

GUIMainButtonSound=MenuClick
GUIBuildSound=MenuClick
GUITabSound=MenuTab
GUIOpenSound=MenuACBOpen
GUICloseSound=MenuACBClose
GUIMoveOutSound=MenuSlideOut
GUIMoveInSound=MenuSlideIn
GUIComboOpenSound=MenuACBOpen
GUIComboCloseSound=MenuACBClose
GUICheckboxSound=MenuClick

ScoreAnimSound=ScoreEmblemSoundLoop

SinkingSound=GenLargeWaterDie
ImpactWaterSound=ExplosionWaterLarge
ImpactLandSound=
BombTickingSound=CrazyIvanBombTick
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
BombAttachSound=CrazyIvanAttack
YuriMindControlSound=YuriMindControl

;gs Obsolete UnloadingHarvester=HORV ; harvester image to use when unloading tiberium
;GEF PoseDir, despite the comments, is actually ranged from 0 to 255. I fixed DeployDir, and it actually works as described.
PoseDir=2               ; aircraft landing facing (0=N, 1=NE, 2=E, etc)
DeployDir=2				; Units that SimpleDeploy (Siege Chopper) will face this direction before doing so (0=N, 1=NE, 2=E, etc)
;GEFDropPodPuff=DROPEXP     ; animation to play when drop pod hits the ground
WaypointAnimationSpeed=10	; how fast do the waypoint markers animate?
;gs makes assertVeinAttack=VEINATAC		; some cheesy animation
DigSound=NukeSiren		; HACK: Nuke siren here since I believe this is unused and we are cramming for the demo

;GEFAtmosphereEntry=PODRING ; animation to use when drop pod enters atmosphere
GateUp=Dummy          ; sound of gate rising
GateDown=Dummy       ; sound of gate lowering
ShroudGrow=no           ; Does the shroud grow back over time?
ScrollMultiplier=.07     ; multiplier to default scroll speed
ShakeScreen=400         ; divide object strength by this to determine if the screen shakes when destroyed
CloakSound=NavalUnitEmerge       ; sound of cloaking or decloaking
SellSound=SellBuilding      ; sound of selling objects (typically buildings)
GameClosed=GameClosed   ; game closed sound
IncomingMessage=MessageText  ; incoming message sound
MessageCharTyped=TextBleep    ; a new character appeared on a text message with the "typing" effect
SystemError=GenericBeep        ; system error sound
OptionsChanged=OptionsChanged   ; options have changed sound
GameForming=NewGame    ; game forming sound
;PlayerLeft=PlayerLeft		; player has left sound
PlayerJoined=PlayerJoined     ; player has joined sound
Construction=Dummy     ; sound of building construction
CreditTicks=CreditUp,CreditDown ; credit tick up and down sounds
BuildingDieSound=BuildingGenericDie    ; building crumble sound when building is completely destroyed
BuildingSlam=PlaceBuilding     ; placing building down sound
RadarOn=RadarOn         ; radar activation sound
RadarOff=RadarOff       ; radar deactivation sound
MovieOn=MovieOn         ; movie activation sound
MovieOff=MovieOff       ; movie deactivation sound
ScoldSound=MenuScold       ; generic scold sound
TeslaCharge=TeslaCoilPowerUp    ; tesla charge up sound
TeslaZap=       ; tesla zap sound
BuildingDamageSound=BuildingDamaged    ; sound when building is damaged to half strength
ChuteSound=ParachuteDrop         ; parachute deploy sound
GenericClick=MenuClick    ; generic click sound
GenericBeep=GenericBeep      ; generic beep sound
BuildingDrop=PlaceBuilding     ; sound of building being placed down
StopSound=CommandBar		;Sound when units are commanded to stop
GuardSound=CommandBar		;Sound when units are commanded to guard
ScatterSound=CommandBar		;Sound when units are commanded to scatter
DeploySound=		;Sound when units are commanded to deploy
StormSound=WeatherIntro		; PCG. Sound when weather controller storm starts.
LightningSounds=WeatherStrike ; PCG. Sounds for various lightning bolts.
ShellButtonSlideSound= ; PCG; Sound for the shell buttons sliding into position.

; New Sound hooks for Mission disk - TR
VoiceIFVRepair= IFVMove ; Reponse to repair command
SlavesFreeSound= SlaveWorkerLiberated	; sound made when miner slaves are freed
SlaveMinerDeploySound= SlaveMinerDeploy
SlaveMinerUndeploySound= SlaveMinerDeploy
BunkerWallsUpSound= TankBunkerUp
BunkerWallsDownSound= TankBunkerDown
RepairBridgeSound= BridgeRepaired
PsychicDominatorActivateSound=PsychicDominatorActivate
GeneticMutatorActivateSound=GeneticMutatorActivate
PsychicRevealActivateSound=PsychicRevealActivate
MasterMindOverloadDeathSound= MasterMindOverloadVoice
MindClearedSound=	MindCleared;default sound to play for units that are released from mind control
EnterGrinderSound= GrinderGrinding	; default sound to play when a unit enters the grinder building
LeaveGrinderSound=	; default sound to play when a unit leaves the grinder building
EnterBioReactorSound= BioReactorEnter	; default sound to play when a unit enters the bio reactor building
LeaveBioReactorSound= BioReactorEnter	; default sound to play when a unit leaves the bio reactor building
ActivateSound=	; default sound to play for units that are activated
DeactivateSound=	;default soudn to play when units are deactivated
AirstrikeAbortSound=MIGMissionAborted 
AirstrikeAttackVoice=MIGMove
SpyPlaneCamera=SpyPlaneSnapshot;gs this is played each time the plane looks, which is every spycameraframes below
SpyPlaneCameraFrames=16;gs while in the process of taking pictures, how often to play the sound
DiskLaserChargeUp= FloatingDiscChargeUp ;gs the Report on DiskLaser will sound at the end of the ring, this will play at the beginning
LetsDoTheTimeWarpOutAgain = ChronoScreenSound; sound for time shift out sequence	 (can be looping)
LetsDoTheTimeWarpInAgain = ChronoScreenSoundAgain; sound for time shift in sequence	 (can be looping)

Smoke=xxxx           ; smoke that rises from the ground after a building explosion
;GEF FirestormActiveAnim=GAFSDF_A
;GEF FirestormIdleAnim=FSIDLE
;GEF FirestormGroundAnim=FSGRND
;GEF FirestormAirAnim=FSAIR

EliteFlashTimer=150	;gs Frames that a newly Elite unit will flash for

;GEF SmallFire=FIRE3         ; animation for small fire [used after napalm]
;GEF LargeFire=FIRE2         ; animation for large fire [used after napalm]
AllyReveal=yes          ; Allies automatically reveal radar maps to each other?
ConditionRed=25%        ; when damaged to this percentage, health bar turns red
ConditionYellow=50%     ; when damaged to this percentage, health bar turns yellow
DropZoneRadius=4        ; distance around drop zone flair that map reveals itself
EnemyHealth=yes         ; Show enemy health bar graph when selected?
Gravity=6               ; gravity constant for ballistic projectiles
IdleActionFrequency=.15 ; average minutes between infantry performing idle actions
MessageDelay=.6         ; time duration of multiplayer messages displayed over map
MovieTime=.06           ; minutes that movie recorder will record when activated (debug version only)
NamedCivilians=no       ; Show true names over civilians and civilian buildings?
SavourDelay=.1          ; delay between scenario end and ending movie [keep the delay short]
ShroudRate=4            ; minutes between each shroud creep process [0 means no shadow creep]
FogRate=.01
IceGrowthRate=1.5
IceSolidifyFrameTime=1000 ; how many frames between when ice is cracked and when it gets solidified
IceCrackSounds=
AmbientChangeRate=.2    ; how many minutes between ambient light recalculations
AmbientChangeStep=.2    ;GEF old value is below, changing this to speed up nuke blast, noit sure if it will affect anything else; step rate for gradually changing ambient lighting
;AmbientChangeStep=.1    ; step rate for gradually changing ambient lighting
SpeakDelay=2            ; minutes between EVA repeating advice to the player
TimerWarning=2          ; if mission timer is less than this many minutes, then display in red
ExtraUnitLight=.2	; Extra light to make units glow.
ExtraInfantryLight=.2	; Extra light to make infantry glow.
ExtraAircraftLight=.2	; Extra light to make aircraft glow.

LocalRadarColor=0,255,0		; PCG. This is the color that you show up as on the radar, no matter
							; what your house color is.  I.e. if you are blue in the game, and this
							; color is green, then you show up as green on the radar.

; ******* Crate rules *******
; General crate rules and controls are specified here.
[CrateRules]
CrateMaximum=255        ; crates can never exceed this quantity
CrateMinimum=1          ; crates are normally one per human player but never below this number
CrateRadius=3.0         ; radius (cells) for area effect crate powerup bonuses
CrateRegen=3            ; average minutes between random powerup crate regeneration
SilverCrate=HealBase    ; solo play silver crate bonus
SoloCrateMoney=5000     ; money to give for money crate in solo play missions
UnitCrateType=none      ; specifies specific unit type for unit type crate ['none' means pick randomly]
WoodCrate=Money         ; solo play wood crate bonus
WaterCrate=Money	; solo play water crate bonus
HealCrateSound=HealCrate	; heal crate sound effect
WoodCrateImg=CRATE      ; wood crate overlay image to use
CrateImg=CRATE          ; normal crate overlay image to use
WaterCrateImg=WCRATE	; Water crate image
FreeMCV=yes             ; Give free MCV from crate if no buildings but still has money [multiplay only]?

; ******* Combat and damage rules *******
; General rules that control combat, damage, or related items are listed here.
[CombatDamage]
BountyCostMult=0.5
VeteranBountyCostMult=1.0 
EliteBountyCostMult=1.5
BountyAnim=MONEY 
AmmoCrateDamage=200     ; damage generated from exploding ammo crate overlay
IonCannonDamage=751
HarvesterImmune=no      ; Are harvester immune to normal combat damage?
DestroyableBridges=yes  ; Can bridges be destroyed?
TiberiumExplosive=no   ; Is tiberium extra explosive?
Scorches=BURN01,BURN02,BURN03,BURN04  ; scorch mark smudge types
Scorches1=BURN05,BURN06,BURN07 ; scorch mark smudge types
Scorches2=BURN08,BURN09,BURN10 ; scorch mark smudge types
Scorches3=BURN11,BURN12,BURN13 ; scorch mark smudge types
Scorches4=BURN14,BURN15,BURN16 ; scorch mark smudge types
TiberiumExplosionDamage = 0 ; the amount of damage dealt out by explosion in a big tiberium chain reaction
TiberiumStrength = -1 ;	the higher this value, the harder it is to get big tiberium to explode
Craters=CR1,CR2,CR3,CR4,CR5,CR6   ; crater smudge types
AtomDamage=1000      ; damage points when nuclear bomb explodes (regardless of source)
BallisticScatter=1.0 ; maximum scatter distance (cells) for inaccurate ballistic projectiles (Note: Flak Cannon uses this)
BridgeStrength=1500  ; strength of bridge [smaller means more easily destroyed]
C4Delay=.03          ; minutes to delay after placing C4 before building will explode
C4Warhead=Super ;gs HE ;gs What? C4 sets a timer that forces the destruction of a building.  This warhead is used throughout the code to mean "Absolute damage"        ; this is the warhead that C4 uses to damage buildings
V3Warhead=V3WH       ; this is the warhead on a V3 Rocket
DMislWarhead=DMISLWH ; this is the warhead on a DredMissile
V3EliteWarhead=V3EWH       ; this is the warhead on a V3 Rocket when the launcher is elite
DMislEliteWarhead=DMISLEWH ; this is the warhead on a DredMissile when the launcher is elite
CMislWarhead=CMISLWH ; this is the warhead on a DredMissile
CMislEliteWarhead=CMISLEWH ; this is the warhead on a DredMissile when the launcher is elite
CrushWarhead=Crush ;gs HE ;gs What? C4 sets a timer that forces the destruction of a building.  This warhead is used throughout the code to mean "Absolute damage"      

  ; this is the warhead that C4 uses to damage buildings

;***Crazy Ivan stuff***
IvanWarhead=IvanWH   ;gs Since Ivan's weapon plants the bomb, exploding the bomb needs its own WH
IvanDamage=1000       ;gs and since Weapons don't have own life damage is needed seperately ;was 400
IvanTimedDelay=600	;gs frame delay of an Ivan Time Bomb
CanDetonateTimeBomb=no ;gs Turn this on to restore double click functionality on enemy bombs (actually easier than pulling out the Event)
CanDetonateDeathBomb=no ;gs and this one controls double clicking bombs on own guys; neither of these will give double click back to Ivan himself // obsolete now that deathbombs cut
IvanIconFlickerRate=8 ;gs this many frames and the icon goes back and forth within one of the 6 2 frame anims

;***Urban Combat (UC) ver 2.0***
OccupyDamageMultiplier=1.2;gs since weapon is now tied to actual occupant, these restore the control lost
OccupyROFMultiplier=1.2;
OccupyWeaponRange=5;gs range bonus from being in a large footprint building is automatically
;added.  Can't get the range from the wepon since if two different guys are inside, once the short range 
;guy gets his turn then he'll make the building stop shooting.

;***Tank Bunker***
BunkerDamageMultiplier=1.3;1.5
BunkerROFMultiplier=1.3;1.5
BunkerWeaponRangeBonus=2;unlike the UC range entry, this is an actual bonus since there are no other shooters to worry about

;***MasterMind Overload***
OverloadCount=3,6,10,50		;You fall into the biggest category you are equal or less than (last number arbitrary since past it will be last category anyway)
OverloadDamage=0,50,100,500	;You take this much damage
OverloadFrames=30,60,60,60	;This often
ControlledAnimationType=MINDANIM
PermaControlledAnimationType=MINDANIMR
MindControlAttackLineFrames=20;gs how long to draw the act of mind controlling regardless of selection state

;***Floating Disk Draining***
DrainMoneyFrameDelay=30
DrainMoneyAmount=30 ;20
DrainAnimationType=DISKRAY; code wants a looping animation, might get confused otherwise

;***Magnetron***
;GEF if CurrentStrengthDamage then the damage a dropped unit does will be based off of it's current strength, rather than it's maximum strength
;FallingDamageMultiplier determines what this base damage will be multiplied by in order to figure out the final damage
FallingDamageMultiplier=1.0
CurrentStrengthDamage=yes

;***Battle Fortress***
OpenToppedRangeBonus=0;bonuses for troops shooting from open topped transport
OpenToppedDamageMultiplier=1
OpenToppedWarpDistance=10;Chrono legionairre has to let go if BF moves this far away from target (CL not moving, but is being moved so link won't break on move like normal)

DeathWeapon=DefaultDeathWeapon ;gs Can't use the unit's weapon anymore now that spread is fixed.  Damage will be based on hitpoints
IronCurtainDuration=300  ;gs In frames 900 is a minute for 15fps
FirestormWarhead=FirestormWH ;	the warhead that the firestorm defense uses when active
IonCannonWarhead=IonCannonWH ;	the warhead that the ion cannon uses
VeinholeWarhead=VeinholeWH
PsychicRevealRadius=15 ;GEF radius in cells that the PsychicReveal Super should clear

;particle system defaults
DefaultFirestormExplosionSystem=FirestormSparkSys ; the particle system to use when the firestorm defense blows something up
DefaultLargeGreySmokeSystem=BigGreySmokeSys
DefaultSmallGreySmokeSystem=SmallGreySSys
DefaultSparkSystem=SparkSys
DefaultLargeRedSmokeSystem=BigGreySmokeSys
DefaultSmallRedSmokeSystem=SmallGreySSys
DefaultDebrisSmokeSystem=SmallGreySSys
DefaultFireStreamSystem=FireStreamSys
DefaultTestParticleSystem=TestSmokeSys
DefaultRepairParticleSystem=WeldingSys

Crush=1.8               ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only)
ExpSpread=.7            ; cell damage spread per 100 damage points for exploding object types [if Explodes=yes]
FireSupress=1           ; radius from target to look for friendlies and thus discourage firing upon, if found
FlameDamage=Fire        ; damage (warhead type) to use when on object is in flames
FlameDamage2=Fire2
HomingScatter=2.0       ; maximum scatter distance (cells) for inaccurate homing projectiles
MaxDamage=10000 ;gs from 1000  Why have a maximum?  Kept boats from dying to SEAL          ; maximum damage (after adjustments) per shot
MinDamage=1 ;gs obsolete            ; minimum damage (after adjustments) per shot
PlayerAutoCrush=no      ; Will player controlled units automatically try to crush enemy infantry?
PlayerReturnFire=no     ; More aggressive return fire from player controlled objects?
PlayerScatter=no        ; Will player units scatter, of their own accord, from threats and damage?
;ProneDamage=50%         ; when infantry is prone, damage is reduced to this percentage
SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ; water explosion set for conventional explosives
TreeTargeting=no        ; Automatically show target cursor when over trees?
TurboBoost=1.5          ; speed multiplier for turbo-boosted weapons when firing upon aircraft
Incoming=10             ; If an incoming projectile is as slow or slower than this, then
                        ; object in the target location will try to run away.
                        ; Grenades have this characteristic.
CollapseChance=100      ; Percent chance that a cliff will collapse when hit.
BerzerkAllowed=no       ; Allow Cyborgs to go berzerk when at half damage?


// PCG; Provides knobs to tweak for radiation used by desolater and friends.
[Radiation]
RadDurationMultiple=1		; Number of frames site lasts per level of radiation.
							; When rad level goes to zero, rad site deletes itself.
							; --> Site lasts ( Level x RadDurationMultiple ) frames.
							; For reference, the Nuke puts down 2000 units of radiation.
							; A mult. of 3 frames means the rad site is active for 6000
							; frames -- something over 3 minutes at 30 Hz.
RadApplicationDelay=20		; Delay between times when radiation is applied to units.
RadLevelMax=500				; Maximum radiation allowable in a cell.  The cell can actually have more radiation
							; but it will only damage as if it had the maximum level.
RadLevelDelay=90			; Delay in frames between radiation level decrements.
							; The level updates this often, but the rate is still as specified
							; in RadDurationMultiple.
RadLightDelay=90			; Delay in frames between radiation lighting intensity decrements.
							; This should never be less than the RadLevelDelay, as it will
							; produce no visual benefit and just waste processor cycles.
RadLevelFactor=0.1				; Scales damage done by a given radiation level.
RadLightFactor=0.1			; Scales the factor brightness plays in the radiation display.
RadTintFactor=1.0			; Scales the factor tint plays in the radiation display.
RadColor=0,255,0			; The color of the radiation.
RadSiteWarhead=RadSite		; Sets the warhead used by irradiated tiles.


// PCG; Enables customization of the effects elevation has on firing.
[ElevationModel]
ElevationIncrement=4			; Number of levels between source and target for a range bonus to kick in.
ElevationIncrementBonus=2		; Amount of range bonus to add for each elevation increment (NOT map level) between source and target.
								; In other words, if the ElevationIncrement parameter is 4, this value will get applied for every
								; four levels between and source target.  Not once for each of the four map levels between the
								; source and target.
ElevationBonusCap=2				; Cap on range bonuses, to prevent increased average scanning cost for rare situations.

// PCG; Enables customization of the effects walls have on shots.
[WallModel]
AlliedWallTransparency=no		; If this is yes, allied walls have no effect on the shots of allied units.
WallPenetratorThreshold=50%		; The amount of damage a unit must inflict before it attempts to fire through walls between it and its target.


; *** House (players) List ***
; Each side has some basic controls on how they behave (when
; controlled by the computer. Here is the list of available
; house types.
;
; PCG; WARNING; Do not remove, override or reorder the major 9 houses for skirmish
; or LAN game maps.  These need to go into the house types array first and without
; interruption by other types of houses, or we will get evil crashes.
[Countries]
0=Americans ; Starts at zero because dialog returns 0 for first listing regardless of name
1=Alliance
2=French
3=Germans
4=British

5=Africans
6=Arabs
7=Confederation
8=Russians

9=YuriCountry

10=GDI
11=Nod
12=Neutral
13=Special

; ******* Side Type List *******
; The combantants can be grouped according to side. This
; lists the sides and their respective member houses.
[Sides]
;GDI=GDI
;Nod=Nod

GDI=British,French,Germans,Americans,Alliance     ;keep this order as GDI first and Nod second
Nod=Russians,Africans,Confederation,Arabs      ;and you have to keep the names unless we want to do a concerted all ini and hard coded string sweep (I kinda do, Dustin, so go ahead and tell Henry we need it.)
ThirdSide=YuriCountry 

Civilian=Neutral
Mutant=Special

; ******* Infantry Type List *******
; This is the list of infantry types. Each infantry type listed
; here should also have a matching data section that specifies
; its data values. The purpose of this list is to identify infantry
; types that can't be implicitly determined by examining other
; entries in this rules file.
[InfantryTypes]
1=E1
2=E2
3=SHK
4=ENGINEER
5=JUMPJET
6=GHOST
7=YURI
8=IVAN
9=DESO
10=DOG
11=CIV1
12=CIV2
13=CIV3
14=CTECH
15=WEEDGUY
16=CLEG
17=SPY
18=CCOMAND
19=PTROOP
20=CIVAN
21=YURIPR
22=SNIPE
23=COW
24=ALL ; Herbert the Alligator
25=TANY
26=FLAKT
27=TERROR
28=SENGINEER
29=ADOG
30=VLADIMIR
31=PENTGEN
32=PRES
33=SSRV
34=CIVA
35=CIVB
36=CIVC
37=CIVBBP
38=CIVBFM
39=CIVBF
40=CIVBTM
41=CIVSFM
42=CIVSF
43=CIVSTM
44=POLARB
45=JOSH
46=YENGINEER
47=GGI
48=INIT
49=BORIS
50=BRUTE
51=VIRUS
52=CLNT
53=ARND
54=STLN
55=CAML
56=EINS
57=MUMY
58=RMNV
59=LUNR
60=DNOA
61=DNOB
62=SLAV
63=WWLF
64=YDOG
65=YADOG
66=E11
67=E12
68=E13
69=E14
70=E15
71=E21
72=E22
73=E23
74=E24
75=E25
76=INIT1
77=INIT2
78=INIT3
79=INIT4
80=INIT5
81=GGI1
82=GGI2
83=GGI3
84=GGI4
85=GGI5
86=FLAKT1
87=FLAKT2
88=FLAKT3
89=FLAKT4
90=FLAKT5
91=SLAV1
92=SLAV2
93=SLAV3
94=SLAV4
95=SLAV5
96=JUMPJET1
97=JUMPJET2
98=JUMPJET3
99=JUMPJET4
100=JUMPJET5
101=LUNR1
102=LUNR2
103=LUNR3
104=LUNR4
105=LUNR5
106=BRUTE1
107=BRUTE2
108=BRUTE3
109=BRUTE4
110=BRUTE5
111=CLEG1
112=CLEG2
113=CLEG3
114=CLEG4
115=CLEG5
116=SHK1
117=SHK2
118=SHK3
119=SHK4
120=SHK5
121=VIRUS1
122=VIRUS2
123=VIRUS3
124=VIRUS4
125=VIRUS5
126=GHOST1
127=GHOST2
128=GHOST3
129=GHOST4
130=GHOST5
131=IVAN1
132=IVAN2
133=IVAN3
134=IVAN4
135=IVAN5
136=YURI1
137=YURI2
138=YURI3
139=YURI4
140=YURI5
141=SNIPE1
142=SNIPE2
143=SNIPE3
144=SNIPE4
145=SNIPE5
146=DESO1
147=DESO2
148=DESO3
149=DESO4
150=DESO5
151=TERROR1
152=TERROR2
153=TERROR3
154=TERROR4
155=TERROR5
156=ARND1
157=ARND2
158=ARND3
159=ARND4
160=ARND5
161=STLN1
162=STLN2
163=STLN3
164=STLN4
165=STLN5
166=CLNT1
167=CLNT2
168=CLNT3
169=CLNT4
170=CLNT5
171=TANY1
172=TANY2
173=TANY3
174=TANY4
175=TANY5
176=BORIS1
177=BORIS2
178=BORIS3
179=BORIS4
180=BORIS5
181=YURIPR1
182=YURIPR2
183=YURIPR3
184=YURIPR4
185=YURIPR5
186=CCOMAND1
187=CCOMAND2
188=CCOMAND3
189=CCOMAND4
190=CCOMAND5
191=CIVAN1
192=CIVAN2
193=CIVAN3
194=CIVAN4
195=CIVAN5
196=PTROOP1
197=PTROOP2
198=PTROOP3
199=PTROOP4
200=PTROOP5
201=DNOA1
202=DNOA2
203=DNOA3
204=DNOA4
205=DNOA5
206=DNOA6
207=DNOA7
208=DNOA8
209=DNOA9
210=DNOA10
211=ROSHAN
212=ROSHAN1
213=ROSHAN2
214=ROSHAN3
215=ROSHAN4
216=ROSHAN5
217=ROSHAN6
218=ROSHAN7
219=ROSHAN8
220=ROSHAN9
221=ROSHAN10

; ******* Vehicle Type List *******
; This lists all of the vehicles types in the game. Each vehicle
; type should have a matching section that specifies the data it
; requires.
[VehicleTypes]
1=AMCV;Allied MCV
2=HARV
3=APOC
4=HTNK
5=SAPC
6=CAR
7=BUS
8=WINI
9=PICK
10=MTNK
11=HORV
12=TRUCKA
13=TRUCKB
14=CARRIER
15=V3
16=ZEP
17=DRON
18=HTK
19=DEST
20=SUB
21=AEGIS
22=LCRF
23=DRED
24=SHAD
25=SQD
26=DLPH
27=SMCV; soviet MCV
28=TNKD
;29=CARRIERB
30=HOWI
;31=DREDB
32=TTNK
33=HIND
34=LTNK
35=CMON
36=CMIN
37=SREF
38=XCOMET ; Not real unit.  Weapons have to belong to a unit to be used for things like airburst and Shrapnel.  Not my hack.
39=HYD
40=MGTK
41=FV
42=DeathDummy ;dummy object used to work around INI parsing problem for DeathWeapon - TR ;gs needs to be unit since infantry hard code require art
43=VLAD
44=DTRUCK
45=PROPA
46=CONA
47=COP
48=EUROC
49=LIMO
50=STANG
51=SUVB
52=SUVW
53=TAXI
54=PTRUCK
55=CRUISE
56=TUG
57=CDEST
58=YHVR
59=PCV
60=SMIN
61=SMON
62=YCAB
63=YTNK
64=BFRT
65=TELE
66=CAOS
67=DDBX
68=BCAB
69=BSUB
70=SCHP
;71=DNOA ;made infantry
;72=DNOB
73=JEEP
74=MIND
75=DISK
76=UTNK
77=ROBO
78=YDUM
79=SCHD
80=DOLY
81=CBLC
82=FTRK
83=AMBU
84=CIVP
85=JJB0
86=JJB1
87=JJB2
88=JJB3
89=JJB4
90=JJB5
91=JJB6
92=JJB7
93=JJB8
94=JJB9
95=JJB10
96=JJB11
97=JJB12
98=JJB13
99=JJB14
100=JJB15
101=JJB16
102=JJB17
103=JJB18
104=JJB19
105=JJB20
106=JJB21
107=JJB22
108=JJB23
109=JJB24
110=JJB25
111=JJB26
112=JJB27
113=JJB28
114=JJB29
115=JJB30
116=JJB31
117=JJB32
118=JJB33
119=JJB34
120=JJB35
121=JJB36
122=JJB37
123=JJB38
124=JJB39
125=JJB40
126=JJB41
127=JJB42
128=JJB43
129=JJB44
130=JJB45
131=JJB46
132=JJB47
133=JJB48
134=JJB49
135=JJB50
136=JYB0
137=JYB1
138=JYB2
139=JYB3
140=JYB4
141=JYB5
142=JYB6
143=JYB7
144=JYB8
145=JYB9
146=JYB10
147=JYB11
148=JYB12
149=JYB13
150=JYB14
151=JYB15
152=JYB16
153=JYB17
154=JYB18
155=JYB19
156=JYB20
157=JYB21
158=JYB22
159=JYB23
160=JYB24
161=JYB25
162=JYB26
163=JYB27
164=JYB28
165=JYB29
166=JYB30
167=JYB31
168=JYB32
169=JYB33
170=JYB34
171=JYB35
172=JYB36
173=JYB37
174=JYB38
175=JYB39
176=JYB40
177=JYB41
178=JYB42
179=JYB43
180=JYB44
181=JYB45
182=JYB46
183=JYB47
184=JYB48
185=JYB49
186=JYB50
187=TJB0
188=TJB1
189=TJB2
190=TJB3
191=TJB4
192=TJB5
193=TJB6
194=TJB7
195=TJB8
196=TJB9
197=TJB10
198=TJB11
199=TJB12
200=TJB13
201=TJB14
202=TJB15
203=TJB16
204=TJB17
205=TJB18
206=TJB19
207=TJB20
208=TJB21
209=TJB22
210=TJB23
211=TJB24
212=TJB25
213=TJB26
214=TJB27
215=TJB28
216=TJB29
217=TJB30
218=TJB31
219=TJB32
220=TJB33
221=TJB34
222=TJB35
223=TJB36
224=TJB37
225=TJB38
226=TJB39
227=TJB40
228=TJB41
229=TJB42
230=TJB43
231=TJB44
232=TJB45
233=TJB46
234=TJB47
235=TJB48
236=TJB49
237=TJB50
238=TYB0
239=TYB1
240=TYB2
241=TYB3
242=TYB4
243=TYB5
244=TYB6
245=TYB7
246=TYB8
247=TYB9
248=TYB10
249=TYB11
250=TYB12
251=TYB13
252=TYB14
253=TYB15
254=TYB16
255=TYB17
256=TYB18
257=TYB19
258=TYB20
259=TYB21
260=TYB22
261=TYB23
262=TYB24
263=TYB25
264=TYB26
265=TYB27
266=TYB28
267=TYB29
268=TYB30
269=TYB31
270=TYB32
271=TYB33
272=TYB34
273=TYB35
274=TYB36
275=TYB37
276=TYB38
277=TYB39
278=TYB40
279=TYB41
280=TYB42
281=TYB43
282=TYB44
283=TYB45
284=TYB46
285=TYB47
286=TYB48
287=TYB49
288=TYB50
289=JCYB
290=TCYB
291=SHADKS
292=MTNK1
293=MTNK2
294=MTNK3
295=MTNK4
296=MTNK5
297=MTNK6
298=MTNK7
299=MTNK8
300=MTNK9
301=MTNK10
302=HTNK1
303=HTNK2
304=HTNK3
305=HTNK4
306=HTNK5
307=HTNK6
308=HTNK7
309=HTNK8
310=HTNK9
311=HTNK10
312=LTNK1
313=LTNK2
314=LTNK3
315=LTNK4
316=LTNK5
317=LTNK6
318=LTNK7
319=LTNK8
320=LTNK9
321=LTNK10
322=AMBU1
323=AMBU2
324=AMBU3
325=AMBU4
326=AMBU5
327=AMBU6
328=AMBU7
329=AMBU8
330=AMBU9
331=AMBU10
332=DRON1
333=DRON2
334=DRON3
335=DRON4
336=DRON5
337=DRON6
338=DRON7
339=DRON8
340=DRON9
341=DRON10
342=FV1
343=FV2
344=FV3
345=FV4
346=FV5
347=FV6
348=FV7
349=FV8
350=FV9
351=FV10
352=HTK1
353=HTK2
354=HTK3
355=HTK4
356=HTK5
357=HTK6
358=HTK7
359=HTK8
360=HTK9
361=HTK10
362=YTNK1
363=YTNK2
364=YTNK3
365=YTNK4
366=YTNK5
367=YTNK6
368=YTNK7
369=YTNK8
370=YTNK9
371=YTNK10
372=CWYBC
373=ZL1
374=ZL2
375=ZL3
376=ZL4
377=ZL5
378=TNKD1
379=TNKD2
380=TNKD3
381=TNKD4
382=TNKD5
383=TNKD6
384=TNKD7
385=TNKD8
386=TNKD9
387=TNKD10
388=TTNK1
389=TTNK2
390=TTNK3
391=TTNK4
392=TTNK5
393=TTNK6
394=TTNK7
395=TTNK8
396=TTNK9
397=TTNK10
398=DTRUCK1
399=DTRUCK2
400=DTRUCK3
401=DTRUCK4
402=DTRUCK5
403=DTRUCK6
404=DTRUCK7
405=DTRUCK8
406=DTRUCK9
407=DTRUCK10
408=BEAG1
409=BEAG2
410=BEAG3
411=BEAG4
412=BEAG5
413=BEAG6
414=BEAG7
415=BEAG8
416=BEAG9
417=BEAG10
418=JCYBCW
419=SREFCW1
420=SREFCW2
421=SREF1
422=SREF2
423=SREF3
424=SREF4
425=SREF5
426=SREF6
427=SREF7
428=SREF8
429=SREF9
430=SREF10
431=APOC1
432=APOC2
433=APOC3
434=APOC4
435=APOC5
436=APOC6
437=APOC7
438=APOC8
439=APOC9
440=APOC10
441=TELE1
442=TELE2
443=TELE3
444=TELE4
445=TELE5
446=TELE6
447=TELE7
448=TELE8
449=TELE9
450=TELE10
451=BFRT1
452=BFRT2
453=BFRT3
454=BFRT4
455=BFRT5
456=BFRT6
457=BFRT7
458=BFRT8
459=BFRT9
460=BFRT10
461=MGTK1
462=MGTK2
463=MGTK3
464=MGTK4
465=MGTK5
466=MGTK6
467=MGTK7
468=MGTK8
469=MGTK9
470=MGTK10

; ******* Aircraft Type List *******
; This lists all of the aircraft types in the game. Each aircraft
; type should have a matching section that specifies the data it
; requires.
[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL
13=JCYBX
14=TCYBX

; ******* Building Type List *******
; This lists all the buildings types in the game. Each of these
; types will have a specific section in this file that gives the
; particulars about that building type.
[BuildingTypes]
1=GAPOWR
2=GAREFN
3=GACNST
4=GAPILE
5=GASAND
6=GADEPT
7=GATECH
8=GAWEAP
;9=GAHPAD
9=CALAB
10=NAPOWR
11=NATECH
12=NAHAND
13=GAWALL
14=NARADR
15=NAWEAP
16=NAREFN
17=NAWALL
;18=NATMPL
18=CAHSE07
19=NAPSIS
20=CASYDN01; NAWAST
21=NALASR
22=NASAM
23=CASYDN02; GARADR
24=GAYARD
25=NAIRON
26=NACNST
27=NADEPT	; GEF Moving the soviet repair depot here to make up for the gap left by french wall being taken out
;;27=GAFWLL ; French wall ;;-Taken out 7/3 by DB
28=GACSPH
29=GADUMY
30=GAWEAT
31=CABHUT
32=GALITE
33=REDLAMP
34=GRENLAMP
35=BLUELAMP
36=YELWLAMP
37=PURPLAMP
38=INORANLAMP
39=INGRNLMP
40=INREDLMP
41=INBLULMP

;;These might be RA2 buildings, not sure.
42=CITY01
43=CITY02
44=CITY03
45=CITY04
46=CITY05
47=CITY06

;;This is an old hospitol, not sure if it is used.
48=CAHOSP
49=INGALITE
50=INYELWLAMP
51=INPURPLAMP
52=NEGLAMP
53=NEGRED
54=TESLA
55=NAMISL
56=ATESLA
57=CAMACH
58=TSTLAMP
59=CASYDN03; NAHPAD
60=AMMOCRAT
61=GAGREEN
62=NAYARD
63=GASPYSAT
64=GAGAP
65=GTGCAN			; Grand Cannon
66=NANRCT			; Soviet Nuclear Reactor
67=GAPILL
68=NAFLAK			; Flak Cannon
69=CAOUTP			; Outpost
70=CATHOSP			; Tech Hospital
71=CAAIRP			; Civilian Airport
72=CAOILD			; Tech Oil Derrick
73=NACLON			; Soviet Cloning Vats
74=GAOREP			; Allied Ore Processor

;NEW RA2 BUILDINGS
75=CACITY01
76=CACITY02
77=CACITY03
78=CACITY04
79=CANEWY01
80=CANEWY04
81=CANEWY05
82=CASWST01
83=CATECH01
84=CATEXS01
85=CATEXS02
86=CAWASH01
87=CAFARM01
88=CAFARM02
89=CALIT01E
90=CALIT01N
91=CALIT01S
92=CALIT01W
93=CAMISC01
94=CAMISC02
95=CAMISC03
96=CAMISC04
97=CAPOL01E
98=CAPOL01N
99=CAPOL01S
100=CAPOL01W
101=CASIN01E
102=CASIN01N
103=CASIN01S
104=CASIN01W
105=CAPARS01
106=GAAIRC
107=CAFRMA
108=CAFRMB
109=CAWASH05
110=CAWASH04
111=CAWASH03
112=CAWASH07
113=CAWASH11
114=CAWSH12
115=CAWASH14
116=CAWASH09
117=CAWASH10
118=CAWASH13
119=CAARMY01
120=CAUSFGL
121=CAWASH08
122=CALIT03E
123=CALIT03N
124=CALIT03S
125=CALIT03W
126=CALIT02L
127=CALIT02R
128=CAHSE01
129=CAWT01
130=CATS01
131=CABARN02
132=CAWA2A
133=CAWA2B
134=CAWA2C
135=CAWA2D
136=AMRADR
137=CAPRS03
138=CAGARD01
139=CARUS01
140=CAMIAM01
141=CATRAN01; CAEURO01
142=CAMIAM02
143=CANWY05
144=MAYAN
145=CAEUR1
146=CAEUR2
147=CAEUR04
148=CAMEX01
149=CARUS02A
150=CARUS02B
151=CARUS02C
152=CARUS02D
153=CARUS02E
154=CARUS02F
155=CANEWY06
156=CANEWY07
157=CANEWY08
158=CAPARS02
159=CAPARS08
160=CAPARS09
161=CARUS03
162=CANEWY10
163=CANEWY11
164=CANEWY12
165=CANEWY13
166=CANEWY14
167=CANEWY15
168=CANEWY16
169=CANEWY17
170=CANEWY18
171=CAPARS04
172=CAPARS05
173=CAPARS06
174=CAPARS07
175=CAWASH15
176=CAPARS10
177=CAPARS13
178=CAPARS14
179=CAGAS01
180=CAPARS11
181=CAPARS12
182=CAFARM06
183=CAMIAM04
184=NAPSYB
185=NAPSYA
186=CAIND01
187=CACOLO01
188=CANWY09
189=CANWY22
190=CANWY23
191=CANWY24
192=CANWY25
193=CANWY26
194=CATEXS03
195=CATEXS04
196=CATEXS05
197=CARUS02G
198=CACHIG04
199=CAMIAM03
200=CARUS07
201=CATEXS06
202=CATEXS07
203=CATEXS08
204=CACHIG01
205=CACHIG02
206=CACHIG03
207=CAWASH16
208=CAWASH17
209=CACHIG05
210=CAWASH19
211=CARUS08
212=CARUS09
213=CARUS10
214=CARUS11
215=CANEWY20
216=CANEWY21
217=CARUS04
218=CARUS05
219=CARUS06
220=CAMSC01
221=CAMSC02
222=CAMSC03
223=CAMSC04
224=CAMSC05
225=CAMSC06
226=CAMSC07
227=CAWASH18
228=CAEURO05
229=CAPARK01
230=CAPARK02
231=CAPARK03
232=CAHSE02
233=CAHSE03
234=CAHSE04
235=CASTRT01
236=CASTRT02
237=CASTL01
238=CASTL02
239=CASTL03
240=CASTL04
241=NAPSYA
242=CAHSE05
243=CAHSE06
244=CAMIAM05
245=CAMIAM06
246=CAMIAM07
247=CAFNCB
248=CAFNCW
249=CAMEX02
250=CAMEX03
251=CAMEX04
252=CAMEX05
;253=NADEPT
254=CACHIG06
255=CAMSC08
256=CAMSC09
257=CAARMY02
258=CAARMY03
259=CAARMY04
260=TEMMORLAMP
261=TEMDAYLAMP
262=TEMDUSLAMP
263=TEMNITLAMP
264=SNOMORLAMP
265=SNODAYLAMP
266=SNODUSLAMP
267=SNONITLAMP
268=CAKRMW
269=CARUFGL
270=CAFRFGL
271=CATRAN02; CAIRSFGL
272=CACUFGL
;273=CANFGL
274=CASKFGL
275=CALBFGL
276=CAMIAM08
277=CAMISC05
278=CAMISC06
279=CASTL05A
280=CASTL05B
281=CASTL05C
282=CASTL05D
283=CASTL05E
284=CASTL05F
285=CASTL05G
286=CASTL05H
287=CAMSC10
288=CAGEFGL
289=CAUKFGL
290=CAWASH06
291=CAMSC11
292=CAMSC12
293=CAMSC13
294=CAPOFGL
295=CAMSC12A
296=CAMOV01
297=CAMOV02
298=CABUNK01
299=CABUNK02
300=CAFNCP
301=CASTRT03
302=CASTRT04
303=CASTRT05


305=YACNST
306=YAPOWR
307=YABRCK
308=YAWEAP
309=YAYARD
310=YADEPT
311=YATECH
312=GAFWLL;temp wall for yuri YAWALL
313=YAGGUN
314=YAPSYT
315=NAINDP
316=YAGRND
317=YAGNTC
318=CASLAB
319=CATIME
320=YAPPET
321=CALOND04
322=CALOND05
323=CALOND06
324=CAMOON01
325=CATRAN03
326=CAEAST01
327=CAEGYP01
328=CAEGYP02
329=CAEGYP03
330=CALA01
331=CALA02
332=CALA03
333=CALA04
334=CALA05
335=CALOND01
336=CALOND02
337=CALOND03
338=CAMORR01
339=CAMORR02
340=CAMORR03
341=CASANF01
342=CASANF02
343=CASANF03
344=CASANF04
345=CASANF05
346=CASEAT01
347=NATBNK
348=GAGATE_A ;gs This is a building.  Not an Overlay!!!
349=CASANF09
350=CASANF10
351=CASANF11
352=CASANF12
353=CASANF13
354=CASANF14
355=CASANF06
356=CASANF07
357=CASANF08
358=CASEAT02
359=YACOMD
360=YAPPPT
361=GAROBO;this is the robot control center.
362=YAREFN;gs Mobile refinery is a building transformer
363=YAROCK
364=NABNKR
365=CASANF15
366=CASANF16
367=CASANF17
368=CASANF18
369=CASIN03E
370=CASIN03S
371=CAURB01
372=CAURB02
373=CAURB03
374=CAPOWR
375=CALA07
376=CAEGYP06
377=CALA08
378=CAEAST02
379=CABARR01
380=CABARR02
381=CAMORR04
382=CAMORR05
383=CALA09
384=CAEGYP04
385=CAEGYP05
386=CALA06
387=CAMORR06
388=CAMORR07
389=CAMORR08
390=CAMORR09
391=CAMORR10
392=CATIME01
393=CATIME02
394=CALA10
395=CALA11
396=CALA12
397=CALA13
398=CAPARK04
399=CAPARK05
400=CAPARK06
401=CALA14
402=CALA15
403=CABUNK03
404=CABUNK04
405=CALUNR01
406=CALUNR02
407=JT1  ;近卫外塔
408=JT2  ;近卫中塔
409=JT3  ;近卫高地塔
410=JT4  ;近卫终极塔
411=TT1  ;天灾外塔
412=TT2  ;天灾中塔
413=TT3  ;天灾高地塔
414=TT4  ;天灾终极塔
415=MTNKJZ   ;灰熊坦克建筑
416=KJ1  ;科技证明1
417=KJ2
418=KJ3
419=KJ4
420=KJ5
421=KJ6
422=KJ7
423=KJ8
424=KJ9
425=KJ10  ;科技证明10
426=HTNKJZ   ;犀牛坦克建筑
427=LTNKJZ   ;狂风坦克建筑
428=AMBUJZ   ;救护车建筑
429=KJ11
430=KJ12
431=KJ13
432=KJ14
433=KJ15
434=KJ21
435=KJ22
436=KJ23
437=KJ24
438=KJ25
439=KJ31
440=KJ32
441=KJ33
442=KJ34
443=KJ35
444=KJ41
445=KJ42
446=KJ43
447=KJ44
448=KJ45
449=KJ51
450=KJ52
451=KJ53
452=KJ54
453=KJ55
454=KJ61
455=KJ62
456=KJ63
457=KJ64
458=KJ65
459=KJ71
460=KJ72
461=KJ73
462=KJ74
463=KJ75
464=KJ81
465=KJ82
466=KJ83
467=KJ84
468=KJ85
469=KJ91
470=KJ92
471=KJ93
472=KJ94
473=KJ95
474=KJ101
475=KJ102
476=KJ103
477=KJ104
478=KJ105
479=KJ0
480=DRONJZ   ;恐怖机器人建筑
481=FVJZ   ;多功能步兵车建筑
482=HTKJZ   ;防空履带车建筑
483=YTNKJZ   ;盖特坦克建筑
484=DNOAJZ   ;恐龙建筑
485=TNKDJZ   ;坦克杀手建筑
486=TTNKJZ   ;磁爆坦克建筑
487=DTRUCKJZ   ;自爆卡车建筑
488=GTGCAN1   ;巨炮1
489=GTGCAN2   ;巨炮2
490=GTGCAN3   ;巨炮3
491=GTGCAN4   ;巨炮4
492=GTGCAN5   ;巨炮5
493=GTGCAN6   ;巨炮6
494=GTGCAN7   ;巨炮7
495=GTGCAN8   ;巨炮8
496=GTGCAN9   ;巨炮9
497=GTGCAN10   ;巨炮10
498=SREFJZ   ;光棱坦克建筑
499=APOCJZ   ;天启坦克建筑
500=AmericansKJ1   ;美国科技建筑1
501=AmericansKJ2   ;美国科技建筑2
502=AmericansKJ3   ;美国科技建筑3
503=AmericansKJ4   ;美国科技建筑4
504=AmericansKJ5   ;美国科技建筑5
505=AmericansKJ6   ;美国科技建筑6
506=AmericansKJ7   ;美国科技建筑7
507=AmericansKJ8   ;美国科技建筑8
508=AmericansKJ9   ;美国科技建筑9
509=AmericansKJ10   ;美国科技建筑10
510=BritishKJ1   ;英国科技建筑1
511=BritishKJ2   ;英国科技建筑2
512=BritishKJ3   ;英国科技建筑3
513=BritishKJ4   ;英国科技建筑4
514=BritishKJ5   ;英国科技建筑5
515=BritishKJ6   ;英国科技建筑6
516=BritishKJ7   ;英国科技建筑7
517=BritishKJ8   ;英国科技建筑8
518=BritishKJ9   ;英国科技建筑9
519=BritishKJ10   ;英国科技建筑10
520=GermansKJ1   ;德国科技建筑1
521=GermansKJ2   ;德国科技建筑2
522=GermansKJ3   ;德国科技建筑3
523=GermansKJ4   ;德国科技建筑4
524=GermansKJ5   ;德国科技建筑5
525=GermansKJ6   ;德国科技建筑6
526=GermansKJ7   ;德国科技建筑7
527=GermansKJ8   ;德国科技建筑8
528=GermansKJ9   ;德国科技建筑9
529=GermansKJ10   ;德国科技建筑10
530=RussiansKJ1   ;苏俄科技建筑1
531=RussiansKJ2   ;苏俄科技建筑2
532=RussiansKJ3   ;苏俄科技建筑3
533=RussiansKJ4   ;苏俄科技建筑4
534=RussiansKJ5   ;苏俄科技建筑5
535=RussiansKJ6   ;苏俄科技建筑6
536=RussiansKJ7   ;苏俄科技建筑7
537=RussiansKJ8   ;苏俄科技建筑8
538=RussiansKJ9   ;苏俄科技建筑9
539=RussiansKJ10   ;苏俄科技建筑10
540=ArabsKJ1   ;伊拉克科技建筑1
541=ArabsKJ2   ;伊拉克科技建筑2
542=ArabsKJ3   ;伊拉克科技建筑3
543=ArabsKJ4   ;伊拉克科技建筑4
544=ArabsKJ5   ;伊拉克科技建筑5
545=ArabsKJ6   ;伊拉克科技建筑6
546=ArabsKJ7   ;伊拉克科技建筑7
547=ArabsKJ8   ;伊拉克科技建筑8
548=ArabsKJ9   ;伊拉克科技建筑9
549=ArabsKJ10   ;伊拉克科技建筑10
550=AfricansKJ1   ;利比亚科技建筑1
551=AfricansKJ2   ;利比亚科技建筑2
552=AfricansKJ3   ;利比亚科技建筑3
553=AfricansKJ4   ;利比亚科技建筑4
554=AfricansKJ5   ;利比亚科技建筑5
555=AfricansKJ6   ;利比亚科技建筑6
556=AfricansKJ7   ;利比亚科技建筑7
557=AfricansKJ8   ;利比亚科技建筑8
558=AfricansKJ9   ;利比亚科技建筑9
559=AfricansKJ10   ;利比亚科技建筑10
560=ConfederationKJ1   ;古巴科技建筑1
561=ConfederationKJ2   ;古巴科技建筑2
562=ConfederationKJ3   ;古巴科技建筑3
563=ConfederationKJ4   ;古巴科技建筑4
564=ConfederationKJ5   ;古巴科技建筑5
565=ConfederationKJ6   ;古巴科技建筑6
566=ConfederationKJ7   ;古巴科技建筑7
567=ConfederationKJ8   ;古巴科技建筑8
568=ConfederationKJ9   ;古巴科技建筑9
569=ConfederationKJ10   ;古巴科技建筑10
570=YuriCountryKJ1   ;尤里科技建筑1
571=YuriCountryKJ2   ;尤里科技建筑2
572=YuriCountryKJ3   ;尤里科技建筑3
573=YuriCountryKJ4   ;尤里科技建筑4
574=YuriCountryKJ5   ;尤里科技建筑5
575=YuriCountryKJ6   ;尤里科技建筑6
576=YuriCountryKJ7   ;尤里科技建筑7
577=YuriCountryKJ8   ;尤里科技建筑8
578=YuriCountryKJ9   ;尤里科技建筑9
579=YuriCountryKJ10   ;尤里科技建筑10
580=TELEJZ   ;磁电坦克建筑
581=BFRTJZ   ;战斗要塞建筑
582=MGTKJZ   ;幻影坦克建筑


; *** Terrain Object List ***
; This is the list of terrain objects. Typically, these include
; trees and rocks.
[TerrainTypes]
;1=MINE
2=BOXES01
3=BOXES02
4=BOXES03
5=BOXES04
6=BOXES05
7=BOXES06
8=BOXES07
9=BOXES08
10=BOXES09
11=ICE01
12=ICE02
13=ICE03
14=ICE04
15=ICE05
16=TREE01
17=TREE02
18=TREE03
19=TREE04
20=TREE05
21=TREE06
22=TREE07
23=TREE08
24=TREE09
25=TREE10
26=TREE11
27=TREE12
28=TREE13
29=TREE14
30=TREE15
31=TREE16
32=TREE17
33=TREE18
34=TREE19
35=TREE20
36=TREE21
37=TREE22
38=TREE23
39=TREE24
40=TREE25
41=TREE26
42=TREE27
43=TREE28
44=TREE29
45=TREE30
46=TIBTRE01
47=TIBTRE02
48=TIBTRE03
49=VEINTREE
50=HDSTN01
51=LT_GEN01
52=LT_GEN02
53=LT_GEN03
54=LT_GEN04
55=LT_SGN01
56=LT_SGN02
57=LT_SGN03
58=LT_SGN04
59=LT_EUR01
60=LT_EUR02
61=POLE01
62=POLE02
63=SIGN01
64=TRFF01
65=TRFF02
66=TRFF03
67=TRFF04
68=SIGN02
69=SIGN03
70=SIGN04
71=SIGN05
72=SIGN06
73=SPKR01
74=TREE31
75=TREE32
76=TREE33
77=TREE34
78=TREE35
79=TREE36

; *** Smudge Object List ***
; This is the list of smudge objects. Typically, these include
; craters and scorch marks.
[SmudgeTypes]
1=CR1
2=CR2
3=CR3
4=CR4
5=CR5
6=CR6
7=BURN01
8=BURN02
9=BURN03
10=BURN04
11=BURN05
12=BURN06
13=BURN07
14=BURN08
15=BURN09
16=BURN10
17=BURN11
18=BURN12
19=BURN13
20=BURN14
21=BURN15
22=BURN16
23=BURNT01
24=BURNT02
25=BURNT03
26=BURNT04
27=BURNT05
28=BURNT06
29=BURNT07
30=BURNT08
31=BURNT09
32=BURNT10
33=BURNT11
34=BURNT12
35=CRATER01
36=CRATER02
37=CRATER03
38=CRATER04
39=CRATER05
40=CRATER06
41=CRATER07
42=CRATER08
43=CRATER09
44=CRATER10
45=CRATER11
46=CRATER12

; *** Overlay Object List ***
; These specify the various overlay types. Overlays can affect the
; game state (unlike smudges).
;GEF in case it wasn't intuitively obvious from the above, this list mirrors an object enumeration
;in overlay.hh. If you want to add something to this list, make sure you add to the enumeration
;or get a programmer to do it for you
[OverlayTypes]
1=GASAND
2=CYCL
3=GAWALL
4=BARB
5=WOOD
6=DUMMY
7=DUMMY2
8=DUMMY3
9=DUMMY4
10=DUMMY5
11=DUMMY6
12=DUMMY7
13=DUMMY8
14=DUMMY9
15=DUMMY10
16=DUMMY11
17=DUMMY12
18=V16
19=V17
20=V18
21=DUMMY13
22=DUMMY14
23=FENC
24=DUMMY15
25=BRIDGE1      ;26 &
26=BRIDGE2      ;27 are the same art.
27=NAWALL
28=GEM01
29=GEM02
30=GEM03
31=GEM04
32=GEM05
33=GEM06
34=GEM07
35=GEM08
36=GEM09
37=GEM10
38=GEM11
39=GEM12
42=TRACKS01
43=TRACKS02
44=TRACKS03
45=TRACKS04
46=TRACKS05
47=TRACKS06
48=TRACKS07
49=TRACKS08
50=TRACKS09
51=TRACKS10
52=TRACKS11
53=TRACKS12
54=TRACKS13
55=TRACKS14
56=TRACKS15
57=TRACKS16
58=TRACKTUNNEL01
59=TRACKTUNNEL02
60=TRACKTUNNEL03
61=TRACKTUNNEL04
62=RAILBRDG1
63=RAILBRDG2
64=CRAT01
65=CRAT02
66=CRAT03
67=CRAT04
68=CRAT0A
69=CRAT0B
70=CRAT0C
71=DRUM01
72=DRUM02
73=PALET01
74=PALET02
75=PALET03
76=PALET04
77=LOBRDG01
78=LOBRDG02
79=LOBRDG03
80=LOBRDG04
81=LOBRDG05
82=LOBRDG06
83=LOBRDG07
84=LOBRDG08
85=LOBRDG09
86=LOBRDG10
87=LOBRDG11
88=LOBRDG12
89=LOBRDG13
90=LOBRDG14
91=LOBRDG15
92=LOBRDG16
93=LOBRDG17
94=LOBRDG18
95=LOBRDG19
96=LOBRDG20
97=LOBRDG21
98=LOBRDG22
99=LOBRDG23
100=LOBRDG24
101=LOBRDG25
102=LOBRDG26
103=LOBRDG27
104=LOBRDG28
105=TIB01
106=TIB02
107=TIB03
108=TIB04
109=TIB05
110=TIB06
111=TIB07
112=TIB08
113=TIB09
114=TIB10
115=TIB11
116=TIB12
117=TIB13
118=TIB14
119=TIB15
120=TIB16
121=TIB17
122=TIB18
123=TIB19
124=TIB20
125=LOBRDGE1
126=LOBRDGE2
127=LOBRDGE3
128=LOBRDGE4
129=DUMMYOLD;gs another thing that is big and useless and getting loaded. VEINS
130=TIB2_01
131=TIB2_02
132=TIB2_03
133=TIB2_04
134=TIB2_05
135=TIB2_06
136=TIB2_07
137=TIB2_08
138=TIB2_09
139=TIB2_10
140=TIB2_11
141=TIB2_12
142=TIB2_13
143=TIB2_14
144=TIB2_15
145=TIB2_16
146=TIB2_17
147=TIB2_18
148=TIB2_19
149=TIB2_20
150=TIB3_01
151=TIB3_02
152=TIB3_03
153=TIB3_04
154=TIB3_05
155=TIB3_06
156=TIB3_07
157=TIB3_08
158=TIB3_09
159=TIB3_10
160=TIB3_11
161=TIB3_12
162=TIB3_13
163=TIB3_14
164=TIB3_15
165=TIB3_16
166=TIB3_17
167=TIB3_18
168=TIB3_19
169=TIB3_20
170=USELESS; gs Veinhole is 100K, since not .shp it is loaded (.tem, etc) VEINHOLE
171=SROCK01
172=SROCK02
173=SROCK03
174=SROCK04
175=SROCK05
176=TROCK01
177=TROCK02
178=TROCK03
179=TROCK04
180=TROCK05
181=VEINHOLEDUMMY
182=CRATE
;GEF french wall being taken out 183=GAFWLL ;gs Needs own art since an Image= will negate the different stats
184=FENCE01
185=FENCE02
186=FENCE03
187=FENCE04
188=FENCE05
189=FENCE06
190=FENCE07
191=FENCE08
192=FENCE09
193=FENCE10
194=FENCE11
195=FENCE12
196=FENCE13
197=FENCE14
198=FENCE15
199=FENCE16
200=FENCE17
201=FENCE18
202=FENCE19
203=FENCE20
204=FENCE21
205=FENCE22
;206=GAGATE_A ;gs WHAT!?!?!? This was moved from building to Overlay _MAY_ of last year!  How have the gates worked!?!  Who put it here!?!  This is so purely wrong!!!  Argh!!!!!
206=GAWRONG ;gs can't delete without busting everything, so just putting dummy
207=CAFNCB
208=CAFNCW
;GEF from here on out, add stuff to overlay.hh as new overlays are added
209=LOBRDB01
210=LOBRDB02
211=LOBRDB03
212=LOBRDB04
213=LOBRDB05
214=LOBRDB06
215=LOBRDB07
216=LOBRDB08
217=LOBRDB09
218=LOBRDB10
219=LOBRDB11
220=LOBRDB12
221=LOBRDB13
222=LOBRDB14
223=LOBRDB15
224=LOBRDB16
225=LOBRDB17
226=LOBRDB18
227=LOBRDB19
228=LOBRDB20
229=LOBRDB21
230=LOBRDB22
231=LOBRDB23
232=LOBRDB24
233=LOBRDB25
234=LOBRDB26
235=LOBRDB27
236=LOBRDB28
237=LOBRDGB1
238=LOBRDGB2
239=LOBRDGB3
240=LOBRDGB4
241=BRIDGEB1      ;26 &
242=BRIDGEB2      ;27 are the same art.
243=RUBBLE_OVERLAY
244=CAKRMW
245=CAFNCP
246=WCRATE
247=GAFWLL
248=LUNRK1
249=LUNRK2
250=LUNRK3
251=LUNRK4
252=LUNRK5
253=LUNRK6

;GEF from here on out, add stuff to overlay.hh as new overlays are added


; *** Animation List ***
; This is the complete list of animations available. There are
; internal tables that rely on this exact order. Additional
; animations should be appended to the end.
[Animations]
1=TWLT100
3=ELECTRO

; The following can occur in any order.

;GEF 12=SMOKEY
;GEF 13=BURN-S
;GEF 14=BURN-M
;GEF 15=BURN-L
22=H2O_EXP1
23=H2O_EXP2
24=H2O_EXP3
25=PARACH
26=PARABOMB
28=RING
29=OLD_001;BAZAPPA;gs
30=PIFF
31=PIFFPIFF
;GEF 32=FIRE3
;GEF 33=FIRE2
;GEF 34=FIRE1
;GEF 35=FIRE4
42=GUNFIRE
;GEF 43=TWINKLE1
;GEF 44=TWINKLE2
;GEF 45=TWINKLE3
47=MONEY
48=MLTIMISL
49=HEALONE
50=HEALALL
51=ARMOR
52=CHEMISLE
53=CLOAK
54=FIREPOWR
63=MGUN-N
64=MGUN-NE
65=MGUN-E
66=MGUN-SE
67=MGUN-S
68=MGUN-SW
69=MGUN-W
70=MGUN-NW
;GEF 71=SMOKLAND
72=VETERAN
73=REVEAL
74=SHROUDX
82=GAPOWR_A
83=GAPOWR_AD
84=NARADR_A
85=NARADR_AD
90=GAWEAP_1
91=GAWEAP_2
92=GAWEAP_A
93=GAWEAP_B
94=OLD_002;GAWEAP_C
95=OLD_003;GAWEAP_D
96=GAPILE_A
97=OLD_004;GAPILE_B
98=NAPULS_A
99=GACTWR_A
100=GACTWR_B
101=GACTWR_C
102=GACTWR_D
103=OLD_005;GAPILE_C
104=GAWEAP_1
105=GAWEAP_2
106=GAWEAP_A
107=GAWEAP_BD
;108=GACOMM_A
;109=GACOMM_B
;110=GACOMM_C
;111=GACOMM_D
;112=GACOMM_AD
113=NASTLH_A
114=NASTLH_AD
115=OLD_006;GACNSTMK
116=GACNST_A
117=GACNST_AD
118=GACNST_B
119=OLD_007;GACNST_C
120=OLD_008;GACNST_CD
121=OLD_009;GACNST_D
122=OLD_010;NAHAND_A
123=OLD_011;NAHAND_B
124=OLD_012;NAHAND_BD
125=OLD_013;GAPILE_CD
126=NATMPL_A
127=OLD_014;NATMPLMK
128=OLD_015;NAREFN_A
129=OLD_016;NAREFN_B
130=OLD_017;NAREFN_C
131=GAHPAD_A
132=GAHPAD_AD
133=GAPOWR_B
134=GADEPT_A
135=GADEPT_AD
136=GADEPT_B
137=GATECH_A
138=GATECH_AD
139=OLD_018;NATECH_A
143=OLD_019;NAWAST_A
144=OLD_020;NAWAST_AD
145=OLD_021;NAWAST_B
146=OLD_022;NAWAST_BD
147=OLD_023;NAOBEL_A
148=OLD_024;NAMISL_A
149=OLD_025;NAMISL_AD
150=OLD_026;NAMISL_B
151=OLD_027;NAMISL_BD
152=OLD_028;GAFIRE_A
153=OLD_029;GAFIRE_B
154=OLD_030;GAFIRE_C
155=OLD_031;NAREFN_AR
156=NAPOST_A
157=NAPOST_AD
158=NAPOST_B
159=WA01X
160=WA02X
161=WA03X
162=WA04X
163=WB01X
164=WB02X
165=WB03X
166=WB04X
167=WC01X
168=WC02X
169=WC03X
170=WC04X
171=WD01X
172=WD02X
173=WD03X
174=WD04X
;GEF 175=TREESPRD
176=OLD_032;NAOBEL_B
;177=GADEPT_C1
;178=GADEPT_C2
;179=GADEPT_C3
180=GADEPT_D
181=GADEPT_DD
182=GASILO_A
183=GASILO_AD
184=GASILO_B
185=GASILO_BD
186=NAPOWR_A
187=NAPOWR_AD
188=CAHOSP_A
189=NAAPWR_A
190=NAAPWR_AD
191=GASPOT_A
192=GASPOT_AD
193=CTDAM_A
194=CTDAM_AD
195=TUNTOP01
196=TUNTOP02
197=TUNTOP03
198=TUNTOP04
199=NTPYRA_A

200=NTPYRA_AD
;GEF 201=PULSEFX1
202=OLD_033;GADPSAMK
;GEF 203=METLARGE
;GEF 204=METSMALL
;GEF 205=METDEBRI
;GEF 206=METSTRAL
;GEF 207=METLTRAL
208=PULSBALL
209=GAFSDF_A
;GEF 210=FSIDLE
;GEF 211=FSAIR
;GEF 212=FSGRND
213=OLD_034;CAMACH_A
214=GADPSA_A
215=OLD_035;GATICK_A
216=OLD_036;GATICKMK
;217=UFO
218=CAARAY_A
219=CAARAY_B
220=CAARAY_C
221=CAARAY_CD
222=CAARAY_D
223=CAARAY_DD
224=GAICBM_A
225=OLD_037;GAICBMMK
226=NAHPAD_A
227=NAHPAD_AD
;;;;228=GAKODK_A
;;;;229=GAKODK_AD
;;;;230=GAKODK_B
;;;;231=GAKODK_C
;;;;232=GAKODK_CD
;;;;233=NAMNTK_A
;;;;234=CTDAM_B
;;;;235=CTDAM_BD
236=CARYLAND
237=DROPLAND
240=TWLT026
241=TWLT036
242=TWLT050
243=TWLT070
244=TWLT100
245=TWLT070T
246=TWLT100I

250=S_BANG16
251=S_BANG24
252=S_BANG34
253=S_BANG48

260=S_BRNL20
261=S_BRNL30
262=S_BRNL40
263=S_BRNL58

270=S_CLSN16
271=S_CLSN22
272=S_CLSN30
273=S_CLSN42
274=S_CLSN58

280=S_TUMU22
281=S_TUMU30
282=S_TUMU42
283=S_TUMU60

290=RING1
291=IONBEAM

292=SQDG_N
293=SQDG_NE
294=SQDG_E
295=SQDG_SE
296=SQDG_S
297=SQDG_SW
298=SQDG_W
299=SQDG_NW

300=SQDG	; SJM: squid grapple
301=FIRE01	; SJM: damage fire for buildings
302=FIRE02	; SJM: damage fire for buildings
303=FIRE03	; SJM: damage fire for buildings

;;;;300=GAPLUG_A
;;;;301=GAPLUG_B
;;;;302=GAPLUG_BD
;;;;303=GAPLUG_C
;;;;304=GAPLUG_D
;;;;305=GAPLUG_E
;;;;306=GAPLUG_F
307=GARADR_A
308=GARADR_AD
309=NASAM_A
310=EMP_FX01
311=SMKPUFF  ;SJM: Flak AA warhead explosion
312=V3TRAIL  ;SJM
313=V3TAKOFF ;SJM
314=NUKEANIM ;gs The contact point explosion
315=NUKEBALL ;GEF first step of nuke explosions (NUKEANIM is second)
316=HTRKPUFF ;SJM: explosion for Half-(Flak)-Track anti-surface warhead
317=IRONFX   ;SJM: weapon neutralized by Invulnerability
318=IRONBLST ;SJM: played upon invocation of Iron Curtain

;GEF 320=DIG
321=WARPIN ;GEF
322=WARPOUT ;GEF
323=WARPAWAY ;GEF
324=GAREFNBB
325=GAREFNL1
326=GAREFNL2
327=GAREFNL3
328=GAREFNOR
329=CAGRD1_A
330=GAREFNL4
331=YAPOWR_A
332=YAPOWR_AD
333=GAROBO_A
334=YACNST_C
;gs Can't add animations to the middle of the list335=YACNST_CD

;;;;400=VEINATAC

500=INFDIE
;GEF 501=DIRTEXPL
;GEF 502=PULSEFX2
510=DBRIS1LG
511=DBRIS1SM
512=DBRIS2LG
513=DBRIS2SM
514=DBRIS3LG
515=DBRIS3SM
516=DBRIS4LG
517=DBRIS4SM
518=DBRIS5LG
519=DBRIS5SM
520=DBRIS6LG
521=DBRIS6SM
522=DBRIS7LG
523=DBRIS7SM
524=DBRIS8LG
525=DBRIS8SM
526=DBRIS9LG
527=DBRIS9SM
528=DBRS10LG
529=DBRS10SM
550=DEATH_A
551=DEATH_B
552=DEATH_C
553=DEATH_D
554=DEATH_E
555=DEATH_F
556=DROPPOD
557=DROPPOD2
558=FLAMEGUY
559=YURIDIE
560=NUKEDIE

600=EXPLOSML
601=EXPLOMED
602=EXPLOLRG
603=XGRYMED1
604=XGRYMED2
605=XGRYSML1
606=XGRYSML2

;GEF 610=STEAMPUF
;GEF 611=SMOKEY2
612=OLD_038;PULSE
613=WAKE1
614=WAKE2
618=BEACON
;GEF619=PODRING

;GEF not used, taking out for now
;620=CLDRNGL1
;621=CLDRNGL2
;622=CLDRNGMD
;623=CLDRNGSM

667=CHRONOFD	; SJM
668=CHRONOTG	; SJM

669=NUKETO
670=NUKEPUFF

700=CRYSTAL1
701=CRYSTAL2
702=CRYSTAL3
703=CRYSTAL4
704=BIGBLUE

705=SGRYSMK1
;GEF 706=DROPEXP
707=INVISO

708=NAPSIS_A
709=NAPSIS_AD

710=PSIWARN
711=GACNST_BD
712=GAYARD_A
713=OLD_039;GAYARD_B
714=OLD_040;NAFLAKMK
;715=GACNSTDM

720=UCFLASH
721=UCELEC
722=UCBLOOD

723=OLD_041;CAAIRPMK
724=GAWEAP_3
725=GAWEAP_4
726=NAWEAP_3
727=NAWEAP_4

728=OLD_042;GAAIRCMK

729=CAOILD_A

730=NAREFNL1
731=NAREFNL2
732=NAREFNL3
733=NAREFNL4

734=NACNST_A
735=NACNST_B
736=NACNST_C

737=NAREFNOR

738=NACLON_A

739=NANRCT_A
740=NATSLA_A

741=CHRONOBM
742=CHRONOAR

743=OLD_043;GACSPH_A
744=GACSPH_E
745=GACSPH_F
746=GACSPH_FD
747=GACSPH_G
748=GACSPH_H
749=GACSPH_HD

750=CAWSH12A
751=CAWSH12D
752=OLD_044;NACNSTD
753=DBRI-WM1
754=DBRI-WM2
755=DBRI-WM3
756=NAMISL_E
757=NAMISL_F
758=NAMISL_G
759=NAMISL_H
763=CAAIRP_A

764=WCCLOUD1
765=WCCLOUD2
766=WCCLOUD3
767=WCLBOLT1
768=WCLBOLT3
769=OLD_045;WCLBOLT4

770=EXPLOLB		; PCG; Necessary for lightning bolt explosions, so their sounds don't overwhelm the bolt explosions.

771=CAUSFGL_A
772=DBRI-WM4
773=DBRI-WM5
774=DBRI-WM6

780=GAWETH_E
781=GAWETH_F
782=GAWETH_FD
783=GAWETH_G
784=GAWETH_H
785=GAWETH_HD

786=NAIRON_A
787=TWNK1

790=NAYARD_A
791=NAYARD_B
792=NAYARD_C
793=NAYARD_D

794=CAWS01DM

;795=NATSLADM

796=NATSLA_B	; SJM: Tesla Coil Firing Anim
797=NATSLA_BD	; SJM: Tesla Coil Damaged Firing Anim
798=GAPRIS_A	; SJM: Prism Cannon Firing Anim
799=GAPRIS_AD	; SJM: Prism Cannon Damaged Firing Anim

800=CHRONOSK
801=CAWA14DM

;802=GAPILEDM

803=OLD_046;GAPRISDM

804=NACNST_BD

805=GAWEAP_AD
806=GAWEAP_1D
807=GAWEAP_2D
808=GAWEAP_3D
809=GAWEAP_4D
810=GACSPH_GD
811=GAAIRC_A
812=GAAIRC_AD
813=GAAIRC_B
814=GAAIRC_BD
815=GAAIRC_C
816=GAAIRC_CD
817=NAYARD_AD
818=NAYARD_BD
819=NAYARD_CD
820=NAYARD_DD

821=NATSLA_AD

822=CARUS01D

823=GACSPH_ED

824=NAREFNL1D
825=NAREFNL2D
826=NAREFNL3D
827=NAREFNL4D

828=NAWEAP_1
829=NAWEAP_2

830=NAWEAP_1D
831=NAWEAP_2D
832=NAWEAP_3D
833=NAWEAP_4D

834=NAWEAP_A
835=OLD_047;NAWEAP_AD

836=GAOREP_A
837=GAOREP_AD

;840=CAPARS11D
841=CAPARS12D

842-GAWETH_ED
843-GAWETH_GD

844=CACHIG04D

845=OLD_048;CACHIG05D

846=NANRCT_AD

847=GASPST_A
848=GASPST_AD

849=NACLON_AD

850=CAWSH18A

851=NAIRON_AD

852=GAPILE_AD

853=GAYARD_C
854=GAYARD_CD
855=GAYARD_D
856=GAYARD_DD
857=GAYARD_AD

858=NAPSYA_A
859=NAPSYA_AD

860=NAPSYB_A
861=NAPSYB_AD

862=GADEPT_BD
863=GADEPT_C
864=GADEPT_CD

865=CAOUTP_A
866=CAOUTP_AD
867=CAOUTP_B
868=CAOUTP_BD
869=CAOUTP_C
870=CAOUTP_CD
871=CAOUTP_D
872=CAOUTP_DD

873=NADEPT_B
874=NADEPT_BD
875=NADEPT_C1
876=NADEPTBB
877=NADEPT_C2
878=NADEPT_C3
879=NADEPT_C4
880=NADEPT_C5
881=NADEPT_C6
882=CAMSC06A

883=CARUFGL_A
884=CAFRFGL_A
885=CAIRFGL_A
886=CACUFGL_A
;887=CANFGL_A
888=CASKFGL_A
889=CALBFGL_A

890=CAWA19_A
891=CAWA19_AD

892=CASTL04DM

893=CAHOSP_AD

894=NACNST_CD

895=GAPRIS_B	; SJM: Prism Cannon Active Anim
896=GAPRIS_BD	; SJM: Prism Cannon Damaged Active Anim

897=GAGAP_A
898=GAGAP_AD
899=OLD_049;GAGAPMK

900=BEHIND

901=NACNST_AD

902=CAGEFGL_A
903=CAUKFGL_A
904=CAPOFGL_A

905=NAIRON_F
906=NAIRON_FD
907=NAIRON_H
908=NAIRON_HD
909=NAIRON_G
910=NAIRON_GD
911=NAIRON_E
912=NAIRON_ED

913=CANY04DM
914=KTSTLEXP
915=DEMTEXP
916=GCMUZZLE
917=VTEXPLOD
918=VTMUZZLE
919=CRIVEXP
920=CRIVEXP2
921=TSTIMPCT
922=BRRLEXP1
923=BRRLEXP2

924=GAYARD_S1
925=GAYARD_S2
926=GAYARD_S3
927=MININUKE

928=CAPR01DM

929=NAYARD_S1
930=NAYARD_S2
931=NAYARD_S3

932=NAMISL_ED
933=NAMISL_FD
934=NAMISL_GD
935=NAMISL_HD

936=GAAIRCBB

937=CAWA19_AG

938=CAPR11DM

939=ARRWDEST; Boot camp arrows
940=ARRWN
941=ARRWS
942=ARRWE
943=ARRWW
944=ARRWNW
945=ARRWNE
946=ARRWSW
947=ARRWSE

948=CAMOV01_A
949=CAMOV01_AD
950=CAMOV02_A
951=CAMOV02_AD

952=CAOILD_F
953=CAOILD_AD
954=CAOUTP_F
955=CAHOSP_F
956=CAAIRP_F
957=SPEED

958=NAYARD_S1D
959=NAYARD_S2D
960=NAYARD_S3D
961=GAYARD_S1D
962=GAYARD_S2D
963=GAYARD_S3D

964=CAEAST01DM
965=YAPPET_E
966=YAPPET_ED
967=YAPPET_F
968=YAPPET_FD
969=YAPPET_G
970=YAPPET_GD
971=YAPPET_H
972=YAPPET_HD
973=OLD_050;YAPPETMK

975=VIRUSD	;GEF
976=NAINDP_A
977=NAINDP_AD
978=OLD_051;NAINDP_B
979=OLD_052;NAINDP_BD
980=YAGRND_A
981=YAGRND_AD
982=YAGRND_B
983=YAGRND_BD
984=YAGRND_C
985=YAGRND_CD
986=YAWEAP_1
987=YAWEAP_2
988=YAWEAP_3
989=YAWEAP_4
990=YAWEAP_A
991=YAWEAP_AD

992=NATBNK_A
993=NATBNK_B
994=NATBNK_A2;these two are the first two backwards
995=NATBNK_B2
996=NATBNK_AD
997=NATBNK_BD
998=NATBNK_A2D
999=NATBNK_B2D

1000=GENDEATH
1001=YAROCK_A
1002=YABRCK_A
1003=YAYARD_C
1004=YAYARD_CD
1005=YAYARD_A
1006=YAYARD_AD
1007=YAYARD_D
1008=YAYARD_DD
1009=YAYARD_S
1010=YAYARD_SD
1011=YAYARD_S2
1012=YAYARD_S2D
1013=YAYARD_S3
1014=YAYARD_S3D
1015=YAPSYT_A
1016=YAPSYT_AD
1017=YATECH_A
1018=YATECH_AD
1019=YAREFN_A
1020=SCHPDEPL	;GEF Seige Chopper Deploy
1021=YAGNTC_E
1022=YAGNTC_ED
1023=YAGNTC_F
1024=YAGNTC_FD
1025=YAGNTC_G
1026=YAGNTC_GD
1027=YAGNTC_H
1028=YAGNTC_HD
1029=YACNST_A
1030=YACNST_AD
1031=YACNST_B
1032=YACNST_BD
1033=CALND6_A
1034=CALND6_AD
1035=CATR03DM

1036=UCCONS
1037=UCINIT
1038=CASEAT02_A
1039=CASEAT02_AD
1040=MINDANIM
1041=DISKRAY
1042=PDFXCLD;psychic dominator
1043=PDFXLOC
1044=OLD_053;CAPSYT_B
1045=OLD_054;CAPSYT_BD
1046=CAPOWR_A
1047=CAPOWR_AD
1048=CALA10_A
1049=CALA10_AD
1050=CAMACH_F
1051=OLD_055;CAMACH_FD

1052=YAGRND_D
1053=YAGRND_DD

1054=YACNST_CD ;gs moved from middle of list.  New stuff must be added to end.
1055=FORCSHLD
1056=CATIME_A
1057=INITFIRE
1058=CDGAS
1059=CASLAB_A
1060=YAPOWR_B
1061=YAPOWR_C
1062=CASLAB_F
1063=YAPPET_A
1064=YAPPET_AD

1065=BRUTDIE

1066=YAGNTC_P
1067=YAGNTC_PD
1068=NANRCT_P
1069=NANRCT_PD

1070=YAPOWR_BD
1071=YAPOWR_CD

; ***  Animation List ***
; This is the complete list of voxel animations available.
; VoxelAnims are meant to be flying debris.  Things like
; turrets and tires make good voxel anims.
[VoxelAnims]
1=PIECE
2=TIRE
3=GASTANK
4=SONICTURRET
5=4TNKTURRET
6=CRYSTAL01
7=CRYSTAL02
8=METEOR01
9=METEOR02
10=PEBBLE

; *** Particle List ***
;  This is a list of the various particle types in the game
;  These are usually objects of gassy nature: poison gas, smoke, fire, etc...
[Particles]
; These first three must be in this order!
1=GasCloud1
2=GasCloud2
3=FireStream
4=Spark
5=FirestormSpark
6=LargeGreySmoke
7=SmallGreySmoke
8=TestSmoke
9=GasCloudD1
10=GasCloudD2
11=SmallRailgunPart
12=LargeRailgunPart
13=GasCloudM1
14=GasCloudM2
15=WeldingSpark
16=LargeSpark
17=VirusCloud1
18=VirusCloud2
19=VirusCloudD1
20=VirusCloudD2
21=PsychCloud
22=PsychCloudD

; *** Particle System List **
; This is a list of the various types of particles systems available in the game
[ParticleSystems]
1=GasCloudSys
2=FireStreamSys
3=BigGreySmokeSys
4=SmallGreySSys
5=DebrisSmokeSys
6=SparkSys
7=FirestormSparkSys
8=TestSmokeSys
9=SmallRailgunSys
10=LargeRailgunSys
11=WeldingSys
12=LGSparkSys
13=PsychCloudSys

; *** Super Weapon List **
; This is a list of the various types of super weapons available in the game
[SuperWeaponTypes]
;1=MultiSpecial
;2=EMPulseSpecial
;3=FirestormSpecial
;4=IonCannonSpecial
;5=HuntSeekSpecial
;6=ChemicalSpecial
;7=IronCurtainSpecial
;8=LightningStormSpecial
;9=ChronoSphereSpecial
;10=ChronoWarpSpecial
;11=ParaDropSpecial

1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial
13=MTNKCW
14=HTNKCW
15=LTNKCW
16=AMBUCW
17=DRONCW
18=FVCW
19=HTKCW
20=YTNKCW
21=TNKDCW
22=TTNKCW
23=DTRUCKCW
24=AmericansCW1
25=AmericansCW2
26=AmericansCW3
27=AmericansCW4
28=AmericansCW5
29=AmericansCW6
30=AmericansCW7
31=AmericansCW8
32=AmericansCW9
33=AmericansCW10
34=BritishCW1
35=BritishCW2
36=BritishCW3
37=BritishCW4
38=BritishCW5
39=BritishCW6
40=BritishCW7
41=BritishCW8
42=BritishCW9
43=BritishCW10
44=GermansCW1
45=GermansCW2
46=GermansCW3
47=GermansCW4
48=GermansCW5
49=GermansCW6
50=GermansCW7
51=GermansCW8
52=GermansCW9
53=GermansCW10
54=YuriCountryCW1
55=YuriCountryCW2
56=YuriCountryCW3
57=YuriCountryCW4
58=YuriCountryCW5
59=YuriCountryCW6
60=YuriCountryCW7
61=YuriCountryCW8
62=YuriCountryCW9
63=YuriCountryCW10
64=SREFCW
65=APOCCW
66=TELECW
67=KJ10CW
68=BFRTCW
69=MGTKCW

; *** Warhead List **
; This is a list of the various types of warheads available in the game
[Warheads]
1=EMPuls
2=SonicWarhead
3=TankOGas
4=SA
5=HE
6=AP
7=Gas
8=Fire
9=HollowPoint
10=Super
11=Organic
12=Slimer
13=FirestormWH
14=IonCannonWH
15=RailShot
16=Mechanical
17=VeinholeWH
18=IonWH
19=ARTYHE
20=PlasmaWH
21=SAMWH
22=ORCAAP
23=RailShot2
24=ORCAHE
25=Controller
26=PsiPulse
27=IvanBomb ; Placing of the bomb through attack
28=IvanWH ; Actual exploding of the bomb
29=Electric
30=ElectricAssault ; Trooper's short range grab
31=V3HE ; Variation of HE that has a one cell spread
32=Parasite ; Terror Drone thing
33=NUKE ; new multimissile
34=BlimpHE
35=ParasitePlus ; Parasite warhead that paralyzes
36=DeathWH ; unit death collateral damage, all use this on death if Explodes==yes
37=ParasiteDog ; Infantry only affecting version of Parasite
38=BombDisarm ; Takes off Ivan Bombs
39=Snapshot ; takes picture for disguise making
40=RadBeamWarhead
41=RadEruptionWarhead
42=RadSite
43=GrandCannonWH
44=UltraAP
45=HowitzerWH
46=CometWH
47=MaverickHE
48=FlakWH			; Flak Weapon warhead
49=OilExplosionWH ; for Oil derrick's deathweapon
50=TankSnapshot
51=CRNUKEWH
52=ChronoBeam
53=HollowPoint2
54=NukeMaker ; virtual WH that spawns the down nuke on explosion
55=FakeC4WH ; Chrono Commando's fake C4
56=HollowPointNoBuilding ; has 0% on building instead of 1%
57=V3WH ; SJM V3's warhead
58=FlakTWH			; Flak Track anti-surface gun warhead
59=APSplash ; AP with extra fudge factor for missiles that have trouble hitting
60=DMISLWH ; SJM DredMissile's warhead
61=DemobombWH ;Warhead for the Demolition Truck's Demobomb weapon - DB
62=MirageWH	; SJM: Heat-ray warhead for Mirage Tank.
63=SSA
64=SSAB ;For buildings so they can shoot air
65=ApocAP  ;for Apocalypse so he can be better at killing base defenses.
66=HARVWH ;Harv Warhead
67=V3EWH ; V3 elite
68=DMISLEWH ; Dred's elite
69=TerrorBombWH ;The terrorists warhead
70=FlakGuyWH ;for the AA weapon of the Flak Trooper
71=CRTerrorBombWH ;the terroists warhead when in an IFV
72=HollowPoint3
73=ControllerBuilding ;Yuri Prime version that can capture buildings
74=SuperPsiPulse
75=DominatorWH
76=AirstrikeFlare
77=VirusGas
78=Virus
79=PsychGasCreate
80=PsychGas
81=Battering
82=GattWH
83=Mutate
84=CMISLWH ; GEF Cruise Missile's warhead
85=CMISLEWH ; Cruise Missile's elite
86=Smashing ; Brute's secondary tank smashing attack
87=LocomotorBeam ; Warhead for the Magnetron
88=MIGWH ; Warhead for the MIGs called in by Boris.
89=LUNARWH ;Warhead for the Lunar Infantry Laser
90=GUARDWH ;Guardian GI warhead
91=AntiB ;Anti-Building warhead
92=AntiPerson ; anti-person warhead for floating disk
93=PJABWH
94=APSplash2 
95=SAFlame
96=SSABFlame
97=DiskWH
98=NukeB
99=BORISWH
100=SCHOPWH
101=TRexWH
102=MutateExplosion
103=TRexInfWH
104=Crush
105=BlimpHEEffect
106=TDT  ;塔弹头
107=JBDT   ;近程兵弹头
108=JYBDT   ;近卫远程兵弹头
109=TYBDT   ;天灾远程兵弹头
110=JCYBXDT   ;近卫超级远程兵飞机弹头
111=TCYBXDT   ;天灾超级远程兵导弹弹头
112=CAMSC06DT     ;营火（泉）弹头
113=JCYBDT   ;近卫超级远程兵弹头
114=TCYBDT   ;天灾超级远程兵弹头
115=SAM60   ;美国大兵手枪弹头
116=SSAPara   ;美国大兵机枪弹头
117=SAM1Carbine   ;动员兵弹头
118=AMBUDT    ;救护车弹头
119=SALL   ;奴隶弹头
120=SSA20mm   ;火箭飞行员弹头
121=ChronoBeamB   ;超时空兵团子弹头
122=ShockB   ;磁暴步兵子弹头
123=VirusB   ;病毒狙击手子弹头
124=IVANDTA   ;疯狂伊文弹头A
125=IVANDTB   ;疯狂伊文弹头B
126=IVANDTC   ;疯狂伊文弹头C
127=HollowPointA   ;狙击手主弹头
128=HollowPointB   ;狙击手副弹头
129=TERRORDT   ;恐怖分子弹头
130=HollowPointCLNT   ;快枪手弹头
131=HollowPointARND   ;终结者弹头
132=HollowPointSTLN   ;蓝波主弹头
133=NukeBSTLN   ;蓝波副弹头
134=SuperPsiPulseB   ;尤里X精神波子弹头
135=IvanBombCIVAN   ;超时空伊文弹头
136=PsiPulsePTROOP   ;心灵突击队副弹头
137=PsiPulsePTROOP1   ;心灵突击队副弹头1
138=PsiPulsePTROOP2   ;心灵突击队副弹头2
139=PsiPulsePTROOP3   ;心灵突击队副弹头3
140=PsiPulsePTROOP4   ;心灵突击队副弹头4
141=PsiPulsePTROOP5   ;心灵突击队副弹头5
142=COWDT   ;奶牛弹头
143=CAMLDT   ;骆驼弹头
144=CAMLDT2   ;骆驼辐射弹头
145=JOSHDT   ;猴子弹头
146=JOSHDT2   ;猴子辐射弹头
147=ALLDT   ;鳄鱼弹头
148=ALLDT2   ;鳄鱼辐射弹头
149=MUMYDT   ;木乃伊弹头
150=MUMYDT2   ;木乃伊辐射弹头
151=DRONDT   ;恐怖机器人副弹头
152=DRONDT2   ;恐怖机器人副弹头（辐射）
153=GUARDWHFV   ;多功能步兵车-重装大兵弹头
154=LUNARWHFV   ;多功能步兵车-登月飞行兵弹头
155=VirusFV   ;多功能步兵车-病毒狙击手弹头
156=IronWHFV   ;多功能步兵车-间谍弹头
157=PsiPulseFV   ;多功能步兵车-尤里复制人弹头
158=TERRORDTFV   ;多功能步兵车-恐怖分子弹头
159=HollowPointFV   ;多功能步兵车-终结者弹头
160=PsychGasCreateFV   ;多功能步兵车-尤里X弹头
161=CRChronoMP5FV   ;多功能步兵车-超时空突击队弹头
162=MUMYDTFV   ;多功能步兵车-木乃伊弹头
163=MUMYDTFV2   ;多功能步兵车-木乃伊辐射弹头
164=CRChronoMP5FV1   ;多功能步兵车-超时空突击队弹头1
165=CRChronoMP5FV2   ;多功能步兵车-超时空突击队弹头2
166=CRChronoMP5FV3   ;多功能步兵车-超时空突击队弹头3
167=CRChronoMP5FV4   ;多功能步兵车-超时空突击队弹头4
168=CRChronoMP5FV5   ;多功能步兵车-超时空突击队弹头5
169=CRChronoMP5FV6   ;多功能步兵车-超时空突击队弹头6
170=CRChronoMP5FV7   ;多功能步兵车-超时空突击队弹头7
171=CRChronoMP5FV8   ;多功能步兵车-超时空突击队弹头8
172=CRChronoMP5FV9   ;多功能步兵车-超时空突击队弹头9
173=CRChronoMP5FV10   ;多功能步兵车-超时空突击队弹头10
174=FlakTWHHTK   ;防空履带车弹头
175=ROSHANDT   ;BOSS弹头
176=ROSHANDTB   ;BOSS子弹头
177=ZL1DT   ;
178=ZL2DT   ;
179=ZL3DT   ;
180=ZL3DTB   ;
181=ZL4DT   ;
182=ZL4DT2   ;
183=ZL5DT   ;中立单位5弹头
184=TNKDCWDT   ;坦克杀手超武弹头
185=ElectricB   ;磁暴坦克子弹头
186=TTNKCWDT   ;磁暴坦克超武弹头
187=BritishCWDT   ;英国超武弹头
188=GermansCWDT   ;德国超武弹头
189=CometWHB   ;光棱坦克溅射弹头

; ******* Multiplayer Dialog Settings *******
; These are the multiplayer dialog settings. Does not apply to Westwood chat,
; only to the in-game dialogs.  Gads what a mess this was!

; PCG; 05/02/2K; Added a bunch of stuff to this to try to get everything
; controllable from one place.
;
; MinMoney = minimum amount of money selectable in the slider. (def=2500)
; Money = default amount of money that shows up on the slider. (def=10000)
; MaxMoney = maximum amount of money selectable in the slider. (def=10000)
; MoneyIncrement = the amount of money that changes when the slider position
;                  changes its minimum amount. (def=100)
; MinUnitCount = minumum number of starting units in a game. (def=1)
; UnitCount = the default starting units. (def=10)
; MaxUnitCount = maximum number of starting units. (def=20)
; TechLevel = maximum tech level achievable in a game. (def=10)
; GameSpeed = starting game speed. For some wacky reason, 0=fastest, 6=slowest. (def=0)
; AIDifficulty = starting AI difficulty. (def=1)  (0=easy, 1=normal, 2=hard)
; AIPlayers = starting number of AI players.  Always at least 1 for skirmish.  (def=0)
; BridgeDestruction = can bridges be destroyed? (def=true)
; ShadowGrow = deos the shroud regrow? (def=no)  DESUPPORTED.
; Shroud = is there a shroud on the map? (def=yes)  NOT YET SUPPORTED.
; Bases = can you build buildings or is this just a unit-to-unit slugfest. (def=yes)  DESUPPORTED.
; TiberiumGrows = does ore/tiberium/whatever regenerate? (def=yes)
; Crates = do crates appear in the game? (def=yes)
; CaptureTheFlag = is this a CTF game? (def=no)  DESUPPORTED.
; HarvesterTruce = are harvesters immune to enemy fire? (def=no)  DESUPPORTED.
; MultiEngineer = do you need more than one engineer to take over a building? (def=no)  DESUPPORTED.
; AlliesAllowed = are allies allowed in this game? (def=no)
; ShortGame = is a player eliminated when his last building is destroyed? (def=yes)
; FogOfWar = is there fog of war in this game? (def=no)
; MCVRedploys = can the player redeploy the MCV? (def=yes)
; AllyChangeAllowed = can alliances be changed mid-game? (def=yes)

[MultiplayerDialogSettings]
MinMoney=5000
Money=10000
MaxMoney=10000
MoneyIncrement=100
MinUnitCount=0
UnitCount=2
MaxUnitCount=2
TechLevel=10
GameSpeed=1
AIDifficulty=0
AIPlayers=0
BridgeDestruction=yes
ShadowGrow=no
Shroud=yes
Bases=yes
TiberiumGrows=yes
Crates=yes
CaptureTheFlag=no
HarvesterTruce=no
MultiEngineer=no
AlliesAllowed=no
ShortGame=yes
FogOfWar=no
MCVRedeploys=yes
AllyChangeAllowed=yes

; ******* Special weapon charge times *******
; The time (minutes) for recharge of these special weapons.
;[Recharge]
;=13                 ; nuclear missile
;EMPulse=5                 ; nuclear missile
;IonCannon=11
;FirestormDefense=4

; ******* Object Heap Maximums *******
; These are the absolute maximum number of these object types
; allowed in the game (at any one time).
[Maximums]
Players=8                               ; ipx layer limits this to 8 maximum

; ******* AI Controls *******
; Computer Skirmish-Mode behavior controls. The ratio values are based on the
; number of buildings in the computer base that should be of the type specified.
; The ratio total should exceed 100% so that the base will always try to grow as
; it vainly attempts to achieve the specified percentage composition.

[AI]
BuildConst=GACNST,NACNST,YACNST,CAMIAM04
BuildPower=NAPOWR,GAPOWR,YAPOWR,KJ0,KJ1,KJ2,KJ3,KJ4,KJ5,KJ6,KJ7,KJ8,KJ9,KJ10 ;DB NANRCT;gsNAAPWR		; buildings to build to generate power

BuildRefinery=NAREFN,GAREFN,YAREFN,KJ31,KJ32,KJ33,KJ34,KJ35,KJ41,KJ42,KJ43,KJ44,KJ45;gs			; refinery ratio based on these buildings
BuildBarracks=NAHAND,GAPILE,YABRCK,KJ51,KJ52,KJ53,KJ54,KJ55,KJ61,KJ62,KJ63,KJ64,KJ65			; barracks ratio based on these buildings
BuildTech=NATECH,GATECH,YATECH,KJ71,KJ72,KJ73,KJ74,KJ75,KJ81,KJ82,KJ83,KJ84,KJ85				; should build on each of these
BuildWeapons=GAWEAP,NAWEAP,YAWEAP,KJ51,KJ52,KJ53,KJ54,KJ55,KJ61,KJ62,KJ63,KJ64,KJ65			; war factory ration based on these buildings
;BuildDefense=TESLA,ATESLA,YAGGUN		;gs these 4 do nothing	; base defenses are based on these buildings
;BuildPDefense=TESLA,ATESLA,YAGGUN		                      ; excess power base defense
;BuildAA=NASAM,NAFLAK,YAGGUN				                        ; air defenses based on these buildings
;BuildHelipad=GAAIRC,AMRADR	                                ; air helicopter offense based on these buildings
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS,KJ91,KJ92,KJ93,KJ94,KJ95,KJ101,KJ102,KJ103,KJ104,KJ105
ConcreteWalls=GAWALL,NAWALL,GAFWLL; temp wall for yuriYAWALL
NSGates=GADUMY ;GEF NAGATE_B,GAGATE_B
EWGates=GADUMY ;GEF NAGATE_A,GAGATE_A
BuildNavalYard=NAYARD,GAYARD,YAYARD
BuildDummy=GAPILL,NALASR,YAGGUN
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR,MTNKJZ,HTNKJZ,LTNKJZ,AMBUJZ,DRONJZ,FVJZ,HTKJZ,YTNKJZ,DNOAJZ,TNKDJZ,TTNKJZ,DTRUCKJZ,SREFJZ,APOCJZ,TELEJZ,BFRTJZ,MGTKJZ

AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK
AIForcePredictionFudge=5,25,80
;gs To decide what base defense to use, since all of our new ones do not
;do conventional damage, the AI will analyze the Enemy's force (in money terms)
;and pick Air Armor or Infantry.  This analysis will be fudged by difficulty level by
;the above percent (+/- n%).  Once the pick is made, all currently buildable base
;defenses will be made into a weighted distribution based on their AntiXXXValue numbers.
;PS, It knows to consider Rocketeer as Air, as well as Blimps and V3s

GDIWallDefense=6
GDIWallDefenseCoefficient=3
NodBaseDefenseCoefficient=1.2 ;gs Obsolete.  Use explicit SovietBaseDefenseCounts
GDIBaseDefenseCoefficient=1.5 ;gs Obsolete.  Use explicit AlliedBaseDefenseCounts
MaximumBaseDefenseValue=60 ;gs Obsolete, see AI Force Prediction Fudge above
ComputerBaseDefenseResponse=3		; how much does the computer overrespond to attacks on its base?

AttackInterval=0.5        ; average delay between computer attacks ; gs obsolete (since forever) use TeamDelays instead
AttackDelay=0.5           ; average delay time before computer begins first attack
PatrolScan=.016         ; minute interval between scanning for enemys while patrolling.
CreditReserve=100       ; Structure repair will not begin if available cash falls below this amount.
PathDelay=.01           ; Delay (minutes) between retrying when path is blocked.
BlockagePathDelay=60	; delay (frames) before unit paths around all blockage
AutocreateTime=1        ; average minutes between creating an 'autocreate' team
InfantryReserve=50000    ; always build infantry if cash reserve is greater than this
InfantryBaseMult=1      ; build infantry if building count times this number is less than current infantry quantity
PowerSurplus=50         ; build power plants until power surplus is at least this amount
BaseSizeAdd=3           ; computer base size can be no larger than the largest human opponent, plus this quantity
RefineryRatio=.16       ; ratio of base that should be composed of refineries
RefineryLimit=4         ; never build more than this many refineries
BarracksRatio=.16       ; ratio of base that should be composed of barracks
BarracksLimit=2         ; never build more than this many barracks
WarRatio=.1             ; ratio of base that should be composed of war factories
WarLimit=2              ; never build more than this many war factories
DefenseRatio=.4         ; ratio of base that should be defensive structures
DefenseLimit=40         ; maximum number of defensive buildings to build
AARatio=.14             ; ratio of base that should be anti-aircraft defense
AALimit=10              ; maximum number of anti-aircraft buildings to build
TeslaRatio=.16          ; ratio of base that should be telsa coils
TeslaLimit=10           ; maximum number of tesla coils to build
HelipadRatio=.1         ; ratio of base that should be composed of helipads
HelipadLimit=2          ; maximum number of helipads to build
AirstripRatio=.12       ; ratio of base that should be composed of airstrips
AirstripLimit=0         ; maximum number of airstrips to build
CompEasyBonus=no        ; When more than one human in game, computer player goes to "easy" mode?
Paranoid=yes            ; Will computer players ally with each other if the situation looks bleak?
PowerEmergency=75%      ; sell buildings to raise power level if it falls below this percentage
AIBaseSpacing=1			; spacing between buildings when AI is building a base


; ******* Lists the AI general COM objects *******
; These are COM objects that support the IAIHouse interface.
[AIGenerals]
;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}


; ******* IQ setting for computer activity *******
; Each player (computer controlled or otherwise) is given an IQ rating that is used
; to control what the computer is allowed to automatically control. This is
; distinct from the difficulty setting. The higher the IQ setting, the more autonomous
; and intelligent the side will behave. Each ability is given a rating that
; indicates the IQ level (or above) that the ability will be granted. Because such
; abilities are automatically performed by the computer, giving a human controlled
; country a high IQ is not recommended. Otherwise the player's units will start to
; automatically "do their own thing"! A human controlled country is presumed to have
; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.
; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to
; the maximum.
[IQ]
MaxIQLevels=5           ; the maximum number of discrete IQ levels
SuperWeapons=4          ; super weapons are automatically fired by computer
Production=5            ; building/unit production is automatically controlled by computer
GuardArea=2             ; newly produced units start in guard area mode
RepairSell=1            ; allowed to choose repair or sell of damaged buildings
AutoCrush=2             ; automatically try to crush antogonists if possible
Scatter=2               ; will scatter from incoming threats [grenades and such]
ContentScan=3           ; will consider contents of transport when picking good target
Aircraft=3              ; automatically replace aircraft
Harvester=2             ; automatically replace lost harvesters
SellBack=2              ; allowed to sell buildings


; ******* Country Statistics *******
; Certain countries have special adjustments to their unit and building
; values. These are global values that affect ALL units and buildings owned
; by that country. This applies only to multiplayer games and skirmish mode. In
; normal game play, all values are "1.0".

; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)
; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)
; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)
; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)
; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)
; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)
; Color = color to use when displaying objects owned by this country [see color schemes]
; Multiplay = This house used as placeholder for multiplay house (def=no)?
; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?
; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?

;Enough of theirs.  Here's the real stuff.  VeteranXXX can be used to make all units
;of that type start as veterans.  Please stay clear on the meaning of Infantry, Unit, and Aircraft.
;For % bonuses, the unit ones are made up up two words: the category and the type it applies to.
;Column A: Armor, Cost, Speed(units), BuildTime
;Column B: Aircraft, Units, Infantry, Buildings, Defenses
;Column C: Mult (to remind you that this is a straight multiplier instead of the formulas they used.)
;Exception is IncomeMult, which is applied when gaining money from refining ore only, but, well, it doesn't actually work.  Umm...sorry.  3/22 Maybe it does now...lemme check...yeah!  it works now!

;For armor, think of max strength being multiplied by the number (in reality, damage is divided by this since you can't change the max in Type)

[GDI]
UIName=Name:GDI
Name=GDI
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[Nod]
UIName=Name:Nod
Name=Nod
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=GDI
SmartAI=yes

[British]
UIName=Name:British
Name=Great Britain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranAircraft=SHAD
;VeteranInfantry=GHOST,SNIPE

[French]
UIName=Name:French
Name=France
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;BuildTimeDefensesMult=.75

[Germans]
UIName=Name:Germans
Name=Germany
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranUnits=MTNK

[Americans]
UIName=Name:Americans
Name=America
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranInfantry=E1
;CostUnitsMult=.85

[Alliance]
UIName=Name:Alliance
Name=Asian Alliance
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=GDI
SmartAI=yes
;VeteranInfantry=E1
;CostInfantryMult=.8

[Russians]
UIName=Name:Russians
Name=Russia
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranInfantry=YURI
;CostUnitsMult=.85

[Confederation]
UIName=Name:Confederation
Name=Latin Confederation
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranInfantry=IVAN
;SpeedUnitsMult=1.15

[Africans]
UIName=Name:Africans
Name=African Empire
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranInfantry=SHK
;BuildTimeInfantryMult=.75

[Arabs]
UIName=Name:Arabs
Name=Arab Union
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=Nod
SmartAI=yes
;VeteranUnits=HTNK
;IncomeMult=1.2

[YuriCountry]
UIName=Name:YuriCountry
Name=YuriCountry
Suffix=Soviet
Prefix=B
Color=DarkRed
Multiplay=yes
Side=ThirdSide
SmartAI=yes

[Special]
UIName=Name:Special
Name=JP
Suffix=JP
Prefix=J
Color=Grey
Side=Mutant
SmartAI=yes
MultiplayPassive=true

[Neutral]
UIName=Name:Neutral
Name=Civilian
Suffix=CIV
Prefix=C
Color=Grey
MultiplayPassive=true
SmartAI=yes
Side=Civilian


; ******* Color Schemes *******
; Each country must be assigned a color. This lists the various
; colors available. The values represent the 'hue', 'saturation',
; and 'value'. The 'value' component specifies the maximum brightness
; allowed for the color as the color spread is generated. The 'hue'
; component remains constant. The 'saturation' curves through color
; space as the 'value' component changes such that darker colors
; become more saturated.

; PCG; Added the REAL colors these labels map onto over to the right.
; To anyone who might modify this -- please keep it up to date!
[UISettings] 
UseDropDownColors=yes 

[Colors]
LightGold=25,255,255		; 0				Orange
Gold=43,239,255	 ;41,240,230; 1   MP		Bright Yellow;Yellow
LightGrey=0,0,240			; 2				White
Grey=0,0,131				; 3				Grey
Red=20,255,184				; 4				Brown
DarkRed=0,230,255			; 5   MP		Red
Orange=25,230,255			; 6   MP		Orange
Magenta=221,102,255			; 7   MP		Pink
Purple=201,201,189			; 8   MP		Purple
LightBlue=119,143,255		; 9				Aqua
DarkBlue=153,214,212		; 10  MP		Blue
NeonBlue=185,156,238		; 11			Violet
DarkSky=131,200,230			; 12  MP		Periwinkle (i.e. aquaish)
Green=104,241,195			; 13			Bathroom green
DarkGreen=81,200,210		; 14  MP		Light green
NeonGreen=0,0,0				; 15			Black
Yellow=38,159,255			; 16			Pastel yellow
Purple2=211,201,189
Purple3=191,201,189

MPC01=45,255,255 
MPC02=0,230,255 
MPC03=153,214,212 
MPC04=80,255,255 
MPC05=25,230,255 
MPC06=128,255,255 
MPC07=201,201,189 
MPC08=221,102,255 
; 新加的8种颜色 
MPC09=224,255,255 
MPC10=20,255,160 
MPC11=20,255,80 
MPC12=80,100,100 
MPC13=153,214,100 
MPC14=128,128,128 
MPC15=0,0,244 
MPC16=0,0,1 


;gs note to coders, these entries are all doubled, so ColorSchemes[5] is White, not 2.

; PCG; 09/10/2K; Added these to de-link the load screen text colors
; from random artist fiddling.

AlliedLoad=164,255,255		; 17
SovietLoad=0,235,255		; 18


;This is the ColorAdd section
;These are the colors used to tint buildings, such as when they are designated for an Airstrike
;In order to prevent slowdown in the low level blitting routines, this functionality was implemented
;by doing a composite bitwise or. This means that the color value is not being shifted, instead the
;value of color specified below is being added. If part of the object being tinted already has as much
;value of the color specified, then no change will be seen.
;At the level that the blitters opperate, colors are 16 bit numbers, using the 5,6,5 RGB scheme. This
;means that values of red range from 0 to 31, values of green from 0 to 63, and values of blue from 0
;to 31.
;If you change these colors, or add new ones, please keep the commented bit version up to date, if you
;don't know how, let me know and I'll fix it.
;Geoff
[ColorAdd]
;Name	RGB values	bit vales				color#
None=0,0,0			;00000,000000,00000		0
StrongRed=31,0,0	;11111,000000,00000		1
StrongGreen=0,63,0	;00000,111111,00000		2
StrongBlue=0,0,31	;00000,000000,11111		3
HighRed=24,0,0		;11000,000000,00000		4
HighGreen=0,56,0	;00000,111000,00000		5
HighBlue=0,0,24		;00000,000000,11000		6
BrightWhite=31,63,31;11111,111111,11111		7
LowWhite=7,7,7		;00111,000111,00111		8
HighWhite=24,56,24	;11000,111000,11000		9
MidWhite=14,28,14	;01110,011100,01110		10
Purple=15,0,15		;01111,000000,01111		11
HighYellow=24,56,0 ;11000,111000,00000     12
TopYellow=16,32,0;10000,100000,00000		13

; ******* Difficulty Settings *******
; Game difficulty is controlled by these factors. Some of these factors will
; only affect a computer player. The computer and the player are handicapped by
; individual settings. Thus the computer may be playing at 'difficult' level while the
; player may be playing at 'easy' level.

; Airspeed = multiplier to speed for all air units (def=1.0)
; Armor = multiplier to armor strength for all units and buildings (def=1.0)
; Cost = multiplier to cost for all units and buildings (def=1.0)
; Firepower = multiplier to firepower for all weapons (def=1.0)
; Groundspeed = multiplier to speed for all ground units (def=1.0)
; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
; BuildSlowdown = Should the computer build slower than the player (def=no)?
;  <<< affects the computer player, not the human player >>>
;    ContentScan = Should the contents of a transport be considered when picking best target (def=no)?
;    RepairDelay = average delay (minutes) between initiating building repair
;    BuildDelay = average delay (minutes) between initiating construction
;    DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)?

[Easy]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1.0
Armor=2.0
ROF=1.0
Cost=1.0
RepairDelay=.02
BuildDelay=.03
DestroyWalls=no
ContentScan=yes

[Normal]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1
Armor=1.0
ROF=1.0
Cost=1.0
RepairDelay=.02
BuildDelay=.03
BuildSlowdown=yes
DestroyWalls=no
ContentScan=yes

[Difficult]
Groundspeed=1.0
Airspeed=1.0
BuildTime=1.0
Armor=.5
ROF=1.0
Cost=1.0
RepairDelay=.05
BuildDelay=.1
BuildSlowdown=yes
DestroyWalls=no


; ******* Unit Statistics *******
; Specifies the characteristics of the various game objects.

; AllowedToStartInMultiplayer = Can the unit be allocated to a player when starting a multiplayer game (def=yes)
; Ammo = number of rounds carried between reloads [-1 means unlimited] (def=-1)
; Armor = the armor type of this object [none,wood,light,heavy,concrete] (def=none);more types added in RA2
; BuildLimit = arbitrary maximum allowed to build [per house] (def=-1 -- no restriction)
; Cloakable = Is it equipped with a cloaking device (def=no)?
; Cost = cost to build object (in credits)
; Category = category of object [used by AI systems -- "Soldier", "Civilian", "VIP", "Ship",
;            "Recon", "AFV", "IFV", "LRFS", "Support", "Transport", "AirPower", "AirLift"]
; CloakStop = Does the unit cloak when stopped moving (def=no)?
; Crewed = Does it contain a crew that can escape [never infantry] (def=no)?
; Gunner = Does it change capabilites based on a gunner that has been added. (def=no)
; CrushSound = sound to play if this object type is crushed (def=none)
; DeployFire = This unit can fire when deployed. (def=no)
; DeployFireWeapon = Index of weapon to fire while deployed.  0 or 1.  (def=1)
; DeployTime = time, in minutes, to deploy or undeploy [if this object can do so]
; DamageReducesReadiness = Yes if damage to the unit reduces its ammo (because the ammo explodes or becomes detargeted, or whatever) (def=no)
; Disableable = Can this object be disabled by special multiplay option (def=yes)?
; DistributedFire = whether the unit continually retargets nearby units and fires at all of them (def=no)
; DoubleOwned = Can be built/owned by all countries in a multiplayer game (def=no)?
; EmptyReload = Frames before first reload occurs when unit is empty. -1 means use standard reload time. (def=-1)
; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
; Explosion = the explosion to use when it blows up [doesn't apply to infantry] (def=none)
; FireAngle = pitch of projectile launch and barrel [0 = horizontal, 64 = vertical] (def=50)
; Gate = Is this building a gate? (def=no)
; GateCloseDelay = time, in minutes, to delay before closing a gate after it has opened.
; GuardRange = distance to scan for enemies to attack (def=use weapon range)
; Image = name of graphic data to use for this object (def=same as object identifier)
; Immune = Is this object immune to damage
; ImmuneToPsionics = Is the unit immune to psionics (def=yes for buildings, no for others)?
; ImmuneToRadiation = Is the unit immune to radiation (def=no)?
; ImmuneToVeins = Is it immune to vein creature attacks (def=no)?
; InitialAmmo = number of rounds the unit starts with. -1 means it starts full. (def=-1)
; Invisible = Is completely and always invisible to enemy (def=no)?
; Insignificant = Will this object not be announed when destroyed (def=no)?
; LegalTarget = Is this allowed to be a combat target (def=yes)?
; Name = specifies the given name (displayed) for the object
; Nominal = Always use the given name rather than generic "enemy object" (def=no)?
; OmniFire = Doesn't ever have to rotate to fire. (def=no)
; OpportunityFire = Can fire at targets while performing other actions, like moving. (def=no).
; Owner = who can build this [GDI or Nod] (def=none)
; PipScale = what to base pip display on [Passengers, Tiberium, Ammo, Power] (def=none)
; PipWrap = how many pips to draw before wrapping (def=none)
; Points = point value for scoring purposes (def=0)
; Prerequisite = list of buildings needed before this can be manufactured (def=no requirement)
; PreventAttackMove = Does this unit know how to do attack-move? (def=<yes, if it has a weapon>)
;   Can be used to override attack move on units that shouldn't for various reasons.
; PreventAutoDeploy = Does this unit know how to do auto-deploy? (def=<yes, if the unit support deploying>)
;	Can be used to override auto deploy on units that deploy.
; Primary = primary weapon equipped with (def=none)
; Secondary = secondary weapon equipped with (def=none)
; ElitePrimary = new primary weapon when at elite veteran status (def=same as primary)
; EliteSecondary = new secondary weapon when at elite veteran status (def=same as secondary)
; RadarVisible = Is visible on radar even if insignificant and unowned --gs rewrote to be useful for something
; ROT = Rate Of Turn for body (if present) and turret (if present) (def=0)
; ReadinessReductionMultiplier = Used to tweak the amount by which damage reduces readiness. 0 cancels the readiness reduction. (def=0)
; Reload = time delay between reloads (def=0)
; ReloadIncrement = amount to add at every ((MaxAmmo / PipWrap) %0) increment. Used to slow reload rate increasingly. (def=0)
; RadarInvisible = Is it invisible on radar maps (def=no)?
; RadialFireSegments = If this unit has a radial firing pattern, this determines the number
;    of segments. This starts at the unit's left and goes right over 180 degrees.  (def=0)
; SelfHealing = Does the object heal automatically up to half strength (def=no)?
; Selectable = Can this object be selected by the player (def=yes)?
; Sensors = Has sensors to detect nearby cloaked objects (def=no)?
; Sight = sight range, in cells (def=1)
; Size = amount of space unit takes up in cargo hold (def=1)
; SizeLimit = Max size of unit a transport can carry (def=0) (Size is inclusive. Limit 3 holds 3)
; Storage = the number of 'bails' this building or unit can store (def=0)
; Strength = strength (hit points) of this object
; TargetLaser = Does it have a targeting laser (def=no)?
; Trainable = Can this object become veteran by experience (def=yes, buildings def=no)?
; Turret = Is it equipped with a turret like superstructure [never infantry] (def=no)?
; TurretSpins = Does the turret just sit and spin [only if turret equipped] (def=no)?
; TechLevel = tech level required to build this [-1 means can't build] (def=-1)
; ToProtect = Should friendly units come to rescue if under attack [computer only] (def=no)?
; TypeImmune = Immune to damage from same type objects if owned by same side?
; UndeployDelay = The time it takes before a unit automatically undeploys. (def=-1)
; VoiceSelect = list of voices when selecting this object (def=none)
; VoiceMove = list of voices to use when giving object a movement order (def=none)
; VoiceAttack = list of voices to use when giving object an attack order (def=none)
; DieSound = list of voices to use when it dies (def=none)
; VoiceFeedback = list of voices that may give when taking damage (def=none)
; Locomotor = CLSID of the object handling movement for this object (def=statue)
; VeteranAbilities = list of veteran abilities to grant (def=none)
; EliteAbilities = list of elite abilities to grant cumulative with veteran abilities (def=none)
;     [FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,
;      CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,
;      RADAR_INVISIBLE,SENSORS,FEARLESS,C4,TIBERIUM_HEAL,
;      GUARD_AREA,CRUSHER]
; LeadershipRating = When the AI needs a representative from a team to make a pathfinding or targeting decision it will pick the one with the highest score (def = 5)
;  <<< applies only to infantry types >>>
;    Agent = Does it have spy-like abilities (def=no)?
;    Fearless = Is not prone to fear (def=no)?
;    VoiceComment = list of idle voices (def=none)
;    Pip = color of pip when inside a transport [green,yellow,white,red,blue] (def=green)
;    C4 = Equipped with building sabotage explosives [presumes Infiltrate is true] (def=no)?
;    Cyborg = Does it require special cyborg death handling (def=no)?
;    Fraidycat = Is it inherently afraid and will panic easily (def=no)?
;    TiberiumProof = Is it immune to tiberium and tiberium gas damage (def=no)?
;    Infiltrate = Can it enter a building like a spy or thief (def=no)?
;    IsCanine = Should special case dog logic be applied to this?
;    Civilian = Counts a civilian for evac and kill tracking (def=no)?
;    FemaleVoice = Uses the civilian female voice (def=no)?
;    Engineer = Does it behave like an engineer as far as repair and capture go (def=no)?
;    Disguised = Is it disguised as enemy soldier when seen by enemy (def=no)?
;    Agent = Does this infantry gather information if it enters an enemy building [like a spy] (def=no)?
;    Thief = Does it steal money if it infiltrates an enemy building (def=no)?
;    VehicleThief = Does it steal enemy vehicles when it gets close to one (def=no)?
;    Deployer = Deploys like NOD artillery from TibSun. (def=no)
;  <<< applies only to moving units (not buildings) >>>
;    MoveToShroud = Allowed to move into a shrouded cell (def=yes, aircraft def=no)?
;    Dock = preferred docking building [e.g., harvester -> refinery, helicopter -> helipad] (def=none)
;    TiberiumHeal = Does it heal slowly when in Tiberium field (def=no)?
;    Passengers = number of passengers it may carry (def=0)
;    Speed = speed of this object [n/a for buildings] (def=0)
;    ManualReload = Must this object reload by coordinating with reloader building (def=no)?
;    WalkRate = walking animation rate [larger means slower] (def=1)
;    IsSelectableCombatant=Does this unit get selected by the select all combatants key? (def=no)
;  <<< applies only to turret changers >>>
;    TurretCount=the number of turrets the unit has (def=0)
;    WeaponX=the name of the weapon to be thought of as weaponX (where X is an integer) (def=none)
;    YTurretIndex=the number of the weapon for this turret (as indicated by the WeaponX parameter), where Y is the name of swapping factor for the turret (def=none)
;    HasTurretTooltips=whether this unit multiplexes tooltips based on its current turret. (def=no)
;  <<< applies only to terrestrial driving vehicle types >>>
;    CrateGoodie = Can it appear out of a crate in multiplay (def=no)?
;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
;    Crusher = Is this vehicle able to crush infantry (def=no)?
;    MovingFire = The vehicle does not need to stop before it can fire (def=yes)?
;    DeployToFire = The vehicle must deploy before it can fire (def=no)?
;    Harvester = Does the special Tiberium harvesting rules apply (def=no)?
;    Weeder = Does the special weed-harvesting rules apply (def=no)?
;    Deployer = Does it deploy before being able to operate (def=no)? OBSOLETE
;    IsTilter = Does this unit tilt on slopes (def=yes)?
;    CarriesCrate = Might this unit drop a crate when it is destroyed (def=no)?
;  <<< applies only to aircraft >>>
;    Carryall = Can it tote vehicles around (def=no)?
;    Landable = Can this aircraft land on the map (def=no)?
;    PitchSpeed = Throttle setting at which aircraft pitch forward (def=.25);
;    PitchAngle = Amount that non-FixedWing aircraft pitch forward in degrees (def=20.0);
;    RollAngle = Amount that the aircraft rolls when turning (def=30.0)
;  <<< applies only to building types >>>
;    Adjacent = distance allowed to place from other buildings (def=1)
;    BaseNormal = Considered for building adjacency checks (def=yes)? ;HEY!  Use this, not the phantom IsBase
;    Barrel = Use barrel explosion logic when it is destroyed (def=no)?
;    Bib = Does the building have a bib built in (def=no)?
;    Capturable = Can this building be infiltrated by a spy/engineer (def=no)?
;    DockUnload = When a unit docks with this building should it unload (def=no)?
;    Factory = type of object to build [InfantryType, AircraftType, UnitType, BuildingType, VesselType] (def=none)
;    Fake = Is this a fake structure (def=no)?
;    FreeUnit = free unit to give this building [typically harvester with refinery] (def=none)
;    Power = power output [positive for output, negative for drain] (def=0)
;    Powered = Does it require power to function (def=no)?
;    Radar = Does this building give radar to owning player (def=no)?
;    Repairable = Can it be repaired (def=yes)?
;		RevealToAll=yes Means that when built or captured, a radar event is generated (def=no)
;    UnitReload = Does this building reload units if they dock with it (def=no)?
;    UnitRepair = Does this building repair units if they dock with it (def=no)?
;    Unsellable = Cannot sell this building (even if it can be built)?
;    Wall = Is this a wall type structure [special rules apply] (def=no)?
;    WaterBound = Is this building placed on water only (def=no)?
;    Upgrades = Is the number of power-ups/upgrades that can be applied to this building (def=0)
;    ShipYard = This building is a ship yard or sub pen
;    SAM = This building is a SAM launcher
;    ConstructionYard = This building is a construction yard
;    Refinery = This building is a tiberium/ore refinery
;    WeaponsFactory = This building is a weapons factory
;    CloakGenerator = Does this building cloak objects around it?
;    LaserFencePost = This building is a laser fence post and obeys the rules for a building of this type.
;    LightIntensity = This building radiates this amount of light (def = 0).
;    LightVisibility= The distance (in leptons) that this light is visible from (def=5000).
;    LightRedTint   = The red tint of this buildings light (def=1.0)
;    LightGreenTint = The green tint of this buildings light (def=1.0)
;    LightBlueTint  = The blue tint of this buildings light (def=1.0)
;    InvisibleInGame= Building cannot be seen on selected in the game, only in the editor. (def=no)
;    PowersUpBuilding = Building that can be upgraded by attaching this building to it
;    PowersUpToLevel = Amount of upgrade provided by this attachment. -1=incremental upgrade. Positive number is specific upgrade.
;    Hospital = Can this building heal infantry (def = no) ?
;    Armory = Is this building an armory
;    PlaceAnywhere = Can this building ignore normal placement rules? Only use this for non-player placed buildings (def = no).
;    Weeder = Is this a weed collection facility (def=no)?
;    TogglePower = [override] Can be turned on/off under player control or affected by low power (def=yes)?
;
;	 WST 6/23/99. Below are new zbuffer adjustment for units
;	 ZFudgeCliff // fudge for units behind cliffs showing through rocks
;	 ZFudgeColumn // fudge for units behind bridge overpass support columns
;	 ZFudgeTunnel // fudge for unit behind tunnel entrances
;	 ZFudgeBridge // fudge for tall units when they are under a bridge... eg mammoth mk2
;
;These are the fields needed for buildings to take part in Urban Combat
;Sight=2	;since the building will be 'captured' it needs to be able to look
;ClickRepairable=no ;It can be repaired with an engineer but not with the wrench tool once 'captured'
;CanBeOccupied=yes ;Basic UC flag
;MaxNumberOccupants=10 ;Twiddle number
;DistributedFire=yes ;To shoot all within range equally
;CanOccupyFire=yes ;These two can't be global since types are read in before globals.  Please keep order as well
;
;Selectable=yes    ;Or else you can never get the guys back out

;These will control what can shoot what for the last durn time.  Defaults are 0's
;This has no impact on anti/not anti air weapons.  Those already work.
;NavalTargeting
;	UNDERWATER_NEVER = 0,			Can't shoot at all at underwater
;	UNDERWATER_SECONDARY = 1,	Use Second weapon against underwater
;	UNDERWATER_ONLY = 2,			Can only shoot underwater
;	ORGANIC_SECONDARY = 3,		Use second Weapon on organic
;	SEAL_SPECIAL = 4,					Primary on Amphibious and organic, Second on Naval and underwater-not-organic
;	NAVAL_ALL = 5,						Go ahead and shoot everything with Primary
; NAVAL_NONE = 6,						Don't even shoot into the water
; NAVAL_PRIMARY = 7				Able to shoot ground target with secondary weapon, but Naval is the primary target

;LandTargeting
;	LAND_OKAY = 0,						Land is okay
;	LAND_NOT_OKAY = 1,				Land is OK
;	LAND_SECONDARY = 2				Can shoot land, but only with secondary weapon
; **************************************************************************
; **************************************************************************
; **************************** Infantry Types ******************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!

; **************************************************************************
; *************************** Allied Infantry ******************************
; **************************************************************************

; GI ; Allied GI
[E1]
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=200
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=0
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E11
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E11]
UIName=Name:E11
Name=GI
Image=GI
Category=Soldier
Primary=M601
Secondary=Para1
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=240
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=-1
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2400
Soylent=1200
Points=0
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E12
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E12]
UIName=Name:E12
Name=GI
Image=GI
Category=Soldier
Primary=M602
Secondary=Para2
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=280
Pip=green
OccupyPip=PersonBlue
Armor=none
TechLevel=-1
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2800
Soylent=1400
Points=0
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E13
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E13]
UIName=Name:E13
Name=GI
Image=GI
Category=Soldier
Primary=M603
Secondary=Para3
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=320
Pip=blue
OccupyPip=PersonBlue
Armor=none
TechLevel=-1
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3200
Soylent=1600
Points=0
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E14
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E14]
UIName=Name:E14
Name=GI
Image=GI
Category=Soldier
Primary=M604
Secondary=Para4
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=360
Pip=yellow
OccupyPip=PersonBlue
Armor=none
TechLevel=-1
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3600
Soylent=1800
Points=0
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E15
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E15]
UIName=Name:E15
Name=GI
Image=GI
Category=Soldier
Primary=M605
Secondary=Para5
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=400
Pip=red
OccupyPip=PersonBlue
Armor=none
TechLevel=-1
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=2000
Points=0
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
IFVMode=2
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0




; Attack dog
[ADOG]
UIName=Name:DOG
Name=Allied Attack Dog
NotHuman=yes
Category=Soldier
Primary=none
Secondary=none
NavalTargeting=6
Prerequisite=KJ1
LeadershipRating=1
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=1
Pip=white
Sight=9
DetectDisguise=yes
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=none
Cost=1000
Soylent=500
Points=0
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=1
Trainable=no
Natural=yes
Cloakable=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

;The Allied Engineer
[ENGINEER]
UIName=Name:ENGINEER
Name=Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner
Prerequisite=KJ0
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Armor=none
TechLevel=1
Sight=2
BombSight=0
Speed=10
Pip=white
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=none
AllowedToStartInMultiplayer=yes
Cost=1000
Soylent=500
Points=0
IsSelectableCombatant=no
VoiceSelect=EngAllSelect
VoiceMove=EngAllMove
VoiceAttack=EngAllMove
VoiceFeedback=EngAllFear
VoiceSpecialAttack=EngAllAttackCommand
VoiceEnter=EngAllMove
VoiceCapture=EngAllAttackCommand
DieSound=EngAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
ImmuneToVeins=yes
GuardRange=0
Size=99
PreventAttackMove=yes
IFVMode=0
Trainable=no

; GI
; GI
[GGI]
UIName=Name:GuardianGI
Name=Guardian GI
Image=GGI
Category=Soldier
Primary=M60
Secondary=MissileLauncher
OpenTransportWeapon=1
Occupier=no
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=300
Pip=white
Armor=none
TechLevel=1
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=1500
Points=0
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=3
PixelSelectionBracketDelta=-6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GGI1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GGI1]
UIName=Name:GuardianGI1
Name=Guardian GI
Image=GGI
Category=Soldier
Primary=M601
Secondary=MissileLauncher1
OpenTransportWeapon=1
Occupier=no
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=360
Pip=white
Armor=none
TechLevel=-1
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3600
Soylent=1800
Points=0
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=3
PixelSelectionBracketDelta=-6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GGI2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GGI2]
UIName=Name:GuardianGI2
Name=Guardian GI
Image=GGI
Category=Soldier
Primary=M602
Secondary=MissileLauncher2
OpenTransportWeapon=1
Occupier=no
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=420
Pip=green
Armor=none
TechLevel=-1
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4200
Soylent=2100
Points=0
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=3
PixelSelectionBracketDelta=-6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GGI3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GGI3]
UIName=Name:GuardianGI3
Name=Guardian GI
Image=GGI
Category=Soldier
Primary=M603
Secondary=MissileLauncher3
OpenTransportWeapon=1
Occupier=no
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=480
Pip=blue
Armor=none
TechLevel=-1
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4800
Soylent=2400
Points=0
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=3
PixelSelectionBracketDelta=-6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GGI4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GGI4]
UIName=Name:GuardianGI4
Name=Guardian GI4
Image=GGI
Category=Soldier
Primary=M604
Secondary=MissileLauncher4
OpenTransportWeapon=1
Occupier=no
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=540
Pip=yellow
Armor=none
TechLevel=-1
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5400
Soylent=2700
Points=0
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=3
PixelSelectionBracketDelta=-6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GGI5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GGI5]
UIName=Name:GuardianGI5
Name=Guardian GI
Image=GGI
Category=Soldier
Primary=M605
Secondary=MissileLauncher5
OpenTransportWeapon=1
Occupier=no
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=600
Pip=red
Armor=none
TechLevel=-1
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=3
PixelSelectionBracketDelta=-6
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0



[JUMPJET]
UIName=Name:JUMPJET
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=no
Primary=20mm
Prerequisite=KJ4
Crushable=yes
Strength=400
Fearless=yes
Armor=none
TechLevel=1
Sight=0
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=2000
Points=0
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=JUMPJET1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[JUMPJET1]
UIName=Name:JUMPJET1
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=no
Primary=20mm1
Prerequisite=KJ4
Crushable=yes
Strength=480
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4800
Soylent=2400
Points=0
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=JUMPJET2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[JUMPJET2]
UIName=Name:JUMPJET2
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=no
Primary=20mm2
Prerequisite=KJ4
Crushable=yes
Strength=560
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=green
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5600
Soylent=2800
Points=0
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=JUMPJET3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[JUMPJET3]
UIName=Name:JUMPJET3
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=no
Primary=20mm3
Prerequisite=KJ4
Crushable=yes
Strength=640
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=blue
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6400
Soylent=3200
Points=0
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=JUMPJET4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[JUMPJET4]
UIName=Name:JUMPJET4
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=no
Primary=20mm4
Prerequisite=KJ4
Crushable=yes
Strength=720
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=yellow
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7200
Soylent=3600
Points=0
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=JUMPJET5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[JUMPJET5]
UIName=Name:JUMPJET5
Name=Rocketeer
Image=ROCK
Category=Soldier
JumpJet=no
Primary=20mm5
Prerequisite=KJ4
Crushable=yes
Strength=800
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=red
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=4000
Points=0
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; RA2 Spy
[SPY]
UIName=Name:SPY
Name=Spy ;locked
Category=Soldier
Prerequisite=KJ1
CrushSound=InfantrySquish
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Armor=flak
TechLevel=1
Agent=no
Infiltrate=no
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=5
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Pip=white
Points=0
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=1
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Sensors=yes
SensorsSight=5
Cloakable=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=KJ6
Primary=MP5
AlternateArcticArt=yes
C4=no
CrushSound=InfantrySquish
Crushable=yes
Strength=600
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Size=1
IFVMode=6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GHOST1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GHOST1]
UIName=Name:GHOST1
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=KJ6
Primary=MP51
AlternateArcticArt=yes
C4=no
CrushSound=InfantrySquish
Crushable=yes
Strength=720
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7200
Soylent=3600
Points=0
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Size=1
IFVMode=6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GHOST2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GHOST2]
UIName=Name:GHOST2
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=KJ6
Primary=MP52
AlternateArcticArt=yes
C4=no
CrushSound=InfantrySquish
Crushable=yes
Strength=840
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8400
Soylent=4200
Points=0
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Size=1
IFVMode=6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GHOST3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GHOST3]
UIName=Name:GHOST3
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=KJ6
Primary=MP53
AlternateArcticArt=yes
C4=no
CrushSound=InfantrySquish
Crushable=yes
Strength=960
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9600
Soylent=4800
Points=0
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Size=1
IFVMode=6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GHOST4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GHOST4]
UIName=Name:GHOST4
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=KJ6
Primary=MP54
AlternateArcticArt=yes
C4=no
CrushSound=InfantrySquish
Crushable=yes
Strength=1080
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10800
Soylent=5400
Points=0
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Size=1
IFVMode=6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=GHOST5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[GHOST5]
UIName=Name:GHOST5
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=KJ6
Primary=MP55
AlternateArcticArt=yes
C4=no
CrushSound=InfantrySquish
Crushable=yes
Strength=1200
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=6000
Points=0
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Size=1
IFVMode=6
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


[TANY]
UIName=Name:TANYA
Name=Tanya
Image=TANY
Category=Soldier
Prerequisite=KJ9
Primary=DoublePistols
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=900
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=4500
Points=0
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TANY1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TANY1]
UIName=Name:TANYA1
Name=Tanya
Image=TANY
Category=Soldier
Prerequisite=KJ9
Primary=DoublePistols1
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1080
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10800
Soylent=5400
Points=0
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TANY2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TANY2]
UIName=Name:TANYA2
Name=Tanya
Image=TANY
Category=Soldier
Prerequisite=KJ9
Primary=DoublePistols2
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1260
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12600
Soylent=6300
Points=0
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TANY3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TANY3]
UIName=Name:TANYA3
Name=Tanya
Image=TANY
Category=Soldier
Prerequisite=KJ9
Primary=DoublePistols3
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1440
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14400
Soylent=7200
Points=0
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TANY4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TANY4]
UIName=Name:TANYA4
Name=Tanya
Image=TANY
Category=Soldier
Prerequisite=KJ9
Primary=DoublePistols4
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1620
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=16200
Soylent=8100
Points=0
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TANY5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TANY5]
UIName=Name:TANYA5
Name=Tanya
Image=TANY
Category=Soldier
Prerequisite=KJ9
Primary=DoublePistols5
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1800
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=18000
Soylent=9000
Points=0
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=9
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; Chrono Legionnaire
[CLEG]
UIName=Name:CLEG
Name=Chrono Legionnaire
Category=Soldier
Image=CLEG
Primary=NeutronRifle
DeathWeapon=NeutronRifleB
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=5
MoveToShroud=yes
Teleporter=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=2500
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLEG1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLEG1]
UIName=Name:CLEG1
Name=Chrono Legionnaire
Category=Soldier
Image=CLEG
Primary=NeutronRifle1
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=600
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=5
MoveToShroud=yes
Teleporter=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLEG2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLEG2]
UIName=Name:CLEG2
Name=Chrono Legionnaire
Category=Soldier
Image=CLEG
Primary=NeutronRifle2
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=700
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=5
MoveToShroud=yes
Teleporter=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=3500
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLEG3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLEG3]
UIName=Name:CLEG3
Name=Chrono Legionnaire
Category=Soldier
Image=CLEG
Primary=NeutronRifle3
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=800
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=5
MoveToShroud=yes
Teleporter=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=4000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLEG4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLEG4]
UIName=Name:CLEG4
Name=Chrono Legionnaire
Category=Soldier
Image=CLEG
Primary=NeutronRifle4
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=900
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=5
MoveToShroud=yes
Teleporter=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=4500
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLEG5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLEG5]
UIName=Name:CLEG5
Name=Chrono Legionnaire
Category=Soldier
Image=CLEG
Primary=NeutronRifle5
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=1000
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=5
MoveToShroud=yes
Teleporter=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=5000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToRadiation=no
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
IFVMode=5
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CCOMAND] ;anybody gets into an allied tech center
UIName=Name:CCOMAND
Name=Chrono Commando
Image=CCOMAND
Category=Soldier
Prerequisite=KJ10
RequiresStolenAlliedTech=no
Primary=ChronoMP5
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1000
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
PreventAttackMove=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CCOMAND1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CCOMAND1] ;anybody gets into an allied tech center
UIName=Name:CCOMAND1
Name=Chrono Commando
Image=CCOMAND
Category=Soldier
Prerequisite=KJ10
RequiresStolenAlliedTech=no
Primary=ChronoMP51
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1200
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=6000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
PreventAttackMove=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CCOMAND2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CCOMAND2] ;anybody gets into an allied tech center
UIName=Name:CCOMAND2
Name=Chrono Commando
Image=CCOMAND
Category=Soldier
Prerequisite=KJ10
RequiresStolenAlliedTech=no
Primary=ChronoMP52
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1400
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14000
Soylent=7000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
PreventAttackMove=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CCOMAND3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CCOMAND3] ;anybody gets into an allied tech center
UIName=Name:CCOMAND3
Name=Chrono Commando
Image=CCOMAND
Category=Soldier
Prerequisite=KJ10
RequiresStolenAlliedTech=no
Primary=ChronoMP53
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1600
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=16000
Soylent=8000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
PreventAttackMove=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CCOMAND4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CCOMAND4] ;anybody gets into an allied tech center
UIName=Name:CCOMAND4
Name=Chrono Commando
Image=CCOMAND
Category=Soldier
Prerequisite=KJ10
RequiresStolenAlliedTech=no
Primary=ChronoMP54
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1800
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=18000
Soylent=9000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
PreventAttackMove=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CCOMAND5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CCOMAND5] ;anybody gets into an allied tech center
UIName=Name:CCOMAND5
Name=Chrono Commando
Image=CCOMAND
Category=Soldier
Prerequisite=KJ10
RequiresStolenAlliedTech=no
Primary=ChronoMP55
OpenTransportWeapon=0
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=2000
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=20000
Soylent=10000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ChronoCommandoSelect
VoiceMove=ChronoCommandoMove
VoiceAttack=ChronoCommandoAttackCommand
VoiceFeedback=
VoiceSpecialAttack=ChronoCommandoSpecialAttack
DieSound=SealDie
CreateSound=ChronoCommandoCreated
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
PreventAttackMove=yes
IFVMode=10
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

;Psi-Commando ;anybody gets Yuri tech ;note, what you get is based on type of Tech Center, not country of guy who owns it
[PTROOP] 
UIName=Name:PCOMMANDO
Name=Psi-Corp Trooper
Category=Soldier
Image=PTROOP
Prerequisite=KJ10
RequiresStolenThirdTech=no
Primary=MindControlPTROOP
Secondary=PsiWavePTROOP
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1000
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
DetectDisguise=no
ImmuneToPsionics=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=PTROOP1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[PTROOP1] 
UIName=Name:PCOMMANDO1
Name=Psi-Corp Trooper
Category=Soldier
Image=PTROOP
Prerequisite=KJ10
RequiresStolenThirdTech=no
Primary=MindControlPTROOP1
Secondary=PsiWavePTROOP1
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1200
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=6000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
DetectDisguise=no
ImmuneToPsionics=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=PTROOP2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[PTROOP2] 
UIName=Name:PCOMMANDO2
Name=Psi-Corp Trooper
Category=Soldier
Image=PTROOP
Prerequisite=KJ10
RequiresStolenThirdTech=no
Primary=MindControlPTROOP2
Secondary=PsiWavePTROOP2
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1400
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14000
Soylent=7000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
DetectDisguise=no
ImmuneToPsionics=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=PTROOP3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[PTROOP3] 
UIName=Name:PCOMMANDO3
Name=Psi-Corp Trooper
Category=Soldier
Image=PTROOP
Prerequisite=KJ10
RequiresStolenThirdTech=no
Primary=MindControlPTROOP3
Secondary=PsiWavePTROOP3
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1600
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=16000
Soylent=8000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
DetectDisguise=no
ImmuneToPsionics=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=PTROOP4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[PTROOP4] 
UIName=Name:PCOMMANDO4
Name=Psi-Corp Trooper
Category=Soldier
Image=PTROOP
Prerequisite=KJ10
RequiresStolenThirdTech=no
Primary=MindControlPTROOP4
Secondary=PsiWavePTROOP4
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1800
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=18000
Soylent=9000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
DetectDisguise=no
ImmuneToPsionics=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=PTROOP5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[PTROOP5] 
UIName=Name:PCOMMANDO5
Name=Psi-Corp Trooper
Category=Soldier
Image=PTROOP
Prerequisite=KJ10
RequiresStolenThirdTech=no
Primary=MindControlPTROOP5
Secondary=PsiWavePTROOP5
LeadershipRating=8
C4=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=2000
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=20000
Soylent=10000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriSelect
VoiceMove=YuriMove
VoiceAttack=YuriAttackCommand
VoiceFeedback=
VoiceSpecialAttack=YuriMove
DieSound=YuriDie
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
DetectDisguise=no
ImmuneToPsionics=yes
IFVMode=10
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; **************************** Side Specific *******************************

; British Sniper
[SNIPE]
UIName=Name:SNIPE
Name=Sniper
Image=SNIPE
Category=Soldier
Primary=AWP
Secondary=AWPB
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=700
Pip=white
Armor=none
TechLevel=1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=3500
Points=0
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SNIPE1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SNIPE1]
UIName=Name:SNIPE1
Name=Sniper
Image=SNIPE
Category=Soldier
Primary=AWP1
Secondary=AWPB1
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=840
Pip=white
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8400
Soylent=4200
Points=0
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SNIPE2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SNIPE2]
UIName=Name:SNIPE2
Name=Sniper
Image=SNIPE
Category=Soldier
Primary=AWP2
Secondary=AWPB2
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=980
Pip=green
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9800
Soylent=4900
Points=0
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SNIPE3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SNIPE3]
UIName=Name:SNIPE3
Name=Sniper
Image=SNIPE
Category=Soldier
Primary=AWP3
Secondary=AWPB3
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=1120
Pip=blue
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11200
Soylent=5600
Points=0
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SNIPE4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SNIPE4]
UIName=Name:SNIPE4
Name=Sniper
Image=SNIPE
Category=Soldier
Primary=AWP4
Secondary=AWPB4
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=1260
Pip=yellow
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12600
Soylent=6300
Points=0
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SNIPE5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SNIPE5]
UIName=Name:SNIPE5
Name=Sniper
Image=SNIPE
Category=Soldier
Primary=AWP5
Secondary=AWPB5
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=1400
Pip=red
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=14000
Soylent=7000
Points=0
IsSelectableCombatant=yes
VoiceSelect=SniperSelect
VoiceMove=SniperMove
VoiceAttack=SniperAttackCommand
VoiceFeedback=SniperFear
VoiceSpecialAttack=SniperMove
DieSound=SniperDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=7
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0



; **************************************************************************
; ****************************Soviet Infantry ******************************
; **************************************************************************

; Conscript
[E2]
UIName=Name:E2
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=200
Armor=none
TechLevel=1
Pip=white
OccupyPip=PersonRed
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E21
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E21]
UIName=Name:E21
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine1
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=240
Armor=none
TechLevel=-1
Pip=white
OccupyPip=PersonRed
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2400
Soylent=1200
Points=0
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E22
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E22]
UIName=Name:E22
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine2
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=280
Armor=none
TechLevel=-1
Pip=green
OccupyPip=PersonRed
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2800
Soylent=1400
Points=0
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E23
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E23]
UIName=Name:E23
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine3
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=320
Armor=none
TechLevel=-1
Pip=blue
OccupyPip=PersonRed
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3200
Soylent=1600
Points=0
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E24
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E24]
UIName=Name:E24
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine4
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=360
Armor=none
TechLevel=-1
Pip=yellow
OccupyPip=PersonRed
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3600
Soylent=1800
Points=0
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=E25
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[E25]
UIName=Name:E25
Name=Conscript
Image=CONS
Category=Soldier
Primary=M1Carbine5
OccupyWeapon=UCM1Carbine
EliteOccupyWeapon=UCEliteM1Carbine
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=400
Armor=none
TechLevel=-1
Pip=red
OccupyPip=PersonRed
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=2000
Points=0
IsSelectableCombatant=yes
VoiceSelect=ConscriptSelect
VoiceMove=ConscriptMove
VoiceAttack=ConscriptAttackCommand
VoiceFeedback=ConscriptFear
VoiceSpecialAttack=ConscriptMove
DieSound=ConscriptDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=M1CarbineE
IFVMode=2
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0



; Attack dog
[DOG]
UIName=Name:DOG
Name=Attack Dog
NotHuman=yes
Category=Soldier
Primary=none
Secondary=none
NavalTargeting=6
Prerequisite=KJ1
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=1
Pip=white
Sight=0
DetectDisguise=yes
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=none
Cost=1000
Soylent=500
Points=0
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=1
Trainable=no
Natural=yes
Cloakable=yes
Sensors=yes
SensorsSight=9
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

; Flak Trooper
[FLAKT]
UIName=Name:FLAKT
Name=Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=300
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=1500
Points=0
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
IFVMode=3
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=FLAKT1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[FLAKT1]
UIName=Name:FLAKT1
Name=Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun1
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=360
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3600
Soylent=1800
Points=0
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
IFVMode=3
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=FLAKT2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[FLAKT2]
UIName=Name:FLAKT2
Name=Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun2
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=420
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4200
Soylent=2100
Points=0
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
IFVMode=3
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=FLAKT3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[FLAKT3]
UIName=Name:FLAKT3
Name=Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun3
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=480
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4800
Soylent=2400
Points=0
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
IFVMode=3
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=FLAKT4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[FLAKT4]
UIName=Name:FLAKT4
Name=Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun4
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=540
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5400
Soylent=2700
Points=0
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
IFVMode=3
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=FLAKT5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[FLAKT5]
UIName=Name:FLAKT5
Name=Flak Trooper
Image=FLAKT
Category=Soldier
Primary=FlakGuyGun5
Prerequisite=KJ3
CrushSound=InfantrySquish
Strength=600
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=FlakTroopSelect
VoiceMove=FlakTroopMove
VoiceAttack=FlakTroopAttackCommand
VoiceFeedback=FlakTroopFear
VoiceSpecialAttack=FlakTroopMove
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
IFVMode=3
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


;The Soviet Engineer
[SENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Soviet Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=-1   ;1
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngSovSelect
VoiceMove=EngSovMove
VoiceAttack=EngSovMove
VoiceFeedback=EngSovFear
VoiceSpecialAttack=EngSovAttackCommand
VoiceEnter=EngSovMove
VoiceCapture=EngSovAttackCommand
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1	; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=0;9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

; Soviet Tesla Trooper
[SHK]
UIName=Name:SHK
Name=Shock Trooper
Image=SHK
Category=Soldier
Primary=ElectricBolt
DeathWeapon=ElectricBoltB
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=500
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=2500
Points=0
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SHK1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SHK1]
UIName=Name:SHK1
Name=Shock Trooper
Image=SHK
Category=Soldier
Primary=ElectricBolt1
DeathWeapon=ElectricBoltB1
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=600
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SHK2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SHK2]
UIName=Name:SHK2
Name=Shock Trooper
Image=SHK
Category=Soldier
Primary=ElectricBolt2
DeathWeapon=ElectricBoltB2
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=700
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=3500
Points=0
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SHK3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SHK3]
UIName=Name:SHK3
Name=Shock Trooper
Image=SHK
Category=Soldier
Primary=ElectricBolt3
DeathWeapon=ElectricBoltB3
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=800
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=4000
Points=0
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SHK4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SHK4]
UIName=Name:SHK4
Name=Shock Trooper
Image=SHK
Category=Soldier
Primary=ElectricBolt4
DeathWeapon=ElectricBoltB4
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=900
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=4500
Points=0
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=5
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SHK5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SHK5]
UIName=Name:SHK5
Name=Shock Trooper
Image=SHK
Category=Soldier
Primary=ElectricBolt5
DeathWeapon=ElectricBoltB5
Prerequisite=KJ5
CrushSound=InfantrySquish
Crushable=no
Strength=1000
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=5000
Points=0
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
VoiceSpecialAttack=TeslaTroopMove
DieSound=TeslaTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
ImmuneToVeins=yes
Size=1
AllowedToStartInMultiplayer=no
IFVMode=5
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVAN]
UIName=Name:IVAN
Name=Crazy Ivan
Image=IVAN
Prerequisite=KJ6
Pip=white
Category=Soldier
Strength=600
Primary=IVANWQA
Secondary=IVANWQB
Explodes=yes
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Ivan=no
Size=1
AttackCursorOnFriendlies=no
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=IVAN1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVAN1]
UIName=Name:IVAN1
Name=Crazy Ivan
Image=IVAN
Prerequisite=KJ6
Pip=white
Category=Soldier
Strength=720
Primary=IVANWQA1
Secondary=IVANWQB1
Explodes=yes
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7200
Soylent=3600
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=IVAN2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVAN2]
UIName=Name:IVAN2
Name=Crazy Ivan
Image=IVAN
Prerequisite=KJ6
Pip=green
Category=Soldier
Strength=840
Primary=IVANWQA2
Secondary=IVANWQB2
Explodes=yes
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8400
Soylent=4200
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=IVAN3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVAN3]
UIName=Name:IVAN3
Name=Crazy Ivan
Image=IVAN
Prerequisite=KJ6
Pip=blue
Category=Soldier
Strength=960
Primary=IVANWQA3
Secondary=IVANWQB3
Explodes=yes
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9600
Soylent=4800
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=IVAN4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVAN4]
UIName=Name:IVAN4
Name=Crazy Ivan
Image=IVAN
Prerequisite=KJ6
Pip=yellow
Category=Soldier
Strength=1080
Primary=IVANWQA4
Secondary=IVANWQB4
Explodes=yes
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10800
Soylent=5400
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=IVAN5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVAN5]
UIName=Name:IVAN5
Name=Crazy Ivan
Image=IVAN
Prerequisite=KJ6
Pip=red
Category=Soldier
Strength=1200
Primary=IVANWQA5
Secondary=IVANWQB5
Explodes=yes
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=6000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
Size=1
IFVMode=6
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[IVANWQA]
Damage=10
ROF=10
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTA
Warhead=IVANDTA

[IVANWQA1]
Damage=10
ROF=10
Range=3.5
CellRangefinding=yes
Projectile=IVANPSTA1
Warhead=IVANDTA

[IVANWQA2]
Damage=10
ROF=10
Range=4.5
CellRangefinding=yes
Projectile=IVANPSTA2
Warhead=IVANDTA

[IVANWQA3]
Damage=10
ROF=10
Range=5.5
CellRangefinding=yes
Projectile=IVANPSTA3
Warhead=IVANDTA

[IVANWQA4]
Damage=10
ROF=10
Range=6.5
CellRangefinding=yes
Projectile=IVANPSTA4
Warhead=IVANDTA

[IVANWQA5]
Damage=10
ROF=10
Range=7.5
CellRangefinding=yes
Projectile=IVANPSTA5
Warhead=IVANDTA

[IVANWQB]
Damage=10
ROF=10
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTB
Warhead=IVANDTB

[IVANWQB1]
Damage=11
ROF=9
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTB
Warhead=IVANDTB

[IVANWQB2]
Damage=12
ROF=8
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTB
Warhead=IVANDTB

[IVANWQB3]
Damage=13
ROF=7
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTB
Warhead=IVANDTB

[IVANWQB4]
Damage=14
ROF=6
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTB
Warhead=IVANDTB

[IVANWQB5]
Damage=15
ROF=5
Range=2.5
CellRangefinding=yes
Projectile=IVANPSTB
Warhead=IVANDTB

[IVANPSTA]
Inviso=yes
Image=none
AirburstWeapon=IVANWQB

[IVANPSTA1]
Inviso=yes
Image=none
AirburstWeapon=IVANWQB1

[IVANPSTA2]
Inviso=yes
Image=none
AirburstWeapon=IVANWQB2

[IVANPSTA3]
Inviso=yes
Image=none
AirburstWeapon=IVANWQB3

[IVANPSTA4]
Inviso=yes
Image=none
AirburstWeapon=IVANWQB4

[IVANPSTA5]
Inviso=yes
Image=none
AirburstWeapon=IVANWQB5

[IVANPSTB]
Inviso=yes
Image=none

[IVANDTA]
Verses=0%,0%,0%,100%,200%,100%,0%,0%,0%,0%,0%
EMEffect=yes

[IVANDTB]
Verses=100%,100%,100%,100%,200%,100%,90%,80%,70%,60%,50%

;Boris
[BORIS]
UIName=Name:Boris
Name=Boris
Image=BORIS
Category=Soldier
Prerequisite=KJ9
Primary=AKM
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=900
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=4500
Points=0
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BORIS1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BORIS1]
UIName=Name:Boris1
Name=Boris
Image=BORIS
Category=Soldier
Prerequisite=KJ9
Primary=AKM1
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1080
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10800
Soylent=5400
Points=0
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BORIS2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BORIS2]
UIName=Name:Boris2
Name=Boris
Image=BORIS
Category=Soldier
Prerequisite=KJ9
Primary=AKM2
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1260
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12600
Soylent=6300
Points=0
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BORIS3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BORIS3]
UIName=Name:Boris3
Name=Boris
Image=BORIS
Category=Soldier
Prerequisite=KJ9
Primary=AKM3
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1440
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14400
Soylent=7200
Points=0
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BORIS4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BORIS4]
UIName=Name:Boris4
Name=Boris
Image=BORIS
Category=Soldier
Prerequisite=KJ9
Primary=AKM4
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1620
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=16200
Soylent=8100
Points=0
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Size=1
IFVMode=9
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BORIS5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BORIS5]
UIName=Name:Boris5
Name=Boris
Image=BORIS
Category=Soldier
Prerequisite=KJ9
Primary=AKM5
OpenTransportWeapon=0
NavalTargeting=0
LeadershipRating=8
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1800
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=18000
Soylent=9000
Points=0
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
Size=1
IFVMode=9
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CIVAN]
UIName=Name:CIVAN
Name=Chrono Ivan
Image=CIVAN
Category=Soldier
Prerequisite=KJ10
RequiresStolenSovietTech=no
Primary=IvanBomber
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1000
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=no
AttackCursorOnFriendlies=no
Teleporter=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CIVAN1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CIVAN1]
UIName=Name:CIVAN1
Name=Chrono Ivan
Image=CIVAN
Category=Soldier
Prerequisite=KJ10
RequiresStolenSovietTech=no
Primary=IvanBomber1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1200
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=6000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=no
AttackCursorOnFriendlies=no
Teleporter=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CIVAN2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CIVAN2]
UIName=Name:CIVAN2
Name=Chrono Ivan
Image=CIVAN
Category=Soldier
Prerequisite=KJ10
RequiresStolenSovietTech=no
Primary=IvanBomber2
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1400
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14000
Soylent=7000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=no
AttackCursorOnFriendlies=no
Teleporter=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CIVAN3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CIVAN3]
UIName=Name:CIVAN3
Name=Chrono Ivan
Image=CIVAN
Category=Soldier
Prerequisite=KJ10
RequiresStolenSovietTech=no
Primary=IvanBomber3
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1600
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=16000
Soylent=8000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=no
AttackCursorOnFriendlies=no
Teleporter=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CIVAN4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CIVAN4]
UIName=Name:CIVAN4
Name=Chrono Ivan
Image=CIVAN
Category=Soldier
Prerequisite=KJ10
RequiresStolenSovietTech=no
Primary=IvanBomber4
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1800
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=18000
Soylent=9000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=no
AttackCursorOnFriendlies=no
Teleporter=yes
IFVMode=10
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CIVAN5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CIVAN5]
UIName=Name:CIVAN5
Name=Chrono Ivan
Image=CIVAN
Category=Soldier
Prerequisite=KJ10
RequiresStolenSovietTech=no
Primary=IvanBomber5
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=2000
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=20000
Soylent=10000
Points=0
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
Ivan=no
AttackCursorOnFriendlies=no
Teleporter=yes
IFVMode=10
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[LUNR]
UIName=Name:LUNR
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=no
Primary=Lunarlaser
Secondary=20mm
Prerequisite=KJ4
Crushable=yes
Strength=400
Fearless=yes
Armor=none
TechLevel=1
Sight=0
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=2000
Points=0
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=LUNR1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[LUNR1]
UIName=Name:LUNR1
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=no
Primary=Lunarlaser1
Secondary=20mm1
Prerequisite=KJ4
Crushable=yes
Strength=480
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4800
Soylent=2400
Points=0
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=LUNR2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[LUNR2]
UIName=Name:LUNR2
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=no
Primary=Lunarlaser2
Secondary=20mm2
Prerequisite=KJ4
Crushable=yes
Strength=560
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=green
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5600
Soylent=2800
Points=0
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=LUNR3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[LUNR3]
UIName=Name:LUNR3
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=no
Primary=Lunarlaser3
Secondary=20mm3
Prerequisite=KJ4
Crushable=yes
Strength=640
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=blue
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6400
Soylent=3200
Points=0
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=LUNR4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[LUNR4]
UIName=Name:LUNR4
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=no
Primary=Lunarlaser4
Secondary=20mm4
Prerequisite=KJ4
Crushable=yes
Strength=720
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=yellow
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7200
Soylent=3600
Points=0
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=LUNR5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[LUNR5]
UIName=Name:LUNR5
Name=Lunar Infantry
Image=LUNR
Category=Soldier
JumpJet=no
Primary=Lunarlaser5
Secondary=20mm5
Prerequisite=KJ4
Crushable=yes
Strength=800
Fearless=yes
Armor=none
TechLevel=-1
Sight=0
Pip=red
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=4000
Points=0
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=GuardianGIDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
Size=1
SpeedType=Amphibious
MoveSound=RocketeerMoveLoop
ImmuneToVeins=yes
ImmuneToPsionics=no
IFVMode=4
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; **************************** Side Specific *******************************

;The evil Cuban Terrorist
[TERROR]
UIName=Name:TERROR
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=KJ7
CrushSound=InfantrySquish
LeadershipRating=3
Strength=700
Primary=TERRORWQ
CanPassiveAquire=yes
CanRetaliate=yes
Armor=none
TechLevel=1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=3500
Pip=white
Points=0
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Explodes=yes
DeathWeapon=TERRORWQ
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TERROR1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TERROR1]
UIName=Name:TERROR1
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=KJ7
CrushSound=InfantrySquish
LeadershipRating=3
Strength=840
Primary=TERRORWQ1
CanPassiveAquire=yes
CanRetaliate=yes
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8400
Soylent=4200
Pip=white
Points=0
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Explodes=yes
DeathWeapon=TERRORWQ1
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TERROR2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TERROR2]
UIName=Name:TERROR2
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=KJ7
CrushSound=InfantrySquish
LeadershipRating=3
Strength=980
Primary=TERRORWQ2
CanPassiveAquire=yes
CanRetaliate=yes
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9800
Soylent=4900
Pip=green
Points=0
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Explodes=yes
DeathWeapon=TERRORWQ2
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TERROR3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TERROR3]
UIName=Name:TERROR3
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=KJ7
CrushSound=InfantrySquish
LeadershipRating=3
Strength=1120
Primary=TERRORWQ3
CanPassiveAquire=yes
CanRetaliate=yes
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11200
Soylent=5600
Pip=blue
Points=0
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Explodes=yes
DeathWeapon=TERRORWQ3
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TERROR4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TERROR4]
UIName=Name:TERROR4
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=KJ7
CrushSound=InfantrySquish
LeadershipRating=3
Strength=1260
Primary=TERRORWQ4
CanPassiveAquire=yes
CanRetaliate=yes
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12600
Soylent=6300
Pip=yellow
Points=0
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Explodes=yes
DeathWeapon=TERRORWQ4
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=TERROR5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[TERROR5]
UIName=Name:TERROR5
Name=Terrorist
Image=TRST
Category=Soldier
Prerequisite=KJ7
CrushSound=InfantrySquish
LeadershipRating=3
Strength=1400
Primary=TERRORWQ5
CanPassiveAquire=yes
CanRetaliate=yes
Armor=none
TechLevel=-1
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14000
Soylent=7000
Pip=red
Points=0
VoiceSelect=TerroristSelect
VoiceMove=TerroristMove
VoiceAttack=TerroristAttackCommand
VoiceFeedback=TerroristFear
VoiceSpecialAttack=TerroristAttackCommand
DieSound=TerroristDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
SpecialThreatValue=1
Explodes=yes
DeathWeapon=TERRORWQ5
IFVMode=7
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

; Desolator
[DESO]
UIName=Name:DESO
Name=Desolater
Image=DESO
Category=Soldier
Primary=RadBeamWeapon
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=700
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=3500
Points=0
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=no
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
Fearless=yes
SelfHealing=yes
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=DESO1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[DESO1]
UIName=Name:DESO1
Name=Desolater
Image=DESO
Category=Soldier
Primary=RadBeamWeapon1
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=840
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8400
Soylent=4200
Points=0
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=no
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
Fearless=yes
SelfHealing=yes
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=DESO2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[DESO2]
UIName=Name:DESO2
Name=Desolater
Image=DESO
Category=Soldier
Primary=RadBeamWeapon2
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=980
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9800
Soylent=4900
Points=0
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=no
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
Fearless=yes
SelfHealing=yes
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=DESO3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[DESO3]
UIName=Name:DESO3
Name=Desolater
Image=DESO
Category=Soldier
Primary=RadBeamWeapon3
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=1120
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11200
Soylent=5600
Points=0
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=no
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
Fearless=yes
SelfHealing=yes
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=DESO4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[DESO4]
UIName=Name:DESO4
Name=Desolater
Image=DESO
Category=Soldier
Primary=RadBeamWeapon4
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=1260
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12600
Soylent=6300
Points=0
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=no
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
Fearless=yes
SelfHealing=yes
IFVMode=7
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=DESO5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[DESO5]
UIName=Name:DESO5
Name=Desolater
Image=DESO
Category=Soldier
Primary=RadBeamWeapon5
Prerequisite=KJ7
CrushSound=InfantrySquish
Strength=1400
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=14000
Soylent=7000
Points=0
IsSelectableCombatant=yes
VoiceSelect=DesolatorSelect
VoiceMove=DesolatorMove
VoiceAttack=DesolatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=DesolatorMove
DieSound=DesolatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=20
Deployer=no
ImmuneToRadiation=yes
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
Fearless=yes
SelfHealing=yes
IFVMode=7
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; **************************************************************************
; **************************** Yuri Infantry *******************************
; **************************************************************************

; Initiate
[INIT]
UIName=Name:INIT
Name=Yuri Initiate
Category=Soldier
Primary=PsychicJab
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=200
Armor=none
TechLevel=1
Pip=white
OccupyPip=PersonPurple
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=0
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=2
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=INIT1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[INIT1]
UIName=Name:INIT1
Name=Yuri Initiate
Image=INIT
Category=Soldier
Primary=PsychicJab1
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=240
Armor=none
TechLevel=-1
Pip=white
OccupyPip=PersonPurple
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2400
Soylent=1200
Points=0
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=2
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=INIT2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[INIT2]
UIName=Name:INIT2
Name=Yuri Initiate
Image=INIT
Category=Soldier
Primary=PsychicJab2
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=280
Armor=none
TechLevel=-1
Pip=green
OccupyPip=PersonPurple
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2800
Soylent=1400
Points=0
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=2
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=INIT3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[INIT3]
UIName=Name:INIT3
Name=Yuri Initiate
Image=INIT
Category=Soldier
Primary=PsychicJab3
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=320
Armor=none
TechLevel=-1
Pip=blue
OccupyPip=PersonPurple
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3200
Soylent=1600
Points=0
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=2
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=INIT4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[INIT4]
UIName=Name:INIT4
Name=Yuri Initiate
Image=INIT
Category=Soldier
Primary=PsychicJab4
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=360
Armor=none
TechLevel=-1
Pip=yellow
OccupyPip=PersonPurple
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3600
Soylent=1800
Points=0
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=2
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=INIT5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[INIT5]
UIName=Name:INIT5
Name=Yuri Initiate
Image=INIT
Category=Soldier
Primary=PsychicJab5
OccupyWeapon=UCPsychicJab
EliteOccupyWeapon=UCElitePsychicJab
Occupier=yes
Prerequisite=KJ2
CrushSound=InfantrySquish
Strength=400
Armor=none
TechLevel=-1
Pip=red
OccupyPip=PersonPurple
Sight=0
Speed=2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=2000
Points=0
IsSelectableCombatant=yes
VoiceSelect=InitiateSelect
VoiceMove=InitiateMove
VoiceAttack=InitiateAttackCommand
VoiceFeedback=InitiateFear
VoiceSpecialAttack=InitiateMove
DieSound=InitiateDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=5
ImmuneToVeins=yes
Size=1
ElitePrimary=PsychicJabE
IFVMode=2
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; Attack dog
;Yuri not having a corresponding dog breaks our method for never having 2 dogs or 2 engineers on sidebar
[YADOG]
UIName=Name:DOG
Name=Allied Attack Dog (Yuri version)
NotHuman=yes
Image=ADOG
Category=Soldier
Primary=GoodTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=GAPILE
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1   ;2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

; Attack dog
[YDOG]
UIName=Name:DOG
Name=Attack Dog (Yuri version)
Image=DOG
NotHuman=yes
Category=Soldier
Primary=BadTeeth
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=NAHAND
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=-1   ;2
Pip=white
Sight=9
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=YuriCountry
Cost=200
Soylent=50
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=no
Natural=yes

[SLAV]
UIName=Name:SLAV
Name=Yuri Slave Worker
Image=SLAV
Category=Soldier
Primary=SHOVEL
CrushSound=InfantrySquish
Slaved=yes
Strength=300
Prerequisite=KJ3
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=1500
Points=0
IsSelectableCombatant=yes
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=3
PipScale=Tiberium
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SLAV1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SLAV1]
UIName=Name:SLAV1
Name=Yuri Slave Worker
Image=SLAV
Category=Soldier
Primary=SHOVEL1
CrushSound=InfantrySquish
Strength=360
Prerequisite=KJ3
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3600
Soylent=1800
Points=0
IsSelectableCombatant=yes
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=3
PipScale=Tiberium
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SLAV2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SLAV2]
UIName=Name:SLAV2
Name=Yuri Slave Worker
Image=SLAV
Category=Soldier
Primary=SHOVEL2
CrushSound=InfantrySquish
Strength=420
Prerequisite=KJ3
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4200
Soylent=2100
Points=0
IsSelectableCombatant=yes
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=3
PipScale=Tiberium
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SLAV3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SLAV3]
UIName=Name:SLAV3
Name=Yuri Slave Worker
Image=SLAV
Category=Soldier
Primary=SHOVEL3
CrushSound=InfantrySquish
Strength=480
Prerequisite=KJ3
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4800
Soylent=2400
Points=0
IsSelectableCombatant=yes
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=3
PipScale=Tiberium
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SLAV4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SLAV4]
UIName=Name:SLAV4
Name=Yuri Slave Worker
Image=SLAV
Category=Soldier
Primary=SHOVEL4
CrushSound=InfantrySquish
Strength=540
Prerequisite=KJ3
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5400
Soylent=2700
Points=0
IsSelectableCombatant=yes
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=3
PipScale=Tiberium
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=SLAV5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[SLAV5]
UIName=Name:SLAV5
Name=Yuri Slave Worker
Image=SLAV
Category=Soldier
Primary=SHOVEL5
CrushSound=InfantrySquish
Strength=600
Prerequisite=KJ3
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=3
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=SlaveFreedSelect
VoiceSelectEnslaved=SlaveWorkerSelect
VoiceMove=SlaveFreedMove
VoiceAttack=SlaveFreedAttackCommand
VoiceFeedback=SlaveWorkerFear
VoiceSpecialAttack=SlaveWorkerHarvest
DieSound=SlaveWorkerDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=1
IFVMode=3
PipScale=Tiberium
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0



;The Yuri Engineer
[YENGINEER]
UIName=Name:ENGINEER
Image=ENGINEER
Name=Yuri Engineer
Category=Soldier
Primary=DefuseKit
Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture
Prerequisite=Barracks
CrushSound=InfantrySquish
LeadershipRating=3
Strength=75
Armor=none
TechLevel=-1   ;1
Sight=4
BombSight=4 ; detecting ivan's little friends
Speed=4
Pip=Blue
Engineer=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=no
VoiceSelect=EngYuriSelect
VoiceMove=EngYuriMove
VoiceAttack=EngYuriCapture
VoiceFeedback=EngYuriFear
VoiceSpecialAttack=EngYuriCapture
VoiceEnter=EngYuriCapture
VoiceCapture=EngYuriCapture
DieSound=EngSovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1	; this should be between 0 and 1
ImmuneToVeins=yes
GuardRange=0;9
Size=1
PreventAttackMove=yes
IFVMode=1
Trainable=no

; Brute
[BRUTE]
UIName=Name:Brute
Name=Yuri Brute
Image=BRUTE
Category=Soldier
Primary=Punch
Prerequisite=KJ4
CrushSound=InfantrySquish
Crushable=no
Strength=400
Armor=none
TechLevel=1
Pip=white
Sight=0
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=2000
Points=0
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
ImmuneToVeins=yes
Size=1
IFVMode=4
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BRUTE1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BRUTE1]
UIName=Name:Brute1
Name=Yuri Brute
Image=BRUTE
Category=Soldier
Primary=Punch1
Prerequisite=KJ4
CrushSound=InfantrySquish
Crushable=no
Strength=480
Armor=none
TechLevel=-1
Pip=white
Sight=0
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4800
Soylent=2400
Points=0
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
ImmuneToVeins=yes
Size=1
IFVMode=4
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BRUTE2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BRUTE2]
UIName=Name:Brute2
Name=Yuri Brute
Image=BRUTE
Category=Soldier
Primary=Punch2
Prerequisite=KJ4
CrushSound=InfantrySquish
Crushable=no
Strength=560
Armor=none
TechLevel=-1
Pip=green
Sight=0
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5600
Soylent=2800
Points=0
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
ImmuneToVeins=yes
Size=1
IFVMode=4
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BRUTE3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BRUTE3]
UIName=Name:Brute3
Name=Yuri Brute
Image=BRUTE
Category=Soldier
Primary=Punch3
Prerequisite=KJ4
CrushSound=InfantrySquish
Crushable=no
Strength=640
Armor=none
TechLevel=-1
Pip=blue
Sight=0
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6400
Soylent=3200
Points=0
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
ImmuneToVeins=yes
Size=1
IFVMode=4
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BRUTE4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BRUTE4]
UIName=Name:Brute4
Name=Yuri Brute
Image=BRUTE
Category=Soldier
Primary=Punch4
Prerequisite=KJ4
CrushSound=InfantrySquish
Crushable=no
Strength=720
Armor=none
TechLevel=-1
Pip=yellow
Sight=0
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7200
Soylent=3600
Points=0
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
ImmuneToVeins=yes
Size=1
IFVMode=4
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=BRUTE5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[BRUTE5]
UIName=Name:Brute5
Name=Yuri Brute
Image=BRUTE
Category=Soldier
Primary=Punch5
Prerequisite=KJ4
CrushSound=InfantrySquish
Crushable=no
Strength=800
Armor=none
TechLevel=-1
Pip=red
Sight=0
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=4000
Points=0
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20
ImmuneToVeins=yes
Size=1
IFVMode=4
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0



; Virus
[VIRUS]
UIName=Name:Virus
Name=Yuri Virus
Image=VIRUS
Category=Soldier
Primary=Virusgun
Secondary=VirusgunB
Prerequisite=KJ5
CrushSound=InfantrySquish
Strength=500
Pip=white
Armor=none
TechLevel=1
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=2500
Points=0
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
ImmuneToPoison=yes
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=VIRUS1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[VIRUS1]
UIName=Name:Virus1
Name=Yuri Virus
Image=VIRUS
Category=Soldier
Primary=Virusgun1
Secondary=VirusgunB1
Prerequisite=KJ5
CrushSound=InfantrySquish
Strength=600
Pip=white
Armor=none
TechLevel=-1
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
ImmuneToPoison=yes
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=VIRUS2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[VIRUS2]
UIName=Name:Virus2
Name=Yuri Virus
Image=VIRUS
Category=Soldier
Primary=Virusgun2
Secondary=VirusgunB2
Prerequisite=KJ5
CrushSound=InfantrySquish
Strength=700
Pip=green
Armor=none
TechLevel=-1
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=3500
Points=0
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
ImmuneToPoison=yes
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=VIRUS3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[VIRUS3]
UIName=Name:Virus3
Name=Yuri Virus
Image=VIRUS
Category=Soldier
Primary=Virusgun3
Secondary=VirusgunB3
Prerequisite=KJ5
CrushSound=InfantrySquish
Strength=800
Pip=blue
Armor=none
TechLevel=-1
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=4000
Points=0
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
ImmuneToPoison=yes
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=VIRUS4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[VIRUS4]
UIName=Name:Virus4
Name=Yuri Virus
Image=VIRUS
Category=Soldier
Primary=Virusgun4
Secondary=VirusgunB4
Prerequisite=KJ5
CrushSound=InfantrySquish
Strength=900
Pip=yellow
Armor=none
TechLevel=-1
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=4500
Points=0
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
ImmuneToPoison=yes
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=VIRUS5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[VIRUS5]
UIName=Name:Virus5
Name=Yuri Virus
Image=VIRUS
Category=Soldier
Primary=Virusgun5
Secondary=VirusgunB5
Prerequisite=KJ5
CrushSound=InfantrySquish
Strength=1000
Pip=red
Armor=none
TechLevel=-1
Sight=0
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=5000
Points=0
IsSelectableCombatant=yes
VoiceSelect=VirusSelect
VoiceMove=VirusMove
VoiceAttack=VirusAttackCommand
VoiceFeedback=VirusFear
VoiceSpecialAttack=VirusMove
DieSound=VirusDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Size=1
AllowedToStartInMultiplayer=no
PreventAttackMove=no
IFVMode=5
ImmuneToPoison=yes
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


[YURI]
UIName=Name:YuriClone
Name=Yuri Clone
Image=YURI
Prerequisite=KJ6
Pip=white
Category=Soldier
Strength=600
Primary=MindControl
Secondary=PsiWave
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=3000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURI1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURI1]
UIName=Name:YuriClone1
Name=Yuri Clone
Image=YURI
Prerequisite=KJ6
Pip=white
Category=Soldier
Strength=720
Primary=MindControl1
Secondary=PsiWave1
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=7200
Soylent=3600
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURI2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURI2]
UIName=Name:YuriClone2
Name=Yuri Clone
Image=YURI
Prerequisite=KJ6
Pip=green
Category=Soldier
Strength=840
Primary=MindControl2
Secondary=PsiWave2
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=8400
Soylent=4200
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURI3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURI3]
UIName=Name:YuriClone3
Name=Yuri Clone
Image=YURI
Prerequisite=KJ6
Pip=blue
Category=Soldier
Strength=960
Primary=MindControl3
Secondary=PsiWave3
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=9600
Soylent=4800
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURI4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURI4]
UIName=Name:YuriClone4
Name=Yuri Clone
Image=YURI
Prerequisite=KJ6
Pip=yellow
Category=Soldier
Strength=1080
Primary=MindControl4
Secondary=PsiWave4
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=10800
Soylent=5400
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURI5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURI5]
UIName=Name:YuriClone5
Name=Yuri Clone
Image=YURI
Prerequisite=KJ6
Pip=red
Category=Soldier
Strength=1200
Primary=MindControl5
Secondary=PsiWave5
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
SecretHouses=YuriCountry
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=6000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriCloneSelect
VoiceMove=YuriCloneMove
VoiceAttack=YuriCloneAttackCommand
VoiceFeedback=YuriCloneFear
VoiceSpecialAttack=YuriCloneMove
DieSound=YuriCloneDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=6
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


[YURIPR]
UIName=Name:YuriPrime
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=KJ9
Primary=SuperMindControl
Secondary=SuperPsiWave
DeathWeapon=SuperPsiWaveB
OpenTransportWeapon=-1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=900
Armor=none
TechLevel=1
Pip=white
PixelSelectionBracketDelta=-26
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=4500
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=9
Unnatural=yes
SelfHealing=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURIPR1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURIPR1]
UIName=Name:YuriPrime1
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=KJ9
Primary=SuperMindControl1
Secondary=SuperPsiWave1
DeathWeapon=SuperPsiWaveB1
OpenTransportWeapon=-1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1080
Armor=none
TechLevel=-1
Pip=white
PixelSelectionBracketDelta=-26
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10800
Soylent=5400
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=9
Unnatural=yes
SelfHealing=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURIPR2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURIPR2]
UIName=Name:YuriPrime2
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=KJ9
Primary=SuperMindControl2
Secondary=SuperPsiWave2
DeathWeapon=SuperPsiWaveB2
OpenTransportWeapon=-1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1260
Armor=none
TechLevel=-1
Pip=green
PixelSelectionBracketDelta=-26
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12600
Soylent=6300
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=9
Unnatural=yes
SelfHealing=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURIPR3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURIPR3]
UIName=Name:YuriPrime3
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=KJ9
Primary=SuperMindControl3
Secondary=SuperPsiWave3
DeathWeapon=SuperPsiWaveB3
OpenTransportWeapon=-1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1440
Armor=none
TechLevel=-1
Pip=blue
PixelSelectionBracketDelta=-26
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=14400
Soylent=7200
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=9
Unnatural=yes
SelfHealing=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURIPR4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURIPR4]
UIName=Name:YuriPrime4
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=KJ9
Primary=SuperMindControl4
Secondary=SuperPsiWave4
DeathWeapon=SuperPsiWaveB4
OpenTransportWeapon=-1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1620
Armor=none
TechLevel=-1
Pip=yellow
PixelSelectionBracketDelta=-26
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=16200
Soylent=8100
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=9
Unnatural=yes
SelfHealing=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=YURIPR5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[YURIPR5]
UIName=Name:YuriPrime5
Name=Yuri Prime
Image=YURIX
Category=Soldier
Prerequisite=KJ9
Primary=SuperMindControl5
Secondary=SuperPsiWave5
DeathWeapon=SuperPsiWaveB5
OpenTransportWeapon=-1
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=1800
Armor=none
TechLevel=-1
Pip=red
PixelSelectionBracketDelta=-26
Sight=0
Speed=9
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=18000
Soylent=9000
Points=0
IsSelectableCombatant=yes
VoiceSelect=YuriPrimeSelect
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=YuriPrimeFear
VoiceSpecialAttack=YuriPrimeMove
DieSound=YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
CreateSound=YuriPrimeCreated
SpeedType=Amphibious
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
PhysicalSize=1
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Deployer=no
Size=1
IFVMode=9
Unnatural=yes
SelfHealing=yes
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


; **************************************************************************
; *****************************Menagerie *******************************
; **************************************************************************

[COW]
UIName=Name:COW
Name=Animal Cow
Primary=COWWQ
NotHuman=yes
Category=Soldier
Strength=100
Armor=none
TechLevel=-1
Prerequisite=YAWEAP
Crushable=no
Insignificant=no
Sight=0
Speed=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=CowSelect
VoiceMove=CowMove
VoiceAttack=CowMove
VoiceFeedback=CowFear
VoiceSpecialAttack=CowMove
DieSound=CowDie
AmbientSound=CowAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=11
Natural=yes
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0
DefaultToGuardArea=yes

[COWWQ]
Damage=10
ROF=60
Range=5
Speed=100
Warhead=COWDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=0,0,0  
EBoltColor2=0,0,0  
EBoltColor3=0,0,0 
Cursor=WXSB5

[COWDT]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100% 
InfDeath=7

[ALL]
UIName=Name:Alligator
Name=Animal Alligator
NotHuman=yes
Category=Soldier
Strength=100
Armor=none
TechLevel=-1
Prerequisite=YAWEAP
Crushable=no
Insignificant=no
Primary=ALLWQ
Secondary=none
Sight=0
Speed=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=0
Nominal=no
Pip=white
VoiceSelect=AlligatorSelect
VoiceMove=AlligatorMove
VoiceAttack=AlligatorAttackCommand
VoiceFeedback=
VoiceSpecialAttack=AlligatorMove
DieSound=AlligatorDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=1
IFVMode=11
Trainable=no
Natural=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0
DefaultToGuardArea=yes

[ALLWQ]
Damage=20
ROF=120
Range=5
Speed=100
Warhead=ALLDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=150,0,0  
EBoltColor2=0,150,0  
EBoltColor3=0,0,150 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.02
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=100,250,150
RadSiteWarhead=ALLDT2
RadLevel=60
Spread=2

[ALLDT]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% 
InfDeath=7
EMEffect=yes
CellSpread=2

[ALLDT2]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,0%,0%,0%,0%,0% 
InfDeath=7
Radiation=yes


[POLARB]
UIName=NAME:POLARBEAR
Name=Animal Polar Bear
Category=Soldier
Strength=100
Armor=none
TechLevel=-1
Prerequisite=YAWEAP
Crushable=no
Insignificant=no
Primary=POLARBWQ
Secondary=none
Sight=0
Speed=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=0
Nominal=no
Pip=white
VoiceSelect=BearSelect
VoiceMove=BearMove
VoiceAttack=BearAttackCommand
VoiceFeedback=BearFear
VoiceSpecialAttack=BearMove
DieSound=BearDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=1
IFVMode=11
Trainable=no
Natural=yes
NotHuman=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0
DefaultToGuardArea=yes

[POLARBWQ]
Damage=20
ROF=120
Range=5
Speed=100
Warhead=POLARBDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=200,0,0  
EBoltColor2=0,200,0  
EBoltColor3=0,0,200 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.02
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=50,250,200
RadSiteWarhead=POLARBDT2
RadLevel=60
Spread=2

[POLARBDT]
Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7
IronCurtain=yes
CellSpread=2

[POLARBDT2]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% 
InfDeath=7
Radiation=yes


[JOSH]
UIName=Name:MONKEY
Name=Animal Monkey
Category=Soldier
Strength=100
Armor=none
TechLevel=-1
Prerequisite=YAWEAP
Crushable=no
Insignificant=no
Primary=JOSHWQ
Secondary=VirtualScanner
Sight=0
Speed=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=0
Nominal=no
Pip=white
VoiceSelect=ChimpSelect
VoiceMove=ChimpMove
VoiceAttack=ChimpAttackCommand
VoiceFeedback=ChimpFear
VoiceSpecialAttack=ChimpMove
DieSound=ChimpDie
AmbientSound=ChimpAmbient
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=1
IFVMode=11
Trainable=no
Natural=yes
NotHuman=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0
DefaultToGuardArea=yes

[JOSHWQ]
Damage=20
ROF=120
Range=5
Speed=100
Warhead=JOSHDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=100,0,0  
EBoltColor2=0,100,0  
EBoltColor3=0,0,100 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.02
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=150,250,100
RadSiteWarhead=JOSHDT2
RadLevel=60

[JOSHDT]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,0%,0%,0%,0%,0% 
InfDeath=7
Radiation=yes
CellSpread=2

[JOSHDT2]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% 
InfDeath=7
Radiation=yes


[CAML]
UIName=Name:CAML
Name=Animal Camel
Primary=CAMLWQ
Category=Soldier
Strength=100
Armor=none
TechLevel=-1
Prerequisite=YAWEAP
Crushable=no
Insignificant=no
Sight=0
Speed=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=0
Nominal=no
Pip=white
VoiceSelect=CamelSelect
VoiceMove=CamelMove
VoiceAttack=CamelMove
VoiceSpecialAttack=
DieSound=CamelDie
MoveSound=CamelMoveStart
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=2
Size=1
IFVMode=11
Trainable=no
Natural=yes
NotHuman=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0
DefaultToGuardArea=yes

[CAMLWQ]
Damage=20
ROF=120
Range=5
Speed=100
Warhead=CAMLDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=50,0,0  
EBoltColor2=0,50,0  
EBoltColor3=0,0,50 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.02
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=200,250,50
RadSiteWarhead=CAMLDT2
RadLevel=60

[CAMLDT]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0% 
InfDeath=7
Radiation=yes
CellSpread=2

[CAMLDT2]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,0%,0%,0%,0%,0% 
InfDeath=7
Radiation=yes

[DNOA]
UIName=Name:DNOA
Name=Animal T-Rex
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;0
Primary=TRexInfBite
Secondary=TRexBite
Strength=2000
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=0
DefaultToGuardArea=yes
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Points=2000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA1
Trainable=yes
BuildLimit=1

[DNOA1]
UIName=Name:DNOA1
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;1
Primary=TRexInfBite1
Secondary=TRexBite1
Strength=2200
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.2
GuardRange=0
DefaultToGuardArea=yes
Speed=6.2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Points=3000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA2
Trainable=yes
BuildLimit=1

[DNOA2]
UIName=Name:DNOA2
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;2
Primary=TRexInfBite2
Secondary=TRexBite2
Strength=2400
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.4
GuardRange=0
DefaultToGuardArea=yes
Speed=6.4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Points=4000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA3
Trainable=yes
BuildLimit=1

[DNOA3]
UIName=Name:DNOA3
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;3
Primary=TRexInfBite3
Secondary=TRexBite3
Strength=2600
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.6
GuardRange=0
DefaultToGuardArea=yes
Speed=6.6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Points=5000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA4
Trainable=yes
BuildLimit=1

[DNOA4]
UIName=Name:DNOA4
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;4
Primary=TRexInfBite4
Secondary=TRexBite4
Strength=2800
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.8
GuardRange=0
DefaultToGuardArea=yes
Speed=6.8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Points=6000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA5
Trainable=yes
BuildLimit=1

[DNOA5]
UIName=Name:DNOA5
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;5
Primary=TRexInfBite5
Secondary=TRexBite5
Strength=3000
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6
GuardRange=0
DefaultToGuardArea=yes
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Points=7000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA6
Trainable=yes
BuildLimit=1

[DNOA6]
UIName=Name:DNOA6
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;6
Primary=TRexInfBite6
Secondary=TRexBite6
Strength=3200
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.2
GuardRange=0
DefaultToGuardArea=yes
Speed=7.2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Points=8000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA7
Trainable=yes
BuildLimit=1

[DNOA7]
UIName=Name:DNOA7
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;7
Primary=TRexInfBite7
Secondary=TRexBite7
Strength=3400
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.4
GuardRange=0
DefaultToGuardArea=yes
Speed=7.4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Points=9000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA8
Trainable=yes
BuildLimit=1

[DNOA8]
UIName=Name:DNOA8
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;8
Primary=TRexInfBite8
Secondary=TRexBite8
Strength=3600
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.6
GuardRange=0
DefaultToGuardArea=yes
Speed=7.6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Points=10000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA9
Trainable=yes
BuildLimit=1

[DNOA9]
UIName=Name:DNOA9
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;9
Primary=TRexInfBite9
Secondary=TRexBite9
Strength=3800
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.8
GuardRange=0
DefaultToGuardArea=yes
Speed=7.8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Points=11000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA10
Trainable=yes
BuildLimit=1

[DNOA10]
UIName=Name:DNOA10
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Prerequisite=DNOAJZ;10
Primary=TRexInfBite10
Secondary=TRexBite10
Strength=4000
Organic=yes
Armor=heavy
TechLevel=2
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=7
GuardRange=0
DefaultToGuardArea=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Points=12000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DNOA10
Trainable=yes
BuildLimit=1


[ROSHAN]
UIName=Name:ROSHAN
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ
Secondary=ROSHANWQB
Strength=10000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=0
DefaultToGuardArea=yes
Speed=6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Points=10000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN1
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN1]
UIName=Name:ROSHAN1
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ1
Strength=11000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.2
GuardRange=0
DefaultToGuardArea=yes
Speed=6.2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=15000
Points=15000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN2
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN2]
UIName=Name:ROSHAN2
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ2
Strength=12000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.4
GuardRange=0
DefaultToGuardArea=yes
Speed=6.4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=20000
Points=20000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN3
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN3]
UIName=Name:ROSHAN3
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ3
Strength=13000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.6
GuardRange=0
DefaultToGuardArea=yes
Speed=6.6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=25000
Points=25000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN4
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN4]
UIName=Name:ROSHAN4
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ4
Strength=14000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5.8
GuardRange=0
DefaultToGuardArea=yes
Speed=6.8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=30000
Points=30000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN5
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN5]
UIName=Name:ROSHAN5
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ5
Strength=15000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6
GuardRange=0
DefaultToGuardArea=yes
Speed=7
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=35000
Points=35000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN6
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN6]
UIName=Name:ROSHAN6
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ6
Strength=16000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.2
GuardRange=0
DefaultToGuardArea=yes
Speed=7.2
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=40000
Points=40000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN7
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN7]
UIName=Name:ROSHAN7
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ7
Strength=17000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.4
GuardRange=0
DefaultToGuardArea=yes
Speed=7.4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=45000
Points=45000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN8
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN8]
UIName=Name:ROSHAN8
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ8
Strength=18000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.6
GuardRange=0
DefaultToGuardArea=yes
Speed=7.6
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=50000
Points=50000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN9
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN9]
UIName=Name:ROSHAN9
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ9
Strength=19000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=6.8
GuardRange=0
DefaultToGuardArea=yes
Speed=7.8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=55000
Points=55000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN10
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHAN10]
UIName=Name:ROSHAN10
Name=Animal T-Rex
Image=DNOA
NoShadow=yes
Category=AFV
Primary=ROSHANWQ10
Strength=20000
Organic=yes
Armor=heavy
TechLevel=-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=7
GuardRange=0
DefaultToGuardArea=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=60000
Points=60000
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=TRexSelect
VoiceMove=TrexMove
VoiceAttack=TrexMove
VoiceSecondaryWeaponAttack=TrexMove
VoiceFeedback=
DieSound=TrexDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
ThreatPosed=25
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=6
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
NotHuman=yes
CloseRange=yes
OmniCrushResistant=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ROSHAN10
Trainable=yes
BuildLimit=1
CanPassiveAquire=no

[ROSHANWQ]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=100
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ1]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=120
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ2]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=140
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ3]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=160
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ4]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=180
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ5]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=200
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ6]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=220
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ7]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=240
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ8]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=260
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ9]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=280
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQ10]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHAN
Speed=100
Damage=300
ROF=30
Warhead=ROSHANDT
Report=TrexAttack

[ROSHANWQB]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLowROSHANB
Speed=100
Damage=10
ROF=30
Warhead=ROSHANDTB
Report=TrexAttack
Spread=2

[InvisibleLowROSHAN]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ROSHANWQB

[InvisibleLowROSHANB]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ROSHANDT]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
MinDebris=1
MaxDebris=3

[ROSHANDTB]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
EMEffect=yes

[DNOB]
UIName=Name:DNOB
Name=Animal Bront
NoShadow=yes
Category=AFV
Primary=ChimpBite
Secondary=VirtualScanner
Strength=200
Organic=yes
Armor=light
TechLevel=-1   ;-1
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
GuardRange=0;5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Soylent=200
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=BrontoSelect
VoiceMove=BrontoMove
VoiceAttack=BrontoMove
VoiceFeedback=
DieSound=BrontoDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Water
SpeedType=Float
ThreatPosed=25 ; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Crushable=no
Parasiteable=no
Trainable=no
AmbientSound=BrontoAmbient
NotHuman=yes


; **************************************************************************
; ***************************** Civ Infantry *******************************
; **************************************************************************


; civilians
[CIV1]
UIName=Name:CIV1
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
Primary=


[CIV2]
UIName=Name:CIV2
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIV3]
UIName=Name:CIV3
Name=Civilian
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVA]
UIName=Name:CIV1
Name=Civilian Texan A
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVB]
UIName=Name:CIV2
Name=Civilian Texan B
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVC]
UIName=Name:CIV3
Name=Civilian Texan C
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivTexanSelect
VoiceMove=CivTexanMove
VoiceAttack=CivTexanAttackCommand
VoiceFeedback=CivTexanFear
VoiceSpecialAttack=CivTexanMove
DieSound=CivTexanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVBBP]
UIName=Name:CIV1
Name=Civilian Baseball Player
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivAllDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVBFM]
UIName=Name:CIV1
Name=Civilian Beach Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVBF]
UIName=Name:CIV2
Name=Civilian Beach Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVBTM]
UIName=Name:CIV3
Name=Civilian Beach Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; civilians
[CIVSFM]
UIName=Name:CIV1
Name=Civilian Snow Fat Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no

[CIVSF]
UIName=Name:CIV2
Name=Civilian Snow Female
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovFemSelect
VoiceMove=CivSovFemMove
VoiceAttack=CivSovFemAttackCommand
VoiceFeedback=CivSovFemFear
VoiceSpecialAttack=CivSovFemMove
DieSound=CivSovFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


[CIVSTM]
UIName=Name:CIV3
Name=Civilian Snow Thin Male
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivSovSelect
VoiceMove=CivSovMove
VoiceAttack=CivSovAttackCommand
VoiceFeedback=CivSovFear
VoiceSpecialAttack=CivSovMove
DieSound=CivThinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no

[CLNT]
UIName=Name:CLNT
Name=Flint Westwood
Image=CIVC
Primary=CLINTGUN
Category=Soldier
Prerequisite=KJ8
Strength=800
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=4000
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLNT1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLNT1]
UIName=Name:CLNT1
Name=Flint Westwood
Image=CIVC
Primary=CLINTGUN1
Category=Soldier
Prerequisite=KJ8
Strength=960
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=9600
Soylent=4800
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLNT2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLNT2]
UIName=Name:CLNT2
Name=Flint Westwood
Image=CIVC
Primary=CLINTGUN2
Category=Soldier
Prerequisite=KJ8
Strength=1120
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=11200
Soylent=5600
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=green
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLNT3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLNT3]
UIName=Name:CLNT3
Name=Flint Westwood
Image=CIVC
Primary=CLINTGUN3
Category=Soldier
Prerequisite=KJ8
Strength=1280
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=12800
Soylent=6400
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=blue
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLNT4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLNT4]
UIName=Name:CLNT4
Name=Flint Westwood
Image=CIVC
Primary=CLINTGUN4
Category=Soldier
Prerequisite=KJ8
Strength=1440
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=14400
Soylent=7200
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=yellow
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=CLNT5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[CLNT5]
UIName=Name:CLNT5
Name=Flint Westwood
Image=CIVC
Primary=CLINTGUN5
Category=Soldier
Prerequisite=KJ8
Strength=1600
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=16000
Soylent=8000
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=red
VoiceSelect=ClintSelect
VoiceMove=ClintMove
VoiceAttack=ClintAttackCommand
VoiceFeedback=ClintFear
VoiceSpecialAttack=ClintMove
DieSound=ClintDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0



[ARND]
UIName=Name:ARND
Name=Arnie Frankenfurter
Image=ARND
Primary=TERMIGUN
Category=Soldier
Prerequisite=KJ8
Strength=800
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=4000
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
PixelSelectionBracketDelta=-6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=ARND1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[ARND1]
UIName=Name:ARND1
Name=Arnie Frankenfurter
Image=ARND
Primary=TERMIGUN1
Category=Soldier
Strength=960
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=9600
Soylent=4800
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
PixelSelectionBracketDelta=-6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=ARND2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[ARND2]
UIName=Name:ARND2
Name=Arnie Frankenfurter
Image=ARND
Primary=TERMIGUN2
Category=Soldier
Strength=1120
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=11200
Soylent=5600
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=green
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
PixelSelectionBracketDelta=-6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=ARND3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[ARND3]
UIName=Name:ARND3
Name=Arnie Frankenfurter
Image=ARND
Primary=TERMIGUN3
Category=Soldier
Strength=1280
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=12800
Soylent=6400
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=blue
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
PixelSelectionBracketDelta=-6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=ARND4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[ARND4]
UIName=Name:ARND4
Name=Arnie Frankenfurter
Image=ARND
Primary=TERMIGUN4
Category=Soldier
Strength=1440
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=14400
Soylent=7200
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=yellow
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
PixelSelectionBracketDelta=-6
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=ARND5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[ARND5]
UIName=Name:ARND5
Name=Arnie Frankenfurter
Image=ARND
Primary=TERMIGUN5
Category=Soldier
Strength=1600
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=16000
Soylent=8000
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=red
VoiceSelect=ArnoldSelect
VoiceMove=ArnoldMove
VoiceAttack=ArnoldAttackCommand
VoiceFeedback=ArnoldFear
VoiceSpecialAttack=ArnoldMove
DieSound=ArnoldDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
PixelSelectionBracketDelta=-6
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


[STLN]
UIName=Name:STLN
Name=Sammy Stallion
Image=STLN
Primary=STALGUN
Secondary=STALGREN
Category=Soldier
Prerequisite=KJ8
Strength=800
Armor=none
TechLevel=1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=4000
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=STLN1
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[STLN1]
UIName=Name:STLN1
Name=Sammy Stallion
Image=STLN
Primary=STALGUN1
Secondary=STALGREN1
Category=Soldier
Prerequisite=KJ8
Strength=960
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=9600
Soylent=4800
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=STLN2
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[STLN2]
UIName=Name:STLN2
Name=Sammy Stallion
Image=STLN
Primary=STALGUN2
Secondary=STALGREN2
Category=Soldier
Prerequisite=KJ8
Strength=1120
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=11200
Soylent=5600
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=green
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=STLN3
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[STLN3]
UIName=Name:STLN3
Name=Sammy Stallion
Image=STLN
Primary=STALGUN3
Secondary=STALGREN3
Category=Soldier
Prerequisite=KJ8
Strength=1280
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=12800
Soylent=6400
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=blue
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=STLN4
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[STLN4]
UIName=Name:STLN4
Name=Sammy Stallion
Image=STLN
Primary=STALGUN4
Secondary=STALGREN4
Category=Soldier
Prerequisite=KJ8
Strength=1440
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=14400
Soylent=7200
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=yellow
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
NextStage=STLN5
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0

[STLN5]
UIName=Name:STLN5
Name=Sammy Stallion
Image=STLN
Primary=STALGUN5
Secondary=STALGREN5
Category=Soldier
Prerequisite=KJ8
Strength=1600
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Insignificant=no
Sight=0
Speed=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=16000
Soylent=8000
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=red
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyMove
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=8
UseOwnName=true
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0


[EINS]
UIName=Name:EINS
Name=Albert Einstein
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=EinsteinSelect
VoiceMove=EinsteinMove
VoiceAttack=EinsteinAttackCommand
VoiceFeedback=EinsteinFear
VoiceSpecialAttack=EinsteinMove
DieSound=EinsteinDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[MUMY]
UIName=Name:MUMY
Name=Evil Mummy
Category=Soldier
Prerequisite=YAWEAP
Primary=MUMYWQ
Secondary=none
Strength=100
Armor=none
TechLevel=-1
CrushSound=InfantrySquish
Sight=0
Speed=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=0
Fraidycat=no
Civilian=no
Nominal=no
Pip=white
VoiceSelect=MummySelect
VoiceMove=MummyMove
VoiceAttack=MummyMove
DieSound=MummyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0
ImmuneToVeins=yes
Size=1
IFVMode=11
Trainable=no
Unnatural=yes
CloseRange=yes
DefaultToGuardArea=yes
GuardRange=0
SelfHealing=no
ImmuneToPsionics=no
UseOwnName=true
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
DontScore=yes
Bounty=0
VeteranBounty=0
EliteBounty=0
DefaultToGuardArea=yes

[MUMYWQ]
Damage=20
ROF=120
Range=5
Speed=100
Warhead=MUMYDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=250,0,0  
EBoltColor2=0,250,0  
EBoltColor3=0,0,250 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.02
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=0,250,250
RadSiteWarhead=MUMYDT2
RadLevel=60
Cursor=WXSB5

[MUMYDT]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-90%,-80%,-70%,-60%,-50% 
InfDeath=7
CellSpread=2
PercentAtMax=0.5

[MUMYDT2]
Verses=-100%,-100%,-100%,100%,100%,100%,0%,0%,0%,0%,0% 
InfDeath=7

[CRMUMYWQ]
Damage=70
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=50,0,0  
EBoltColor2=0,50,0  
EBoltColor3=0,0,50 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=50,50,50
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ1]
Damage=90
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=70,0,0  
EBoltColor2=0,70,0  
EBoltColor3=0,0,70 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.11
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=70,70,70
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ2]
Damage=110
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=90,0,0  
EBoltColor2=0,90,0  
EBoltColor3=0,0,90 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.12
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=90,90,90
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ3]
Damage=130
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=110,0,0  
EBoltColor2=0,110,0  
EBoltColor3=0,0,110 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.13
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=110,110,110
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ4]
Damage=150
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=130,0,0  
EBoltColor2=0,130,0  
EBoltColor3=0,0,130 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.14
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=130,130,130
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ5]
Damage=170
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=150,0,0  
EBoltColor2=0,150,0  
EBoltColor3=0,0,150 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.15
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=150,150,150
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ6]
Damage=190
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=170,0,0  
EBoltColor2=0,170,0  
EBoltColor3=0,0,170 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.16
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=170,170,170
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ7]
Damage=210
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=190,0,0  
EBoltColor2=0,190,0  
EBoltColor3=0,0,190 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.17
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=190,190,190
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ8]
Damage=230
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=210,0,0  
EBoltColor2=0,210,0  
EBoltColor3=0,0,210 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.18
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=210,210,210
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ9]
Damage=250
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=230,0,0  
EBoltColor2=0,230,0  
EBoltColor3=0,0,230 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.19
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=230,230,230
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[CRMUMYWQ10]
Damage=270
ROF=60
Range=5
Speed=100
Warhead=MUMYDTFV
Report=TeslaTroopAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC
IsCustomColor=yes 
EBoltColor1=250,0,0  
EBoltColor2=0,250,0  
EBoltColor3=0,0,250 
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=500 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.2
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,250,250
RadSiteWarhead=MUMYDTFV2
RadLevel=60
Cursor=WXSB5
AreaFire=yes

[MUMYDTFV]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100% 
InfDeath=7
CellSpread=5
PercentAtMax=0.2

[MUMYDTFV2]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100% 
InfDeath=7

[WWLF]
UIName=Name:MUMY
Name=Werewolf
Image=MUMY
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllFemSelect
VoiceMove=CivAllFemMove
VoiceAttack=CivAllFemAttackCommand
VoiceFeedback=CivAllFemFear
VoiceSpecialAttack=CivAllFemMove
DieSound=CivAllFemDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
UseOwnName=true

[RMNV]
UIName=Name:RMNV
Name=Romanov
;Image=CIV1
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=RomanovSelect
VoiceMove=RomanovMove
VoiceAttack=RomanovAttackCommand
VoiceFeedback=RomanovFear
VoiceSpecialAttack=RomanovMove
DieSound=RomanovDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no
PixelSelectionBracketDelta=-6;gs higher number draws lower.  Pixel difference from normal for selection bracket
UseOwnName=true

; Vladimir
[VLADIMIR]
UIName=Name:CIV1
Name=Vladimir
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=Dummy
VoiceMove=Dummy
VoiceAttack=Dummy
VoiceFeedback=Dummy
DieSound=FlakTroopDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0
UseOwnName=true

; Pentagon General
[PENTGEN]
UIName=Name:CIV1
Name=General Pentagon
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=200
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0

; Secret Service
[SSRV]
UIName=Name:SecretService
Name=Secret Service
Category=Soldier
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
;Insignificant=yes
Sight=2
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
;Fraidycat=yes
;Civilian=yes
;Nominal=yes
Pip=white
VoiceSelect=SSSelect
VoiceMove=SSMove
VoiceAttack=SSAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SSMove
DieSound=SSDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=0

[PRES]
UIName=Name:PRES
Name=President
Category=Civilian
Strength=50
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=2000
Points=1
;Ammo=10
Fraidycat=yes
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
VoiceSpecialAttack=
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
IFVMode=12
UseOwnName=true


[CTECH]
UIName=Name:CTECH
Name=Technician
Image=CIV3
Category=Civilian
Strength=50
Primary=Pistola
Armor=none
TechLevel=-1   ;-1
CrushSound=InfantrySquish
Insignificant=yes
Sight=2
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=10
Soylent=100
Points=1
;Ammo=10
;Reload=80
Fraidycat=no
Civilian=yes
Nominal=yes
Pip=yellow
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=CivAllAttackCommand
VoiceFeedback=CivAllFear
VoiceSpecialAttack=CivAllMove
DieSound=CivFatDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Size=1
Trainable=no


; Hack to make MultiMissile work! Don't change data!
[WEEDGUY]
UIName=Name:WEEDGUY
Name=ZZZ Chem Spray Infantry
Category=Soldier
Primary=NukeCarrier
Secondary=V3Cluster ;gs Looks like hack is weapons must be represented once
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=InfantrySquish
Strength=130
Storage=7
Pip=white
Fearless=yes
Armor=none
TechLevel=-1   ;-1
Sight=4
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons



; **************************************************************************
; **************************************************************************
; ****************************** Unit Types ********************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!  ;good for you! - DB

; **************************************************************************
; ***************************** Allied Units *******************************
; **************************************************************************

; Medium Tank
[JJB0]
UIName=Name:JJB0
Name=JJB0
Image=GTNK
Prerequisite=
Primary=JJBWQ0
Strength=1000
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1000
Soylent=1000
Points=1000
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB1

[JJB1]
UIName=Name:JJB1
Name=JJB1
Image=GTNK
Prerequisite=
Primary=JJBWQ1
Strength=1020
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1020
Soylent=1020
Points=1020
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB2

[JJB2]
UIName=Name:JJB2
Name=JJB2
Image=GTNK
Prerequisite=
Primary=JJBWQ2
Strength=1040
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1040
Soylent=1040
Points=1040
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB3

[JJB3]
UIName=Name:JJB3
Name=JJB3
Image=GTNK
Prerequisite=
Primary=JJBWQ3
Strength=1060
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1060
Soylent=1060
Points=1060
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB4

[JJB4]
UIName=Name:JJB4
Name=JJB4
Image=GTNK
Prerequisite=
Primary=JJBWQ4
Strength=1080
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1080
Soylent=1080
Points=1080
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB5

[JJB5]
UIName=Name:JJB5
Name=JJB5
Image=GTNK
Prerequisite=
Primary=JJBWQ5
Strength=1100
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1100
Soylent=1100
Points=1100
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB6

[JJB6]
UIName=Name:JJB6
Name=JJB6
Image=GTNK
Prerequisite=
Primary=JJBWQ6
Strength=1120
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1120
Soylent=1120
Points=1120
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB7

[JJB7]
UIName=Name:JJB7
Name=JJB7
Image=GTNK
Prerequisite=
Primary=JJBWQ7
Strength=1140
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1140
Soylent=1140
Points=1140
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB8

[JJB8]
UIName=Name:JJB8
Name=JJB8
Image=GTNK
Prerequisite=
Primary=JJBWQ8
Strength=1160
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1160
Soylent=1160
Points=1160
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB9

[JJB9]
UIName=Name:JJB9
Name=JJB9
Image=GTNK
Prerequisite=
Primary=JJBWQ9
Strength=1180
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1180
Soylent=1180
Points=1180
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB10

[JJB10]
UIName=Name:JJB10
Name=JJB10
Image=GTNK
Prerequisite=
Primary=JJBWQ10
Strength=1200
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1200
Soylent=1200
Points=1200
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB11

[JJB11]
UIName=Name:JJB11
Name=JJB11
Image=GTNK
Prerequisite=
Primary=JJBWQ11
Strength=1220
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1220
Soylent=1220
Points=1220
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB12

[JJB12]
UIName=Name:JJB12
Name=JJB12
Image=GTNK
Prerequisite=
Primary=JJBWQ12
Strength=1240
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1240
Soylent=1240
Points=1240
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB13

[JJB13]
UIName=Name:JJB13
Name=JJB13
Image=GTNK
Prerequisite=
Primary=JJBWQ13
Strength=1260
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1260
Soylent=1260
Points=1260
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB14

[JJB14]
UIName=Name:JJB14
Name=JJB14
Image=GTNK
Prerequisite=
Primary=JJBWQ14
Strength=1280
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1280
Soylent=1280
Points=1280
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB15

[JJB15]
UIName=Name:JJB15
Name=JJB15
Image=GTNK
Prerequisite=
Primary=JJBWQ15
Strength=1300
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1300
Soylent=1300
Points=1300
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB16

[JJB16]
UIName=Name:JJB16
Name=JJB16
Image=GTNK
Prerequisite=
Primary=JJBWQ16
Strength=1320
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1320
Soylent=1320
Points=1320
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB17

[JJB17]
UIName=Name:JJB17
Name=JJB17
Image=GTNK
Prerequisite=
Primary=JJBWQ17
Strength=1340
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1340
Soylent=1340
Points=1340
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB18

[JJB18]
UIName=Name:JJB18
Name=JJB18
Image=GTNK
Prerequisite=
Primary=JJBWQ18
Strength=1360
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1360
Soylent=1360
Points=1360
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB19

[JJB19]
UIName=Name:JJB19
Name=JJB19
Image=GTNK
Prerequisite=
Primary=JJBWQ19
Strength=1380
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1380
Soylent=1380
Points=1380
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB20

[JJB20]
UIName=Name:JJB20
Name=JJB20
Image=GTNK
Prerequisite=
Primary=JJBWQ20
Strength=1400
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1400
Soylent=1400
Points=1400
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB21

[JJB21]
UIName=Name:JJB21
Name=JJB21
Image=GTNK
Prerequisite=
Primary=JJBWQ21
Strength=1420
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1420
Soylent=1420
Points=1420
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB22

[JJB22]
UIName=Name:JJB22
Name=JJB22
Image=GTNK
Prerequisite=
Primary=JJBWQ22
Strength=1440
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1440
Soylent=1440
Points=1440
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB23

[JJB23]
UIName=Name:JJB23
Name=JJB23
Image=GTNK
Prerequisite=
Primary=JJBWQ23
Strength=1460
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1460
Soylent=1460
Points=1460
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB24

[JJB24]
UIName=Name:JJB24
Name=JJB24
Image=GTNK
Prerequisite=
Primary=JJBWQ24
Strength=1480
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1480
Soylent=1480
Points=1480
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB25

[JJB25]
UIName=Name:JJB25
Name=JJB25
Image=GTNK
Prerequisite=
Primary=JJBWQ25
Strength=1500
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1500
Soylent=1500
Points=1500
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB26

[JJB26]
UIName=Name:JJB26
Name=JJB26
Image=GTNK
Prerequisite=
Primary=JJBWQ26
Strength=1520
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1520
Soylent=1520
Points=1520
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB27

[JJB27]
UIName=Name:JJB27
Name=JJB27
Image=GTNK
Prerequisite=
Primary=JJBWQ27
Strength=1540
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1540
Soylent=1540
Points=1540
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB28

[JJB28]
UIName=Name:JJB28
Name=JJB28
Image=GTNK
Prerequisite=
Primary=JJBWQ28
Strength=1560
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1560
Soylent=1560
Points=1560
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB29

[JJB29]
UIName=Name:JJB29
Name=JJB29
Image=GTNK
Prerequisite=
Primary=JJBWQ29
Strength=1580
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1580
Soylent=1580
Points=1580
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB30

[JJB30]
UIName=Name:JJB30
Name=JJB30
Image=GTNK
Prerequisite=
Primary=JJBWQ30
Strength=1600
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1600
Soylent=1600
Points=1600
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB31

[JJB31]
UIName=Name:JJB31
Name=JJB31
Image=GTNK
Prerequisite=
Primary=JJBWQ31
Strength=1620
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1620
Soylent=1620
Points=1620
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB32

[JJB32]
UIName=Name:JJB32
Name=JJB32
Image=GTNK
Prerequisite=
Primary=JJBWQ32
Strength=1640
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1640
Soylent=1640
Points=1640
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB33

[JJB33]
UIName=Name:JJB33
Name=JJB33
Image=GTNK
Prerequisite=
Primary=JJBWQ33
Strength=1660
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1660
Soylent=1660
Points=1660
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB34

[JJB34]
UIName=Name:JJB34
Name=JJB34
Image=GTNK
Prerequisite=
Primary=JJBWQ34
Strength=1680
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1680
Soylent=1680
Points=1680
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB35

[JJB35]
UIName=Name:JJB35
Name=JJB35
Image=GTNK
Prerequisite=
Primary=JJBWQ35
Strength=1700
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1700
Soylent=1700
Points=1700
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB36

[JJB36]
UIName=Name:JJB36
Name=JJB36
Image=GTNK
Prerequisite=
Primary=JJBWQ36
Strength=1720
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1720
Soylent=1720
Points=1720
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB37

[JJB37]
UIName=Name:JJB37
Name=JJB37
Image=GTNK
Prerequisite=
Primary=JJBWQ37
Strength=1740
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1740
Soylent=1740
Points=1740
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB38

[JJB38]
UIName=Name:JJB38
Name=JJB38
Image=GTNK
Prerequisite=
Primary=JJBWQ38
Strength=1760
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1760
Soylent=1760
Points=1760
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB39

[JJB39]
UIName=Name:JJB39
Name=JJB39
Image=GTNK
Prerequisite=
Primary=JJBWQ39
Strength=1780
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1780
Soylent=1780
Points=1780
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB40

[JJB40]
UIName=Name:JJB40
Name=JJB40
Image=GTNK
Prerequisite=
Primary=JJBWQ40
Strength=1800
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1800
Soylent=1800
Points=1800
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB41

[JJB41]
UIName=Name:JJB41
Name=JJB41
Image=GTNK
Prerequisite=
Primary=JJBWQ41
Strength=1820
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1820
Soylent=1820
Points=1820
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB42

[JJB42]
UIName=Name:JJB42
Name=JJB42
Image=GTNK
Prerequisite=
Primary=JJBWQ42
Strength=1840
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1840
Soylent=1840
Points=1840
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB43

[JJB43]
UIName=Name:JJB43
Name=JJB43
Image=GTNK
Prerequisite=
Primary=JJBWQ43
Strength=1860
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1860
Soylent=1860
Points=1860
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB44

[JJB44]
UIName=Name:JJB44
Name=JJB44
Image=GTNK
Prerequisite=
Primary=JJBWQ44
Strength=1880
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1880
Soylent=1880
Points=1880
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB45

[JJB45]
UIName=Name:JJB45
Name=JJB45
Image=GTNK
Prerequisite=
Primary=JJBWQ45
Strength=1900
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1900
Soylent=1900
Points=1900
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB46

[JJB46]
UIName=Name:JJB46
Name=JJB46
Image=GTNK
Prerequisite=
Primary=JJBWQ46
Strength=1920
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1920
Soylent=1920
Points=1920
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB47

[JJB47]
UIName=Name:JJB47
Name=JJB47
Image=GTNK
Prerequisite=
Primary=JJBWQ47
Strength=1940
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1940
Soylent=1940
Points=1940
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB48

[JJB48]
UIName=Name:JJB48
Name=JJB48
Image=GTNK
Prerequisite=
Primary=JJBWQ48
Strength=1960
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1960
Soylent=1960
Points=1960
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB49

[JJB49]
UIName=Name:JJB49
Name=JJB49
Image=GTNK
Prerequisite=
Primary=JJBWQ49
Strength=1980
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=1980
Soylent=1980
Points=1980
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB50

[JJB50]
UIName=Name:JJB50
Name=JJB50
Image=GTNK
Prerequisite=
Primary=JJBWQ50
Strength=2000
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
Crusher=no
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Owner=
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=
EliteAbilities=
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JJB50

[MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ
NegativePrerequisite=DNOAJZ
Primary=105mm
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[MTNK1]
UIName=Name:MTNK1
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;1
NegativePrerequisite=DNOAJZ
Primary=105mm1
Strength=1200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=3.2
Speed=5.2
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK2
Trainable=yes 
TrainPassengers=no
BuildLimit=1

[MTNK2]
UIName=Name:MTNK2
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;2
NegativePrerequisite=DNOAJZ
Primary=105mm2
Strength=1400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=3.4
Speed=5.4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK3
Trainable=yes 
TrainPassengers=no
BuildLimit=1

[MTNK3]
UIName=Name:MTNK3
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;3
NegativePrerequisite=DNOAJZ
Primary=105mm3
Strength=1600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=3.6
Speed=5.6
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK4
Trainable=yes 
TrainPassengers=no
BuildLimit=1

[MTNK4]
UIName=Name:MTNK4
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;4
NegativePrerequisite=DNOAJZ
Primary=105mm4
Strength=1800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=3.8
Speed=5.8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK5
Trainable=yes 
TrainPassengers=no
BuildLimit=1

[MTNK5]
UIName=Name:MTNK5
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;5
NegativePrerequisite=DNOAJZ
Primary=105mm5
Strength=2000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=4
Speed=6
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK6
Trainable=yes 
TrainPassengers=yes
BuildLimit=1

[MTNK6]
UIName=Name:MTNK6
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;6
NegativePrerequisite=DNOAJZ
Primary=105mm6
Strength=2200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=4.2
Speed=6.2
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK7
Trainable=yes 
TrainPassengers=yes
BuildLimit=1

[MTNK7]
UIName=Name:MTNK7
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;7
NegativePrerequisite=DNOAJZ
Primary=105mm7
Strength=2400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=4.4
Speed=6.4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK8
Trainable=yes 
TrainPassengers=yes
BuildLimit=1

[MTNK8]
UIName=Name:MTNK8
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;8
NegativePrerequisite=DNOAJZ
Primary=105mm8
Strength=2600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=4.6
Speed=6.6
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK9
Trainable=yes 
TrainPassengers=yes
BuildLimit=1

[MTNK9]
UIName=Name:MTNK9
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;9
NegativePrerequisite=DNOAJZ
Primary=105mm9
Strength=2800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=4.8
Speed=6.8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK10
Trainable=yes 
TrainPassengers=yes
BuildLimit=1

[MTNK10]
UIName=Name:MTNK10
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=MTNKJZ;10
NegativePrerequisite=DNOAJZ
Primary=105mm10
Strength=3000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=no
TechLevel=1
Sight=5
Speed=7
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=7
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MTNK10
Trainable=yes 
TrainPassengers=yes
BuildLimit=1


; **************************************************************************
; ********************************* IFV ************************************


[JYB0]
UIName=Name:JYB0
Name=JYB0
Image=FV
Primary=JYBWQ0
Strength=500
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Points=1000
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB1

[JYB1]
UIName=Name:JYB1
Name=JYB1
Image=FV
Primary=JYBWQ1
Strength=510
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1020
Soylent=1020
Points=1020
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB2

[JYB2]
UIName=Name:JYB2
Name=JYB2
Image=FV
Primary=JYBWQ2
Strength=520
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1040
Soylent=1040
Points=1040
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB3

[JYB3]
UIName=Name:JYB3
Name=JYB3
Image=FV
Primary=JYBWQ3
Strength=530
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1060
Soylent=1060
Points=1060
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB4

[JYB4]
UIName=Name:JYB4
Name=JYB4
Image=FV
Primary=JYBWQ4
Strength=540
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1080
Soylent=1080
Points=1080
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB5

[JYB5]
UIName=Name:JYB5
Name=JYB5
Image=FV
Primary=JYBWQ5
Strength=550
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1100
Soylent=1100
Points=1100
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB6

[JYB6]
UIName=Name:JYB6
Name=JYB6
Image=FV
Primary=JYBWQ6
Strength=560
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1120
Soylent=1120
Points=1120
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB7

[JYB7]
UIName=Name:JYB7
Name=JYB7
Image=FV
Primary=JYBWQ7
Strength=570
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1140
Soylent=1140
Points=1140
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB8

[JYB8]
UIName=Name:JYB8
Name=JYB8
Image=FV
Primary=JYBWQ8
Strength=580
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1160
Soylent=1160
Points=1160
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB9

[JYB9]
UIName=Name:JYB9
Name=JYB9
Image=FV
Primary=JYBWQ9
Strength=590
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1180
Soylent=1180
Points=1180
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB10

[JYB10]
UIName=Name:JYB10
Name=JYB10
Image=FV
Primary=JYBWQ10
Strength=600
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1200
Points=1200
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB11

[JYB11]
UIName=Name:JYB11
Name=JYB11
Image=FV
Primary=JYBWQ11
Strength=610
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1220
Soylent=1220
Points=1220
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB12

[JYB12]
UIName=Name:JYB12
Name=JYB12
Image=FV
Primary=JYBWQ12
Strength=620
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1240
Soylent=1240
Points=1240
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB13

[JYB13]
UIName=Name:JYB13
Name=JYB13
Image=FV
Primary=JYBWQ13
Strength=630
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1260
Soylent=1260
Points=1260
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB14

[JYB14]
UIName=Name:JYB14
Name=JYB14
Image=FV
Primary=JYBWQ14
Strength=640
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1280
Soylent=1280
Points=1280
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB15

[JYB15]
UIName=Name:JYB15
Name=JYB15
Image=FV
Primary=JYBWQ15
Strength=650
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1300
Soylent=1300
Points=1300
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB16

[JYB16]
UIName=Name:JYB16
Name=JYB16
Image=FV
Primary=JYBWQ16
Strength=660
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1320
Soylent=1320
Points=1320
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB17

[JYB17]
UIName=Name:JYB17
Name=JYB17
Image=FV
Primary=JYBWQ17
Strength=670
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1340
Soylent=1340
Points=1340
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB18

[JYB18]
UIName=Name:JYB18
Name=JYB18
Image=FV
Primary=JYBWQ18
Strength=680
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1360
Soylent=1360
Points=1360
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB19

[JYB19]
UIName=Name:JYB19
Name=JYB19
Image=FV
Primary=JYBWQ19
Strength=690
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1380
Soylent=1380
Points=1380
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB20

[JYB20]
UIName=Name:JYB20
Name=JYB20
Image=FV
Primary=JYBWQ20
Strength=700
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1400
Soylent=1400
Points=1400
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB21

[JYB21]
UIName=Name:JYB21
Name=JYB21
Image=FV
Primary=JYBWQ21
Strength=710
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1420
Soylent=1420
Points=1420
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB22

[JYB22]
UIName=Name:JYB22
Name=JYB22
Image=FV
Primary=JYBWQ22
Strength=720
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1440
Soylent=1440
Points=1440
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB23

[JYB23]
UIName=Name:JYB23
Name=JYB23
Image=FV
Primary=JYBWQ23
Strength=730
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1460
Soylent=1460
Points=1460
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB24

[JYB24]
UIName=Name:JYB24
Name=JYB24
Image=FV
Primary=JYBWQ24
Strength=740
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1480
Soylent=1480
Points=1480
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB25

[JYB25]
UIName=Name:JYB25
Name=JYB25
Image=FV
Primary=JYBWQ25
Strength=750
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=1500
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB26

[JYB26]
UIName=Name:JYB26
Name=JYB26
Image=FV
Primary=JYBWQ26
Strength=760
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1520
Soylent=1520
Points=1520
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB27

[JYB27]
UIName=Name:JYB27
Name=JYB27
Image=FV
Primary=JYBWQ27
Strength=770
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1540
Soylent=1540
Points=1540
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB28

[JYB28]
UIName=Name:JYB28
Name=JYB28
Image=FV
Primary=JYBWQ28
Strength=780
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1560
Soylent=1560
Points=1560
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB29

[JYB29]
UIName=Name:JYB29
Name=JYB29
Image=FV
Primary=JYBWQ29
Strength=790
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1580
Soylent=1580
Points=1580
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB30

[JYB30]
UIName=Name:JYB30
Name=JYB30
Image=FV
Primary=JYBWQ30
Strength=800
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1600
Soylent=1600
Points=1600
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB31

[JYB31]
UIName=Name:JYB31
Name=JYB31
Image=FV
Primary=JYBWQ31
Strength=810
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1620
Soylent=1620
Points=1620
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB32

[JYB32]
UIName=Name:JYB32
Name=JYB32
Image=FV
Primary=JYBWQ32
Strength=820
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1640
Soylent=1640
Points=1640
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB33

[JYB33]
UIName=Name:JYB33
Name=JYB33
Image=FV
Primary=JYBWQ33
Strength=830
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1660
Soylent=1660
Points=1660
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB34

[JYB34]
UIName=Name:JYB34
Name=JYB34
Image=FV
Primary=JYBWQ34
Strength=840
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1680
Soylent=1680
Points=1680
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB35

[JYB35]
UIName=Name:JYB35
Name=JYB35
Image=FV
Primary=JYBWQ35
Strength=850
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1700
Soylent=1700
Points=1700
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB36

[JYB36]
UIName=Name:JYB36
Name=JYB36
Image=FV
Primary=JYBWQ36
Strength=860
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1720
Soylent=1720
Points=1720
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB37

[JYB37]
UIName=Name:JYB37
Name=JYB37
Image=FV
Primary=JYBWQ37
Strength=870
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1740
Soylent=1740
Points=1740
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB38

[JYB38]
UIName=Name:JYB38
Name=JYB38
Image=FV
Primary=JYBWQ38
Strength=880
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1760
Soylent=1760
Points=1760
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB39

[JYB39]
UIName=Name:JYB39
Name=JYB39
Image=FV
Primary=JYBWQ39
Strength=890
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1780
Soylent=1780
Points=1780
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB40

[JYB40]
UIName=Name:JYB40
Name=JYB40
Image=FV
Primary=JYBWQ40
Strength=900
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1800
Soylent=1800
Points=1800
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB41

[JYB41]
UIName=Name:JYB41
Name=JYB41
Image=FV
Primary=JYBWQ41
Strength=910
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1820
Soylent=1820
Points=1820
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB42

[JYB42]
UIName=Name:JYB42
Name=JYB42
Image=FV
Primary=JYBWQ42
Strength=920
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1840
Soylent=1840
Points=1840
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB43

[JYB43]
UIName=Name:JYB43
Name=JYB43
Image=FV
Primary=JYBWQ43
Strength=930
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1860
Soylent=1860
Points=1860
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB44

[JYB44]
UIName=Name:JYB44
Name=JYB44
Image=FV
Primary=JYBWQ44
Strength=940
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1880
Soylent=1880
Points=1880
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB45

[JYB45]
UIName=Name:JYB45
Name=JYB45
Image=FV
Primary=JYBWQ45
Strength=950
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1900
Soylent=1900
Points=1900
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB46

[JYB46]
UIName=Name:JYB46
Name=JYB46
Image=FV
Primary=JYBWQ46
Strength=960
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1920
Soylent=1920
Points=1920
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB47

[JYB47]
UIName=Name:JYB47
Name=JYB47
Image=FV
Primary=JYBWQ47
Strength=970
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1940
Soylent=1940
Points=1940
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB48

[JYB48]
UIName=Name:JYB48
Name=JYB48
Image=FV
Primary=JYBWQ48
Strength=980
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1960
Soylent=1960
Points=1960
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB49

[JYB49]
UIName=Name:JYB49
Name=JYB49
Image=FV
Primary=JYBWQ49
Strength=990
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=1980
Soylent=1980
Points=1980
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB50

[JYB50]
UIName=Name:JYB50
Name=JYB50
Image=FV
Primary=JYBWQ50
Strength=1000
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
FireAngle=64
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=JYB50

;Infantry Fighting Vehicle - IFV
[FV]
UIName=Name:FV
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;0
NegativePrerequisite=DNOAJZ
Primary=HoverMissile
Strength=1000
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile
Weapon2=CRDroneJump
Weapon3=CRM60
Weapon4=CRMissileLauncher
Weapon5=CRLunarlaser
Weapon6=CRVirusGun
Weapon7=CRPsiWave
Weapon8=CRTerrorBomb
Weapon9=CRTERMIGUN
Weapon10=CRMindControl
Weapon11=CRChronoMP5
Weapon12=CRMUMYWQ
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV1
Trainable=yes
BuildLimit=1

[FV1]
UIName=Name:FV1
Name=IFV1
Image=FV
IsIFV=yes
Prerequisite=FVJZ;1
NegativePrerequisite=DNOAJZ
Primary=HoverMissile1
Strength=1100
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5.5
PipScale=Passengers
Speed=5.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5.5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile1
Weapon2=CRDroneJump1
Weapon3=CRM601
Weapon4=CRMissileLauncher1
Weapon5=CRLunarlaser1
Weapon6=CRVirusGun1
Weapon7=CRPsiWave1
Weapon8=CRTerrorBomb1
Weapon9=CRTERMIGUN1
Weapon10=CRMindControl1
Weapon11=CRChronoMP51
Weapon12=CRMUMYWQ1
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb1
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV2
Trainable=yes
BuildLimit=1

[FV2]
UIName=Name:FV2
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;2
NegativePrerequisite=DNOAJZ
Primary=HoverMissile2
Strength=1200
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=6
PipScale=Passengers
Speed=6
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=6
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile2
Weapon2=CRDroneJump2
Weapon3=CRM602
Weapon4=CRMissileLauncher2
Weapon5=CRLunarlaser2
Weapon6=CRVirusGun2
Weapon7=CRPsiWave2
Weapon8=CRTerrorBomb2
Weapon9=CRTERMIGUN2
Weapon10=CRMindControl2
Weapon11=CRChronoMP52
Weapon12=CRMUMYWQ2
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV3
Trainable=yes
BuildLimit=1

[FV3]
UIName=Name:FV3
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;3
NegativePrerequisite=DNOAJZ
Primary=HoverMissile3
Strength=1300
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=6.5
PipScale=Passengers
Speed=6.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=6.5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile3
Weapon2=CRDroneJump3
Weapon3=CRM603
Weapon4=CRMissileLauncher3
Weapon5=CRLunarlaser3
Weapon6=CRVirusGun3
Weapon7=CRPsiWave3
Weapon8=CRTerrorBomb3
Weapon9=CRTERMIGUN3
Weapon10=CRMindControl3
Weapon11=CRChronoMP53
Weapon12=CRMUMYWQ3
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb3
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV4
Trainable=yes
BuildLimit=1

[FV4]
UIName=Name:FV4
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;4
NegativePrerequisite=DNOAJZ
Primary=HoverMissile4
Strength=1400
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=7
PipScale=Passengers
Speed=7
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=7
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile4
Weapon2=CRDroneJump4
Weapon3=CRM604
Weapon4=CRMissileLauncher4
Weapon5=CRLunarlaser4
Weapon6=CRVirusGun4
Weapon7=CRPsiWave4
Weapon8=CRTerrorBomb4
Weapon9=CRTERMIGUN4
Weapon10=CRMindControl4
Weapon11=CRChronoMP54
Weapon12=CRMUMYWQ4
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV5
Trainable=yes
BuildLimit=1

[FV5]
UIName=Name:FV5
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;5
NegativePrerequisite=DNOAJZ
Primary=HoverMissile5
Strength=1500
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=7.5
PipScale=Passengers
Speed=7.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=7.5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile5
Weapon2=CRDroneJump5
Weapon3=CRM605
Weapon4=CRMissileLauncher5
Weapon5=CRLunarlaser5
Weapon6=CRVirusGun5
Weapon7=CRPsiWave5
Weapon8=CRTerrorBomb5
Weapon9=CRTERMIGUN5
Weapon10=CRMindControl5
Weapon11=CRChronoMP55
Weapon12=CRMUMYWQ5
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb5
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV6
Trainable=yes
BuildLimit=1

[FV6]
UIName=Name:FV6
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;6
NegativePrerequisite=DNOAJZ
Primary=HoverMissile6
Strength=1600
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=8
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile6
Weapon2=CRDroneJump6
Weapon3=CRM606
Weapon4=CRMissileLauncher6
Weapon5=CRLunarlaser6
Weapon6=CRVirusGun6
Weapon7=CRPsiWave6
Weapon8=CRTerrorBomb6
Weapon9=CRTERMIGUN6
Weapon10=CRMindControl6
Weapon11=CRChronoMP56
Weapon12=CRMUMYWQ6
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb6
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV7
Trainable=yes
BuildLimit=1

[FV7]
UIName=Name:FV7
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;7
NegativePrerequisite=DNOAJZ
Primary=HoverMissile7
Strength=1700
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=8.5
PipScale=Passengers
Speed=8.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=8.5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile7
Weapon2=CRDroneJump7
Weapon3=CRM607
Weapon4=CRMissileLauncher7
Weapon5=CRLunarlaser7
Weapon6=CRVirusGun7
Weapon7=CRPsiWave7
Weapon8=CRTerrorBomb7
Weapon9=CRTERMIGUN7
Weapon10=CRMindControl7
Weapon11=CRChronoMP57
Weapon12=CRMUMYWQ7
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb7
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV8
Trainable=yes
BuildLimit=1

[FV8]
UIName=Name:FV8
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;8
NegativePrerequisite=DNOAJZ
Primary=HoverMissile8
Strength=1800
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=9
PipScale=Passengers
Speed=9
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=9
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile8
Weapon2=CRDroneJump8
Weapon3=CRM608
Weapon4=CRMissileLauncher8
Weapon5=CRLunarlaser8
Weapon6=CRVirusGun8
Weapon7=CRPsiWave8
Weapon8=CRTerrorBomb8
Weapon9=CRTERMIGUN8
Weapon10=CRMindControl8
Weapon11=CRChronoMP58
Weapon12=CRMUMYWQ8
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb8
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV9
Trainable=yes
BuildLimit=1

[FV9]
UIName=Name:FV9
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;9
NegativePrerequisite=DNOAJZ
Primary=HoverMissile9
Strength=1900
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=9.5
PipScale=Passengers
Speed=9.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=9.5
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile9
Weapon2=CRDroneJump9
Weapon3=CRM609
Weapon4=CRMissileLauncher9
Weapon5=CRLunarlaser9
Weapon6=CRVirusGun9
Weapon7=CRPsiWave9
Weapon8=CRTerrorBomb9
Weapon9=CRTERMIGUN9
Weapon10=CRMindControl9
Weapon11=CRChronoMP59
Weapon12=CRMUMYWQ9
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb9
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV10
Trainable=yes
BuildLimit=1

[FV10]
UIName=Name:FV10
Name=IFV
Image=FV
IsIFV=yes
Prerequisite=FVJZ;10
NegativePrerequisite=DNOAJZ
Primary=HoverMissile10
Strength=2000
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=10
PipScale=Passengers
Speed=10
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=10
Crusher=no
TooBigToFitUnderBridge=true
Turret=yes
Passengers=1
Gunner=yes
AirRangeBonus=5
HasTurretTooltips=yes
TurretCount=4
WeaponCount=17

Weapon1=HoverMissile10
Weapon2=CRDroneJump10
Weapon3=CRM6010
Weapon4=CRMissileLauncher10
Weapon5=CRLunarlaser10
Weapon6=CRVirusGun10
Weapon7=CRPsiWave10
Weapon8=CRTerrorBomb10
Weapon9=CRTERMIGUN10
Weapon10=CRMindControl10
Weapon11=CRChronoMP510
Weapon12=CRMUMYWQ10
Weapon13=CowShot
Weapon14=CRPsychicJab
Weapon15=CRVirusGun
Weapon16=CRSuperMindBlast
Weapon17=CRMissileLauncher

NormalTurretIndex=0
NormalTurretWeapon=0
RepairTurretIndex=1
RepairTurretWeapon=1
MachineGunTurretIndex=1
MachineGunTurretWeapon=2
FlakTurretIndex=1
FlakTurretWeapon=3
PistolTurretIndex=1
PistolTurretWeapon=4
SniperTurretIndex=1
SniperTurretWeapon=5
ShockTurretIndex=3
ShockTurretWeapon=6
ExplodeTurretIndex=3
ExplodeTurretWeapon=7
BrainBlastTurretIndex=3
BrainBlastTurretWeapon=8
RadCannonTurretIndex=3
RadCannonTurretWeapon=9
ChronoTurretIndex=3
ChronoTurretWeapon=10
TerroristExplodeTurretIndex=2
TerroristExplodeTurretWeapon=11
CowTurretIndex=3
CowTurretWeapon=12
InitiateTurretIndex=3
InitiateTurretWeapon=13
VirusTurretIndex=3
VirusTurretWeapon=14
YuriPrimeTurretIndex=3
YuriPrimeTurretWeapon=15
GuardianTurretIndex=3
GuardianTurretWeapon=16
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=IFVSelect
VoiceMove=IFVMove
VoiceAttack=IFVAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=IFVMoveStart
EnterTransportSound= IFVTransform
LeaveTransportSound= IFVTransform
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=1
Accelerates=false
DeathWeapon=CRTerrorBomb10
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=FV10
Trainable=yes
BuildLimit=1

; ********************************* IFV ************************************
; **************************************************************************


; Mirage Tank
[MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun
DisguiseWhenStill=yes
Strength=1000
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[MGTK1]
UIName=Name:MGTK1
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun1
DisguiseWhenStill=yes
Strength=1100
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[MGTK2]
UIName=Name:MGTK2
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun2
DisguiseWhenStill=yes
Strength=1200
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[MGTK3]
UIName=Name:MGTK3
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun3
DisguiseWhenStill=yes
Strength=1300
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[MGTK4]
UIName=Name:MGTK4
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun4
DisguiseWhenStill=yes
Strength=1400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[MGTK5]
UIName=Name:MGTK5
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun5
DisguiseWhenStill=yes
Strength=1500
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[MGTK6]
UIName=Name:MGTK6
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun6
DisguiseWhenStill=yes
Strength=1600
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[MGTK7]
UIName=Name:MGTK7
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun7
DisguiseWhenStill=yes
Strength=1700
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[MGTK8]
UIName=Name:MGTK8
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun8
DisguiseWhenStill=yes
Strength=1800
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[MGTK9]
UIName=Name:MGTK9
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun9
DisguiseWhenStill=yes
Strength=1900
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[MGTK10]
UIName=Name:MGTK10
Name=Mirage Tank
Image=RTNK
Prerequisite=MGTKJZ
NegativePrerequisite=DNOAJZ
Primary=MirageGun10
DisguiseWhenStill=yes
Strength=2000
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
AllowedToStartInMultiplayer=no
CrushSound=TankCrush
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=MGTK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

;Prism Tank
[SREF]
UIName=Name:SREF
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;0
NegativePrerequisite=DNOAJZ
Strength=500
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[SREF1]
UIName=Name:SREF1
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;1
NegativePrerequisite=DNOAJZ
Strength=600
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet1
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[SREF2]
UIName=Name:SREF2
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;2
NegativePrerequisite=DNOAJZ
Strength=700
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet2
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[SREF3]
UIName=Name:SREF3
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;3
NegativePrerequisite=DNOAJZ
Strength=800
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet3
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[SREF4]
UIName=Name:SREF4
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;4
NegativePrerequisite=DNOAJZ
Strength=900
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet4
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[SREF5]
UIName=Name:SREF5
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;5
NegativePrerequisite=DNOAJZ
Strength=1000
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet5
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[SREF6]
UIName=Name:SREF6
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;6
NegativePrerequisite=DNOAJZ
Strength=1100
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet6
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[SREF7]
UIName=Name:SREF7
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;7
NegativePrerequisite=DNOAJZ
Strength=1200
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet7
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[SREF8]
UIName=Name:SREF8
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;8
NegativePrerequisite=DNOAJZ
Strength=1300
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet8
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[SREF9]
UIName=Name:SREF9
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;9
NegativePrerequisite=DNOAJZ
Strength=1400
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet9
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[SREF10]
UIName=Name:SREF10
Name=Prism Tank
Image=SREF
Prerequisite=SREFJZ;10
NegativePrerequisite=DNOAJZ
Strength=1500
Category=AFV
Armor=Heavy
Turret=yes
TurretCount=4
WeaponCount=1
Weapon1=Comet10
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=4
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=SREF10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

;Battle Fortress
[BFRT]
UIName=Name:Battlefortress
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid
Strength=2000
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[BFRT1]
UIName=Name:Battlefortress1
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid1
Strength=2500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=6
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[BFRT2]
UIName=Name:Battlefortress2
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid2
Strength=3000
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=7
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[BFRT3]
UIName=Name:Battlefortress3
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid3
Strength=3500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=8
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[BFRT4]
UIName=Name:Battlefortress4
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid4
Strength=4000
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=9
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[BFRT5]
UIName=Name:Battlefortress5
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid5
Strength=4500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=10
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[BFRT6]
UIName=Name:Battlefortress6
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid6
Strength=5000
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=11
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[BFRT7]
UIName=Name:Battlefortress7
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid7
Strength=5500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=12
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[BFRT8]
UIName=Name:Battlefortress8
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid8
Strength=6000
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=13
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[BFRT9]
UIName=Name:Battlefortress9
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid9
Strength=6500
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=14
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[BFRT10]
UIName=Name:Battlefortress10
Name=Battle Fortress
Image=BFRT
Prerequisite=BFRTJZ
NegativePrerequisite=DNOAJZ
Primary=20mmRapid10
Strength=7000
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=3
Speed=3
CrateGoodie=no
Crusher=yes
OmniCrusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
OmniCrushResistant=yes
Size=6
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=15
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=BFRT10
Trainable=yes
TrainPassengers=yes
BuildLimit=1


; Mobile Construction Vehicle
[AMCV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CAMIAM04
TechLevel=-1   ;10
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Primary=

; Landing Craft
[LCRF]
UIName=Name:LCRF
Name=Landing Craft
Prerequisite=GAYARD
Strength=300
MoveToShroud=yes
Category=AFV
DeployTime=.022
Armor=light
Turret=no
IsTilter=yes
TechLevel=-1   ;4
Sight=6
PipScale=Passengers
Speed=6
;;;CanBeach=yes
Naval=yes
Weight=1
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=15
ROT=5
Crusher=no ;gs yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverAlliedSelect
VoiceMove=HoverAlliedMove
VoiceAttack=HoverAlliedMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
;;;;;SpeedType=Amphibious
;;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;;MovementZone=AmphibiousCrusher
;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
ThreatPosed=3	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=16
TooBigToFitUnderBridge=true
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no
Primary=


;Destroyer
[DEST]
UIName=Name:DEST
Name=Destroyer
Prerequisite=GAYARD
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=heavy
TechLevel=-1   ;4
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=no ;gs yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllWaterSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DestroyerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=155mmE
Size=30
IsSelectableCombatant=yes

;Dolphin
[DLPH]
UIName=Name:DLPH
Name=Dolphin
NotHuman=yes
Prerequisite=GAYARD,GATECH
Primary=SonicZap
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=200
Naval=yes ;GS
Armor=light
TechLevel=-1   ;5
Underwater=yes
Sight=4
GuardRange=0;4
Sensors=yes
SensorsSight=8 ;4
Speed=8
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=500
Turret=no
Points=15
ROT=6
;Crusher=yes
Crewed=no				;ok
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DolphinSelect
VoiceMove=DolphinMove
VoiceAttack=DolphinAttackCommand
VoiceFeedback=DolphinFear
DieSound=DolphinDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
Cloakable=yes
CloakingSpeed=1
TypeImmune=yes
Organic=yes
;NoShadow=yes
WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=8 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
ElitePrimary=SonicZapE
Size=15
IsSelectableCombatant=yes

; Aegis Cruiser
[AEGIS]
UIName=Name:AEGIS
Name=Aegis Cruiser
Prerequisite=GAYARD,RADAR
Primary=Medusa
NavalTargeting=6
LandTargeting=1
ToProtect=yes
Category=AFV
Strength=800
Naval=yes
Armor=light
TechLevel=-1   ;7
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1200
Soylent=1200
Points=35
ROT=1
Crusher=no ;gs yes
Crewed=no
IsSelectableCombatant=yes
;PipScale=Ammo
;PipWrap=10
;InitialAmmo=0
Weight=4
;Ammo=40
RadialFireSegments=10
;OmniFire=yes ;GEF moved to weapon
OpportunityFire=yes
DistributedFire=yes
;Reload=60
;;Reload=10			; For testing.
;EmptyReload=180
;;EmptyReload=10		; For testing.
;ReloadIncrement=30
;;ReloadIncrement=0	; For testing.
;DamageReducesReadiness=yes
;ReadinessReductionMultiplier=1.5
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AegisSelect
VoiceMove=AegisMove
VoiceAttack=AegisAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=AegisMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;BuildLimit=2
ElitePrimary=MedusaE
Size=30
TooBigToFitUnderBridge=true


[JCYB]
UIName=Name:JCYB
Name=JCYB
Image=SREF
UseNewUpgradeSystem=yes 
NextStage=JCYB

Category=AFV
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=JCYBWQ
IsChargeTurret=true
IsTilter=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275

CanPassiveAquire=yes
ToProtect=yes
Strength=1000
Naval=no
Armor=heavy
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Cost=2000
Soylent=2000
Turret=no
Points=2000
ROT=10
Crusher=no
Weight=0
Crewed=no
IsSelectableCombatant=no
TooBigToFitUnderBridge=true
GuardRange=0;6
Size=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

[JCYBCW]
UIName=Name:JCYB
Name=JCYB
Image=SREF

Category=AFV
Primary=JCYBWQ2
ElitePrimary=CometFragment
Secondary=JCYBWQ3
DeathWeapon=JCYBWQ4
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275

CanPassiveAquire=yes
ToProtect=yes
Strength=1000
Naval=no
Armor=heavy
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Cost=2000
Soylent=2000
Turret=no
Points=2000
ROT=10
Crusher=no
Weight=0
Crewed=no
IsSelectableCombatant=no
TooBigToFitUnderBridge=true
GuardRange=0;6
Size=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

[SREFCW1]
UIName=Name:JCYB
Name=JCYB
Image=SREF

Category=AFV
Primary=CometFragment1
ElitePrimary=CometFragment2
Secondary=CometFragment3
EliteSecondary=CometFragment4
DeathWeapon=CometFragment5
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275

CanPassiveAquire=yes
ToProtect=yes
Strength=1000
Naval=no
Armor=heavy
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Cost=2000
Soylent=2000
Turret=no
Points=2000
ROT=10
Crusher=no
Weight=0
Crewed=no
IsSelectableCombatant=no
TooBigToFitUnderBridge=true
GuardRange=0;6
Size=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

[SREFCW2]
UIName=Name:JCYB
Name=JCYB
Image=SREF

Category=AFV
Primary=CometFragment6
ElitePrimary=CometFragment7
Secondary=CometFragment8
EliteSecondary=CometFragment9
DeathWeapon=CometFragment10
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275

CanPassiveAquire=yes
ToProtect=yes
Strength=1000
Naval=no
Armor=heavy
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
Cost=2000
Soylent=2000
Turret=no
Points=2000
ROT=10
Crusher=no
Weight=0
Crewed=no
IsSelectableCombatant=no
TooBigToFitUnderBridge=true
GuardRange=0;6
Size=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

;Aircraft Carrier
[CARRIER]
UIName=Name:CARRIER
Name=Aircraft Carrier
Prerequisite=GAYARD,TECH
Primary=HornetLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=HORNET
SpawnsNumber=3
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes ;GS
Armor=heavy
TechLevel=-1   ;7
Sight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
;ForbiddenHouses=Americans
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
ROT=1
Crusher=no; yes
Weight=5
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=AircraftCarrierSelect
VoiceMove=AircraftCarrierMove
VoiceAttack=AircraftCarrierAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=ACCMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=0;10
;BuildLimit=1
Size=60

; harvester without back
[CMON]
UIName=Name:CMIN
Name=Chrono Miner(noback)
;Image=CMIN
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1   ;-1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no


; harvester
[CMIN]
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1   ;1
Sight=4
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no

; Robot Tank
[ROBO]
UIName=Name:Robotank
Name=Robot Tank
Image=ROBO
Prerequisite=GAWEAP,GAROBO
Primary=Robogun
Strength=180
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;2
Sight=6
Speed=10 
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=600
Soylent=600
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=RobotTankSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=RobotTankMove
VoiceAttack=RobotTankAttackCommand
VoiceFeedback=
DieSound=RobotTankDie
MoveSound=RobotTankMoveStart
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
MaxDebris=2
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
PoweredUnit=yes;powered by presence of building
Trainable=no
;BuildTimeMultiplier=1.3




; **************************** Side Specific *******************************

; Tank Destroyer
[TNKD]
UIName=Name:TNKD
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;0
NegativePrerequisite=DNOAJZ
Primary=SABOT
Strength=500
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TNKD1]
UIName=Name:TNKD1
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;1
NegativePrerequisite=DNOAJZ
Primary=SABOT1
Strength=750
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TNKD2]
UIName=Name:TNKD2
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;2
NegativePrerequisite=DNOAJZ
Primary=SABOT2
Strength=1000
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TNKD3]
UIName=Name:TNKD3
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;3
NegativePrerequisite=DNOAJZ
Primary=SABOT3
Strength=1250
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TNKD4]
UIName=Name:TNKD4
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;4
NegativePrerequisite=DNOAJZ
Primary=SABOT4
Strength=1500
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TNKD5]
UIName=Name:TNKD5
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;5
NegativePrerequisite=DNOAJZ
Primary=SABOT5
Strength=1750
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToPsionics=yes
ImmuneToVeins=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TNKD6]
UIName=Name:TNKD6
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;6
NegativePrerequisite=DNOAJZ
Primary=SABOT6
Strength=2000
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TNKD7]
UIName=Name:TNKD7
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;7
NegativePrerequisite=DNOAJZ
Primary=SABOT7
Strength=2250
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TNKD8]
UIName=Name:TNKD8
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;8
NegativePrerequisite=DNOAJZ
Primary=SABOT8
Strength=2500
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TNKD9]
UIName=Name:TNKD9
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;9
NegativePrerequisite=DNOAJZ
Primary=SABOT9
Strength=2750
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TNKD10]
UIName=Name:TNKD10
Name=Tank Destroyer
Image=TNKD
Prerequisite=TNKDJZ;10
NegativePrerequisite=DNOAJZ
Primary=SABOT10
Strength=3000
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=4
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys
Accelerates=false
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TNKD10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

; Howitzer
[HOWI]
UIName=Name:HOWI
Name=Howitzer
Image=HWTZ
Prerequisite=GAWEAP
Primary=HowitzerGun
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=8
Speed=5
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=750
Soylent=750
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllWaterMove
VoiceAttack=GenAllWaterAttackCommand
VoiceFeedback=
CrushSound=TankCrush
AllowedToStartInMultiplayer=no
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3


; **************************************************************************
; ******************************Soviet Units *******************************
; **************************************************************************

; Terror Drone,  ooohhh scary
[DRON]
UIName=Name:DRON
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;0
NegativePrerequisite=DNOAJZ
Primary=DroneJump
Secondary=DRONWQ
NavalTargeting=6
Strength=1000
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON1
Trainable=yes
TrainPassengers=no
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON1]
UIName=Name:DRON1
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;1
NegativePrerequisite=DNOAJZ
Primary=DroneJump1
Secondary=DRONWQ1
NavalTargeting=6
Strength=1100
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=42
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON2
Trainable=yes
TrainPassengers=no
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON2]
UIName=Name:DRON2
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;2
NegativePrerequisite=DNOAJZ
Primary=DroneJump2
Secondary=DRONWQ2
NavalTargeting=6
Strength=1200
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=44
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON3
Trainable=yes
TrainPassengers=no
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON3]
UIName=Name:DRON3
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;3
NegativePrerequisite=DNOAJZ
Primary=DroneJump3
Secondary=DRONWQ3
NavalTargeting=6
Strength=1300
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=46
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON4
Trainable=yes
TrainPassengers=no
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON4]
UIName=Name:DRON4
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;4
NegativePrerequisite=DNOAJZ
Primary=DroneJump4
Secondary=DRONWQ4
NavalTargeting=6
Strength=1400
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=48
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON5
Trainable=yes
TrainPassengers=no
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON5]
UIName=Name:DRON5
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;5
NegativePrerequisite=DNOAJZ
Primary=DroneJump5
Secondary=DRONWQ5
NavalTargeting=6
Strength=1500
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=50
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON6
Trainable=yes
TrainPassengers=yes
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON6]
UIName=Name:DRON6
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;6
NegativePrerequisite=DNOAJZ
Primary=DroneJump6
Secondary=DRONWQ6
NavalTargeting=6
Strength=1600
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=52
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON7
Trainable=yes
TrainPassengers=yes
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON7]
UIName=Name:DRON7
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;7
NegativePrerequisite=DNOAJZ
Primary=DroneJump7
Secondary=DRONWQ7
NavalTargeting=6
Strength=1700
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=54
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON8
Trainable=yes
TrainPassengers=yes
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON8]
UIName=Name:DRON8
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;8
NegativePrerequisite=DNOAJZ
Primary=DroneJump8
Secondary=DRONWQ8
NavalTargeting=6
Strength=1800
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=56
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON9
Trainable=yes
TrainPassengers=yes
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON9]
UIName=Name:DRON9
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;9
NegativePrerequisite=DNOAJZ
Primary=DroneJump9
Secondary=DRONWQ9
NavalTargeting=6
Strength=1900
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=58
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRON10]
UIName=Name:DRON10
Name=Terror Drone
Category=AFV
Image=DRON
Prerequisite=DRONJZ;10
NegativePrerequisite=DNOAJZ
Primary=DroneJump10
Secondary=DRONWQ10
NavalTargeting=6
Strength=2000
SuppressionThreshold=5
ReselectIfLimboed=yes
DefaultToGuardArea=no
Armor=heavy
TechLevel=1
Turret=no
IsTilter=no
CrateGoodie=no
Sight=5
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=60
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
Explodes=no
AccelerationFactor=5
DeaccelerationFactor=5
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Accelerates=false
Bunkerable=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DRON10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
CanPassiveAquire=no
CanRetaliate=no

[DRONWQ]
Damage=200
ROF=900
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ1]
Damage=200
ROF=825
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ2]
Damage=200
ROF=750
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ3]
Damage=200
ROF=675
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ4]
Damage=200
ROF=600
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ5]
Damage=200
ROF=525
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ6]
Damage=200
ROF=450
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ7]
Damage=200
ROF=375
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ8]
Damage=200
ROF=300
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ9]
Damage=200
ROF=225
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONWQ10]
Damage=200
ROF=150
Range=5
Speed=100
Warhead=DRONDT
Report=TeslaTroopAttack
Projectile=InvisibleLow
RadDurationMultiple=1
RadApplicationDelay=20
RadLevelMax=1000 
RadLevelDelay=10 
RadLightDelay=10 
RadLevelFactor=0.1
RadLightFactor=0.1 
RadTintFactor=1.0
RadColor=250,0,0
RadSiteWarhead=DRONDT2
RadLevel=120
Cursor=WXSB5
AreaFire=yes

[DRONDT]
Verses=0%,0%,0%,0%,0%,100%,90%,80%,70%,60%,50% 
InfDeath=7
CellSpread=5
PercentAtMax=0.2

[DRONDT2]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,0%,0%,0%,0%,0% 
InfDeath=7


[TYB0]
UIName=Name:TYB0
Name=TYB0
Primary=TYBWQ0
Strength=500
Soylent=1000
Points=1000
Cost=1000
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB1

[TYB1]
UIName=Name:TYB1
Name=TYB1
Primary=TYBWQ1
Strength=510
Soylent=1020
Points=1020
Cost=1020
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB2

[TYB2]
UIName=Name:TYB2
Name=TYB2
Primary=TYBWQ2
Strength=520
Soylent=1040
Points=1040
Cost=1040
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB3

[TYB3]
UIName=Name:TYB3
Name=TYB3
Primary=TYBWQ3
Strength=530
Soylent=1060
Points=1060
Cost=1060
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB4

[TYB4]
UIName=Name:TYB4
Name=TYB4
Primary=TYBWQ4
Strength=540
Soylent=1080
Points=1080
Cost=1080
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB5

[TYB5]
UIName=Name:TYB5
Name=TYB5
Primary=TYBWQ5
Strength=550
Soylent=1100
Points=1100
Cost=1100
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB6

[TYB6]
UIName=Name:TYB6
Name=TYB6
Primary=TYBWQ6
Strength=560
Soylent=1120
Points=1120
Cost=1120
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB7

[TYB7]
UIName=Name:TYB7
Name=TYB7
Primary=TYBWQ7
Strength=570
Soylent=1140
Points=1140
Cost=1140
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB8

[TYB8]
UIName=Name:TYB8
Name=TYB8
Primary=TYBWQ8
Strength=580
Soylent=1160
Points=1160
Cost=1160
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB9

[TYB9]
UIName=Name:TYB9
Name=TYB9
Primary=TYBWQ9
Strength=590
Soylent=1180
Points=1180
Cost=1180
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB10

[TYB10]
UIName=Name:TYB10
Name=TYB10
Primary=TYBWQ10
Strength=600
Soylent=1200
Points=1200
Cost=1200
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB11

[TYB11]
UIName=Name:TYB11
Name=TYB11
Primary=TYBWQ11
Strength=610
Soylent=1220
Points=1220
Cost=1220
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB12

[TYB12]
UIName=Name:TYB12
Name=TYB12
Primary=TYBWQ12
Strength=620
Soylent=1240
Points=1240
Cost=1240
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB13

[TYB13]
UIName=Name:TYB13
Name=TYB13
Primary=TYBWQ13
Strength=630
Soylent=1260
Points=1260
Cost=1260
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB14

[TYB14]
UIName=Name:TYB14
Name=TYB14
Primary=TYBWQ14
Strength=640
Soylent=1280
Points=1280
Cost=1280
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB15

[TYB15]
UIName=Name:TYB15
Name=TYB15
Primary=TYBWQ15
Strength=650
Soylent=1300
Points=1300
Cost=1300
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB16

[TYB16]
UIName=Name:TYB16
Name=TYB16
Primary=TYBWQ16
Strength=660
Soylent=1320
Points=1320
Cost=1320
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB17

[TYB17]
UIName=Name:TYB17
Name=TYB17
Primary=TYBWQ17
Strength=670
Soylent=1340
Points=1340
Cost=1340
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB18

[TYB18]
UIName=Name:TYB18
Name=TYB18
Primary=TYBWQ18
Strength=680
Soylent=1360
Points=1360
Cost=1360
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB19

[TYB19]
UIName=Name:TYB19
Name=TYB19
Primary=TYBWQ19
Strength=690
Soylent=1380
Points=1380
Cost=1380
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB20

[TYB20]
UIName=Name:TYB20
Name=TYB20
Primary=TYBWQ20
Strength=700
Soylent=1400
Points=1400
Cost=1400
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB21

[TYB21]
UIName=Name:TYB21
Name=TYB21
Primary=TYBWQ21
Strength=710
Soylent=1420
Points=1420
Cost=1420
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB22

[TYB22]
UIName=Name:TYB22
Name=TYB22
Primary=TYBWQ22
Strength=720
Soylent=1440
Points=1440
Cost=1440
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB23

[TYB23]
UIName=Name:TYB23
Name=TYB23
Primary=TYBWQ23
Strength=730
Soylent=1460
Points=1460
Cost=1460
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB24

[TYB24]
UIName=Name:TYB24
Name=TYB24
Primary=TYBWQ24
Strength=740
Soylent=1480
Points=1480
Cost=1480
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB25

[TYB25]
UIName=Name:TYB25
Name=TYB25
Primary=TYBWQ25
Strength=750
Soylent=1500
Points=1500
Cost=1500
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB26

[TYB26]
UIName=Name:TYB26
Name=TYB26
Primary=TYBWQ26
Strength=760
Soylent=1520
Points=1520
Cost=1520
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB27

[TYB27]
UIName=Name:TYB27
Name=TYB27
Primary=TYBWQ27
Strength=770
Soylent=1540
Points=1540
Cost=1540
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB28

[TYB28]
UIName=Name:TYB28
Name=TYB28
Primary=TYBWQ28
Strength=780
Soylent=1560
Points=1560
Cost=1560
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB29

[TYB29]
UIName=Name:TYB29
Name=TYB29
Primary=TYBWQ29
Strength=790
Soylent=1580
Points=1580
Cost=1580
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB30

[TYB30]
UIName=Name:TYB30
Name=TYB30
Primary=TYBWQ30
Strength=800
Soylent=1600
Points=1600
Cost=1600
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB31

[TYB31]
UIName=Name:TYB31
Name=TYB31
Primary=TYBWQ31
Strength=810
Soylent=1620
Points=1620
Cost=1620
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB32

[TYB32]
UIName=Name:TYB32
Name=TYB32
Primary=TYBWQ32
Strength=820
Soylent=1640
Points=1640
Cost=1640
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB33

[TYB33]
UIName=Name:TYB33
Name=TYB33
Primary=TYBWQ33
Strength=830
Soylent=1660
Points=1660
Cost=1660
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB34

[TYB34]
UIName=Name:TYB34
Name=TYB34
Primary=TYBWQ34
Strength=840
Soylent=1680
Points=1680
Cost=1680
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB35

[TYB35]
UIName=Name:TYB35
Name=TYB35
Primary=TYBWQ35
Strength=850
Soylent=1700
Points=1700
Cost=1700
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB36

[TYB36]
UIName=Name:TYB36
Name=TYB36
Primary=TYBWQ36
Strength=860
Soylent=1720
Points=1720
Cost=1720
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB37

[TYB37]
UIName=Name:TYB37
Name=TYB37
Primary=TYBWQ37
Strength=870
Soylent=1740
Points=1740
Cost=1740
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB38

[TYB38]
UIName=Name:TYB38
Name=TYB38
Primary=TYBWQ38
Strength=880
Soylent=1760
Points=1760
Cost=1760
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB39

[TYB39]
UIName=Name:TYB39
Name=TYB39
Primary=TYBWQ39
Strength=890
Soylent=1780
Points=1780
Cost=1780
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB40

[TYB40]
UIName=Name:TYB40
Name=TYB40
Primary=TYBWQ40
Strength=900
Soylent=1800
Points=1800
Cost=1800
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB41

[TYB41]
UIName=Name:TYB41
Name=TYB41
Primary=TYBWQ41
Strength=910
Soylent=1820
Points=1820
Cost=1820
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB42

[TYB42]
UIName=Name:TYB42
Name=TYB42
Primary=TYBWQ42
Strength=920
Soylent=1840
Points=1840
Cost=1840
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB43

[TYB43]
UIName=Name:TYB43
Name=TYB43
Primary=TYBWQ43
Strength=930
Soylent=1860
Points=1860
Cost=1860
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB44

[TYB44]
UIName=Name:TYB44
Name=TYB44
Primary=TYBWQ44
Strength=940
Soylent=1880
Points=1880
Cost=1880
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB45

[TYB45]
UIName=Name:TYB45
Name=TYB45
Primary=TYBWQ45
Strength=950
Soylent=1900
Points=1900
Cost=1900
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB46

[TYB46]
UIName=Name:TYB46
Name=TYB46
Primary=TYBWQ46
Strength=960
Soylent=1920
Points=1920
Cost=1920
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB47

[TYB47]
UIName=Name:TYB47
Name=TYB47
Primary=TYBWQ47
Strength=970
Soylent=1940
Points=1940
Cost=1940
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB48

[TYB48]
UIName=Name:TYB48
Name=TYB48
Primary=TYBWQ48
Strength=980
Soylent=1960
Points=1960
Cost=1960
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB49

[TYB49]
UIName=Name:TYB49
Name=TYB49
Primary=TYBWQ49
Strength=990
Soylent=1980
Points=1980
Cost=1980
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB50

[TYB50]
UIName=Name:TYB50
Name=TYB50
Primary=TYBWQ50
Strength=1000
Soylent=2000
Points=2000
Cost=2000
Image=HTK
Category=AFV
Armor=Medium
TechLevel=-1   ;-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
ROT=5
Crusher=no
Turret=yes
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=3
Accelerates=false
Trainable=yes
DefaultToGuardArea=yes
GuardRange=0;4
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TYB50


; Half-track
[HTK]
UIName=Name:HTK
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;0
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun
Secondary=FlakTrackAAGun
Strength=1000
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[HTK1]
UIName=Name:HTK1
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;1
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun1
Secondary=FlakTrackAAGun1
Strength=1100
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[HTK2]
UIName=Name:HTK2
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;2
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun2
Secondary=FlakTrackAAGun2
Strength=1200
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[HTK3]
UIName=Name:HTK3
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;3
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun3
Secondary=FlakTrackAAGun3
Strength=1300
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[HTK4]
UIName=Name:HTK4
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;4
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun4
Secondary=FlakTrackAAGun4
Strength=1400
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[HTK5]
UIName=Name:HTK5
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;5
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun5
Secondary=FlakTrackAAGun5
Strength=1500
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[HTK6]
UIName=Name:HTK6
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;6
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun6
Secondary=FlakTrackAAGun6
Strength=1600
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[HTK7]
UIName=Name:HTK7
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;7
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun7
Secondary=FlakTrackAAGun7
Strength=1700
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[HTK8]
UIName=Name:HTK8
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;8
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun8
Secondary=FlakTrackAAGun8
Strength=1800
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[HTK9]
UIName=Name:HTK9
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;9
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun9
Secondary=FlakTrackAAGun9
Strength=1900
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[HTK10]
UIName=Name:HTK10
Name=Flak Track
Image=HTK
Prerequisite=HTKJZ;10
NegativePrerequisite=DNOAJZ
Primary=FlakTrackGun10
Secondary=FlakTrackAAGun10
Strength=2000
Category=AFV
Armor=heavy
DeployTime=.022
TechLevel=1
Sight=5
PipScale=Passengers
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=5
Crusher=yes
Turret=yes
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=FlakTrackSelect
VoiceMove=FlakTrackMove
VoiceAttack=FlakTrackAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
Size=6
SizeLimit=2 
Accelerates=false
OpenTopped=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1



[TJB0]
UIName=Name:TJB0
Name=TJB0
Primary=TJBWQ0
Strength=1000
Cost=1000
Soylent=1000
Points=1000
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB1

[TJB1]
UIName=Name:TJB1
Name=TJB1
Primary=TJBWQ1
Strength=1020
Cost=1020
Soylent=1020
Points=1020
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB2

[TJB2]
UIName=Name:TJB2
Name=TJB2
Primary=TJBWQ2
Strength=1040
Cost=1040
Soylent=1040
Points=1040
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB3

[TJB3]
UIName=Name:TJB3
Name=TJB3
Primary=TJBWQ3
Strength=1060
Cost=1060
Soylent=1060
Points=1060
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB4

[TJB4]
UIName=Name:TJB4
Name=TJB4
Primary=TJBWQ4
Strength=1080
Cost=1080
Soylent=1080
Points=1080
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB5

[TJB5]
UIName=Name:TJB5
Name=TJB5
Primary=TJBWQ5
Strength=1100
Cost=1100
Soylent=1100
Points=1100
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB6

[TJB6]
UIName=Name:TJB6
Name=TJB6
Primary=TJBWQ6
Strength=1120
Cost=1120
Soylent=1120
Points=1120
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB7

[TJB7]
UIName=Name:TJB7
Name=TJB7
Primary=TJBWQ7
Strength=1140
Cost=1140
Soylent=1140
Points=1140
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB8

[TJB8]
UIName=Name:TJB8
Name=TJB8
Primary=TJBWQ8
Strength=1160
Cost=1160
Soylent=1160
Points=1160
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB9

[TJB9]
UIName=Name:TJB9
Name=TJB9
Primary=TJBWQ9
Strength=1180
Cost=1180
Soylent=1180
Points=1180
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB10

[TJB10]
UIName=Name:TJB10
Name=TJB10
Primary=TJBWQ10
Strength=1200
Cost=1200
Soylent=1200
Points=1200
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB11

[TJB11]
UIName=Name:TJB11
Name=TJB11
Primary=TJBWQ11
Strength=1220
Cost=1220
Soylent=1220
Points=1220
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB12

[TJB12]
UIName=Name:TJB12
Name=TJB12
Primary=TJBWQ12
Strength=1240
Cost=1240
Soylent=1240
Points=1240
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB13

[TJB13]
UIName=Name:TJB13
Name=TJB13
Primary=TJBWQ13
Strength=1260
Cost=1260
Soylent=1260
Points=1260
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB14

[TJB14]
UIName=Name:TJB14
Name=TJB14
Primary=TJBWQ14
Strength=1280
Cost=1280
Soylent=1280
Points=1280
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB15

[TJB15]
UIName=Name:TJB15
Name=TJB15
Primary=TJBWQ15
Strength=1300
Cost=1300
Soylent=1300
Points=1300
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB16

[TJB16]
UIName=Name:TJB16
Name=TJB16
Primary=TJBWQ16
Strength=1320
Cost=1320
Soylent=1320
Points=1320
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB17

[TJB17]
UIName=Name:TJB17
Name=TJB17
Primary=TJBWQ17
Strength=1340
Cost=1340
Soylent=1340
Points=1340
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB18

[TJB18]
UIName=Name:TJB18
Name=TJB18
Primary=TJBWQ18
Strength=1360
Cost=1360
Soylent=1360
Points=1360
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB19

[TJB19]
UIName=Name:TJB19
Name=TJB19
Primary=TJBWQ19
Strength=1380
Cost=1380
Soylent=1380
Points=1380
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB20

[TJB20]
UIName=Name:TJB20
Name=TJB20
Primary=TJBWQ20
Strength=1400
Cost=1400
Soylent=1400
Points=1400
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB21

[TJB21]
UIName=Name:TJB21
Name=TJB21
Primary=TJBWQ21
Strength=1420
Cost=1420
Soylent=1420
Points=1420
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB22

[TJB22]
UIName=Name:TJB22
Name=TJB22
Primary=TJBWQ22
Strength=1440
Cost=1440
Soylent=1440
Points=1440
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB23

[TJB23]
UIName=Name:TJB23
Name=TJB23
Primary=TJBWQ23
Strength=1460
Cost=1460
Soylent=1460
Points=1460
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB24

[TJB24]
UIName=Name:TJB24
Name=TJB24
Primary=TJBWQ24
Strength=1480
Cost=1480
Soylent=1480
Points=1480
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB25

[TJB25]
UIName=Name:TJB25
Name=TJB25
Primary=TJBWQ25
Strength=1500
Cost=1500
Soylent=1500
Points=1500
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB26

[TJB26]
UIName=Name:TJB26
Name=TJB26
Primary=TJBWQ26
Strength=1520
Cost=1520
Soylent=1520
Points=1520
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB27

[TJB27]
UIName=Name:TJB27
Name=TJB27
Primary=TJBWQ27
Strength=1540
Cost=1540
Soylent=1540
Points=1540
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB28

[TJB28]
UIName=Name:TJB28
Name=TJB28
Primary=TJBWQ28
Strength=1560
Cost=1560
Soylent=1560
Points=1560
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB29

[TJB29]
UIName=Name:TJB29
Name=TJB29
Primary=TJBWQ29
Strength=1580
Cost=1580
Soylent=1580
Points=1580
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB30

[TJB30]
UIName=Name:TJB30
Name=TJB30
Primary=TJBWQ30
Strength=1600
Cost=1600
Soylent=1600
Points=1600
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB31

[TJB31]
UIName=Name:TJB31
Name=TJB31
Primary=TJBWQ31
Strength=1620
Cost=1620
Soylent=1620
Points=1620
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB32

[TJB32]
UIName=Name:TJB32
Name=TJB32
Primary=TJBWQ32
Strength=1640
Cost=1640
Soylent=1640
Points=1640
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB33

[TJB33]
UIName=Name:TJB33
Name=TJB33
Primary=TJBWQ33
Strength=1660
Cost=1660
Soylent=1660
Points=1660
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB34

[TJB34]
UIName=Name:TJB34
Name=TJB34
Primary=TJBWQ34
Strength=1680
Cost=1680
Soylent=1680
Points=1680
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB35

[TJB35]
UIName=Name:TJB35
Name=TJB35
Primary=TJBWQ35
Strength=1700
Cost=1700
Soylent=1700
Points=1700
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB36

[TJB36]
UIName=Name:TJB36
Name=TJB36
Primary=TJBWQ36
Strength=1720
Cost=1720
Soylent=1720
Points=1720
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB37

[TJB37]
UIName=Name:TJB37
Name=TJB37
Primary=TJBWQ37
Strength=1740
Cost=1740
Soylent=1740
Points=1740
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB38

[TJB38]
UIName=Name:TJB38
Name=TJB38
Primary=TJBWQ38
Strength=1760
Cost=1760
Soylent=1760
Points=1760
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB39

[TJB39]
UIName=Name:TJB39
Name=TJB9
Primary=TJBWQ39
Strength=1780
Cost=1780
Soylent=1780
Points=1780
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB40

[TJB40]
UIName=Name:TJB40
Name=TJB40
Primary=TJBWQ40
Strength=1800
Cost=1800
Soylent=1800
Points=1800
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB41

[TJB41]
UIName=Name:TJB41
Name=TJB41
Primary=TJBWQ41
Strength=1820
Cost=1820
Soylent=1820
Points=1820
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB42

[TJB42]
UIName=Name:TJB42
Name=TJB42
Primary=TJBWQ42
Strength=1840
Cost=1840
Soylent=1840
Points=1840
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB43

[TJB43]
UIName=Name:TJB43
Name=TJB43
Primary=TJBWQ43
Strength=1860
Cost=1860
Soylent=1860
Points=1860
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB44

[TJB44]
UIName=Name:TJB44
Name=TJB44
Primary=TJBWQ44
Strength=1880
Cost=1880
Soylent=1880
Points=1880
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB45

[TJB45]
UIName=Name:TJB45
Name=TJB45
Primary=TJBWQ45
Strength=1900
Cost=1900
Soylent=1900
Points=1900
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB46

[TJB46]
UIName=Name:TJB46
Name=TJB46
Primary=TJBWQ46
Strength=1920
Cost=1920
Soylent=1920
Points=1920
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB47

[TJB47]
UIName=Name:TJB47
Name=TJB47
Primary=TJBWQ47
Strength=1940
Cost=1940
Soylent=1940
Points=1940
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB48

[TJB48]
UIName=Name:TJB48
Name=TJB48
Primary=TJBWQ48
Strength=1960
Cost=1960
Soylent=1960
Points=1960
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB49

[TJB49]
UIName=Name:TJB49
Name=TJB49
Primary=TJBWQ49
Strength=1980
Cost=1980
Soylent=1980
Points=1980
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB50

[TJB50]
UIName=Name:TJB50
Name=TJB50
Primary=TJBWQ50
Strength=2000
Cost=2000
Soylent=2000
Points=2000
Image=HTNK
Category=AFV
Armor=Light
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=5
Speed=5
Crusher=no
ROT=5
IsSelectableCombatant=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TJB50

; Heavy Tank
[HTNK]
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=HTNKJZ;0
NegativePrerequisite=DNOAJZ
Primary=120mm
Strength=2000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK1
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[HTNK1]
UIName=Name:HTNK1
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;1
NegativePrerequisite=DNOAJZ
Primary=120mm1
Strength=3000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5.2
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK2
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[HTNK2]
UIName=Name:HTNK2
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;2
NegativePrerequisite=DNOAJZ
Primary=120mm2
Strength=4000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=5.4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK3
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[HTNK3]
UIName=Name:HTNK3
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;3
NegativePrerequisite=DNOAJZ
Primary=120mm3
Strength=5000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=5.6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK4
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[HTNK4]
UIName=Name:HTNK4
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;4
NegativePrerequisite=DNOAJZ
Primary=120mm4
Strength=6000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=5.8
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK5
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[HTNK5]
UIName=Name:HTNK5
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;5
NegativePrerequisite=DNOAJZ
Primary=120mm5
Strength=2000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[HTNK6]
UIName=Name:HTNK6
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;6
NegativePrerequisite=DNOAJZ
Primary=120mm6
Strength=8000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=6.2
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[HTNK7]
UIName=Name:HTNK7
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;7
NegativePrerequisite=DNOAJZ
Primary=120mm7
Strength=9000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=6.4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[HTNK8]
UIName=Name:HTNK8
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;8
NegativePrerequisite=DNOAJZ
Primary=120mm8
Strength=10000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=6.6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[HTNK9]
UIName=Name:HTNK9
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;9
NegativePrerequisite=DNOAJZ
Primary=120mm9
Strength=11000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=6.8
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[HTNK10]
UIName=Name:HTNK10
Name=Rhino Heavy Tank
Image=HTNK
Prerequisite=HTNKJZ;10
NegativePrerequisite=DNOAJZ
Primary=120mm10
Strength=12000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=7
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Size=6
OpportunityFire=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=HTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes


; V3 Rocket launcher, or Chu-chu Rocket
[V3]
UIName=Name:V3
Name=V3 Launcher    ;locked
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=V3ROCKET
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=150
Armor=light
TechLevel=-1   ;3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=0;9
TooBigToFitUnderBridge=true
;MobileFire=false	; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no

; Mammoth tank
[APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;0
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=1500
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=2
InitialAmmo=1
EmptyReload=60
Reload=60
ReloadIncrement=60
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC1
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[APOC1]
UIName=Name:APOC1
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;1
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=1800
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=3
InitialAmmo=1
EmptyReload=57
Reload=57
ReloadIncrement=57
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC2
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[APOC2]
UIName=Name:APOC2
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;2
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=2100
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=4
InitialAmmo=1
EmptyReload=54
Reload=54
ReloadIncrement=54
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC3
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[APOC3]
UIName=Name:APOC3
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;3
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=2400
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=5
InitialAmmo=1
EmptyReload=51
Reload=51
ReloadIncrement=51
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC4
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[APOC4]
UIName=Name:APOC4
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;4
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=2700
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=6
InitialAmmo=1
EmptyReload=48
Reload=48
ReloadIncrement=48
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC5
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[APOC5]
UIName=Name:APOC5
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;5
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=3000
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=7
InitialAmmo=1
EmptyReload=45
Reload=45
ReloadIncrement=45
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC6
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[APOC6]
UIName=Name:APOC6
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;6
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=3300
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=8
InitialAmmo=1
EmptyReload=42
Reload=42
ReloadIncrement=42
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC7
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[APOC7]
UIName=Name:APOC7
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;7
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=3600
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=9
InitialAmmo=1
EmptyReload=39
Reload=39
ReloadIncrement=39
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC8
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[APOC8]
UIName=Name:APOC8
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;8
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=3900
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=10
InitialAmmo=1
EmptyReload=36
Reload=36
ReloadIncrement=36
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC9
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[APOC9]
UIName=Name:APOC9
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;9
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=4200
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=11
InitialAmmo=1
EmptyReload=33
Reload=33
ReloadIncrement=33
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[APOC10]
UIName=Name:APOC10
Name=Apocalypse
Image=MTNK
Prerequisite=APOCJZ;10
NegativePrerequisite=DNOAJZ
Category=AFV
TargetLaser=yes
Primary=120mmx
Strength=4500
Explodes=yes
CrateGoodie=no
Armor=heavy
Turret=yes
TechLevel=1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=5
Crusher=yes
SelfHealing=no
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
Ammo=12
InitialAmmo=1
EmptyReload=30
Reload=30
ReloadIncrement=30
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=APOC10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

; Mobile Construction Vehicle
[SMCV]
UIName=Name:SMCV
Name=Soviet Construction Vehicle
Prerequisite=NAWEAP,NADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CAMIAM04
TechLevel=-1   ;10
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVSovietSelect
VoiceMove=MCVSovietMove
VoiceAttack=MCVSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MCVMoveStart
CrushSound=TankCrush
DeploySound=PlaceBuilding
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Primary=

; Armored Transport
[SAPC]
UIName=Name:SAPC
Name=Armored Transport
Prerequisite=NAYARD
Image=TRS
Strength=300
;Primary=M60
MoveToShroud=yes
Category=AFV
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=-1   ;2
Sight=6
PipScale=Passengers
Speed=6

;;MovementRestrictedTo=Water
;;CanBeach=yes
Naval=yes
Weight=1

CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceAttack=HoverSovietMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
CrushSound=TankCrush
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
;;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach

;;;;;SpeedType=Amphibious
;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;MovementZone=AmphibiousCrusher

SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!

;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no


; Seawolf
[HYD]
UIName=Name:HYD
Name=Sea Scorpion
Prerequisite=NAYARD,NARADR
;Primary=HoverMissile
Primary=FlakTrackGun
Secondary=FlakWeapon
ToProtect=yes
Category=AFV
Strength=400
Naval=yes
Armor=heavy
TechLevel=-1   ;6
MovementRestrictedTo=Water
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=600
Soylent=600
Points=20
ROT=6
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Weight=2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceFeedback=
DieSound=GenSmallWaterDie
MoveSound=SeawolfMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Amphibious ;gs Wha!?!
;MovementZone=Amphibious
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=FlakTrackGunE
EliteSecondary=FlakWeaponE
Size=20

;Attack Sub
[SUB]
UIName=Name:SUB
Name=Typhoon Attack Sub
Prerequisite=NAYARD
Primary=SubTorpedo
NavalTargeting=5
LandTargeting=1
FireAngle=64
Category=AFV
Strength=600
Naval=yes
Armor=heavy
TechLevel=-1   ;2
Underwater=yes
Sight=4
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=1000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TyphoonSubSelect
VoiceMove=TyphoonSubMove
VoiceAttack=TyphoonSubAttackCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=SubMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=SubTorpedoE
Size=20

; Ginormous Squid!  Even scarier!
[SQD]
UIName=Name:SQD
Name=Giant Squid
NoShadow=yes
Category=AFV
Prerequisite=NAYARD,NATECH
Primary=SquidGrab ; HCB + Punch
Secondary=SquidPunch ; F, F, Punch
NavalTargeting=3
LandTargeting=1
WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
IdleRate=4 ; power of two helps performance (mod).  "How much slower should I animate when stopped? 1/x"
Strength=200
SuppressionThreshold=250; damage below this amount won't suppress the parasite
Organic=yes
Armor=light
TechLevel=-1   ;9
Underwater=yes
Naval=yes
Turret=no
IsTilter=no
SelfHealing=yes
CrateGoodie=no
Sight=5
Sensors=yes
SensorsSight=8 ;4
GuardRange=0;5
DefaultToGuardArea=yes ; SJM: Squid should move to use its two range 1 weapons like dogs and TDs
Speed=8
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Soylent=1000
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceFeedback=SquidFear
MoveSound=SquidMove
DieSound=SquidDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};<-Ship
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
Weight=.5
ImmuneToPsionics=yes
Parasiteable=no
Trainable=yes
Explodes=no
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Bombable=yes
Size=30
Cloakable=yes
CloakingSpeed=5 ; Slowish, low is faster
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
MovementRestrictedTo=Water
ElitePrimary=SquidGrabE
EliteSecondary=SquidPunchE
TooBigToFitUnderBridge=true


[TCYB]
UIName=Name:TCYB
Name=TCYB
Image=TTNK
Primary=TCYBWQ
Secondary=TCYBWQ2
CanPassiveAquire=yes
ToProtect=yes
Strength=1000
Naval=no
Armor=heavy
TechLevel=-1
Sight=5
Speed=5
CrateGoodie=no
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
Weight=0
ROT=10
Crusher=no
Crewed=no
IsSelectableCombatant=no
ThreatPosed=40
TooBigToFitUnderBridge=true
GuardRange=0;6
Size=6
Trainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

Category=AFV
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
UseNewUpgradeSystem=yes 
NextStage=TCYB

;Soviet Dreadnought
[DRED]
UIName=Name:DRED
Name=Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=800
Naval=yes
Armor=heavy
TechLevel=-1   ;6
Sight=7
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs
;ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
MoveSound=DreadnoughtMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=0;10
;BuildLimit=1
Size=60

; harvester without back
[HORV]
UIName=Name:HORV
Name=War Miner
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
Harvester=yes
TechLevel=-1   ;-1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
CrushSound=TankCrush
DieSound=GenVehicleDie
Maxdebris=3
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Primary=

; harvester
[HARV]
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=20mmRapid
Harvester=yes
TechLevel=-1   ;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=no
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Bunkerable=no; Units default to yes, others default to no

[UTNK]
UIName=Name:UTNK
Name=ZZZ Not Used
Prerequisite=NAWEAP
Image=HTNK
Primary=Comet
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=8
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE


; **************************** Side Specific *******************************

;  Tesla Tank for Russians
[TTNK]
UIName=Name:TTNK
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;0
NegativePrerequisite=DNOAJZ
Primary=TankBolt
Secondary=TankBoltB
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TTNK1]
UIName=Name:TTNK1
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;1
NegativePrerequisite=DNOAJZ1
Primary=TankBolt1
Secondary=TankBoltB
Strength=1100
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TTNK2]
UIName=Name:TTNK2
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;2
NegativePrerequisite=DNOAJZ
Primary=TankBolt2
Secondary=TankBoltB
Strength=1200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TTNK3]
UIName=Name:TTNK3
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;3
NegativePrerequisite=DNOAJZ
Primary=TankBolt3
Secondary=TankBoltB
Strength=1300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TTNK4]
UIName=Name:TTNK4
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;4
NegativePrerequisite=DNOAJZ
Primary=TankBolt4
Secondary=TankBoltB
Strength=1400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[TTNK5]
UIName=Name:TTNK5
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;5
NegativePrerequisite=DNOAJZ
Primary=TankBolt5
Secondary=TankBoltB
Strength=1500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TTNK6]
UIName=Name:TTNK6
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;6
NegativePrerequisite=DNOAJZ
Primary=TankBolt6
Secondary=TankBoltB
Strength=1600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TTNK7]
UIName=Name:TTNK7
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;7
NegativePrerequisite=DNOAJZ
Primary=TankBolt7
Secondary=TankBoltB
Strength=1700
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TTNK8]
UIName=Name:TTNK8
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;8
NegativePrerequisite=DNOAJZ
Primary=TankBolt8
Secondary=TankBoltB
Strength=1800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TTNK9]
UIName=Name:TTNK9
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;9
NegativePrerequisite=DNOAJZ
Primary=TankBolt9
Secondary=TankBoltB
Strength=1900
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[TTNK10]
UIName=Name:TTNK10
Name=Tesla Tank
Image=TTNK
Prerequisite=TTNKJZ;10
NegativePrerequisite=DNOAJZ
Primary=TankBolt10
Secondary=TankBoltB
Strength=2000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
ImmuneToPsionics=yes
Size=6
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

;Lybian Demolition Truck
[DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;0
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb
DeathWeapon=DemobombB
Strength=1000
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK1
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK1]
UIName=Name:DTRUCK1
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;1
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb1
DeathWeapon=DemobombB1
Strength=1100
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK2
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK2]
UIName=Name:DTRUCK2
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;2
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb2
DeathWeapon=DemobombB2
Strength=1200
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK3
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK3]
UIName=Name:DTRUCK3
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;3
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb3
DeathWeapon=DemobombB3
Strength=1300
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK4
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK4]
UIName=Name:DTRUCK4
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;4
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb4
DeathWeapon=DemobombB4
Strength=1400
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK5
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK5]
UIName=Name:DTRUCK5
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;5
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb5
DeathWeapon=DemobombB5
Strength=1500
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK6]
UIName=Name:DTRUCK6
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;6
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb6
DeathWeapon=DemobombB6
Strength=1600
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK7]
UIName=Name:DTRUCK7
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;7
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb7
DeathWeapon=DemobombB7
Strength=1700
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK8]
UIName=Name:DTRUCK8
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;8
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb8
DeathWeapon=DemobombB8
Strength=1800
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK9]
UIName=Name:DTRUCK9
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;9
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb9
DeathWeapon=DemobombB9
Strength=1900
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[DTRUCK10]
UIName=Name:DTRUCK10
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=DTRUCKJZ;10
NegativePrerequisite=DNOAJZ
Category=AFV
Primary=Demobomb10
DeathWeapon=DemobombB10
Strength=2000
Armor=heavy
Turret=no
TechLevel=1
Sight=1
Speed=5
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Explodes=yes
CanPassiveAquire=no
CanRetaliate=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=DTRUCK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes


; **************************************************************************
; *******************************Yuri Units ********************************
; **************************************************************************

; Lasher Light Tank
; Light Tank
[LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;0
NegativePrerequisite=DNOAJZ
Primary=ATGUN
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=5
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[LTNK1]
UIName=Name:Lasher1
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;1
NegativePrerequisite=DNOAJZ
Primary=ATGUN1
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=6
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5.5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[LTNK2]
UIName=Name:Lasher2
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;2
NegativePrerequisite=DNOAJZ
Primary=ATGUN2
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=7
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=6
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[LTNK3]
UIName=Name:Lasher3
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;3
NegativePrerequisite=DNOAJZ
Primary=ATGUN3
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=8
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=6.5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[LTNK4]
UIName=Name:Lasher4
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;4
NegativePrerequisite=DNOAJZ
Primary=ATGUN4
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=9
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=7
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[LTNK5]
UIName=Name:Lasher5
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;5
NegativePrerequisite=DNOAJZ
Primary=ATGUN5
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=10
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=7.5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[LTNK6]
UIName=Name:Lasher6
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;6
NegativePrerequisite=DNOAJZ
Primary=ATGUN6
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=11
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=8
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[LTNK7]
UIName=Name:Lasher7
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;7
NegativePrerequisite=DNOAJZ
Primary=ATGUN7
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=12
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=8.5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[LTNK8]
UIName=Name:Lasher8
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;8
NegativePrerequisite=DNOAJZ
Primary=ATGUN8
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=13
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=9
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[LTNK9]
UIName=Name:Lasher9
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;9
NegativePrerequisite=DNOAJZ
Primary=ATGUN9
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=14
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=9.5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[LTNK10]
UIName=Name:Lasher10
Name=Lasher Light Tank
Image=LTNK
Prerequisite=LTNKJZ;10
NegativePrerequisite=DNOAJZ
Primary=ATGUN10
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TechLevel=1
Sight=3
Speed=15
CrateGoodie=no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=10
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Accelerates=ture
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=LTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

; Gattling Tank
[YTNK]
UIName=Name:YTNK
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;0
NegativePrerequisite=DNOAJZ
Primary=AGGattling
Secondary=AAGattling
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling
Weapon2=AAGattling
Weapon3=AGGattlingB
Weapon4=AAGattlingB
Weapon5=AGGattlingC
Weapon6=AAGattlingC

WeaponStages=3
Stage1=200
Stage2=400
Stage3=600

RateUp=1
RateDown=50

TooBigToFitUnderBridge=true
TechLevel=1
Sight=5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[YTNK1]
UIName=Name:YTNK1
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;1
NegativePrerequisite=DNOAJZ
Primary=AGGattling1
Secondary=AAGattling1
Strength=1100
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling1
Weapon2=AAGattling1
Weapon3=AGGattlingB1
Weapon4=AAGattlingB1
Weapon5=AGGattlingC1
Weapon6=AAGattlingC1

WeaponStages=3
Stage1=190
Stage2=380
Stage3=570

RateUp=1
RateDown=55

TooBigToFitUnderBridge=true
TechLevel=1
Sight=5.5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[YTNK2]
UIName=Name:YTNK2
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;2
NegativePrerequisite=DNOAJZ
Primary=AGGattling2
Secondary=AAGattling2
Strength=1200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling2
Weapon2=AAGattling2
Weapon3=AGGattlingB2
Weapon4=AAGattlingB2
Weapon5=AGGattlingC2
Weapon6=AAGattlingC2

WeaponStages=3
Stage1=180
Stage2=360
Stage3=540

RateUp=1
RateDown=60

TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[YTNK3]
UIName=Name:YTNK3
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;3
NegativePrerequisite=DNOAJZ
Primary=AGGattling3
Secondary=AAGattling3
Strength=1300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling3
Weapon2=AAGattling3
Weapon3=AGGattlingB3
Weapon4=AAGattlingB3
Weapon5=AGGattlingC3
Weapon6=AAGattlingC3

WeaponStages=3
Stage1=170
Stage2=340
Stage3=510

RateUp=1
RateDown=65

TooBigToFitUnderBridge=true
TechLevel=1
Sight=6.5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[YTNK4]
UIName=Name:YTNK4
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;4
NegativePrerequisite=DNOAJZ
Primary=AGGattling4
Secondary=AAGattling4
Strength=1400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling4
Weapon2=AAGattling4
Weapon3=AGGattlingB4
Weapon4=AAGattlingB4
Weapon5=AGGattlingC4
Weapon6=AAGattlingC4

WeaponStages=3
Stage1=160
Stage2=320
Stage3=480

RateUp=1
RateDown=70

TooBigToFitUnderBridge=true
TechLevel=1
Sight=7
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[YTNK5]
UIName=Name:YTNK5
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;5
NegativePrerequisite=DNOAJZ
Primary=AGGattling5
Secondary=AAGattling5
Strength=1500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling5
Weapon2=AAGattling5
Weapon3=AGGattlingB5
Weapon4=AAGattlingB5
Weapon5=AGGattlingC5
Weapon6=AAGattlingC5

WeaponStages=3
Stage1=150
Stage2=300
Stage3=450

RateUp=1
RateDown=75

TooBigToFitUnderBridge=true
TechLevel=1
Sight=7.5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[YTNK6]
UIName=Name:YTNK6
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;6
NegativePrerequisite=DNOAJZ
Primary=AGGattling6
Secondary=AAGattling6
Strength=1600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling6
Weapon2=AAGattling6
Weapon3=AGGattlingB6
Weapon4=AAGattlingB6
Weapon5=AGGattlingC6
Weapon6=AAGattlingC6

WeaponStages=3
Stage1=140
Stage2=280
Stage3=420

RateUp=1
RateDown=80

TooBigToFitUnderBridge=true
TechLevel=1
Sight=8
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[YTNK7]
UIName=Name:YTNK7
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;7
NegativePrerequisite=DNOAJZ
Primary=AGGattling7
Secondary=AAGattling7
Strength=1700
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling7
Weapon2=AAGattling7
Weapon3=AGGattlingB7
Weapon4=AAGattlingB7
Weapon5=AGGattlingC7
Weapon6=AAGattlingC7

WeaponStages=3
Stage1=130
Stage2=260
Stage3=390

RateUp=1
RateDown=85

TooBigToFitUnderBridge=true
TechLevel=1
Sight=8.5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[YTNK8]
UIName=Name:YTNK8
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;8
NegativePrerequisite=DNOAJZ
Primary=AGGattling8
Secondary=AAGattling8
Strength=1800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling8
Weapon2=AAGattling8
Weapon3=AGGattlingB8
Weapon4=AAGattlingB8
Weapon5=AGGattlingC8
Weapon6=AAGattlingC8

WeaponStages=3
Stage1=120
Stage2=240
Stage3=360

RateUp=1
RateDown=90

TooBigToFitUnderBridge=true
TechLevel=1
Sight=9
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[YTNK9]
UIName=Name:YTNK9
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;9
NegativePrerequisite=DNOAJZ
Primary=AGGattling9
Secondary=AAGattling9
Strength=1900
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling9
Weapon2=AAGattling9
Weapon3=AGGattlingB9
Weapon4=AAGattlingB9
Weapon5=AGGattlingC9
Weapon6=AAGattlingC9

WeaponStages=3
Stage1=110
Stage2=220
Stage3=330

RateUp=1
RateDown=95

TooBigToFitUnderBridge=true
TechLevel=1
Sight=9.5
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[YTNK10]
UIName=Name:YTNK10
Name=Gattling Tank
Image=YTNK
Prerequisite=YTNKJZ;10
NegativePrerequisite=DNOAJZ
Primary=AGGattling10
Secondary=AAGattling10
Strength=2000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
IsGattling=yes
TurretCount=1
WeaponCount=6

Weapon1=AGGattling10
Weapon2=AAGattling10
Weapon3=AGGattlingB10
Weapon4=AAGattlingB10
Weapon5=AGGattlingC10
Weapon6=AAGattlingC10

WeaponStages=3
Stage1=100
Stage2=200
Stage3=300

RateUp=1
RateDown=100

TooBigToFitUnderBridge=true
TechLevel=1
Sight=10
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=10
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GattlingTankSelect
VoiceMove=GattlingTankMove
VoiceAttack=GattlingTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ImmuneToPsionics=yes
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=YTNK10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

; Magnetron
[TELE]
UIName=Name:Magnetron
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;0
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam
Secondary=MagneShake
Strength=1000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=2000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE1
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[TELE1]
UIName=Name:Magnetron1
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;1
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam1
Secondary=MagneShake1
Strength=1100
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=3000
Soylent=3000
Points=3000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE2
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[TELE2]
UIName=Name:Magnetron2
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;2
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam2
Secondary=MagneShake2
Strength=1200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4000
Points=4000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE3
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[TELE3]
UIName=Name:Magnetron3
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;3
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam3
Secondary=MagneShake3
Strength=1300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Soylent=5000
Points=5000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE4
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[TELE4]
UIName=Name:Magnetron4
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;4
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam4
Secondary=MagneShake4
Strength=1400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=6000
Soylent=6000
Points=6000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE5
Trainable=yes
TrainPassengers=no
BuildLimit=1
ImmuneToPsionics=yes

[TELE5]
UIName=Name:Magnetron5
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;5
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam5
Secondary=MagneShake5
Strength=1500
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=7000
Soylent=7000
Points=7000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE6
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[TELE6]
UIName=Name:Magnetron6
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;6
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam6
Secondary=MagneShake6
Strength=1600
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=8000
Soylent=8000
Points=8000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE7
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[TELE7]
UIName=Name:Magnetron7
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;7
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam7
Secondary=MagneShake7
Strength=1700
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=9000
Soylent=9000
Points=9000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE8
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[TELE8]
UIName=Name:Magnetron8
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;8
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam8
Secondary=MagneShake8
Strength=1800
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=10000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE9
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[TELE9]
UIName=Name:Magnetron9
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;9
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam9
Secondary=MagneShake9
Strength=1900
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=11000
Soylent=11000
Points=11000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes

[TELE10]
UIName=Name:Magnetron10
Name=Magnetron
Image=TELE
Prerequisite=TELEJZ;10
NegativePrerequisite=DNOAJZ
Primary=MagneticBeam10
Secondary=MagneShake10
Strength=2000
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Crusher=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=12000
Soylent=12000
Points=12000
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MagnetronSelect
VoiceMove=MagnetronMove
VoiceAttack=MagnetronAttackCommand
VoiceSecondaryWeaponAttack=MagnetronMagneShakeVoice
DieSound=GenVehicleDie
MoveSound=MagnetronMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
Bunkerable=no
CanPassiveAquire=no
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=TELE10
Trainable=yes
TrainPassengers=yes
BuildLimit=1
ImmuneToPsionics=yes


[MIND]
UIName=Name:MasterMind
Name=Master Mind
Prerequisite=YAWEAP,YATECH
Primary=MultipleMindControlTank
Strength=500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;2
Sight=9
Speed=4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=no


[DISK];gs changed to K, as per the Master Name Doc (thank god for that, or this would never straighten out)
UIName=Name:DISK
Name=Floating Disk
Prerequisite=YAWEAP,YATECH
Primary=DiskLaser
Secondary=DiskDrain
Strength=600 ;700
Category=AirPower
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;2
Turret=yes
TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=9
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=1750
Soylent=1750
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=FloatingDiscSelect
VoiceMove=FloatingDiscMove
VoiceAttack=FloatingDiscAttackCommand
VoiceSecondaryWeaponAttack=FloatingDiscSteal
VoiceFeedback=
CrashingSound=FloatingDiscDie
MoveSound=FloatingDiscMoveLoop
CreateSound=FloatingDiscCreated
BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OpportunityFire=yes
ElitePrimary=DiskLaserE
JumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes


; Chaos Drone
[CAOS]
UIName=Name:ChaosDrone
Name=Chaos Drone
;Image=DRON
Category=AFV
Prerequisite=YAWEAP
Primary=ChaosAttack
Secondary=VirtualScanner
NavalTargeting=6
Strength=200 ;225; 175
SuppressionThreshold=5; damage below this amount won't suppress the parasite
ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo
DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting
Armor=light
TechLevel=-1   ;4
Turret=no
IsTilter=no
CrateGoodie=no
Sight=6
Speed=8
Owner=YuriCountry
Cost=800
Soylent=800
Points=20
ROT=40
AllowedToStartInMultiplayer=no
Crusher=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChaosDroneSelect
VoiceAttack=ChaosDroneAttackCommand
VoiceMove=ChaosDroneMove
VoiceFeedback=
DieSound=ChaosDroneDie
MoveSound= ChaosDroneMoveStart
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive   mech->{55D141B8-DB94-11d1-AC98-006008055BB5}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=.5
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=yes
Trainable=no
Explodes=no
AccelerationFactor=5 ; really fast
DeaccelerationFactor=5 ; This is TS's mizspelingg knot min
ZFudgeColumn=8
ZFudgeTunnel=13
;Bombable=no
Size=2
Accelerates=false
BerserkFriendly=yes
;SprayAttack=yes	;GEF this guy randomly spreads stuff all over
CanPassiveAquire=no ; Won't try to pick up own targets ;GEF don't want him accidently chaos gassing your own guys
CanRetaliate=no; Won't fire back when hit ;GEF same reason as above 
Deployer=yes
DeployFire=yes
Bunkerable=no; Units default to yes, others default to no

; Mobile Construction Vehicle
[PCV]
UIName=Name:YMCV
Name=Yuri Construction Vehicle
;Image=SMCV
Prerequisite=YAWEAP,YAGRND;YADEPT
Strength=1000
Category=Support
Armor=heavy
DeploysInto=CAMIAM04
TechLevel=-1   ;10
Sight=8
Speed=4
Owner=YuriCountry
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVYuriSelect
VoiceMove=MCVYuriMove
VoiceAttack=MCVYuriMove
DieSound=GenVehicleDie
DeploySound=PlaceBuilding
CrushSound=TankCrush
VoiceFeedback=
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher


[CWYBC]
UIName=Name:CWYBC
Name=Hover Transport Yuri
Prerequisite=YAYARD
Image=YHVR
Strength=99999999
MoveToShroud=yes
Category=AFV
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=-1
Sight=0
PipScale=Passengers
Speed=0
Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=1000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious
ThreatPosed=10
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=100
Size=15
TooBigToFitUnderBridge=true
Trainable=no
StupidHunt=yes
Bunkerable=no

[YHVR]
UIName=Name:SAPC
Name=Hover Transport Yuri
Prerequisite=YAYARD
;Image=TRS
Strength=300
;Primary=M60
MoveToShroud=yes
Category=AFV
DeployTime=.022
Armor=heavy
Turret=no
IsTilter=yes
TechLevel=-1   ;2
Sight=6
PipScale=Passengers
Speed=6
;;MovementRestrictedTo=Water
;;CanBeach=yes
Naval=yes
Weight=1
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
Crusher=yes
Passengers=12
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=HoverYuriSelect
VoiceMove=HoverYuriMove
VoiceAttack=HoverYuriMove
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LandingCraftMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CrushSound=TankCrush
MaxDebris=3
;;;;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;SpeedType=FloatBeach
;;;;MovementZone=WaterBeach
;;;;;SpeedType=Amphibious
;;;;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;;;;MovementZone=AmphibiousCrusher
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!
;SpeedType=Amphibious
;MovementZone=AmphibiousCrusher
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=7
ZFudgeTunnel=13
SizeLimit=6
Size=15
TooBigToFitUnderBridge=true
;Bombable=no
Trainable=no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Bunkerable=no; Units default to yes, others default to no

;Boomer attack sub
[BSUB]
UIName=Name:Boomer
Name=Yuri Boomer
;Image=SUB
Prerequisite=YAYARD,RADAR
Primary=BoomerTorpedo
Secondary=CruiseLauncher;CruiseMissile
NavalTargeting=7
LandTargeting=2
FireAngle=64
Category=AFV
Strength=1200
Naval=yes
Armor=heavy
TechLevel=-1   ;2
Underwater=yes
Sight=8
Sensors=yes
SensorsSight=8
Speed=5
CrateGoodie=no
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Turret=no
Points=30
ROT=2
Crusher=no;gs yes
Crewed=no
Weight=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BoomerSelect
VoiceMove=BoomerMove
VoiceAttack=BoomerAttackWaterCommand
VoiceSecondaryWeaponAttack=BoomerAttackLandCommand
VoiceFeedback=SubFear
DieSound=GenSmallWaterDie
MoveSound=BoomerMoveStart
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=20	; This value MUST be 0 for all building addons
Accelerates=true
Cloakable=yes
CloakingSpeed=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
ElitePrimary=BoomerTorpedoE
Size=20
Spawns=CMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
;NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
Unnatural=yes	; for underwater units this means that they will be punched instead of grabbed by a squid

; harvester without back
[SMON]
UIName=Name:CMON
Name=ZZZ Useless; Slave Miner(noback)
Image=CMON
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC
Dock=NAREFN,GAREFN
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=-1   ;-1
Sight=4
Speed=4
Owner=YuriCountry
AllowedToStartInMultiplayer=no
Cost=1400
Points=20
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=4
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToRadiation=yes
Trainable=no
Unsellable=yes


; harvester
[SMIN]
UIName=Name:SMIN
Name=Slave Miner
Prerequisite=YAWEAP
Nominal=yes
ToProtect=yes
Category=Support
Strength=2000
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
OpportunityFire=yes
TechLevel=-1   ;1
Sight=4
Speed=3
Owner=YuriCountry
AllowedToStartInMultiplayer=no
CrateGoodie=yes
Storage=20
Cost=1500
Soylent=1500
Points=55
ROT=5
Crusher=yes
Crewed=no
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DieSound=GenVehicleDie
MoveSound=SlaveMinerMoveStart
CrushSound=TankCrush
DeploySound=SlaveMinerDeploy
VoiceDeploy=SlaveMinerDeployVoice
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=4
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=yes
DeploysInto=YAREFN
DeployFacing=0;0 = N, 7 = NW
Enslaves=SLAV;gs The Refinery does not get an Enslaves listing because the Slave object will get passed from unit to building upon deploy
SlavesNumber=5
SlaveRegenRate=500 ;225
SlaveReloadRate=25
;moving brain to refinery to start
;Ugh.  Now that placed as building, problem arises from managing to get a SMIN as vehicle (Campaign map, crate).  Both get this listing now, and Brain transplant will check to make sure extra one is not created
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
ResourceDestination=yes
DeaccelerationFactor=.2 ; This is TS's mizspelingg knot min
Accelerates=false
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
Parasiteable=no
Unsellable=yes

; **************************************************************************
; ******************************* Civ Units ********************************
; **************************************************************************

[ZL1]
UIName=Name:CAR
Name=Automobile
Image=CAR
Prerequisite=NAWEAP
Primary=ZL1WQ
Strength=500
Category=Transport
Armor=Medium
DeployTime=.022
TechLevel=-1
Sight=4
Speed=6
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=500
Soylent=250
Points=250
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Insignificant=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ZL1
Trainable=yes
AttackCursorOnFriendlies=yes

[ZL1WQ]
Damage=-10
ROF=12
Range=4
Speed=100
Projectile=InvisibleHigh 
Warhead=ZL1DT
Cursor=WXSB5

[ZL1DT]
Verses=0%,0%,0%,200%,100%,50%,0%,0%,0%,0%,0%
DoesntAffectEnemies=yes

[ZL2]
UIName=Name:CAR
Name=European Car A
Image=EUROC
Prerequisite=NAWEAP
Primary=ZL2WQ
Strength=1000
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=3
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=500
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Insignificant=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ZL2
Trainable=yes

[ZL2WQ]
Damage=65
ROF=60
Range=3
Speed=10
Projectile=InvisibleHigh 
Warhead=ZL2DT

[ZL2DT]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=0

[ZL3]
UIName=Name:CAR
Name=SUV Black
Image=SUVB
Prerequisite=NAWEAP
Primary=ZL3WQ
Secondary=ZL3WQB
Strength=1500
Category=Transport
Armor=Medium
DeployTime=.022
TechLevel=-1
Sight=5
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=750
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Insignificant=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ZL3
Trainable=yes

[ZL3WQ]
Damage=6
ROF=12
Range=5
Speed=100
Projectile=ZL3PST
Warhead=ZL3DT

[ZL3WQB]
Damage=3
ROF=12
Range=5
Speed=100
Projectile=InvisibleHigh 
Warhead=ZL3DTB

[ZL3PST]
Inviso=yes
Image=none
SubjectToElevation=yes
AirburstWeapon=ZL3WQB

[ZL3DT]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=0

[ZL3DTB]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=0
EMEffect=yes

[ZL4]
UIName=Name:CAR
Name=Sports Car
Image=STANG
Prerequisite=NAWEAP
Strength=2000
Category=Transport
Armor=light
DeployTime=.022
TechLevel=-1
Sight=3
Speed=3
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=1000
Points=1000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Insignificant=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ZL4
Trainable=yes
Primary=ZL4WQ
Secondary=ZL4WQ2
IsGattling=yes
TurretCount=1
WeaponCount=4
Weapon1=ZL4WQ
Weapon2=ZL4WQ
Weapon3=ZL4WQ2
Weapon4=ZL4WQ2
WeaponStages=2
Stage1=60
Stage2=200
RateUp=1
RateDown=50
IsCyclicGattling=yes

[ZL4WQ]
Damage=180
ROF=60
Range=3
Speed=100
Projectile=InvisibleHigh
Warhead=ZL4DT

[ZL4WQ2]
Damage=100
ROF=60
Range=3
Speed=100
Projectile=InvisibleHigh 
Warhead=ZL4DT2

[ZL4DT]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=0
EMEffect=yes

[ZL4DT2]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=0

[ZL5]
UIName=Name:CAR
Name=SUV White
Image=SUVW
Prerequisite=NAWEAP
Strength=2500
Category=Transport
Armor=Medium
DeployTime=.022
TechLevel=-1
Sight=5
Speed=3
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=1250
Points=1250
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
Size=6
Insignificant=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=ZL5
Trainable=yes
Primary=ZL5WQ
PipScale=Ammo
Ammo=6
InitialAmmo=1
EmptyReload=60
PipWrap=2
Reload=60
ReloadIncrement=60

[ZL5WQ]
Damage=100
ROF=0
Range=5
Speed=100
Projectile=InvisibleHigh
Warhead=ZL5DT

[ZL5DT]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=0

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
UIName=Name:VLADBOAT
Name=Vladimir's Dreadnought
Prerequisite=NAYARD,NATECH
Primary=DredLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=DMISL
SpawnsNumber=2
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=1500
Naval=yes
Armor=heavy
TechLevel=-1   ;-1
Sight=8
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Russians
AllowedToStartInMultiplayer=no
Cost=2500
Soylent=2500
Turret=no
Points=55
Weight=4
ROT=1
Crusher=no ;gs yes
Crewed=no
;OmniFire=yes ;GEF moved to weapon
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovWaterSelect
VoiceMove=GenSovWaterMove
VoiceAttack=GenSovWaterAttackCommand
VoiceFeedback=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
GuardRange=0;10
;BuildLimit=1
Size=60



[TRUCKA]
UIName=Name:TRUCKA
Name=Truck
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1   ;-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=
VoiceAttack=CivAllAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
MaxDebris=2
DebrisTypes=TIRE
DebrisMaximums=4
Size=6
Insignificant=yes
Trainable=no

[TRUCKB]
UIName=Name:TRUCKB
Name=Truck (loaded)
Category=AFV
Primary=none
Secondary=none
Strength=200
Armor=light
Turret=no
TechLevel=-1   ;-1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=2
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
CarriesCrate=yes
Size=6
Insignificant=yes
Trainable=no

;Aircraft Carrier for the Americans
;[CARRIERB]
;UIName=Name:CARRIERB
;Name=Aircraft Carrier Nimitz
;Image=CARRIER
;Prerequisite=GAYARD,GATECH
;Primary=HornetLauncher
;CanPassiveAquire=no ; Won't try to pick up own targets
;Spawns=HORNET
;SpawnsNumber=4
;SpawnRegenRate=5000
;SpawnReloadRate=1000
;FireAngle=32
;ToProtect=yes
;Category=Support
;Strength=1500
;Naval=yes ;GS
;Armor=heavy
;TechLevel=-1   ;-1
;Sight=7
;Speed=4
;CrateGoodie=yes
;Owner=British,French,Germans,Americans,Alliance
;RequiredHouses=Americans
;AllowedToStartInMultiplayer=no
;Cost=2500
;Turret=no
;Points=55
;ROT=1
;Crusher=yes
;Weight=5
;Crewed=no
;;OmniFire=yes ;GEF moved to weapon
;IsSelectableCombatant=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;VoiceSelect=
;VoiceMove=
;VoiceAttack=
;VoiceFeedback=
;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Float
;MovementZone=Water
;ThreatPosed=25	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
;GuardRange=0;10
;;BuildLimit=1

;Soviet Dreadnought for Russians
;[DREDB]
;UIName=Name:DRED
;Name=Dreadnought +3
;Image=DRED
;Prerequisite=NAYARD,NATECH
;Primary=DredLauncher
;CanPassiveAquire=no ; Won't try to pick up own targets
;Spawns=DMISL
;SpawnsNumber=2
;SpawnRegenRate=60 ;25% better than normal
;SpawnReloadRate=0 ; missile spawn don't come back
;FireAngle=32
;ToProtect=yes
;Category=Support
;Strength=1500
;Naval=yes
;Armor=heavy
;TechLevel=-1   ;6
;Sight=7
;Speed=4
;CrateGoodie=yes
;Owner=Russians,Confederation,Africans,Arabs,YuriCountry
;RequiredHouses=Russians
;AllowedToStartInMultiplayer=no
;Cost=2500
;Turret=no
;Points=55
;Weight=4
;ROT=1
;Crusher=yes
;Crewed=no
;;OmniFire=yes ;GEF moved to weapon
;IsSelectableCombatant=yes
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;VoiceSelect=
;VoiceMove=
;VoiceAttack=
;VoiceFeedback=
;Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
;SpeedType=Float
;MovementZone=Water
;ThreatPosed=25	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;TooBigToFitUnderBridge=true
;GuardRange=0;10
;;BuildLimit=1


; School Bus
[BUS]
UIName=Name:BUS
Name=School Bus
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Primary=

; Civilian Plane
[CIVP]
UIName=Name:Civilian_Plane
Name=Civilian Plane
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 ; driver carries only 5 dollars in change
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=yes
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Double Decker Bus
[DDBX]
UIName=Name:RedBus
Name=Double Decker Bus
;Image=BUS
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Primary=

; pickup truck
[PICK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Crewed=no
Insignificant=yes
Trainable=no

; Civilian automobile
[CAR]
UIName=Name:CAR
Name=Automobile
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Recreational Vehicle
[WINI]
UIName=Name:WINI
Name=Recreational Vehicle
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no


[DeathDummy]
Primary=DefaultDeathWeapon

[XCOMET]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CometFragment
Secondary=TeslaFragment
ElitePrimary=SuperCometFragment ;Like [WEEDGUY] this just instantiates more weapons
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1   ;-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; Propaganda Truck
[PROPA]
UIName=Name:PROPA
Name=Propaganda Truck
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Points=20
ROT=5
Crusher=no
Turret=no
Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
AmbientSound=PropagandaTruck
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=3
SizeLimit=2
Trainable=no
Primary=

; Construction Vehicle Excavator
[CONA]
UIName=Name:CONA
Name=Construction Excavator
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=FlakTrackMoveStart
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=3
SizeLimit=2
Insignificant=yes


; Police Car
[COP]
UIName=Name:PIGCAR
Name=Police Car
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=PoliceCarDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=PoliceSirenLoop
Trainable=no

; European Car A
[EUROC]
UIName=Name:CAR
Name=European Car A
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Presidential Limo
[LIMO]
UIName=Name:LIMO
Name=Limo
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Sports Car
[STANG]
UIName=Name:CAR
Name=Sports Car
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Black Sport Utility Vehicle
[SUVB]
UIName=Name:CAR
Name=SUV Black
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
Primary=

; White Sport Utility Vehicle
[SUVW]
UIName=Name:CAR
Name=SUV White
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Taxi
[TAXI]
UIName=Name:Taxi
Name=Taxi
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Taxi
[YCAB]
UIName=Name:YCAB
Name=Yellow Cab
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0 ; driver carries only 5 dollars in change
Soylent=100 
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=
VoiceAttack=
VoiceFeedback=
MoveStart=GenCarMoveStart
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

[JEEP]
UIName=Name:TRUCKA
;Image=TAXI
Name=Jeep
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Black Cab
[BCAB]
UIName=Name:BlackCab
Name=Black Cab
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Pickup Truck
[PTRUCK]
UIName=Name:PICK
Name=Pickup Truck
Prerequisite=NAWEAP
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no

; Cruise Ship
[CRUISE]
UIName=Name:CruiseShip
Name=Cruise Ship
Prerequisite=NAWEAP
Strength=300
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=40
ROT=1
Crusher=yes
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CruiseShipSelect
VoiceMove=ACCMoveStart
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
AmbientSound=CruiseShipAmbience
Trainable=no
Weight=4

; Tug Boat
[TUG]
UIName=Name:TUGBOAT
Name=Tug Boat
Prerequisite=NAWEAP
Strength=200
Naval=yes
Category=Support
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=4
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=30
ROT=2
Crusher=yes
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
VoiceFeedback=
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
SpeedType=Float
MovementZone=Water
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
TooBigToFitUnderBridge=true
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=6
SizeLimit=2
Insignificant=yes
Trainable=no
AmbientSound=TugBoatAmbience
Primary=

;Coast Guard Boat
[CDEST]
UIName=Name:CDEST
Name=Coast Guard Boat
Primary=155mm
Secondary=ASWLauncher
NavalTargeting=1
Spawns=ASW
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=150
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (CDESTWO)
FireAngle=32
ToProtect=yes
Category=Support
Strength=600
Naval=yes ;GS
Armor=light
TechLevel=-1   ;-1
Sight=7
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel)
Points=30
ROT=5
Crusher=yes
Weight=3
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TugBoatSelect
VoiceMove=
VoiceAttack=
DieSound=
SinkingSound=GenLargeWaterDie
Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
SpeedType=Float
MovementZone=Water
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
TooBigToFitUnderBridge=true
Sensors=yes
SensorsSight=8
OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire)
ElitePrimary=155mmE


; **************************************************************************
; **************************************************************************
; **************************** Aircraft Types ******************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!

; **************************************************************************
; *************************** Allied Aircraft ******************************
; **************************************************************************

; Night Hawk
[SHADKS]
UIName=Name:SHAD
Name=BlackHawk Transport
Image=SHAD
Prerequisite=GAWEAP
Strength=1000
Category=AirPower
JumpJet=yes
Armor=Heavy
TechLevel=-1
Sight=1
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=10
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=5000
Points=0
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=yes
Crashable=yes
CanPassiveAquire=no
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Primary=none
ElitePrimary=none
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=no
Bunkerable=no
DontScore=yes


[SHAD]
UIName=Name:SHAD
Name=BlackHawk Transport
;Prerequisite=GAHPAD
Prerequisite=GAWEAP
Primary=BlackHawkCannon
Strength=175
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1   ;7
Sight=7
RadarInvisible=yes
Landable=yes
PipScale=Passengers
Passengers=5
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff	;Taking off
;AuxSound2=BlackOpsLanding	;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
;Bombable=no
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no


; Intruder ;Harrier
[ORCA]
UIName=Name:ORCA
Name=Intruder
Image=FALC
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=-1   ;3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff	;Taking off
AuxSound2=IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes

; Destroyer's helicopter
[ASW]
UIName=Name:ASW
Name=Osprey
Primary=ASWBomb
Secondary=ASWCollision
NavalTargeting=2
LandTargeting=1
Strength=30
Category=AirPower
Armor=light
Spawned=yes
TechLevel=-1   ;-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=10
ROT=5;3
Ammo=1
Crewed=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=OspreyDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=OspreyTakeOff ;Taking off
AuxSound2=OspreyLanding ;Landing
ImmuneToPsionics=yes
;Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing


[JCYBX]
UIName=Name:HORNET
Name=JCYBX
Image=HORNET
Primary=JCYBXWQ
Strength=100
Category=AirPower
Armor=Heavy
Spawned=yes
TechLevel=-1   ;-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Cost=0
Points=0
ROT=3
Ammo=1
Crewed=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Clear
ThreatPosed=50
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff
AuxSound2=HornetLanding
ImmuneToPsionics=yes
Trainable=no
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

; Carrier Fighter
[HORNET]
UIName=Name:HORNET
Name=Hornet
Primary=HornetBomb
Secondary=HornetCollision
Strength=75
Category=AirPower
Armor=Heavy
Spawned=yes
TechLevel=-1   ;-1
Sight=2
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=NAHPAD,GAHPAD
;Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=12
PitchSpeed=.9
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=50
Points=20
ROT=3
Ammo=1
Crewed=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
CrashingSound=HornetDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MovementRestrictedTo=Water ; See if this will affect landing only
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=HornetTakeoff ;Taking off
AuxSound2=HornetLanding ;Landing
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER
EliteAbilities=STRONGER,FIREPOWER
;Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing
ElitePrimary=HornetBombE
Trainable=no

; **************************** Side Specific *******************************

; Black Eagle
[BEAG]
UIName=Name:BEAGLE
Name=Black Eagle
Prerequisite=RADAR
Primary=Maverick2
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=200
Category=AirPower
Armor=light
TechLevel=-1   ;3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackEagleTakeOff	;Taking off
;AuxSound2=BlackEagleLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=Maverick2E
PreventAttackMove=yes
Size=10

[BEAG1]
UIName=Name:BEAG1
Name=Black Eagle
Image=BEAG
Prerequisite=KJ1
Strength=1000
Category=Transport
Armor=heavy
TechLevel=1
Sight=1
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=1000
Points=1000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=1
OpenTopped=no
SizeLimit=1
Trainable=no
BuildLimit=1
Size=11

[BEAG2]
UIName=Name:BEAG2
Name=Black Eagle
Image=BEAG
Prerequisite=KJ1
Strength=2000
Category=Transport
Armor=heavy
TechLevel=1
Sight=2
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=4000
Points=4000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=2
OpenTopped=no
SizeLimit=2
Trainable=no
BuildLimit=1
Size=11

[BEAG3]
UIName=Name:BEAG3
Name=Black Eagle
Image=BEAG
Prerequisite=KJ3
Strength=3000
Category=Transport
Armor=heavy
TechLevel=1
Sight=3
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=9000
Points=9000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=3
OpenTopped=no
SizeLimit=3
Trainable=no
BuildLimit=1
Size=11

[BEAG4]
UIName=Name:BEAG4
Name=Black Eagle
Image=BEAG
Prerequisite=KJ4
Strength=4000
Category=Transport
Armor=heavy
TechLevel=1
Sight=4
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=16000
Points=16000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=4
OpenTopped=no
SizeLimit=4
Trainable=no
BuildLimit=1
Size=11

[BEAG5]
UIName=Name:BEAG5
Name=Black Eagle
Image=BEAG
Prerequisite=KJ5
Strength=5000
Category=Transport
Armor=heavy
TechLevel=1
Sight=5
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=25000
Points=25000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=5
OpenTopped=no
SizeLimit=5
Trainable=no
BuildLimit=1
Size=11

[BEAG6]
UIName=Name:BEAG6
Name=Black Eagle
Image=BEAG
Prerequisite=KJ6
Strength=6000
Category=Transport
Armor=heavy
TechLevel=1
Sight=6
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=36000
Points=36000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=6
OpenTopped=no
SizeLimit=6
Trainable=no
BuildLimit=1
Size=11

[BEAG7]
UIName=Name:BEAG7
Name=Black Eagle
Image=BEAG
Prerequisite=KJ7
Strength=7000
Category=Transport
Armor=heavy
TechLevel=1
Sight=7
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=49000
Points=49000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=7
OpenTopped=no
SizeLimit=7
Trainable=no
BuildLimit=1
Size=11

[BEAG8]
UIName=Name:BEAG8
Name=Black Eagle
Image=BEAG
Prerequisite=KJ8
Strength=8000
Category=Transport
Armor=heavy
TechLevel=1
Sight=8
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=64000
Points=64000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=8
OpenTopped=no
SizeLimit=8
Trainable=no
BuildLimit=1
Size=11

[BEAG9]
UIName=Name:BEAG9
Name=Black Eagle
Image=BEAG
Prerequisite=KJ9
Strength=9000
Category=Transport
Armor=heavy
TechLevel=1
Sight=9
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=81000
Points=81000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=9
OpenTopped=no
SizeLimit=9
Trainable=no
BuildLimit=1
Size=11

[BEAG10]
UIName=Name:BEAG10
Name=Black Eagle
Image=BEAG
Prerequisite=KJ10
Strength=10000
Category=Transport
Armor=heavy
TechLevel=1
Sight=10
RadarInvisible=no
MoveToShroud=yes
Speed=10
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
Cost=100000
Points=100000
ROT=3
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=BlackEagleSelect
VoiceMove=BlackEagleMove
VoiceAttack=BlackEagleAttackCommand
VoiceCrashing=BlackEagleVoiceDie
DieSound=
MoveSound=BlackEagleMoveLoop
CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PipScale=Passengers
Passengers=10
OpenTopped=no
SizeLimit=10
Trainable=no
BuildLimit=1
Size=11



; **************************************************************************
; *************************** Soviet Aircraft ******************************
; **************************************************************************

; Hind Transport
[HIND]
UIName=Name:HIND
Name=Hind Transport
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1   ;-1
Sight=7
RadarInvisible=yes
Carryall=yes
Landable=yes
PipScale=Passengers
Passengers=10
Speed=15
PitchSpeed=1.1
JumpjetSpeed=40 ;params not defined use defaults (old globals way up top)
JumpjetClimb=50
JumpjetCrash=60 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=12
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Confederation
Cost=1000
Points=15
ROT=10
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
DieSound=
CrashingSound=GenVehicleDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy	;Taking off
AuxSound2=Dummy	;Landing
ThreatPosed=0
SpecialThreatValue=1
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
;OmniFire=yes ;GEF moved to weapon
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
PreventAttackMove=yes

; Soviet Siege Chopper
[SCHP]
UIName=Name:SiegeChopper
Name=Soviet Siege Chopper
;Image=SHAD
Prerequisite=NAWEAP,TECH
Primary=BlackHawkCannon
Secondary=160mm
Strength=300
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1   ;7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1400
Soylent=1400
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff	;Taking off
;AuxSound2=BlackOpsLanding	;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
EliteSecondary=160mmE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=SCHD
DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
DeployToLand=yes
IsSelectableCombatant=yes ; TR

; Camera Dolly
[DOLY]
UIName=Name:DOLY
Name=Hollywood Camera Dolly
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CivAllSelect
VoiceMove=CivAllMove
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no

; Cable Car
[CBLC]
UIName=Name:CBLC
Name=Cable Car
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=CableCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no
Primary=

; Fire Truck
[FTRK]
UIName=Name:FTRK
Name=Fire Truck
Prerequisite=NAWEAP
;Image=TAXI
Strength=100
Category=AFV
Armor=light
DeployTime=.022
TechLevel=-1   ;-1
Sight=8
PipScale=Passengers
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=0
Soylent=100
Points=20
ROT=5
Crusher=no
Turret=no
;Passengers=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=10
ZFudgeTunnel=13
ImmuneToRadiation=no
ImmuneToPsionics=no
;Bombable=no
Size=4 ;4 ride for the price of one
SizeLimit=2
Insignificant=yes
Trainable=no
Primary=

; Ambulance
[AMBU]
UIName=Name:AMBU
Name=Ambulance
Prerequisite=AMBUJZ;0
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=2000
Soylent=2000
Points=2000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
Insignificant=no
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU1
Trainable=yes
TrainPassengers=no
BuildLimit=1

[AMBU1]
UIName=Name:AMBU1
Name=Ambulance
Prerequisite=AMBUJZ;1
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ1
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=5.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=3000
Soylent=3000
Points=3000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU2
Trainable=yes
TrainPassengers=no
BuildLimit=1

[AMBU2]
UIName=Name:AMBU2
Name=Ambulance
Prerequisite=AMBUJZ;2
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ2
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=6
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=4000
Soylent=4000
Points=4000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU3
Trainable=yes
TrainPassengers=no
BuildLimit=1

[AMBU3]
UIName=Name:AMBU3
Name=Ambulance
Prerequisite=AMBUJZ;3
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ3
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=6.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=5000
Soylent=5000
Points=5000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU4
Trainable=yes
TrainPassengers=no
BuildLimit=1

[AMBU4]
UIName=Name:AMBU4
Name=Ambulance
Prerequisite=AMBUJZ;4
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ4
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=7
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=6000
Soylent=6000
Points=6000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU5
Trainable=yes
TrainPassengers=no
BuildLimit=1

[AMBU5]
UIName=Name:AMBU5
Name=Ambulance
Prerequisite=AMBUJZ;5
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ5
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=7.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=7000
Soylent=7000
Points=7000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU6
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[AMBU6]
UIName=Name:AMBU6
Name=Ambulance
Prerequisite=AMBUJZ;6
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ6
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=8
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=8000
Soylent=8000
Points=8000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU7
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[AMBU7]
UIName=Name:AMBU7
Name=Ambulance
Prerequisite=AMBUJZ;7
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ7
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=8.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=9000
Soylent=9000
Points=9000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU8
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[AMBU8]
UIName=Name:AMBU8
Name=Ambulance
Prerequisite=AMBUJZ;8
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ8
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=9
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=10000
Points=10000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU9
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[AMBU9]
UIName=Name:AMBU9
Name=Ambulance
Prerequisite=AMBUJZ;9
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ9
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=9.5
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=11000
Soylent=11000
Points=11000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[AMBU10]
UIName=Name:AMBU10
Name=Ambulance
Prerequisite=AMBUJZ;10
NegativePrerequisite=DNOAJZ
Primary=AMBUWQ10
AttackCursorOnFriendlies=yes
Image=AMBU
Strength=1000
Category=AFV
Armor=heavy
TechLevel=1
Sight=6
Speed=10
CrateGoodie=no
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=12000
Soylent=12000
Points=12000
ROT=5
Crusher=no
Turret=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenCarSelect
VoiceMove=MCVMoveStart
VoiceAttack=
VoiceFeedback=
DieSound=GenVehicleDie
MaxDebris=3
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
Size=6
DefaultToGuardArea=yes
OpportunityFire=yes
;BuildTimeMultiplier=1
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=2
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=AMBU10
Trainable=yes
TrainPassengers=yes
BuildLimit=1

[AMBUWQ]
Damage=100 
ROF=60 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ1]
Damage=120 
ROF=56 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ2]
Damage=140 
ROF=52 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ3]
Damage=160 
ROF=48 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ4]
Damage=180 
ROF=44 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ5]
Damage=200 
ROF=40 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ6]
Damage=220 
ROF=36 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ7]
Damage=240 
ROF=32 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ8]
Damage=260 
ROF=28 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ9]
Damage=280 
ROF=24 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUWQ10]
Damage=300 
ROF=20 
Range=6 
Speed=100  
Projectile=InvisibleHigh 
Warhead=AMBUDT
LaserDuration=20 
IsLaser=true 
IsBigLaser=yes 
LaserSize=10 
IsHouseColor=true 
Cursor=WXSB5

[AMBUDT]
Verses=-40%,-60%,-80%,-100%,-100%,-100%,-120%,-140%,-160%,-180%,-200%
DoesntAffectEnemies=yes

;GEF This is a dummy unit used to hold the image of the deployed siege chopper
; Deployed Soviet Siege Chopper
[SCHD]
UIName=Name:SiegeChopper
Name=ZZZ Deployed Soviet Siege Chopper
Prerequisite=NAWEAP
Primary=BlackHawkCannon
Strength=200
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=-1   ;-1
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackLand
VoiceCrashing=BlackOpsVoiceDie
DieSound=
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff	;Taking off
;AuxSound2=BlackOpsLanding	;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=SCHP
Turret=yes
DeployFire=yes
DeployToLand=yes


; Kirov Airship, Blimp
[ZEP]
UIName=Name:ZEP
Name=Kirov Airship
Prerequisite=NAWEAP,NATECH
Primary=BlimpBomb
Strength=2000
Category=AirPower
Armor=medium
TechLevel=-1   ;10
Sight=8
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=5
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=2000
Soylent=2000
Points=100
ROT=10
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=BlimpBombE
Parasiteable=no
Size=60
Bunkerable=no; Units default to yes, others default to no

; Soviet MIG
[BPLN]
UIName=Name:BPLN
Name=Soviet MIG
;Image=FORTRESS;PDPLANE
Strength=100
Category=AirLift
Armor=light
TechLevel=-1   ;-1
Primary=Maverick3
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target


; Soviet Spy Plane
[SPYP]
UIName=Name:SpyP
Name=Soviet Spy Plane
;Image=PDPLANE
Strength=400
Category=AirLift
Armor=light
TechLevel=-1   ;-1
Primary=SpyCameraWeapon
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=SpyPlaneMoveLoop
DieSound=
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do nothing when it crashes since its weapon is a camera
FlyBy=true	;GEF Don't slow down over your target

; V3 Rocket -- warhead invoked from code.  No weapons attached here.
[V3ROCKET]
UIName=Name:V3ROCKET
Name=V3 Rocket
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1   ;-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys	; Sparks don't work well here.  SJM
AuxSound1=V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes

; Dreadnought's Missile -- warhead invoked from code.  No weapons attached here.
[TCYBX]
UIName=Name:DMISL
Name=TCYBX
Image=DMISL
FireAngle=1
Strength=100
Category=AirPower
Armor=Heavy
Spawned=yes
MissileSpawn=yes
TechLevel=-1   ;-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=Russians,Confederation,Africans,Arabs
Cost=0
Points=0
ROT=10
Crewed=no
Explodes=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys	; Sparks don't work well here.  SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes
IsCustomMissile=yes
MissileAcceleration=.8
MissileAltitude=768
MissileBodyLength=128
MissileDamage=50
MissileEliteDamage=50 
MissileWarhead=TCYBXDT
MissileEliteWarhead=TCYBXDT
MissilePauseFrames=0
MissileTiltFrames=100
MissilePitchInitial=0
MissilePitchFinal=1
MissileTurnRate=0.08
MissileRaiseRate=1
MissileLazyCurve=no
MissileType=DMISL
NoSpawnAlt=yes 
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 


[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=1
Strength=50
Category=AirPower
Armor=Heavy
Spawned=yes
MissileSpawn=yes
TechLevel=-1   ;-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=18;20
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys	; Sparks don't work well here.  SJM
AuxSound1=DreadnoughtAttack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes

; Cruise Missile -- warhead invoked from code.  No weapons attached here.
[CMISL]
;UIName=Name:CMISL
UIName=Name:DMISL
Name=Cruise Missile
Image=BSUBMISL
FireAngle=1
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1   ;-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;Aircraft are hard wired to require ammo
Speed=20
Owner=YuriCountry
Cost=50
Points=18;20
ROT=4
Crewed=no
Explodes=no
GuardRange=0;30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10	; This value MUST be 0 for all building addons
DamageParticleSystems=SmallGreySSys	; Sparks don't work well here.  SJM
AuxSound1=BoomerAttack1
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
FlyBack=true
DontScore=yes


; **************************************************************************
; **************************** Yuri Aircraft *******************************
; **************************************************************************

; **************************************************************************
; ************************** Civ/Multi Aircraft ****************************
; **************************************************************************



; Apache Chopper
;[APACHE]
;UIName=Name:APACHE
;Name=Harpy
;Prerequisite=GAAIRC
;Primary=HarpyClaw
;Strength=225
;Category=AirPower
;Armor=light
;TechLevel=-1   ;-1
;Sight=2
;RadarInvisible=yes
;Landable=yes
;MoveToShroud=yes
;Dock=GAAIRC,NAHPAD,GAHPAD
;PipScale=Ammo
;Speed=14
;PitchSpeed=.16
;Owner=Russians,Confederation,Africans,Arabs,YuriCountry
;Cost=1000
;Points=20
;ROT=5
;Ammo=12
;Crewed=yes
;GuardRange=0;30
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;Maxdebris=2
;VoiceSelect=30-I000,30-I002,30-I004,30-I006
;VoiceMove=30-I014,30-I016,30-I018,30-I022
;VoiceAttack=30-I022,30-I030,30-I034,30-I036
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Fly
;ThreatPosed=15	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

; Paratrooper Drop Plane
[PDPLANE]
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1   ;-1
Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=100
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

[CARGOPLANE]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
Strength=400
Category=AirPower
Armor=light
TechLevel=-1   ;-1
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash



; **************************************************************************
; **************************************************************************
; **************************** Building Types ******************************
; **************************************************************************
; **************************************************************************

;GEF I'm sick of having to hunt and peck through rules.ini. I'm going
;to make it more organized!

; **************************************************************************
; *************************** Allied Buildings *****************************
; **************************************************************************

; construction yard
[GACNST]
UIName=Name:GACNST
Name=Allied Construction Yard
Image=CAMIAM04
ConstructionYard=yes
Strength=10000
Armor=concrete
TechLevel=-1   ;-1
Adjacent=2
Factory=BuildingType
UndeploysInto=AMCV
Sight=0
Owner=British,French,Germans,Americans,Alliance
Cost=0
Points=0
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AIBuildThis=no


; Allied power plant
[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Factory=UnitType
Prerequisite=
Strength=9000
Armor=special_2
TechLevel=-1
Adjacent=2
Sight=9
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=900
Points=900
Power=900
Capturable=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=1	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=no ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Drainable=no
PoweredSpecial=yes
Unsellable=yes
ClickRepairable=no
Repairable=no
AIBuildThis=no

; Allied Barracks
[GAPILE]
UIName=Name:GAPILE
Name=Allied Barracks ;needs different Given Name to avoid editor confusion
BuildCat=Tech
Prerequisite=
Strength=9000
Armor=special_2
Factory=InfantryType
Adjacent=2
TechLevel=-1   ;2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=900
Points=900
Power=0
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=1 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=no
Spyable=no
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Unsellable=yes
ClickRepairable=yes
Repairable=yes
GapGenerator=yes
GapRadiusInCells=0
Powered=no
AIBuildThis=no

; Ore Refinery
[GAREFN]
UIName=Name:GAREFN
Name=Allied Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
;//gs revertNumberOfWaitingPoints=8
NumberOfDocks=1
Bib=yes
Prerequisite=POWER,GACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=-1   ;1
FreeUnit=CMIN
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-92, -208, 312
RefinerySmokeOffsetTwo=-92, 208, 312
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=yes
AIBuildThis=no

; Allied weapons factory
[GAWEAP]
UIName=Name:GAWEAP
Name=Allied War Factory
;Image=NAWEAP
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=
Factory=UnitType
DeployTime=.044
Strength=9000
Armor=special_2
TechLevel=-1   ;-1
Sight=10
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=900
Points=900
Power=0
Capturable=no
Crewed=no
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=1 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=no
ExitCoord=512,256,0 
Spyable=no
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell.  Drive locomotor's Force Track ignores the building, but hover gets stuck
Unsellable=yes
ClickRepairable=yes
Repairable=yes
AIBuildThis=no

;GEF Note that the american specific radar is at the end of the allied section
; airforce command
[GAAIRC]
UIName=Name:GAAIRC
Name=Allied Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=-1   ;3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Americans
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AIBuildThis=no

; Navy shipyard
[GAYARD]
UIName=Name:GAYARD
Name=Allied Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,GACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=-1   ;4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AIBuildThis=no

; service depot
[GADEPT]
UIName=Name:GADEPT
Name=Allied Service Depot
BuildCat=Tech
Prerequisite=GAWEAP,GACNST
Strength=1200
Armor=wood
TechLevel=-1   ;6
Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no ;taken out to remove useless building - DB
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AIBuildThis=no

; advanced tech center
[GATECH]
UIName=Name:GATECH
Name=Allied Battle Lab
BuildCat=Tech
Prerequisite=GAWEAP,RADAR,GACNST
Strength=500
Armor=wood
TechLevel=-1   ;8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial
AIBuildThis=no

[KJ0]
UIName=Name:KJ0
Name=KJ0
Image=CAUSFGL
BuildCat=Tech
Prerequisite=CAMIAM04
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=100
Points=100
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
Radar=yes

[KJ1]
UIName=Name:KJ1
Name=KJ1
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ0
Strength=1100
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=200
Points=200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
ProduceCashStartup=0
ProduceCashAmount=10
ProduceCashDelay=100

[KJ2]
UIName=Name:KJ2
Name=KJ2
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ1
Strength=1200
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=400
Points=400
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
InfantryGainSelfHeal=1

[KJ3]
UIName=Name:KJ3
Name=KJ3
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ2
Strength=1300
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=800
Points=800
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
UnitsGainSelfHeal=1

[KJ4]
UIName=Name:KJ4
Name=KJ4
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ3
Strength=1400
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1600
Points=1600
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
;SuperWeapon=ForceShieldSpecial
FactoryPlant=yes
BuildingsCostBonus=0.99

[KJ5]
UIName=Name:KJ5
Name=KJ5
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ4
Strength=1500
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
FactoryPlant=yes
UnitsCostBonus=0.99

[KJ6]
UIName=Name:KJ6
Name=KJ6
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ5
Strength=1600
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=6400
Points=6400
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
FactoryPlant=yes
InfantryCostBonus=0.99

[KJ7]
UIName=Name:KJ7
Name=KJ7
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ6
Strength=1700
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=12800
Points=12800
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
FactoryPlant=yes
DefensesCostBonus=0.99

[KJ8]
UIName=Name:KJ8
Name=KJ8
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ7
Strength=1800
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=25600
Points=25600
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
SuperWeapon=ForceShieldSpecial

[KJ9]
UIName=Name:KJ9
Name=KJ9
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ8
Strength=1900
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=51200
Points=51200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1
SuperWeapon=IronCurtainSpecial

[KJ10]
UIName=Name:KJ10
Name=KJ10
Image=CAUSFGL
BuildCat=Tech
Prerequisite=KJ9
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=102400
Points=102400
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
ImmuneToPsionics=yes
BuildLimit=1
AIBasePlanningCount=1
SuperWeapon=KJ10CW

[AmericansKJ1]
UIName=Name:AmericansKJ1
Name=AmericansKJ1
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW1

[AmericansKJ2]
UIName=Name:AmericansKJ2
Name=AmericansKJ2
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW2

[AmericansKJ3]
UIName=Name:AmericansKJ3
Name=AmericansKJ3
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW3

[AmericansKJ4]
UIName=Name:AmericansKJ4
Name=AmericansKJ4
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW4

[AmericansKJ5]
UIName=Name:AmericansKJ5
Name=AmericansKJ5
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW5

[AmericansKJ6]
UIName=Name:AmericansKJ6
Name=AmericansKJ6
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW6

[AmericansKJ7]
UIName=Name:AmericansKJ7
Name=AmericansKJ7
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW7

[AmericansKJ8]
UIName=Name:AmericansKJ8
Name=AmericansKJ8
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW8

[AmericansKJ9]
UIName=Name:AmericansKJ9
Name=AmericansKJ9
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW9

[AmericansKJ10]
UIName=Name:AmericansKJ10
Name=AmericansKJ10
Image=CAUSFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=AmericansKJ1,AmericansKJ2,AmericansKJ3,AmericansKJ4,AmericansKJ5,AmericansKJ6,AmericansKJ7,AmericansKJ8,AmericansKJ9,AmericansKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=AmericansCW10

[BritishKJ1]
UIName=Name:BritishKJ1
Name=BritishKJ1
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW1

[BritishKJ2]
UIName=Name:BritishKJ2
Name=BritishKJ2
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW2

[BritishKJ3]
UIName=Name:BritishKJ3
Name=BritishKJ3
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW3

[BritishKJ4]
UIName=Name:BritishKJ4
Name=BritishKJ4
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW4

[BritishKJ5]
UIName=Name:BritishKJ5
Name=BritishKJ5
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW5

[BritishKJ6]
UIName=Name:BritishKJ6
Name=BritishKJ6
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW6

[BritishKJ7]
UIName=Name:BritishKJ7
Name=BritishKJ7
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW7

[BritishKJ8]
UIName=Name:BritishKJ8
Name=BritishKJ8
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW8

[BritishKJ9]
UIName=Name:BritishKJ9
Name=BritishKJ9
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW9

[BritishKJ10]
UIName=Name:BritishKJ10
Name=BritishKJ10
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=BritishKJ1,BritishKJ2,BritishKJ3,BritishKJ4,BritishKJ5,BritishKJ6,BritishKJ7,BritishKJ8,BritishKJ9,BritishKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=British
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=BritishCW10

[GermansKJ1]
UIName=Name:GermansKJ1
Name=GermansKJ1
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW1

[GermansKJ2]
UIName=Name:GermansKJ2
Name=GermansKJ2
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW2

[GermansKJ3]
UIName=Name:GermansKJ3
Name=GermansKJ3
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW3

[GermansKJ4]
UIName=Name:GermansKJ4
Name=GermansKJ4
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW4

[GermansKJ5]
UIName=Name:GermansKJ5
Name=GermansKJ5
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW5

[GermansKJ6]
UIName=Name:GermansKJ6
Name=GermansKJ6
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW6

[GermansKJ7]
UIName=Name:GermansKJ7
Name=GermansKJ7
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW7

[GermansKJ8]
UIName=Name:GermansKJ8
Name=GermansKJ8
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW8

[GermansKJ9]
UIName=Name:GermansKJ9
Name=GermansKJ9
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW9

[GermansKJ10]
UIName=Name:GermansKJ10
Name=GermansKJ10
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=GermansKJ1,GermansKJ2,GermansKJ3,GermansKJ4,GermansKJ5,GermansKJ6,GermansKJ7,GermansKJ8,GermansKJ9,GermansKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Germans
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=GermansCW10

[RussiansKJ1]
UIName=Name:RussiansKJ1
Name=RussiansKJ1
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.99

[RussiansKJ2]
UIName=Name:RussiansKJ2
Name=RussiansKJ2
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.96059601

[RussiansKJ3]
UIName=Name:RussiansKJ3
Name=RussiansKJ3
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.913517247483640899

[RussiansKJ4]
UIName=Name:RussiansKJ4
Name=RussiansKJ4
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.85145777109487563964501441198401

[RussiansKJ5]
UIName=Name:RussiansKJ5
Name=RussiansKJ5
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.77782135939914677200873949156207

[RussiansKJ6]
UIName=Name:RussiansKJ6
Name=RussiansKJ6
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.69641321804957373697433804540133

[RussiansKJ7]
UIName=Name:RussiansKJ7
Name=RussiansKJ7
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.61111723953286530348274744243692

[RussiansKJ8]
UIName=Name:RussiansKJ8
Name=RussiansKJ8
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.52559648752556233489437854381084

[RussiansKJ9]
UIName=Name:RussiansKJ9
Name=RussiansKJ9
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.44304798162617280499848480364257

[RussiansKJ10]
UIName=Name:RussiansKJ10
Name=RussiansKJ10
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=RussiansKJ1,RussiansKJ2,RussiansKJ3,RussiansKJ4,RussiansKJ5,RussiansKJ6,RussiansKJ7,RussiansKJ8,RussiansKJ9,RussiansKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Russians
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
UnitsCostBonus=0.36603234127322950493061602657252

[ArabsKJ1]
UIName=Name:ArabsKJ1
Name=ArabsKJ1
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.99

[ArabsKJ2]
UIName=Name:ArabsKJ2
Name=ArabsKJ2
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.96059601

[ArabsKJ3]
UIName=Name:ArabsKJ3
Name=ArabsKJ3
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.913517247483640899

[ArabsKJ4]
UIName=Name:ArabsKJ4
Name=ArabsKJ4
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.85145777109487563964501441198401

[ArabsKJ5]
UIName=Name:ArabsKJ5
Name=ArabsKJ5
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.77782135939914677200873949156207

[ArabsKJ6]
UIName=Name:ArabsKJ6
Name=ArabsKJ6
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.69641321804957373697433804540133

[ArabsKJ7]
UIName=Name:ArabsKJ7
Name=ArabsKJ7
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.61111723953286530348274744243692

[ArabsKJ8]
UIName=Name:ArabsKJ8
Name=ArabsKJ8
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.52559648752556233489437854381084

[ArabsKJ9]
UIName=Name:ArabsKJ9
Name=ArabsKJ9
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.44304798162617280499848480364257

[ArabsKJ10]
UIName=Name:ArabsKJ10
Name=ArabsKJ10
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=ArabsKJ1,ArabsKJ2,ArabsKJ3,ArabsKJ4,ArabsKJ5,ArabsKJ6,ArabsKJ7,ArabsKJ8,ArabsKJ9,ArabsKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Arabs
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
FactoryPlant=yes
InfantryCostBonus=0.36603234127322950493061602657252

[AfricansKJ1]
UIName=Name:AfricansKJ1
Name=AfricansKJ1
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=1

[AfricansKJ2]
UIName=Name:AfricansKJ2
Name=AfricansKJ2
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=4

[AfricansKJ3]
UIName=Name:AfricansKJ3
Name=AfricansKJ3
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=9

[AfricansKJ4]
UIName=Name:AfricansKJ4
Name=AfricansKJ4
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=16

[AfricansKJ5]
UIName=Name:AfricansKJ5
Name=AfricansKJ5
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=25

[AfricansKJ6]
UIName=Name:AfricansKJ6
Name=AfricansKJ6
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=36

[AfricansKJ7]
UIName=Name:AfricansKJ7
Name=AfricansKJ7
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=49

[AfricansKJ8]
UIName=Name:AfricansKJ8
Name=AfricansKJ8
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=64

[AfricansKJ9]
UIName=Name:AfricansKJ9
Name=AfricansKJ9
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=81

[AfricansKJ10]
UIName=Name:AfricansKJ10
Name=AfricansKJ10
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=AfricansKJ1,AfricansKJ2,AfricansKJ3,AfricansKJ4,AfricansKJ5,AfricansKJ6,AfricansKJ7,AfricansKJ8,AfricansKJ9,AfricansKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Africans
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=100

[ConfederationKJ1]
UIName=Name:ConfederationKJ1
Name=ConfederationKJ1
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=1

[ConfederationKJ2]
UIName=Name:ConfederationKJ2
Name=ConfederationKJ2
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=4

[ConfederationKJ3]
UIName=Name:ConfederationKJ3
Name=ConfederationKJ3
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=9

[ConfederationKJ4]
UIName=Name:ConfederationKJ4
Name=ConfederationKJ4
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=16

[ConfederationKJ5]
UIName=Name:ConfederationKJ5
Name=ConfederationKJ5
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=25

[ConfederationKJ6]
UIName=Name:ConfederationKJ6
Name=ConfederationKJ6
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=36

[ConfederationKJ7]
UIName=Name:ConfederationKJ7
Name=ConfederationKJ7
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=49

[ConfederationKJ8]
UIName=Name:ConfederationKJ8
Name=ConfederationKJ8
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=64

[ConfederationKJ9]
UIName=Name:ConfederationKJ9
Name=ConfederationKJ9
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=81

[ConfederationKJ10]
UIName=Name:ConfederationKJ10
Name=ConfederationKJ10
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=ConfederationKJ1,ConfederationKJ2,ConfederationKJ3,ConfederationKJ4,ConfederationKJ5,ConfederationKJ6,ConfederationKJ7,ConfederationKJ8,ConfederationKJ9,ConfederationKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Confederation
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=100

[YuriCountryKJ1]
UIName=Name:YuriCountryKJ1
Name=YuriCountryKJ1
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW1

[YuriCountryKJ2]
UIName=Name:YuriCountryKJ2
Name=YuriCountryKJ2
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=4000
Points=4000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW2

[YuriCountryKJ3]
UIName=Name:YuriCountryKJ3
Name=YuriCountryKJ3
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=9000
Points=9000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW3

[YuriCountryKJ4]
UIName=Name:YuriCountryKJ4
Name=YuriCountryKJ4
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=16000
Points=16000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW4

[YuriCountryKJ5]
UIName=Name:YuriCountryKJ5
Name=YuriCountryKJ5
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=25000
Points=25000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW5

[YuriCountryKJ6]
UIName=Name:YuriCountryKJ6
Name=YuriCountryKJ6
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=6000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=36000
Points=36000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW6

[YuriCountryKJ7]
UIName=Name:YuriCountryKJ7
Name=YuriCountryKJ7
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=7000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=49000
Points=49000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW7

[YuriCountryKJ8]
UIName=Name:YuriCountryKJ8
Name=YuriCountryKJ8
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=8000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=64000
Points=64000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW8

[YuriCountryKJ9]
UIName=Name:YuriCountryKJ9
Name=YuriCountryKJ9
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=9000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=81000
Points=81000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW9

[YuriCountryKJ10]
UIName=Name:YuriCountryKJ10
Name=YuriCountryKJ10
Image=CAFARM02
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=YuriCountryKJ1,YuriCountryKJ2,YuriCountryKJ3,YuriCountryKJ4,YuriCountryKJ5,YuriCountryKJ6,YuriCountryKJ7,YuriCountryKJ8,YuriCountryKJ9,YuriCountryKJ10
Strength=10000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=YuriCountry
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
SuperWeapon=YuriCountryCW10

[KJ11]
UIName=Name:KJ11
Name=KJ11
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=KJ11,KJ12,KJ13,KJ14,KJ15
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
ProduceCashStartup=0
ProduceCashAmount=10
ProduceCashDelay=100
;BuildTimeMultiplier=0

[KJ12]
UIName=Name:KJ12
Name=KJ11
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=KJ11,KJ12,KJ13,KJ14,KJ15
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
ProduceCashStartup=0
ProduceCashAmount=32
ProduceCashDelay=100
;BuildTimeMultiplier=0

[KJ13]
UIName=Name:KJ13
Name=KJ13
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=KJ11,KJ12,KJ13,KJ14,KJ15
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
ProduceCashStartup=0
ProduceCashAmount=100
ProduceCashDelay=100
;BuildTimeMultiplier=0

[KJ14]
UIName=Name:KJ14
Name=KJ14
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=KJ11,KJ12,KJ13,KJ14,KJ15
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
ProduceCashStartup=0
ProduceCashAmount=320
ProduceCashDelay=100
;BuildTimeMultiplier=0

[KJ15]
UIName=Name:KJ15
Name=KJ15
Image=CAIRFGL
BuildCat=Combat
Prerequisite=KJ1
NegativePrerequisite=KJ11,KJ12,KJ13,KJ14,KJ15
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
ProduceCashStartup=0
ProduceCashAmount=1000
ProduceCashDelay=100
;BuildTimeMultiplier=0

[KJ21]
UIName=Name:KJ21
Name=KJ21
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=KJ21,KJ22,KJ23,KJ24,KJ25
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=1
;BuildTimeMultiplier=0

[KJ22]
UIName=Name:KJ22
Name=KJ22
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=KJ21,KJ22,KJ23,KJ24,KJ25
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=3
;BuildTimeMultiplier=0

[KJ23]
UIName=Name:KJ23
Name=KJ23
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=KJ21,KJ22,KJ23,KJ24,KJ25
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=10
;BuildTimeMultiplier=0

[KJ24]
UIName=Name:KJ24
Name=KJ24
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=KJ21,KJ22,KJ23,KJ24,KJ25
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=32
;BuildTimeMultiplier=0

[KJ25]
UIName=Name:KJ25
Name=KJ25
Image=CAUKFGL
BuildCat=Combat
Prerequisite=KJ2
NegativePrerequisite=KJ21,KJ22,KJ23,KJ24,KJ25
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
InfantryGainSelfHeal=100
;BuildTimeMultiplier=0

[KJ31]
UIName=Name:KJ31
Name=KJ31
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=KJ31,KJ32,KJ33,KJ34,KJ35
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=1
;BuildTimeMultiplier=0

[KJ32]
UIName=Name:KJ32
Name=KJ32
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=KJ31,KJ32,KJ33,KJ34,KJ35
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=3
;BuildTimeMultiplier=0

[KJ33]
UIName=Name:KJ33
Name=KJ33
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=KJ31,KJ32,KJ33,KJ34,KJ35
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=10
;BuildTimeMultiplier=0

[KJ34]
UIName=Name:KJ34
Name=KJ34
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=KJ31,KJ32,KJ33,KJ34,KJ35
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=32
;BuildTimeMultiplier=0

[KJ35]
UIName=Name:KJ35
Name=KJ35
Image=CAGEFGL
BuildCat=Combat
Prerequisite=KJ3
NegativePrerequisite=KJ31,KJ32,KJ33,KJ34,KJ35
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
AIBasePlanningCount=1
ImmuneToPsionics=yes
UnitsGainSelfHeal=100
;BuildTimeMultiplier=0

[KJ41]
UIName=Name:KJ41
Name=KJ41
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=KJ41,KJ42,KJ43,KJ44,KJ45
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
BuildingsCostBonus=0.99

[KJ42]
UIName=Name:KJ42
Name=KJ42
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=KJ41,KJ42,KJ43,KJ44,KJ45
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=5000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
BuildingsCostBonus=0.96835059270512979278134922402634

[KJ43]
UIName=Name:KJ43
Name=KJ43
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=KJ41,KJ42,KJ43,KJ44,KJ45
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
BuildingsCostBonus=0.90438207500880449001

[KJ44]
UIName=Name:KJ44
Name=KJ44
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=KJ41,KJ42,KJ43,KJ44,KJ45
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
BuildingsCostBonus=0.72498033595785364231768779197961

[KJ45]
UIName=Name:KJ45
Name=KJ45
Image=CARUFGL
BuildCat=Combat
Prerequisite=KJ4
NegativePrerequisite=KJ41,KJ42,KJ43,KJ44,KJ45
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
BuildingsCostBonus=0.36603234127322950493061602657252

[KJ51]
UIName=Name:KJ51
Name=KJ51
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=KJ51,KJ52,KJ53,KJ54,KJ55
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
UnitsCostBonus=0.99

[KJ52]
UIName=Name:KJ52
Name=KJ52
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=KJ51,KJ52,KJ53,KJ54,KJ55
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
UnitsCostBonus=0.96835059270512979278134922402634

[KJ53]
UIName=Name:KJ53
Name=KJ53
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=KJ51,KJ52,KJ53,KJ54,KJ55
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
UnitsCostBonus=0.90438207500880449001

[KJ54]
UIName=Name:KJ54
Name=KJ54
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=KJ51,KJ52,KJ53,KJ54,KJ55
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
UnitsCostBonus=0.72498033595785364231768779197961

[KJ55]
UIName=Name:KJ55
Name=KJ55
Image=CALBFGL
BuildCat=Combat
Prerequisite=KJ5
NegativePrerequisite=KJ51,KJ52,KJ53,KJ54,KJ55
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
UnitsCostBonus=0.36603234127322950493061602657252

[KJ61]
UIName=Name:KJ61
Name=KJ61
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=KJ61,KJ62,KJ63,KJ64,KJ65
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
InfantryCostBonus=0.99

[KJ62]
UIName=Name:KJ62
Name=KJ62
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=KJ61,KJ62,KJ63,KJ64,KJ65
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
InfantryCostBonus=0.96835059270512979278134922402634

[KJ63]
UIName=Name:KJ63
Name=KJ63
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=KJ61,KJ62,KJ63,KJ64,KJ65
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
InfantryCostBonus=0.90438207500880449001

[KJ64]
UIName=Name:KJ64
Name=KJ64
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=KJ61,KJ62,KJ63,KJ64,KJ65
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
InfantryCostBonus=0.72498033595785364231768779197961

[KJ65]
UIName=Name:KJ65
Name=KJ65
Image=CACUFGL
BuildCat=Combat
Prerequisite=KJ6
NegativePrerequisite=KJ61,KJ62,KJ63,KJ64,KJ65
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
InfantryCostBonus=0.36603234127322950493061602657252

[KJ71]
UIName=Name:KJ71
Name=KJ71
Image=CAFRFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=KJ71,KJ72,KJ73,KJ74,KJ75
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
DefensesCostBonus=0.99

[KJ72]
UIName=Name:KJ72
Name=KJ72
Image=CAFRFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=KJ71,KJ72,KJ73,KJ74,KJ75
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
DefensesCostBonus=0.96835059270512979278134922402634

[KJ73]
UIName=Name:KJ73
Name=KJ73
Image=CAFRFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=KJ71,KJ72,KJ73,KJ74,KJ75
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
DefensesCostBonus=0.90438207500880449001

[KJ74]
UIName=Name:KJ74
Name=KJ74
Image=CAFRFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=KJ71,KJ72,KJ73,KJ74,KJ75
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
DefensesCostBonus=0.72498033595785364231768779197961

[KJ75]
UIName=Name:KJ75
Name=KJ75
Image=CAFRFGL
BuildCat=Combat
Prerequisite=KJ7
NegativePrerequisite=KJ71,KJ72,KJ73,KJ74,KJ75
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
FactoryPlant=yes
DefensesCostBonus=0.36603234127322950493061602657252

[KJ81]
UIName=Name:KJ81
Name=KJ81
Image=CABHUT
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=KJ81,KJ82,KJ83,KJ84,KJ85
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=1
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
CloakGenerator=yes
CloakRadiusInCells=1

[KJ82]
UIName=Name:KJ82
Name=KJ82
Image=CABHUT
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=KJ81,KJ82,KJ83,KJ84,KJ85
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=3
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
CloakGenerator=yes
CloakRadiusInCells=1

[KJ83]
UIName=Name:KJ83
Name=KJ83
Image=CABHUT
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=KJ81,KJ82,KJ83,KJ84,KJ85
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=10
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
CloakGenerator=yes
CloakRadiusInCells=1

[KJ84]
UIName=Name:KJ84
Name=KJ84
Image=CABHUT
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=KJ81,KJ82,KJ83,KJ84,KJ85
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=32
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
CloakGenerator=yes
CloakRadiusInCells=1

[KJ85]
UIName=Name:KJ85
Name=KJ85
Image=CABHUT
BuildCat=Combat
Prerequisite=KJ8
NegativePrerequisite=KJ81,KJ82,KJ83,KJ84,KJ85
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=100
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
CloakGenerator=yes
CloakRadiusInCells=1

[KJ91]
UIName=Name:KJ91
Name=KJ91
Image=CASKFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=KJ91,KJ92,KJ93,KJ94,KJ95
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
PsychicDetectionRadius=1

[KJ92]
UIName=Name:KJ92
Name=KJ92
Image=CASKFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=KJ91,KJ92,KJ93,KJ94,KJ95
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
PsychicDetectionRadius=3

[KJ93]
UIName=Name:KJ93
Name=KJ93
Image=CASKFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=KJ91,KJ92,KJ93,KJ94,KJ95
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
PsychicDetectionRadius=10

[KJ94]
UIName=Name:KJ94
Name=KJ94
Image=CASKFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=KJ91,KJ92,KJ93,KJ94,KJ95
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
PsychicDetectionRadius=32

[KJ95]
UIName=Name:KJ95
Name=KJ95
Image=CASKFGL
BuildCat=Combat
Prerequisite=KJ9
NegativePrerequisite=KJ91,KJ92,KJ93,KJ94,KJ95
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
PsychicDetectionRadius=100

[KJ101]
UIName=Name:KJ101
Name=KJ101
Image=CAMSC06
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=KJ101,KJ102,KJ103,KJ104,KJ105
Strength=1000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=1000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
Primary=CAMSC06WQ1
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
DistributedFire=yes

[KJ102]
UIName=Name:KJ102
Name=KJ102
Image=CAMSC06
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=KJ101,KJ102,KJ103,KJ104,KJ105
Strength=2000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=3200
Points=3200
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
Primary=CAMSC06WQ2
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
DistributedFire=yes

[KJ103]
UIName=Name:KJ103
Name=KJ103
Image=CAMSC06
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=KJ101,KJ102,KJ103,KJ104,KJ105
Strength=3000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=10000
Points=10000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
Primary=CAMSC06WQ3
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
DistributedFire=yes

[KJ104]
UIName=Name:KJ104
Name=KJ104
Image=CAMSC06
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=KJ101,KJ102,KJ103,KJ104,KJ105
Strength=4000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=32000
Points=32000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
Primary=CAMSC06WQ4
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
DistributedFire=yes

[KJ105]
UIName=Name:KJ105
Name=KJ105
Image=CAMSC06
BuildCat=Combat
Prerequisite=KJ10
NegativePrerequisite=KJ101,KJ102,KJ103,KJ104,KJ105
Strength=5000
Armor=special_1
TechLevel=1
Adjacent=2
Sight=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=100000
Points=100000
Capturable=no
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
AIBuildThis=yes
AIBasePlanningCount=1
;BuildTimeMultiplier=0
Primary=CAMSC06WQ5
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
DistributedFire=yes


;Allied Ore Purifier
[GAOREP]
Name=Allied Ore Processor
UIName=Name:GAOREP;Needs its own UINAME eventually
;Image=NANRCT
BuildCat=Resource
Prerequisite=GATECH,PROC,GACNST
TechLevel=-1   ;10
Strength=900
Adjacent=2
Points=30
Power=-200
Sight=5
Armor=wood
Cost=2500
Soylent=1250
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
;Explodes=yes
;DeathWeapon=OilExplosion
OrePurifier=yes
;ProduceCashAmount=50 ; Amount every Delay
;ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1
AIBuildThis=no

;Robot Control Center
[GAROBO]
Name=Allied Robot Control Center
UIName=Name:Robocont
BuildCat=Resource
Prerequisite=GAWEAP,GACNST
TechLevel=-1   ;10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=yes
TogglePower=yes
Powered=true
PowersUnit=ROBO;one of these buildings must be present and powered, or else these guys turn off.
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
AIBuildThis=no


; ******************* Base Defenses/Super Weapons ***********************

; concrete wall
[GAWALL]
UIName=Name:GAWALL
Name=Allied Wall
BuildCat=Combat
Strength=99999999
Prerequisite=GAPILE
Armor=concrete
TechLevel=-1
Adjacent=10
Wall=yes
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=100
Points=0
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=5
OmniCrushResistant=no
Crushable=no
AIBuildThis=no
BuildLimit=1
AIBasePlanningCount=0

; PillBox
[GAPILL]
UIName=Name:GAPILL
Name=Allied Pill Box
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,GACNST
TechLevel=-1   ;1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=Vulcan2
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

[JT1]
UIName=Name:GAPILL
Name=JT1
Image=GAPILL

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=7

Factory=UnitType
BuildCat=Combat
Strength=5000
Armor=Wood
Prerequisite=
TechLevel=-1   ;-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
BaseNormal=yes
Points=5000
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=JTWQ1
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=5000
AntiArmorValue=5000
AntiAirValue=5000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes

[JT2]
UIName=Name:GAPILL
Name=JT2
Image=GAPILL

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=7

Factory=UnitType
BuildCat=Combat
Strength=6000
Armor=Steel
Prerequisite=
TechLevel=-1   ;-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=6000
BaseNormal=yes
Points=6000
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=JTWQ2
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=6000
AntiArmorValue=6000
AntiAirValue=6000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes

[JT3]
UIName=Name:GAPILL
Name=JT3
Image=GAPILL

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=7

Factory=UnitType
BuildCat=Combat
Strength=7000
Armor=Concrete
Prerequisite=
TechLevel=-1   ;-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=7000
BaseNormal=yes
Points=7000
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=JTWQ3
;Turret=yes
;TurretAnim=LASER
;TurretAnimIsVoxel=true
;TurretAnimX=-8
;TurretAnimY=16
;TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=7000
AntiArmorValue=7000
AntiAirValue=7000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes

[JT4]
UIName=Name:ATESLA
Name=JT4
Image=GAPRIS

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=8

Factory=UnitType
BuildCat=Combat
Prerequisite=
Strength=8000
Armor=special_1
TechLevel=-1   ;-1
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=8000
Points=8000
Power=0
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=yes
Powered=no
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=8000
AntiArmorValue=8000
AntiAirValue=8000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes


; SAM
[NASAM]
UIName=Name:NASAM
Name=Allied Patriot Missile
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=-1   ;4
Prerequisite=BARRACKS,GACNST
Adjacent=4
Sight=10
ROT=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=RedEye2
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=0	; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=SAM
TurretAnimIsVoxel=true
;TurretAnim=NASAM_A
;TurretAnimIsVoxel=false
;TurretAnimX=-2
;TurretAnimY=10
TurretAnimZAdjust=-20
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
VHPScan=Strong
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;This existed
; Allied Prism Tower
[ATESLA]
UIName=Name:ATESLA
Name=Allied Prism Cannon
Image=GAPRIS
BuildCat=Combat
Prerequisite=POWER,RADAR,GACNST
Strength=600
Armor=steel
TechLevel=-1   ;6
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=PrismShot
Secondary=PrismSupport
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

; Allied SpySat
[GASPYSAT]
UIName=Name:GASPYSAT
Name=Allied SpySat Uplink
Image=GASPST
BuildCat=Combat
Prerequisite=GATECH,GACNST
Strength=1000
Radar=yes
SpySat=yes
Armor=wood
TechLevel=-1   ;9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=0
Power=-100
Powered=true
Capturable=true
Crewed=yes
;Upgrades=2 ;GEF
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG
MaxDebris=8
MinDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=800, 550, 400
AIBuildThis=no ;taken out to remove usless things from AI list - DB
SpecialThreatValue=1
;IsPlug=true ;GEF

;Allied Gap Generator
[GAGAP]
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=10
TechLevel=-1   ;7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

;Chrono Sphere
[GACSPH]
UIName=Name:GACSPH
Name=Allied Chrono Sphere
;Image=GACHRO ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=GATECH,GACNST
TechLevel=-1   ;10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoSphereSpecial
Nominal=yes
;SuperWeapon2=ChronoWarpSpecial
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
AIBuildThis=no

;Weather Control Device
[GAWEAT]
UIName=Name:GAWEAT
Name=Allied Weather Controller
Image=GAWETH ;GEF we need to get this name straightened out
BuildCat=Combat
;Image=NTIRON
Prerequisite=GATECH,GACNST
TechLevel=-1   ;10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=LightningStormSpecial
Nominal=yes
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
AIBuildThis=no



; *************************** Special *****************************

[AMRADR]
UIName=Name:GAAIRC
Name=Allied American Airforce Command Headquarters
Image=GAAIRC
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=-1   ;3
Sight=5
UnitReload=yes
;UnitRepair=yes;gs this is part of reloading + being an aircraft (Repair code is oogly, only Reload got rewritten for four ports.)
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=Americans
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Radar=yes
Spyable=yes
SuperWeapon=AmericanParaDropSpecial
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AIBuildThis=no


[GTGCAN]
UIName=Name:GTGCAN
Name=Allied Grand Cannon
BuildCat=Combat
Strength=900
Armor=special_1
TechLevel=-1
Prerequisite=RADAR,GACNST
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=2000
RequiredHouses=French
Points=30
Power=-100
Crewed=no
ROT=1
Primary=GrandCannonWeapon
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SparkSys,LGSparkSys
Powered=yes
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes

[GTGCAN1]
UIName=Name:GTGCAN1
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=1000
Armor=special_1
TechLevel=1
Prerequisite=KJ1
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=10
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
RequiredHouses=French
Points=1000
Soylent=1000
Power=0
Crewed=no
ROT=1
Primary=GrandCannonWeapon1
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN2
Trainable=yes
BuildLimit=1

[GTGCAN2]
UIName=Name:GTGCAN2
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=2000
Armor=special_1
TechLevel=1
Prerequisite=KJ2
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=20
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=4000
RequiredHouses=French
Points=4000
Soylent=4000
Power=0
Crewed=no
ROT=2
Primary=GrandCannonWeapon2
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN3
Trainable=yes
BuildLimit=1

[GTGCAN3]
UIName=Name:GTGCAN3
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=3000
Armor=special_1
TechLevel=1
Prerequisite=KJ3
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=30
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=9000
RequiredHouses=French
Points=9000
Soylent=9000
Power=0
Crewed=no
ROT=3
Primary=GrandCannonWeapon3
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN4
Trainable=yes
BuildLimit=1

[GTGCAN4]
UIName=Name:GTGCAN4
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=4000
Armor=special_1
TechLevel=1
Prerequisite=KJ4
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=40
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=16000
RequiredHouses=French
Points=16000
Soylent=16000
Power=0
Crewed=no
ROT=4
Primary=GrandCannonWeapon4
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN5
Trainable=yes
BuildLimit=1

[GTGCAN5]
UIName=Name:GTGCAN5
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=5000
Armor=special_1
TechLevel=1
Prerequisite=KJ5
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=50
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25000
RequiredHouses=French
Points=25000
Soylent=25000
Power=0
Crewed=no
ROT=5
Primary=GrandCannonWeapon5
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN6
Trainable=yes
BuildLimit=1

[GTGCAN6]
UIName=Name:GTGCAN6
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=6000
Armor=special_1
TechLevel=1
Prerequisite=KJ6
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=60
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=36000
RequiredHouses=French
Points=36000
Soylent=36000
Power=0
Crewed=no
ROT=6
Primary=GrandCannonWeapon6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN7
Trainable=yes
BuildLimit=1

[GTGCAN7]
UIName=Name:GTGCAN7
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=7000
Armor=special_1
TechLevel=1
Prerequisite=KJ7
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=70
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=49000
RequiredHouses=French
Points=49000
Soylent=49000
Power=0
Crewed=no
ROT=7
Primary=GrandCannonWeapon7
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN8
Trainable=yes
BuildLimit=1

[GTGCAN8]
UIName=Name:GTGCAN8
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=8000
Armor=special_1
TechLevel=1
Prerequisite=KJ8
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=80
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=64000
RequiredHouses=French
Points=64000
Soylent=64000
Power=0
Crewed=no
ROT=8
Primary=GrandCannonWeapon8
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN9
Trainable=yes
BuildLimit=1

[GTGCAN9]
UIName=Name:GTGCAN9
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=9000
Armor=special_1
TechLevel=1
Prerequisite=KJ9
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=90
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=81000
RequiredHouses=French
Points=81000
Soylent=81000
Power=0
Crewed=no
ROT=9
Primary=GrandCannonWeapon9
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN10
Trainable=yes
BuildLimit=1

[GTGCAN10]
UIName=Name:GTGCAN10
Name=Allied Grand Cannon
Image=GTGCAN
BuildCat=Combat
Strength=10000
Armor=special_1
TechLevel=1
Prerequisite=KJ10
NegativePrerequisite=GTGCAN1,GTGCAN2,GTGCAN3,GTGCAN4,GTGCAN5,GTGCAN6,GTGCAN7,GTGCAN8,GTGCAN9,GTGCAN10
Adjacent=100
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100000
RequiredHouses=French
Points=100000
Soylent=100000
Power=0
Crewed=no
ROT=10
Primary=GrandCannonWeapon10
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
Powered=no
Turret=yes
TurretAnim=GTGCANTUR
TurretAnimIsVoxel=true
TurretAnimX=3
TurretAnimY=28
TurretAnimZAdjust=-60
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=GrandCannonRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff
BaseNormal=no
AIBuildThis=yes
ImmuneToPsionics=yes
Drainable=yes
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
UseNewUpgradeSystem=yes 
NextStage=GTGCAN10
Trainable=yes
BuildLimit=1




; **************************************************************************
; ****************************Soviet Buildings *****************************
; **************************************************************************

; construction yard
[NACNST]
UIName=Name:NACNST
Name=Soviet Construction Yard
Image=CAMIAM04
ConstructionYard=yes
Strength=10000
Armor=concrete
TechLevel=-1   ;-1
Adjacent=2
Factory=BuildingType
UndeploysInto=SMCV
Sight=0
Owner=Russians,Confederation,Africans,Arabs
Cost=0
Points=0
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Soviet power plant
[NAPOWR]
UIName=Name:NAPOWR
Name=Soviet Tesla Reactor
BuildCat=Power
Factory=UnitType
Prerequisite=
Strength=9000
Armor=special_2
TechLevel=-1   ;-1
Sight=10
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=900
Points=900
Power=900
Capturable=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,tstlexp
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=1 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 300
TogglePower=no
Spyable=no ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Drainable=no
PoweredSpecial=yes
Unsellable=yes
ClickRepairable=no
Repairable=no
AIBuildThis=no

; Soviet Barracks
[NAHAND]
UIName=Name:NAHAND
Name=Soviet Barracks
BuildCat=Tech
Prerequisite=
Strength=9000
Armor=special_2
TechLevel=-1   ;-1
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=900
Points=900
Power=0
Factory=InfantryType
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=8
MinDebris=4
ThreatPosed=1	; This value MUST be 0 for all building addons
ExitCoord=0,0,0
NODBarracks=yes
;DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
Spyable=no
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
Unsellable=yes
ClickRepairable=yes
Repairable=yes
GapGenerator=yes
GapRadiusInCells=0
Powered=no
AIBuildThis=no

; Ore Refinery
[NAREFN]
UIName=Name:NAREFN
Name=Soviet Ore Refinery
BuildCat=Resource
DockUnload=yes
Refinery=yes
NumberOfDocks=1
;//gs revertNumberOfWaitingPoints=8
Bib=yes
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
Prerequisite=POWER,NACNST
Strength=1000
Adjacent=2
Armor=wood
TechLevel=-1   ;1
FreeUnit=HARV
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Soylent=300
Points=80
Power=-50
Storage=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=8
PipScale=Tiberium
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
RefinerySmokeOffsetOne=-80, -232, 372
RefinerySmokeOffsetTwo=-80, 232, 372
RefinerySmokeFrames=50
RefinerySmokeParticleSystem=SmallGreySSys;
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
ResourceDestination=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Drainable=yes

; Soviet weapons factory
[NAWEAP]
UIName=Name:NAWEAP
Name=Soviet War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=
Factory=UnitType
DeployTime=.044
Strength=9000
Adjacent=2
Armor=special_2
TechLevel=-1   ;-1
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=900
Points=900
Power=0
Capturable=no
Crewed=no
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
NaturalSmokeLocation=-12,0,370
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=1 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=395,750,410
;ExitCoord = 1280,256,0
;ExitCoord = 610,188,0 ;above - 670 and 68
;ExitCoord=384,96,0 
ExitCoord=512,256,0 ;gs 96 isn't the center of a cell.  This causes pop when the Force Track grabs hold.
Spyable=no
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell.  Drive locomotor's Force Track ignores the building, but hover gets stuck
Unsellable=yes
ClickRepairable=yes
Repairable=yes
AIBuildThis=no

;Soviet Radar Facility
[NARADR]
UIName=Name:NARADR
Name=Soviet Radar Tower
BuildCat=Tech
Prerequisite=NAREFN,NACNST
Strength=1000
Radar=yes
Armor=wood
TechLevel=-1   ;3
Adjacent=2
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=60
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes
Spyable=yes ; A spy can do something to this, works like captureable
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=SpyPlaneSpecial

; Soviet shipyard
[NAYARD]
UIName=Name:NAYARD
Name=Soviet Shipyard
BuildCat=Tech
Prerequisite=PROC,POWER,NACNST
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=-1   ;2
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-20
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=256,256,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; service depot
[NADEPT]
UIName=Name:NADEPT
Name=Soviet Service Depot
BuildCat=Tech
Prerequisite=NAWEAP,NACNST
Strength=1200
Armor=wood
TechLevel=-1   ;6
Adjacent=2
Sight=5
UnitRepair=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-20
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no ;gs DB is signed as removing the other one
NumberOfDocks=1
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Soviet Tech Center
[NATECH]
UIName=Name:NATECH
Name=Soviet Battle Lab
BuildCat=Tech
Prerequisite=NAWEAP,RADAR,NACNST
Strength=500
Armor=wood
TechLevel=-1   ;7
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS3SM,DBRIS7SM,DBRIS8LG,DBRS10LG
MaxDebris=10
MinDebris=5
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=200, 325, 200
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial

; Soviet Nuclear Reactor
[NANRCT]
UIName=Name:NANRCT
Name=Soviet Nuclear Reactor
BuildCat=Power
Strength=1000
Armor=concrete
TechLevel=-1   ;9
Prerequisite=NATECH,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=30
Power=2000
Crewed=yes
Capturable=true
DamageSmokeOffset=410, 100, 165
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Powered=no
IsImmuneToRadiation=yes
Explodes=yes
DeathWeapon=NukePayload ; NUKE
DeathWeaponDamageModifier=0.5
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes

;Soviet Industrial Plant
[NAINDP]
Name=Soviet Industrial Plant
UIName=Name:IndustrialPlant
Image=NAINDP
BuildCat=Resource
Prerequisite=NATECH,PROC,NACNST
TechLevel=-1   ;10
Strength=1000
Adjacent=2
Points=30
Power=-200
Sight=4
Armor=wood
Cost=2500
Soylent=1000
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=1
HalfDamageSmokeLocation1=0,0,0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
;Explodes=yes
;DeathWeapon=OilExplosion
;Does this building give bonuses to production costs?
FactoryPlant=yes
;What value should it multiply the cost by? (Defaults to 1)
InfantryCostBonus=1
UnitsCostBonus=0.75
AircraftCostBonus=1
BuildingsCostBonus=1
DefensesCostBonus=1
;ProduceCashAmount=50 ; Amount every Delay
;ProduceCashDelay=100 ; Frame delay between Amounts
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=1


; ********************Soviet Base Defenses/Super Weapons ***********************

; soviet wall
[NAWALL]
UIName=Name:NAWALL
Name=Soviet Wall
BuildCat=Combat
Strength=99999999
Prerequisite=NAHAND
Armor=concrete
TechLevel=-1
Adjacent=10
Wall=yes
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=5
Crushable=no
OmniCrushResistant=no
AIBuildThis=no
BuildLimit=1
AIBasePlanningCount=0

; Sentry Gun
[TT1]
UIName=Name:NALASR
Name=TT1
Image=NALASR

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=7

Factory=UnitType
BuildCat=Combat
Strength=5000
Armor=Wood
Prerequisite=
TechLevel=-1   ;-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000
BaseNormal=yes
Points=5000
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=TTWQ1
Powered=no
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=5000
AntiArmorValue=5000
AntiAirValue=5000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes

[TT2]
UIName=Name:NALASR
Name=TT2
Image=NALASR

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=7

Factory=UnitType
BuildCat=Combat
Strength=6000
Armor=Steel
Prerequisite=
TechLevel=-1   ;-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=6000
BaseNormal=yes
Points=6000
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=TTWQ2
Powered=no
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=6000
AntiArmorValue=6000
AntiAirValue=6000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes

[TT3]
UIName=Name:NALASR
Name=TT3
Image=NALASR

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=7

Factory=UnitType
BuildCat=Combat
Strength=7000
Armor=Concrete
Prerequisite=
TechLevel=-1   ;-1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=7000
BaseNormal=yes
Points=7000
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=TTWQ3
Powered=no
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=7000
AntiArmorValue=7000
AntiAirValue=7000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes


[NALASR]
UIName=Name:NALASR
Name=Soviet Sentry Gun
BuildCat=Combat
Strength=400
Armor=steel
Prerequisite=BARRACKS,NACNST
TechLevel=-1   ;1
Adjacent=4
ROT=10
Sight=7
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Primary=Vulcan
Powered=yes
Turret=yes
TurretAnim=LASER
TurretAnimIsVoxel=true
;TurretAnimX=-8
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

[NAFLAK]
UIName=Name:NAFLAK
Name=Soviet Flak Cannon
BuildCat=Combat
Strength=900
Armor=steel
TechLevel=-1   ;4
Prerequisite=BARRACKS,NACNST
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Primary=FlakWeapon
LandTargeting=1
NavalTargeting=6
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=3
MinDebris=2
ThreatPosed=0	; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
ROT=8
Turret=yes
TurretAnim=FLAKTUR
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=2
TurretAnimZAdjust=-40
HasStupidGuardMode=false
;FireAngle=32				; 45 degrees -- affects barrel, not turret
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=0
AntiArmorValue=0
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

; Soviet Tesla Coil
[TT4]
UIName=Name:TESLA
Name=TT4
Image=NATSLA

GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 
Sensors=yes
SensorsSight=8

Factory=UnitType
BuildCat=Combat
Prerequisite=
Strength=8000
Armor=special_1
TechLevel=-1   ;-1
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=8000
Points=8000
Power=0
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=CoilBolt
Secondary=OPCoilBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=yes
Powered=no
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=no
AntiInfantryValue=8000
AntiArmorValue=8000
AntiAirValue=8000
Unsellable=yes
ClickRepairable=yes
Repairable=yes
DistributedFire=yes

[TESLA]
UIName=Name:TESLA
Name=Soviet Tesla Coil
Image=NATSLA
BuildCat=Combat
Prerequisite=POWER,RADAR,NACNST
Strength=600
Armor=steel
TechLevel=-1   ;5
Adjacent=2
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=1500
Points=30
Power=-75
Crewed=no
Capturable=false
Overpowerable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NATSLADM
Primary=CoilBolt
Secondary=OPCoilBolt
Turret=no
TurretAnimZAdjust=-100
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=96, 64, 112
IsBaseDefense=yes
BaseNormal=no
Powered=yes
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;Soviet Bunker
[NABNKR]
UIName=Name:NABNKR
Name=Soviet Battle Bunker
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=NACNST
Capturable=false
ClickRepairable=yes
Cost=500
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=600
TechLevel=-1   ;1
CanBeOccupied=yes
MaxNumberOccupants=5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;Iron Curtain
[NAIRON]
UIName=Name:NAIRON
Name=Soviet Iron Curtain Device
BuildCat=Combat
;Image=NAIRON
Prerequisite=NATECH,NACNST
TechLevel=-1   ;10
Strength=750
Powered=true
Adjacent=2
Armor=concrete
Sight=4
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=IronCurtainSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1


; Soviet Nuclear Missile
[NAMISL]
UIName=Name:NAMISL
Name=Soviet Nuclear Missile Silo
BuildCat=Combat
SuperWeapon=NukeSpecial
;HY SuperWeapon2=ChemicalSpecial
Prerequisite=NATECH,NACNST
Strength=1000
Armor=concrete
TechLevel=-1   ;10
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
SpecialThreatValue=1
NukeSilo=yes
Nominal=yes
RevealToAll=yes
HasStupidGuardMode=false
Spyable=yes
ChargedAnimTime=1  ;Number of minutes left at which weapon should switch to charged state  Geoff is god!
;DeathWeapon=NukePayload
;Explodes=Yes
AIBuildThis=yes
ProtectWithWall=yes
BuildLimit=1
DamageSelf=yes


; **************************************************************************
; ****************************Yuri Buildings *******************************
; **************************************************************************

; Yuri construction yard
[YACNST]
UIName=Name:YACNST
Name=Yuri Construction Yard
Image=CAMIAM04
ConstructionYard=yes
Strength=10000
Armor=concrete
TechLevel=-1   ;-1
Adjacent=2
Factory=BuildingType
UndeploysInto=PCV
Sight=0
Owner=YuriCountry
Cost=0
Points=0
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others


; Yuri power plant
[YAPOWR]
UIName=Name:BioR
Name=Yuri Bio Reactor
;Image=GAPOWR
BuildCat=Power
Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=-1   ;1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
Power=150
Capturable=true ;gs per Design true    Should engineer capture or enter it?  Dunno, so ban capture. (Grinder already was)
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
UnitAbsorb=no
InfantryAbsorb=yes
;CanBeOccupied=yes
;MaxNumberOccupants=5
PipScale=Passengers
Passengers=5
SizeLimit=15
ExtraPower=100
Drainable=yes
PoweredSpecial=yes

; Yuri Barracks
[YABRCK]
UIName=Name:Ybarracks
Name=Yuri Barracks ;needs different Given Name to avoid editor confusion
Image=YABRCK
BuildCat=Tech
Prerequisite=POWER,YACNST
Strength=99999999
Armor=steel
Factory=InfantryType
Adjacent=2
TechLevel=-1
Sight=0
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=500
Points=30
Power=0
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=GAPILEDM
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=-64,64,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215,395,200
AIBuildThis=yes
Spyable=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Immune=yes
BaseNormal=no
Unsellable=yes
SecretLab=yes

; Yuri Command Center
[YACOMD]
UIName=Name:YACOMD
Name=Yuri Command Center
;ConstructionYard=yes
Strength=1000
Armor=concrete
TechLevel=-1   ;-1
Adjacent=2
;Factory=BuildingType
;UndeploysInto=SMCV
Sight=8
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=NACNSTD
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470,1060,1078
;AIBuildThis=yes
TogglePower=no
LeaveRubble=yes
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on

; Yuri Ore Refinery ;slave miner building
[YAREFN]
UIName=Name:SMIN
Name=Yuri Ore Refinery
BuildCat=Resource
;Bib=yes
Prerequisite=POWER,YACNST
Strength=2000
Adjacent=2
Armor=medium
Primary=20mmRapid
ElitePrimary=20mmRapidE
Turret=yes
TurretAnim=SMINTUR
TurretAnimIsVoxel=true
TurretAnimX=-25
TurretAnimY=15
TurretAnimZAdjust=-50
TechLevel=-1   ;1;-1
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1500
Soylent=1500
Points=80
Power=0;-50
Storage=200
Capturable=false;gs true
;Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=10
MinDebris=5
PipScale=Tiberium
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes;no;yes
TogglePower=no
RefinerySmokeOffsetOne=-85,-85,220
RefinerySmokeOffsetTwo=-85,90,220
RefinerySmokeOffsetThree=95,-85,220
RefinerySmokeOffsetFour=95,90,220
RefinerySmokeFrames=30
RefinerySmokeParticleSystem=SmallGreySSys;
Enslaves=SLAV;gs The SMIN does not get an Enslaves listing because the Slave object will get passed from unit to building upon deploy
SlavesNumber=5
SlaveRegenRate=500 ;225
SlaveReloadRate=25
;moving brain to refinery to start
;Ugh.  Now that placed as building, problem arises from managing to get a SMIN as vehicle (Campaign map, crate).  Both get this listing now, and Brain transplant will check to make sure extra one is not created
Spyable=yes
;NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
BaseNormal=no
UndeploysInto=SMIN
ClickRepairable=no
DeployFacing=0;0 = N, 7 = NW
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
ResourceDestination=yes
VoiceSelect=SlaveMinerSelect
VoiceMove=SlaveMinerMove
VoiceAttack=SlaveMinerAttackCommand
VoiceHarvest=SlaveMinerHarvest
DeploySound=SlaveMinerUndeploy
VoiceDeploy=SlaveMinerUnDeployVoice
Unsellable=yes
Trainable=yes

;Yuri Weapons Factory
[YAWEAP]
UIName=Name:YWarfactory
Name=Yuri War Factory
BuildCat=Tech
WeaponsFactory=yes
Prerequisite=PROC,YABRCK,YACNST
Factory=UnitType
DeployTime=.044
Strength=99999999
Armor=wood
TechLevel=-1   ;2
Sight=0
Adjacent=2
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=80
Power=0
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
;ExitCoord=384,96,0 
ExitCoord=512,256,0 ;must be center of cell
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell.  Drive locomotor's Force Track ignores the building, but hover gets stuck
Immune=yes
BaseNormal=no
Unsellable=yes
SecretLab=yes

;Psychic Sensor
[NAPSIS]
UIName=Name:YURIRAD
Name=Yuri Psychic Sensor
BuildCat=Tech; Combat
Prerequisite=YACNST,PROC; REFN can't be prereq YAREFN,YACNST; acts as yuri radar, so different prereqs NATECH,NACNST
Strength=750
Radar=yes
Armor=wood
TechLevel=-1   ;3
Adjacent=2
Sight=10
PsychicDetectionRadius=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=50
Power=-50
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes;GEF it's the new radar, the computer needs to be able to build it now for prereqs. AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
ConcentricRadialIndicator=true ; SJM: If HasRadialIndicator, use a concentric-ring effect rather than radar sweep.
DetectDisguise=yes
DetectDisguiseRange=15
;Sensors=yes ;GEF buildings and units use different methods of saying that they are sensors, grumble
SensorArray=yes
SensorsSight=15
Spyable=yes ; A spy can do something to this, works like captureable
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=PsychicRevealSpecial

; Yuri Navy shipyard
[YAYARD]
UIName=Name:Ynaval
Name=Yuri Submarine Pen
Image=YAYARD
BuildCat=Tech
Prerequisite=YACNST,POWER,PROC
WeaponsFactory=yes
Factory=UnitType
Strength=1500
Armor=concrete
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
TechLevel=-1   ;4
Adjacent=12
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=55
Power=-25
Powered=false
BaseNormal=no
Crewed=no
Explodes=yes
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
AIBuildThis=yes
UnitRepair=yes
NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=no ; defaults to yes for buildings, no for others


; Yuri service depot
[YADEPT]
UIName=Name:GADEPT
Name=ZZZ Yuri Service Depot
Image=GADEPT
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=1200
Armor=wood

;This building does not exist in our game. Use the grinder instead.  
TechLevel=-1   ;15

Adjacent=2
Sight=5
UnitRepair=yes
;UnitReload=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=800
Points=80
Power=-25
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=8
MinDebris=4
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=270, 580, 260
AIBuildThis=no ;taken out to remove useless building - DB
HasStupidGuardMode=false
NumberImpassableRows=1 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Yuri weapons factory

; Yuri tech center
[YATECH]
UIName=Name:Yblab
Name=Yuri Battle Lab
;Image=GATECH
BuildCat=Tech
Prerequisite=YAWEAP,YACNST,RADAR
Strength=500
Armor=wood
TechLevel=-1   ;8
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2000
Points=85
Power=-100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRS10LG
MaxDebris=12
MinDebris=6
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no
Spyable=yes
ProtectWithWall=yes
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
SuperWeapon=ForceShieldSpecial

; Yuri Grinder
[YAGRND]
UIName=Name:Grinder
Name=Yuri Grinder
BuildCat=Tech
Prerequisite=YAWEAP,YACNST
Strength=900
Armor=wood
TechLevel=-1   ;9
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=30
Power=-50
Grinding=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Yuri Cloning Vats
[NACLON]
UIName=Name:NACLON
Name=Yuri Cloning Vats
BuildCat=Combat
Prerequisite=YATECH,YACNST
Strength=1000
Armor=wood
TechLevel=-1   ;9
Adjacent=2
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Cloning=yes
Crewed=yes
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord=0,0,0
YuriBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
DamageSmokeOffset=480,96,125
AIBuildThis=yes
CreateUnitSound=CloningVatsCreate
BuildLimit=1


; ********************Yuri Base Defenses/Super Weapons ***********************

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
UIName=Name:Citadel
Name=Yuri Citadel Wall
;Image=GAFWLL
BuildCat=Combat
Strength=100
Prerequisite=YABRCK
Armor=concrete
TechLevel=-1
Adjacent=10
Wall=yes
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
;RequiredHouses=French
Cost=100
Points=0
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
;IsBase=no
BaseNormal=no
GuardRange=5

; Gattling Cannon
;GEF GCAN was allready taken by the Grand Cannon, so have to settle for Gattling Gun
[YAGGUN]
UIName=Name:GattCannon
Name=Yuri Gattling Cannon
;Image=NASAM
BuildCat=Combat
Strength=810
Armor=steel
TechLevel=-1   ;4
Prerequisite=BARRACKS,YACNST
Adjacent=4
Sight=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1000
BaseNormal=no
Points=30
Power=-50
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=3
MinDebris=2
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
Powered=yes
Turret=yes
TurretAnim=YAGGUN
TurretAnimIsVoxel=True
TurretAnimX=0
ROT=10
TurretAnimY=15
TurretAnimZAdjust=-40
HasStupidGuardMode=false
WorkingSound=PowerOn
NotWorkingSound=PowerOff
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=25
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;-----Gattling stuff-------
;GEF There is a _lot_ of stuff in this section, hope it's worth it

;Do I have a gattling gun or not
IsGattling=yes

;How weapons does it have? Currently, all Gattling Units have had anti-air
;capability, so the mechanics currently depends on having twice the number
;of stages in weapons, alternating anti-ground first, and anti-air second.
TurretCount=1
WeaponCount=6

Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E

;How many stages does this gattling gun have, and how long does it
;take to progress through these stages;
WeaponStages=3
Stage1=200
Stage2=400
;This last stage is used to determine what the maximum fireing timer can be. Once it
;hits this it will stop increasing. If this is larger than the previous stage, then
;it will have a grace period once the unit stops firing before it needs to drop
;down to the lower weapon.
Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300

;How many increments or decrements does the timer get per frame?
;If RateDown is zero, then it overrides the previous stage vaules,
;causing the tank to instantly go to zero when it stops firing
;if it can't find a new target
RateUp=1
RateDown=50


;-----End Gattling stuff-------


[YAPSYT]
UIName=Name:YAPSYT
Name=Yuri Psychic Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlTower
TechLevel=-1   ;7
Adjacent=2
Strength=455 ;750
Armor=steel
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

[NATBNK]
UIName=Name:NATBNK
Name=Yuri Tank Bunker
BuildCat=Combat
Prerequisite=YACNST
Strength=1000
Armor=steel
TechLevel=-1   ;3
Adjacent=3
Sight=6
Bunker=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=400
Points=60
Power=0
Powered=false
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
NumberImpassableRows=0;defaults to all impassible
HasStupidGuardMode=false
AntiInfantryValue=10
AntiArmorValue=25
AntiAirValue=0
BaseNormal=no
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)

;Genetic Mutator
[YAGNTC]
UIName=Name:YAGNTC
Name=Yuri Genetic Mutator Device
BuildCat=Combat
;Image=NAIRON
Prerequisite=YATECH,YACNST
TechLevel=-1   ;10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=2500
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
SuperWeapon=GeneticConverterSpecial
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
ProtectWithWall=yes
Spyable=yes
ChargedAnimTime=1
BuildLimit=1

;Psychic Dominator
[YAPPET]
UIName=Name:YAPPET
Name=Yuri Puppet Master
;Image=GAWETH
BuildCat=Combat
Prerequisite=YATECH,YACNST
TechLevel=-1   ;10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=PsychicDominatorSpecial
Nominal=yes
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1		;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7

; Yuri Rocket Launch Pad
[YAROCK]
UIName=Name:YAROCK
Name=Rocket Launch Pad
;Image=YAROCK
;BuildCat=Power
;Prerequisite=YACNST
Strength=700
Armor=wood
TechLevel=-1   ;-1
Adjacent=2
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Cost=600
Points=40
;Power=150
Capturable=False
Crewed=No
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
;Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
;TogglePower=Yes
Spyable=No ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=Yes ; defaults to yes for buildings, no for others
UnitAbsorb=No
;CanBeOccupied=yes
;MaxNumberOccupants=5
;PipScale=Passengers
;Passengers=6
;SizeLimit=6
;ExtraPower=100

; **************************************************************************
; ****************************Tech Buildings *******************************
; **************************************************************************

[CAOUTP]
UIName=Name:CAOUTP
Name=Tech Outpost
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=10
MinDebris=5
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Primary=HoverMissile 
UnitRepair=yes
IsBase=yes
Turret=yes
TurretAnim=OUTP
TurretAnimX=-30
TurretAnimY=14
TurretAnimIsVoxel=true
TurretAnimZAdjust=-140
FireAngle=0	; hopefully horizontal
Capturable=yes
NeedsEngineer=yes
CaptureEvaEvent= EVA_RepairFacilityCaptured  ;Eva (and therefore 3way split) voice to use when captured
Unsellable=yes
NumberOfDocks=1
LeaveRubble=yes
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption.  It counts from game west
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAAIRP]
UIName=Name:CAAIRP
Name=Tech Airport
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_AirfieldCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
SuperWeapon=ParaDropSpecial
LeaveRubble=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAOILD]
UIName=Name:CAOILD
Name=Tech Oil Derrick
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_OilRefineryCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Explodes=yes
DeathWeapon=OilExplosion
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
WorkingSound=OilDerrickLoop
LeaveRubble=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)


[MTNKJZ]
UIName=Name:MTNKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=MTNKCW
BaseNormal=no
Immune=yes

[HTNKJZ]
UIName=Name:HTNKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=HTNKCW
BaseNormal=no
Immune=yes

[LTNKJZ]
UIName=Name:LTNKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=LTNKCW
BaseNormal=no
Immune=yes

[AMBUJZ]
UIName=Name:AMBUJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=AMBUCW
BaseNormal=no
Immune=yes

[DRONJZ]
UIName=Name:DRONJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=DRONCW
BaseNormal=no
Immune=yes

[FVJZ]
UIName=Name:FVJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=FVCW
BaseNormal=no
Immune=yes

[HTKJZ]
UIName=Name:HTKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=HTKCW
BaseNormal=no
Immune=yes

[YTNKJZ]
UIName=Name:YTNKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=YTNKCW
BaseNormal=no
Immune=yes

[DNOAJZ]
UIName=Name:DNOAJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
Prerequisite=YABRCK
AlternatePrerequisite=YAWEAP
NegativePrerequisite=MTNKJZ,HTNKJZ,LTNKJZ,AMBUJZ,DRONJZ,FVJZ,HTKJZ,YTNKJZ,DNOAJZ,TNKDJZ,TTNKJZ,DTRUCKJZ,SREFJZ,APOCJZ,TELEJZ,BFRTJZ,MGTKJZ
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=1000
TechLevel=1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=no
NeedsEngineer=no
Unsellable=yes
BaseNormal=no
Immune=yes
Adjacent=2
AIBasePlanningSide=0
Crewed=no
DamageSmokeOffset=1500, 1055, 815
ImmuneToPsionics=yes
BuildLimit=1
AIBuildThis=yes
AIBasePlanningCount=1

[TNKDJZ]
UIName=Name:TNKDJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=TNKDCW
BaseNormal=no
Immune=yes
EMPulseCannon=yes 
Primary=TNKDCWWQ
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

[TTNKJZ]
UIName=Name:TTNKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=TTNKCW
BaseNormal=no
Immune=yes
EMPulseCannon=yes 
Primary=TTNKCWWQ
DeathWeapon=TTNKCWWQB
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

[DTRUCKJZ]
UIName=Name:DTRUCKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=DTRUCKCW
BaseNormal=no
Immune=yes
EMPulseCannon=yes 
Primary=DTRUCKCWWQ
GetsBounty=yes 
VeteranGetsBounty=yes 
EliteGetsBounty=yes 

[SREFJZ]
UIName=Name:SREFJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=SREFCW
BaseNormal=no
Immune=yes

[APOCJZ]
UIName=Name:APOCJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=APOCCW
BaseNormal=no
Immune=yes

[TELEJZ]
UIName=Name:TELEJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=TELECW
BaseNormal=no
Immune=yes

[BFRTJZ]
UIName=Name:BFRTJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=BFRTCW
BaseNormal=no
Immune=yes

[MGTKJZ]
UIName=Name:MGTKJZ
Name=Tech Civilian Power Plant
Image=CAGARD01
TechLevel=-1
Strength=99999999
Sight=1
Points=0
Armor=Concrete
Capturable=yes
CaptureEvaEvent=EVA_TechBuildingCaptured
NeedsEngineer=yes
Unsellable=yes
SuperWeapon=MGTKCW
BaseNormal=no
Immune=yes


[CAPOWR]
UIName=Name:CAPOWR
Name=Tech Civilian Power Plant
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent=  EVA_TechBuildingCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Ammo=5
;SuperWeapon=ParaDropSpecial
LeaveRubble=yes
Power=200
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAMACH]
UIName=Name:CAMACH
Name=Tech Machine Shop
;Image=CAOILD;###TEMP
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
;Armory=yes ;old and useless.  Becoming new building
MaxDebris=8
MinDebris=4
Capturable=yes
CaptureEvaEvent=  EVA_MachineShopCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
LeaveRubble=yes
UnitsGainSelfHeal=1 ; one 'unit' of SelfHealUnitAmount per SelfHealUnitFrames
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CATHOSP]
UIName=Name:CAHOSP
Name=Tech Hospital
Image=CAHOSP
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
;Hospital=yes ;gs old TS way
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1 ; one 'unit' of SelfHealInfantryAmount per SelfHealInfantryFrames
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

[CAHOSP];copypasted the good one on top of it
UIName=Name:CAHOSP
Name=Old Civilian Hospital
Image=CAHOSP
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
;Hospital=yes ;gs old TS way
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=6
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_HospitalCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
LeaveRubble=yes
InfantryGainSelfHeal=1 ; one 'unit' of SelfHealInfantryAmount per SelfHealInfantryFrames
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)

;Secret Lab
[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
;Image=CALAB
TechLevel=-1
Strength=99999999
Insignificant=yes
Nominal=yes
Sight=0
Points=0
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured  ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=yes
Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=yes
;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows
;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect
;SecretInfantry
;SecretUnit=
:SecretBuilding=
SecretLab=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
BaseNormal=no
Immune=yes

; **************************************************************************
; ******************** Monuments/Special buildings *************************
; **************************************************************************

;THE ALAMO
[CATEXS02]
UIName=Name:CATEXS02
Name=Alamo
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes;//gs doesn't draw on the radar, among lotsa other things
Nominal=yes
;RadarInvisible=yes ;gs ARGH!!! Radar Invisible used to be placebo, but I made it work for the Blackhawk.  Now this makes it not go on the radar EVEN WHEN OCCUPIED!  Ack!
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=Yes
;DieSound=MonumentCrumble

;WHITE HOUSE
[CAWASH01]
UIName=Name:CAWASH01
Name=White House
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
DestroyAnim=CAWS01DM
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes
DieSound=MonumentCrumble

;Washington Civ Structure
[CAWSH12]
Name=Washington Monument
UIName=Name:CAWSH12
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWSH12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=true
DieSound=MonumentCrumble

;Washington Civ Structure
[CAWASH14]
UIName=Name:CAWSH14
Name=Jefferson Memorial
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA14DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

;Paris Civ Structure -- THE LOUVRE
[CAPRS03]
UIName=Name:CAPRS03
Name=Paris Louvre
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes
DieSound=MonumentCrumble

;Mexico Mayan Pyramids
[CAMEX01]
Name=Mayan Prism Pyramid
UIName=Name:CAMEX01
TechLevel=-1   ;-1
Strength=2000
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=12 ; UC base values
ClickRepairable=no
CanBeOccupied=no
Primary=MayanPrism
LeaveRubble=Yes


[MAYAN]
Name=Mayan Prism Pyramid
UIName=Name:MAYAN
Image=CAMEX01
Primary=MayanPrism
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes
Nominal=yes
RadarInvisible=no
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no

;Russian Kremlin Palace
[CARUS03]
Name=Russain Kremlin Palace
UIName=Name:CARUS03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH15]
UIName=Name:CAWASH15
Name=Wash Lincoln Memorial
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAWA15DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=yes

;Paris Arc de Triumphe
[CAPARS11]
Name=Paris Arc de Triumphe
UIName=Name:CAPARS11
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CAPR11DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris1lg,Dbris1sm,Dbris2lg
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

;Paris Notre Dame
[CAPARS12]
Name=Paris Notre Dame
UIName=Name:CAPARS12
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CAPARS12D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble

;Psychic Beacon
[NAPSYB]
UIName=Name:NAPSYB
Name=Psychic Beacon
BuildCat=Tech
Prerequisite=NATECH
Strength=750
Armor=wood
TechLevel=-1   ;-1
Adjacent=2
Sight=10
;PsychicDetectionRadius=15
Owner=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=1000
Points=50
Power=-100
Powered=true
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no ; ;took it out at HY's request -DB To fool the player -- it's not like it's necessary.
HasRadialIndicator=true
DetectDisguise=yes
BaseNormal=yes
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie

;Psychic Amplifier
[NAPSYA]
UIName=Name:NAPSYA
Name=Psychic Amplifier
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Power=-100
Powered=true
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
AmbientSound=PsychicAmplifierLoop
DieSound=PsychicAmplifierDie

;Air Force Academy Chapel
[CACOLO01]
Name=Air Force Academy Chapel Colorado
UIName=Name:CACOLO01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=yes

;Russian 07
[CARUS07]
Name=Russain Red Square Circle Thing
UIName=Name:CARUS07
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
CrateBeneath=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Smithsonian Castle -- SJM assumes this is Smithsonian Institute
[CAWASH16]
Name=Smithsonian Castle
UIName=Name:CAWASH16
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Smithsonian Natural History Musium
[CAWASH17]
Name=Smithsonian Natural History Museum
UIName=Name:CAWASH17
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg,Dbris1lg,Dbris1sm
CrateBeneath=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true

;Chicago Sears Tower
[CACHIG05]
Name=Chicago Sears Tower
UIName=Name:CACHIG05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CACHIG05D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Iwo Jima Memorial
[CAWASH19]
Name=Iwo Jima Memorial
UIName=Name:CAWASH19
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3SM,DBRIS5LG,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRIS8SM,DBRS10SM
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Washington White House Fountain
[CAWASH18]
Name=White House Fountain
UIName=Name:CAWASH18
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS8LG,DBRIS9LG,DBRIS9SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
AmbientSound=FountainLoop
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;St. Louis City Building
[CASTL04]
UIName=Name:CASTL04
Name=St Louis Arch
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CASTL04DM
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Russian Basil's Cathedral
[CARUS01]
Name=Russian Basil's Cathedral
UIName=Name:CARUS01
TechLevel=-1   ;-1
Strength=10000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=10000
Armor=special_2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=yes ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
CanBeOccupied=no
MaxNumberOccupants=0
;DistributedFire=yes
CanOccupyFire=no
LeaveRubble=yes
DieSound=MonumentCrumble
LightBlueTint=0.0
LightGreenTint=0.0
LightIntensity=1.0
LightRedTint=1.0
LightVisibility=5000
GapGenerator=yes
GapRadiusInCells=100
Primary=PrismShotX
HasStupidGuardMode=false
LegalTarget=yes
Repairable=yes
ClickRepairable=yes

;Washington Pentagon A
[CAWA2A]
UIName=Name:CAWA2A
Name=Wash Pent A
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Pentagon B
[CAWA2B]
UIName=Name:CAWA2A
Name=Wash Pent B
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Pentagon C
[CAWA2C]
UIName=Name:CAWA2A
Name=Wash Pent C
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Pentagon D
[CAWA2D]
UIName=Name:CAWA2A
Name=Wash Pent D
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CAEAST01]
Name=Easter Island Statue
UIName=Name:CAEAST01
TechLevel=-1   ;-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
DestroyAnim=CAEAST01DM
LeaveRubble=yes
Capturable=true
DieSound=MonumentCrumble

[CAEAST02]
Name=Yuri Bust
UIName=Name:CAEAST02
TechLevel=-1   ;-1
Strength=3000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Primary=PrismShot
Power=-100
Powered=Yes
Overpowerable=true
;DestroyAnim=CAEAST01DM
LeaveRubble=yes
DieSound=MonumentCrumble
ROT=3
Turret=yes
TurretAnim=CAHEAD
TurretAnimIsVoxel=true
TurretAnimX=0
TurretAnimY=-45
TurretAnimZAdjust=-150
TurretRecoil=yes
TurretTravel=0
BarrelTravel=8
BarrelCompressFrames=3
BarrelHoldFrames=3
BarrelRecoverFrames=40
TurretRotateSound=YuriBustRotate
WorkingSound=PowerOn
NotWorkingSound=PowerOff

[YAPPPT]
Name=Partially Built Psychic Dominator
;UIName=Name:YAPPPT
UIName=Name:YAPPET
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
Explodes=yes
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=false
DieSound=MonumentCrumble
CanOccupyFire=yes
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.01;gs needs to be explodes=yes to redraw when killed (late bug fix) so this will keep it from killing Tanya

[CASANF01]
Name=San Fran Victorian Home 1
;UIName=Name:CASANF01
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CAMISC01]
UIName=Name:CAMISC01
Name=Barrels
TechLevel=-1   ;-1
Strength=5
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=BRRLEXP2
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

[CAMISC02]
UIName=Name:CAMISC02
Name=Barrel
TechLevel=-1   ;-1
Strength=5
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=BRRLEXP1
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Explodes=yes
DeathWeapon=BarrelExplosion
Repairable=no
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged


;Einsteins Lab
[CALAB]
UIName=Name:EinsteinLab
Name=Einstein's Lab
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Time Machine
[CATIME01]
UIName=Name:CATIME02
Name=Time Machine
;Image=CALAB
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
LeaveRubble=yes

;Time Machine Traveled
[CATIME02]
UIName=Name:CATIME02
Name=Time Machine Traveled
;Image=CALAB
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=yes
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
LeaveRubble=yes

[CALOND04]
Name=LONDON PARLAIMENT
UIName=Name:CALOND04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND05]
Name=LONDON BIG BEN
UIName=Name:CALOND05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=14
MinDebris=6
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CALOND06]
Name=LONDON TOWER
UIName=Name:CALOND06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
LeaveRubble=true
DieSound=MonumentCrumble
MaxNumberOccupants=10
CanOccupyFire=yes

[CAMOON01]
Name=ZZZ LAUNCH PAD
UIName=Name:CAMOON01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN03]
Name=TRANS FORTRESS
UIName=Name:CATRAN03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CATR03DM
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

;St. Louis Stadium A
[CASTL05A]
UIName=Name:CASTL05
Name=Busch Stadium A
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes
Height=6

;St. Louis Stadium B
[CASTL05B]
UIName=Name:CASTL05
Name=Busch Stadium B
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium C
[CASTL05C]
UIName=Name:CASTL05
Name=Busch Stadium C
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium D
[CASTL05D]
UIName=Name:CASTL05
Name=Busch Stadium D
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium E
[CASTL05E]
UIName=Name:CASTL05
Name=Busch Stadium E
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium F
[CASTL05F]
UIName=Name:CASTL05
Name=Busch Stadium F
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium G
[CASTL05G]
UIName=Name:CASTL05
Name=Busch Stadium G
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;St. Louis Stadium H
[CASTL05H]
UIName=Name:CASTL05
Name=Busch Stadium H
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
LeaveRubble=yes

;Pearl Harbor Monument
[CAMIAM08]
UIName=Name:CAMIAM08
Name=Arizona Memorial
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=7
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes

[CAEGYP01]
Name=Egypt Great Pyramid 1
UIName=Name:CAPYR01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAEGYP02]
Name=Egypt Small Pyramid
UIName=Name:CAPYR01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CAEGYP03]
Name=Egypt Sphinx
UIName=Name:CAEGYP03
TechLevel=-1
Strength=99999999
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
InvisibleInGame=no

[CAEGYP04]
Name=Egypt Great Pyramid 2
;UIName=Name:CAEGYP04
UIName=Name:CAPYR01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP05]
Name=Egypt Great Pyramid 3
;UIName=Name:CAEGYP05
UIName=Name:CAPYR01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CAEGYP06]
Name=Egypt Great Pyramid 4 mound
;UIName=Name:CAEGYP06
UIName=Name:CAPYR01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....THIS MOUND JUST HIDES BEHIND PYRAMIDS 1, 2, & 3
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble

[CALA03]
Name=LA Hwood Sign 1of2
UIName=Name:CALA03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble
 
[CALA04]
Name=LA Hollywood Bowl
UIName=Name:CALA04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA11]
Name=LA HBowl Seats 1of2
UIName=Name:CALA04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA12]
Name=LA HBowl Seats 2of2
UIName=Name:CALA04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA13]
Name=LA Hwood Sign 2of2
UIName=Name:CALA03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=true
DieSound=MonumentCrumble

[CALA14]
Name=LA Mini Mall 02
UIName=Name:CALA01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA15]
Name=LA Mini Mall 03
UIName=Name:CALA01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA05]
Name=LA LAX
UIName=Name:CALA05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble

[CALA06]
Name=LA Control Tower
UIName=Name:CALA06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA07]
Name=LA Movie Theater
UIName=Name:CALA07
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA08]
Name=LA Car Dealership
UIName=Name:CALA08
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true

[CALA09]
Name=LA Circle S
UIName=Name:CALA09
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CALA10]
Name=LA Billboard
UIName=Name:CALA10
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=5 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
CanOccupyFire=no
LeaveRubble=true

[CASANF04]
Name=San Fran Golden Gate Bridge
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble
 
[CASANF05]
Name=San Fran Alcatraz
UIName=Name:CASANF05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF06]
Name=San Fran Victorian Home 4
;UIName=Name:CASANF06
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CASANF07]
Name=San Fran Victorian Home 5
;UIName=Name:CASANF07
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes
 
[CASANF08]
Name=San Fran Victorian Home 6
;UIName=Name:CASANF08
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASANF09]
Name=San Fran Golden Bridge 01
;UIName=Name:CASANF09
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF10]
Name=San Fran Golden Bridge 02
;UIName=Name:CASANF10
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF11]
Name=San Fran Golden Bridge 03
;UIName=Name:CASANF11
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF12]
Name=San Fran Golden Bridge 05
;UIName=Name:CASANF12
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF13]
Name=San Fran Golden Bridge 06
;UIName=Name:CASANF13
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF14]
Name=San Fran Golden Bridge 07
;UIName=Name:CASANF14
UIName=Name:CASANF04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;LeaveRubble=true
DieSound=MonumentCrumble

[CASANF15]
Name=San Fran Alcatraz Watertower
UIName=Name:CASANF15
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF16]
Name=San Fran Alcatraz lighthouse
UIName=Name:CAFARM06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF17]
Name=San Fran Misc Bldg 1
;UIName=Name:CASANF17
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF18]
Name=San Fran Misc Bldg 2
;UIName=Name:CASANF18
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASEAT01]
Name=Seattle Space Needle
UIName=Name:CASEAT01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASEAT02]
Name=MicroSpam Campus
UIName=Name:CASEAT02
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

[CASYDN03]
Name=Sydney Opera House
UIName=Name:CASYDN03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 

; **************************************************************************
; *************************** Civ  Buildings *******************************
; **************************************************************************


; Bridge repair hut
[CABHUT]
UIName=Name:CABHUT
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=yes;gsno
Nominal=yes
TechLevel=-1   ;-1
;RadarInvisible=yes
Repairable=true
Selectable=yes;gsno
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons

; green lat (not used)
[GAGREEN]
UIName=Name:GAGREEN
Name=Green Building
Image=null
Strength=150
Prerequisite=GAPILE
Armor=wood
TechLevel=-1   ;-1
Adjacent=3
Sight=0
Selectable=no
Insignificant=yes
Nominal=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
BaseNormal=no
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons
ToTile=Green01
AIBuildThis=no

; sandbag wall
[GASAND]
UIName=Name:GASAND
Name=Sandbags
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushSandbag
Crushable=yes
Wall=yes
TechLevel=-1   ;-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

; sandbag wall
[CAFNCB]
UIName=Name:CAFNCB
Name=Fence Black
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1   ;-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

; sandbag wall
[CAFNCW]
UIName=Name:CAFNCW
Name=Fence White
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushWhite
Crushable=yes
Wall=yes
TechLevel=-1   ;-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

[CALA01]
Name=LA Keegan Produce
;UIName=Name:CALA01
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
;[CALA02]
;Name=LA Generic
;UIName=Name:CALA02
;UIName=Name:CACITY01
;TechLevel=-1   ;-1
;Strength=1000
;Insignificant=yes
;Nominal=yes
;;RadarInvisible=yes
;Points=5
;Armor=wood
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
;DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
;MaxDebris=15
;MinDebris=5
;Selectable=no
;IsBase=no
;BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;CanOccupyFire=yes
;LeaveRubble=true
;DieSound=MonumentCrumble

[CALOND01]
Name=London Victorian Home 1
;UIName=Name:CALOND01
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
;[CALOND02]
;Name=London Victorian Home 2
;UIName=Name:CACITY01
;UIName=Name:CALOND02
;TechLevel=-1   ;-1
;Strength=1000
;Insignificant=yes
;Nominal=yes
;;RadarInvisible=yes
;Points=5
;Armor=wood
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
;DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
;MaxDebris=15
;MinDebris=5
;Selectable=no
;IsBase=no
;BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;CanOccupyFire=yes
;LeaveRubble=true
;DieSound=MonumentCrumble
 
[CALOND03]
Name=London Pub
;UIName=Name:CALOND03
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CABARR01]
Name=Barricade 01
UIName=Name:CABARR
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged
 
[CABARR02]
Name=Barricade 02
UIName=Name:CABARR
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMORR01]
Name=Morocco Generic
;UIName=Name:CAMORR01
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAMORR02]
Name=Morocco Generic02
;UIName=Name:CAMORR02
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CAMORR03]
Name=Morroco Generic03
;UIName=Name:CAMORR03
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=8 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR04]
Name=Morroco Generic04
;UIName=Name:CAMORR04
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR05]
Name=Morroco Bar 01
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR06]
Name=Morroco Bar 02
UIName=Name:CAMORR05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR07]
Name=Morroco Generic07
;UIName=Name:CAMORR07
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR08]
Name=Morroco Generic08
;UIName=Name:CAMORR08
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR09]
Name=Morroco Generic09
;UIName=Name:CAMORR09
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMORR10]
Name=Morroco Generic10
;UIName=Name:CAMORR10
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=10 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CASANF02]
Name=San Fran Victorian Home 2
;UIName=Name:CASANF02
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CASANF03]
Name=San Fran Victorian Home 3
;UIName=Name:CASANF03
UIName=Name:CACITY01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
LeaveRubble=true
DieSound=MonumentCrumble
CanOccupyFire=yes

;[CASYDN01]
;Name=Sydney Generic
;UIName=Name:CASYDN01
;UIName=Name:CACITY01
;TechLevel=-1   ;-1
;Strength=1000
;Insignificant=yes
;Nominal=yes
;;RadarInvisible=yes
;Points=5
;Armor=wood
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
;DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
;MaxDebris=15
;MinDebris=5
;Selectable=no
;IsBase=no
;BaseNormal=no ;psst....IsBase isn't a Rules flag
;Sight=6 ; UC base values
;ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;CanOccupyFire=yes
;LeaveRubble=true
;DieSound=MonumentCrumble
 
[CASYDN02]
Name=Sydney Kangaroo Burger
UIName=Name:CASYDN02
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CATRAN01]
Name=Transylvania Crypt 1
UIName=Name:CATRAN01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble
 
[CATRAN02]
Name=Transylvania Crypt 2
UIName=Name:CATRAN01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
CanOccupyFire=yes
LeaveRubble=true
DieSound=MonumentCrumble

[CAMEX02]
UIName=Name:MAYANRUINS
Name=Mayan Castillo
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=14
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=Yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Mayan minor Temple
[CAMEX03]
UIName=Name:MAYANRUINS
Name=Mayan Minor Temple
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=yes

;Mayan Temple
[CAMEX04]
UIName=Name:MAYANTEMPLE
Name=Mayan Large Temple
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG,DBRS10LG
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Mayan Platform
[CAMEX05]
UIName=Name:MAYANRUINS
Name=Mayan Platfrom
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Chicago Civ Structure
[CACHIG06]
Name=Chicago Water Tower
UIName=Name:CAWT01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACH06DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
LeaveRubble=yes


; Border Gate crossing in wall
[GAGATE_A]
UIName=Name:GATE1
Name=Guard Border Crossing
BuildCat=Combat
Strength=100
Prerequisite=GAPILE
Armor=wood
TechLevel=-1   ;-1
Selectable=yes
Capturable=false
Insignificant=yes
Adjacent=8
Owner=British,French,Germans,Americans,Alliance
Cost=250
Points=50
Repairable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Gate=yes
DeployTime=.044
GateCloseDelay=.2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,LGSparkSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

; Light post
[TSTLAMP]
Name=AlphaLightPost
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no		; why would we want guys to come out of the lightpost? BNA 7/15/99
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys
Insignificant=yes
AlphaImage=ALPHATST

; Light post
[GALITE]
Name=Light Post
Image=GALITE
Strength=600
Armor=wood
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
TechLevel=-1   ;-1 ; changed from 12
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=NO
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
AIBuildThis=no

; Black Light post
[NEGLAMP]
Name=Negative Light Post
Image=GALITE
Strength=1000
Armor=wood
TechLevel=-1   ;-1
InvisibleInGame=yes
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
LightVisibility=3500
LightIntensity=-0.15
LightRedTint=0.03
LightGreenTint=0.04
LightBlueTint=0.04
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Insignificant=yes

; Light post
[INGALITE]
Name=Invisible Light Post
Image=GALITE
InvisibleInGame=yes
Insignificant=yes
Selectable=no
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=5000
LightIntensity=0.2
LightRedTint=0.05
LightGreenTint=0.05
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[REDLAMP]
Name=Red Light Post
Image=GALITE
Insignificant=yes
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true

; Light post
[NEGRED]
Name=Negative Red Light
Image=GALITE
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=-0.05
LightRedTint=-1.5
LightGreenTint=0.01
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys

; Light post
[GRENLAMP]
Name=Green Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[BLUELAMP]
Name=Blue Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[YELWLAMP]
Name=Yellow Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

; Light post
[INYELWLAMP]
Name=Invisible Yellow Light Post
Image=GALITE
Insignificant=yes
Selectable=no
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=4000
LightIntensity=.01
LightRedTint=1.5
LightGreenTint=1.5
LightBlueTint=0.01
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[PURPLAMP]
Name=Purple Light Post
Image=GALITE
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=1
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
AlphaImage=NONE
Powered=true
Insignificant=yes

; Light post
[INPURPLAMP]
Name=Invisible Purple Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=0.01
LightBlueTint=2.0
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[INORANLAMP]
Name=Orange Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Strength=600
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=2.0
LightGreenTint=1.4
LightBlueTint=0.3
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true
Insignificant=yes

; Light post
[INGRNLMP]
Name=Invisible Green Light Post
Image=GALITE
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Light post
[INREDLMP]
Name=Invisible Red Light Post
Image=GALITE
Selectable=no
Insignificant=yes
InvisibleInGame=yes
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=1.5
LightGreenTint=0.01
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[INBLULMP]
Name=Invisible Blue Light Post
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMMORLAMP]
Name=InvisibleTemperateMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMDAYLAMP]
Name=InvisibleTemperateDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.3
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMDUSLAMP]
Name=InvisibleTemperateDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.78
LightGreenTint=0.4
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[TEMNITLAMP]
Name=InvisibleTemperateNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.7
LightGreenTint=0.6
LightBlueTint=0.01
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNOMORLAMP]
Name=InvisibleSnowMorningLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.01
LightRedTint=0.3
LightGreenTint=0.4
LightBlueTint=-0.1
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNODAYLAMP]
Name=InvisibleSnowDayLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.005
LightRedTint=0.1
LightGreenTint=0.1
LightBlueTint=0.00
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNODUSLAMP]
Name=InvisibleSnowDuskLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3500
LightIntensity=0.005
LightRedTint=0.25
LightGreenTint=0.35
LightBlueTint=-0.2
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true

; Invisible Light post
[SNONITLAMP]
Name=InvisibleSnowNightLamp
Selectable=no
InvisibleInGame=yes
Insignificant=yes
Image=GALITE
Strength=6000
Armor=wood
TechLevel=-1   ;-1
Nominal=yes
Sight=0
Points=30
Power=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
LightVisibility=3000
LightIntensity=0.01
LightRedTint=0.15
LightGreenTint=0.25
LightBlueTint=0.05
DamageParticleSystems=SparkSys,LGSparkSys
Powered=true


;Dummy Building to hold Dummy special weapon
[GADUMY]
UIName=Name:GADUMY
Name=Dummy ChronoSphere
BuildCat=Tech
Image=NTIRON
Prerequisite=GATECH
TechLevel=-1   ;-1
Strength=1000
Powered=true
Adjacent=2
Armor=wood
Sight=5
Owner=British,French,Germans,Americans,Alliance
Cost=2800
Points=30
Power=-150
Crewed=yes
Capturable=no
RevealToAll=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
SuperWeapon=ChronoWarpSpecial
ThreatPosed=1	; This value MUST be 0 for all building addons
AIBuildThis=no
Spyable=yes

[CITY01]
UIName=Name:CITY01
Name=ZZZ Connelly Court Apts.
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY02]
UIName=Name:CITY02
Name=ZZZ Lightner's Luxury Suites
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY03]
UIName=Name:CITY03
Name=ZZZ Office Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY04]
UIName=Name:CITY04
Name=ZZZ Westwood Stock Exchange
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY05]
UIName=Name:CITY05
Name=ZZZ Daily Sun Times
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CITY06]
UIName=Name:CITY06
Name=ZZZ YEO-CA Cola Corp.
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

; NEW RA2 CIV BUILDINGS
[CAPARS01]
UIName=Name:CAPARS01
Name=Paris Tower
TechLevel=-1   ;-1
Strength=10000
Insignificant=no
Nominal=yes
RadarInvisible=no
Points=10000
Armor=special_2
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=yes ;psst....IsBase isn't a Rules flag
Primary=EiffelBolt ; of DEATH
Power=0
Powered=no
Overpowerable=true
DestroyAnim=CAPR01DM
LeaveRubble=yes
DieSound=MonumentCrumble
LightBlueTint=1.0
LightGreenTint=0.0
LightIntensity=1.0
LightRedTint=0.0
LightVisibility=5000
GapGenerator=yes
GapRadiusInCells=100
LegalTarget=yes

[CACITY01]
UIName=Name:CACITY01
Name=ZZZ Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CACITY02]
UIName=Name:CACITY02
Name=ZZZ Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CACITY03]
UIName=Name:CACITY03
Name=ZZZ Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CACITY04]
UIName=Name:CACITY04
Name=ZZZ Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CANEWY01]
UIName=Name:CANEWY01
Name=Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;STATUE OF LIBERTY
[CANEWY04]
UIName=Name:CANEWY04
Name=Statue of Liberty
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CANY04DM
MaxDebris=0
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=no
LeaveRubble=yes
DieSound=MonumentCrumble

;WORLD TRADE CENTER
[CANEWY05]
UIName=Name:CANEWY05
Name=ZZZ World Trade Center
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Radar=yes
SpySat=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CASWST01]
UIName=Name:CASWST01
Name=Southwest Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CATECH01]
UIName=Name:CATECH01
Name=Communications
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CATEXS01]
UIName=Name:CATEXS01
Name=Texs01 Building
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes


;Washington Civ Structure
[CAWASH05]
UIName=Name:CAWASH05
Name=Wash Building 5
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH06]
UIName=Name:CAWASH13
Name=Wash Building 6
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes
DieSound=MonumentCrumble

;Washington Civ Structure
[CAWASH04]
UIName=Name:CAWASH04
Name=Wash Building 4
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH03]
UIName=Name:CAWASH03
Name=Wash Building 3
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris4lg,Dbris8lg,Dbris7lg,Dbris5sm,Dbris5lg,Dbris7sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes


;Washington Civ Structure
[CAWASH07]
UIName=Name:CAWASH07
Name=Wash Building 7
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris9sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH11]
UIName=Name:CAWASH11
Name=Wash Building 11
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH08]
UIName=Name:CAWSH08
Name=Wash Building 8
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true

;Washington Civ Structure
[CAWASH09]
UIName=Name:CAWSH09
Name=Wash Building 9
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH10]
UIName=Name:CAWSH10
Name=Wash Building 10
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris9lg,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Washington Civ Structure
[CAWASH13]
UIName=Name:CAWASH13
Name=Wash Building 13
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4lg,Dbris3sm,Dbris8lg,Dbris8sm,Dbris3lg,Dbris2sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;European Civ Structure
[CAEUR1]
UIName=Name:CAEUR1
Name=Euro Cottage A
TechLevel=-1   ;-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;European Civ Structure
[CAEUR2]
UIName=Name:CAEUR2
Name=Euro Cottage B
TechLevel=-1   ;-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=3
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Miami Civ Structure
[CAMIAM02]
UIName=Name:CAMIAM02
Name=Miami Hotel 02
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANWY05]
UIName=Name:CANWY05
Name=NY Building 05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;European Civ Structure
[CAEUR04]
UIName=Name:CAEUR04
Name=Euro Building 04
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris2sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Kremlin Wall Tower Large
[CARUS02A]
Name=Russain Kremlin Wall LTower
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag


;Russian Kremlin Wall Tower Small
[CARUS02B]
Name=Russain Kremlin Wall STower
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

;Russian Kremlin Wall North
[CARUS02C]
Name=Russain Kremlin Wall North
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no

;Russian Kremlin Wall East
[CARUS02D]
Name=Russain Kremlin Wall East
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no

;Russian Kremlin Wall South
[CARUS02E]
Name=Russain Kremlin Wall South
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no

;Russian Kremlin Wall West
[CARUS02F]
Name=Russain Kremlin Wall West
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Crushable=no


;Wall Street Office
[CANEWY06]
Name=Wall Street Office
UIName=Name:CANEWY06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Wall Street Office
[CANEWY07]
Name=Wall Street Office Var 2
UIName=Name:CANEWY07
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Wall Street Office
[CANEWY08]
Name=Wall Street Office Var 3
UIName=Name:CANEWY08
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Large Paris Building Var 1
[CAPARS02]
Name=Large Paris Building Var 1
UIName=Name:CAPARS02
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Large Paris Building Var 2
[CAPARS08]
Name=Large Paris Building Var 2
UIName=Name:CAPARS08
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Large Paris Building Var 3
[CAPARS09]
Name=Large Paris Building Var 3
UIName=Name:CAPARS09
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY10]
UIName=Name:CANEWY10
Name=NY Building 10
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY11]
UIName=Name:CANEWY11
Name=NY Building 11
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY12]
UIName=Name:CANEWY12
Name=NY Building 12
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY13]
UIName=Name:CANEWY13
Name=NY Building 13
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY14]
UIName=Name:CANEWY13
Name=NY Building 14
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY15]
UIName=Name:CANEWY15
Name=NY Building 15
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY16]
UIName=Name:CANEWY15
Name=NY Building 16
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY17]
UIName=Name:CANEWY17
Name=NY Building 17
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANEWY18]
UIName=Name:CANEWY18
Name=NY Building 18
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris5lg,Dbris5sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS04]
UIName=Name:CAPRS04
Name=Paris Building 4
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS05]
UIName=Name:CAPRS05
Name=Paris Building 5
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS06]
UIName=Name:CAPRS06
Name=Paris Building 6
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Paris Civ Structure
[CAPARS07]
UIName=Name:CAPRS07
Name=Euro Phone Booth
TechLevel=-1   ;-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no

;Paris Rodin Museum Var 1
[CAPARS10]
Name=Paris Bistro Var 1
UIName=Name:CAPARS10
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

;Paris Rodin Museum
[CAPARS13]
Name=Paris Bistro Var 2
UIName=Name:CAPARS13
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

;Paris Rodin Museum
[CAPARS14]
Name=Paris Bistro Var 3
UIName=Name:CAPARS14
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=true
DieSound=MonumentCrumble

[CAGAS01]
Name=Gas Station
UIName=Name:CAGAS01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Lighthouse
[CAFARM06]
UIName=Name:CAFARM06
Name=Lighthouse
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris2sm,Dbris2lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Lifeguard Hut
[CAMIAM04]
UIName=Name:GACNST
Name=Allied Construction Yard
Image=CAMIAM04
ConstructionYard=yes
Strength=10000
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
Sight=0
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
Cost=0
Points=0
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Grinding=yes

;Industrial Building
[CAIND01]
Name=Industrial building
UIName=Name:CAIND01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANWY09]
UIName=Name:CANWY09
Name=NY Building 09
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;New York Civ Structure
[CANWY22]
UIName=Name:CANWY22
Name=NY Building 22
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY23]
UIName=Name:CANWY23
Name=NY Building 23
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY24]
UIName=Name:CANWY24
Name=NY Building 24
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY25]
UIName=Name:CANWY25
Name=NY Building 25
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Civ Structure
[CANWY26]
UIName=Name:CANWY26
Name=NY Building 26
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;San Antonio Office building
[CATEXS03]
Name=San Antonio Office building
UIName=Name:CATEXS03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;San Antonio Office building
[CATEXS04]
Name=San Antonio Office building Var 2
UIName=Name:CATEXS04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;San Antonio Office building
[CATEXS05]
Name=San Antonio Office building Var 3
UIName=Name:CATEXS05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Russian Kremlin Wall Clock Tower
[CARUS02G]
Name=Russain Kremlin Wall Clock Tower
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


;Chicago Associates Center
[CACHIG04]
Name=Chicago Associates Center
UIName=Name:CACHIG04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DestroyAnim=CACHIG04D
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Miami Civ Structure
[CAMIAM03]
Name=Miami Hotel 03
UIName=Name:CAMIAM03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Miami Civ Structure
[CAMIAM01]
UIName=Name:CAMIAM01
Name=Miami Hotel 01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Texas 06
[CATEXS06]
Name=Texas Office Building
UIName=Name:CATEXS06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=13
MinDebris=6
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Texas 07
[CATEXS07]
Name=Texas Office Building var2
UIName=Name:CATEXS07
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=15
MinDebris=7
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Texas 08
[CATEXS08]
Name=Texas Office Building var3
UIName=Name:CATEXS08
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
DebrisAnims=DBRIS3LG,DBRIS7SM,DBRIS8SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Chigo 01
[CACHIG01]
Name=Chigo Brick Building
UIName=Name:CACHIG01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Chigo 02
[CACHIG02]
Name=Chigo Brick Building var2
UIName=Name:CACHIG02
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Chigo 03
[CACHIG03]
Name=Chigo Office Building
UIName=Name:CACHIG03
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;DestroyAnim=CARUS01D
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris2lg,Dbris4sm,Dbris9sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10sm,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS08]
Name=Russain Gum Corner
Strength=1000
TechLevel=-1   ;-1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS09]
Name=Russian Gum Middle
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS10]
Name=Russian Gum Wall N_S
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Russian Gum Monument
[CARUS11]
Name=Russian Gum Wall E_W
;UIName=Name:CARUS11
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris9lg,Dbris2lg,Dbris8sm,Dbris3lg
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Warehouse Structure
[CANEWY20]
Name=Warehouse
UIName=Name:CANEWY20
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;New York Warehouse Variant
[CANEWY21]
Name=Warehouse B
UIName=Name:CANEWY20
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3LG,DBRIS4LG,DBRIS4SM,DBRIS6LG,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Moscow City Building
[CARUS04]
Name=Moscow City A
UIName=Name:CARUS04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Moscow City Building
[CARUS05]
Name=Moscow City B
UIName=Name:CARUS04
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=15
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Moscow City Building
[CARUS06]
Name=Moscow City C
UIName=Name:CARUS06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=13
MinDebris=8
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Hot Dog Stand
[CAMSC01]
Name=Hot Dog Stand
UIName=Name:CAMSC01
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Umbrellas
[CAMSC02]
Name=Beach Umbrellas A
UIName=Name:CAMSC02
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Umbrellas
[CAMSC03]
Name=Beach Umbrellas B
UIName=Name:CAMSC02
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Towels
[CAMSC04]
Name=Beach Towels A
UIName=Name:CAMSC04
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Beach Towels
[CAMSC05]
Name=Beach Towels B
UIName=Name:CAMSC04
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=8
;DistributedFire=yes
;CanOccupyFire=yes
;

;Camp Fire
[CAMSC06]
Name=Camp Fire
UIName=Name:CAMSC06
TechLevel=-1   ;-1
Strength=99999999
Insignificant=yes
Nominal=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG
MaxDebris=1
MinDebris=0
BaseNormal=no
Sight=10 ; UC base values
ClickRepairable=no
AmbientSound=CampfireLoop
DamageSmokeOffset=128,128,128
Primary=CAMSC06WQ
HasStupidGuardMode=false
AttackCursorOnFriendlies=yes
DefaultToGuardArea=yes
GuardRange=0;1.5
DistributedFire=yes

;Thatched Hut Chief
[CAMSC07]
Name=Thatched Hut Chief
UIName=Name:CAMSC07
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes


;Thatched Hut A
[CAMSC08]
Name=Thatched Hut A
UIName=Name:CAMSC07
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes


;Thatched Hut B
[CAMSC09]
Name=Thatched Hut B
UIName=Name:CAMSC07
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=4
MinDebris=2
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes

;European Statue
[CAEURO05]
UIName=Name:CAEURO05
Name=Statue
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2SM,DBRIS3LG,DBRIS5SM,DBRS10LG
MaxDebris=8
MinDebris=4
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;
LeaveRubble=Yes

;Lunar Lander
[CALUNR01]
UIName=Name:CALUNR01
Name=Lunar Lander
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Lunar Flag
[CALUNR02]
;UIName=Name:CALUNR02
UIName=Name:CAUSFGL
Name=Lunar Flag
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Park Bench
[CAPARK01]
UIName=Name:CAPARK01
Name=Park Bench
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Swing Set
[CAPARK02]
UIName=Name:CAPARK02
Name=Play Ground Swing Set
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Merry Go Round
[CAPARK03]
UIName=Name:CAPARK03
Name=Play Ground Merry Go Round
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=3
MinDebris=1
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes
;

;Park Bench North facing
[CAPARK04]
UIName=Name:CAPARK01
Name=Park Bench North
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes

;Park Bench West facing
[CAPARK05]
UIName=Name:CAPARK01
Name=Park Bench West
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes

;Park Bench East facing
[CAPARK06]
UIName=Name:CAPARK01
Name=Park Bench East
TechLevel=-1   ;-1
Strength=1
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=6
;DistributedFire=yes
;CanOccupyFire=yes

;American House 02
[CAHSE02]
UIName=Name:CAHSE02
Name=American House 02
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;American House 03
[CAHSE03]
UIName=Name:CAHSE03
Name=American House 03
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;American House 04
[CAHSE04]
UIName=Name:CAHSE04
Name=American House 04
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;St. Louis City Building
[CASTL01]
Name=St Louis Building A
UIName=Name:CASTL01
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;St. Louis City Building
[CASTL02]
Name=St Louis Building B
UIName=Name:CASTL02
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;St. Louis City Building
[CASTL03]
UIName=Name:CASTL03
Name=St Louis Building C
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS8LG,DBRIS9LG,DBRIS9SM,DBRS10LG
MaxDebris=10
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;American House 05
[CAHSE05]
UIName=Name:CAHSE05
Name=American Mobile Home A
TechLevel=-1   ;-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris2lg,Dbris4sm,Dbris5sm,Dbris3sm,Dbris3lg,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;American House 06
[CAHSE06]
UIName=Name:CAHSE06
Name=American Mobile Home B
TechLevel=-1   ;-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=5
DebrisAnim=Dbris5lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris9lg,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;American House 07
[CAHSE07]
UIName=Name:CAHSE04
;UIName=Goodsprings Ranch
Name=American House 07
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris10sm,Dbris9lg,Dbris2sm,Dbris3lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Miami Civ Structure
[CAMIAM05]
UIName=Name:CAMIAM05
Name=Miami Hotel 05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Miami Civ Structure
[CAMIAM06]
UIName=Name:CAMIAM06
Name=Miami Hotel 06
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Miami Civ Structure
[CAMIAM07]
UIName=Name:CAMIAM07
Name=Miami Hotel 07
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris3sm,Dbris4lg,Dbris2sm,Dbris8sm,Dbris3lg
CrateBeneath=true
CrateBeneathIsMoney=true
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=Yes

;Street Light
[CASTRT01]
Name=Traffic Light
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;

;Street Light
[CASTRT02]
Name=Traffic Light
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;
;Street Light

[CASTRT03]
Name=Traffic Light
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;

;Street Light
[CASTRT04]
Name=Traffic Light
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=10
;DistributedFire=yes
;CanOccupyFire=yes
;

;Bus Stop
[CASTRT05]
Name=Bus Stop
UIName=Name:CASTRT05
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM,DBRS10LG
MaxDebris=2
MinDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
;CanBeOccupied=yes
;MaxNumberOccupants=2
;DistributedFire=yes
;CanOccupyFire=yes
;

;Washington Army Tents
[CAARMY01]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

;Washington Army Tents
[CAARMY02]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

;Washington Army Tents
[CAARMY03]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

;Washington Army Tents
[CAARMY04]
UIName=Name:CAARMY01
Name=Army Tent
TechLevel=-1   ;-1
Strength=200
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=4
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=Dummy
DieSound=Dummy

 ;US Flag Left
[CAUSFGL]
UIName=Name:CAUSFGL
Name=Flag US Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;Soviet Guard Shack
[CAGARD01]
UIName=Name:CAGARD01
Name=Guard Shack
TechLevel=-1   ;-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2SM,DBRIS3LG,DBRIS5SM
MaxDebris=3
MinDebris=1
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
;MaxNumberOccupants=0
DistributedFire=no

[CAFARM01]
UIName=Name:CAFARM01
Name=Farm
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=6
;DistributedFire=yes
CanOccupyFire=yes


[CAFARM02]
UIName=Name:CAFARM02
Name=Farm Silo
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRI-WM1,DBRI-WM2,DBRI-WM3,DBRI-WM4,DBRI-WM5,DBRI-WM6
MaxDebris=15
MinDebris=5
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CAFRMA]
Name=Farmhouse
UIName=Name:CAFRMA
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=10
;DistributedFire=yes
CanOccupyFire=yes


[CAFRMB]
Name=Farm Outhouse
UIName=Name:CAFRMB
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=4 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=1
;DistributedFire=yes
CanOccupyFire=yes

DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CALIT01E]
UIName=Name:CALIT01E
Name=Light
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT01N]
UIName=Name:CALIT01N
Name=Light
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT01S]
UIName=Name:CALIT01S
Name=Light
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT01W]
UIName=Name:CALIT01W
Name=Light
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03E]
UIName=Name:CALIT03E
Name=Light3E
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03N]
UIName=Name:CALIT03N
Name=Light3N
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03S]
UIName=Name:CALIT03S
Name=Light3S
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT03W]
UIName=Name:CALIT03W
Name=Light3W
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT02L]
UIName=Name:CALIT02L
Name=Light2L
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CALIT02R]
UIName=Name:CALIT02R
Name=Light2R
TechLevel=-1   ;-1
Strength=50
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

;American House 01
[CAHSE01]
UIName=Name:CAHSE01
Name=American House 01
TechLevel=-1   ;-1
Strength=600
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
MinDebris=3
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Water Tower
[CAWT01]
UIName=Name:CAWT01
Name=Water Tower
TechLevel=-1   ;-1
Strength=400
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged

;Twin Silos
[CATS01]
UIName=Name:CATS01
Name=Farm Twin Silos
TechLevel=-1   ;-1
Strength=300
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris5lg,Dbris5sm,Dbris9lg,Dbris8lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

;Barn 02
[CABARN02]
UIName=Name:CABARN02
Name=Farm Barn 02
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris8sm,Dbris10sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CAMISC03]
UIName=Name:CAMISC03
Name=Dumpster
TechLevel=-1   ;-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC04]
UIName=Name:CAMISC04
Name=Mail Box
TechLevel=-1   ;-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC05]
UIName=Name:CAMISC05
Name=Construction Pipes
TechLevel=-1   ;-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAMISC06]
UIName=Name:CAMISC06
Name=V3 Rack
TechLevel=-1   ;-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=MININUKE
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

;McBurger Kong
[CAMSC10]
Name=McBurger Kong
UIName=Name:CAMSC10
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=20
Armor=wood
Explosion=MININUKE,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS3SM,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS9SM,DBRS10LG
MaxDebris=12
MinDebris=6
BaseNormal=no
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

[CAMSC11]
UIName=Name:CAMISC11
Name=Tires
TechLevel=-1   ;-1
Strength=10
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS2LG,DBRIS3SM,DBRIS5SM
MaxDebris=6
MinDebris=3
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none

[CAMSC12]
UIName=Name:CAMISC12
Name=Bullseye
TechLevel=-1   ;-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none

;use this bullseye to earn vet status for a little GI
[CAMSC12A]
UIName=Name:CAMISC12
Name=Bullseye 2
Image=CAMSC12
TechLevel=-1   ;-1
Strength=100
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none
Cost=600

;Misc Civ Structure
[CAMOV01]
UIName=Name:CAMOV01
Name=Drive In Movie Screen
TechLevel=-1   ;-1
Strength=500
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no

;Misc Civ Structure
[CAMOV02]
UIName=Name:CAMOV02
Name=Drive In Movie Concession Stand
TechLevel=-1   ;-1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris2sm,Dbris3lg,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=5
;DistributedFire=yes
CanOccupyFire=yes

LeaveRubble=yes

;Concrete Bunker
[CABUNK01];gs restoring this to proper state.  The buildable one is up in the soviet section
UIName=Name:CABUNK01
Name=Concrete Bunker 01
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Misc Civ Structure
[CABUNK02]
UIName=Name:CABUNK01
Name=Concrete Bunker 02
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Concrete Bunker 03
[CABUNK03];gs restoring this to proper state.  The buildable one is up in the soviet section
UIName=Name:CABUNK01
Name=Concrete Bunker 03
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

;Concrete Bunker 04
[CABUNK04];gs restoring this to proper state.  The buildable one is up in the soviet section
UIName=Name:CABUNK01
Name=Concrete Bunker 04
TechLevel=-1   ;-1
Strength=2000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=yes
MaxNumberOccupants=8
;DistributedFire=yes
CanOccupyFire=yes
LeaveRubble=yes

[CAMSC13]
UIName=Name:CAMISC13
Name=Derelict Tank
TechLevel=-1   ;-1
Strength=800
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS6SM
MaxDebris=5
MinDebris=2
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
CanBeOccupied=no
Primary=none
Secondary=none

[CAPOL01E]
UIName=Name:CAPOL01E
Name=Telephone Pole
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CAPOL01N]
UIName=Name:CAPOL01N
Name=Telephone Pole
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CAPOL01S]
UIName=Name:CAPOL01S
Name=Telephone Pole
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAPOL01W]
UIName=Name:CAPOL01W
Name=Telephone Pole
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB01]
Name=Telephone Booth
UIName=Name:CAURB01
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB02]
Name=Fire Hydrant
UIName=Name:CAURB02
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CAURB03]
Name=Hollywood Spotlight
UIName=Name:CAURB03
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01E]
Name=Stop Sign
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01W]
Name=Stop Sign
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN01S]
Name=Stop Sign
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag

[CASIN01N]
Name=Stop Sign
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

; Kremlin Walls
[CAKRMW]
UIName=Name:CAKRMW
Name=Kremlen Walls
BuildCat=Combat
Strength=300
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushKremlin
Crushable=no
Wall=yes
TechLevel=-1   ;-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

 ;RU Flag Left
[CARUFGL]
UIName=Name:RUSSIANFLAG
Name=Flag Russian Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;FR Flag Left
[CAFRFGL]
UIName=Name:FRENCHFLAG
Name=Flag French Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;IR Flag Left
[CAIRFGL]
UIName=Name:IRAQFLAG
Name=Flag Iraq Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no

;CU Flag Left
[CACUFGL]
UIName=Name:CUBANFLAG
Name=Flag Cuba Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;SK Flag Left
[CASKFGL]
UIName=Name:KOREAFLAG
Name=Flag Korea Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;LB Flag Left
[CALBFGL]
UIName=Name:LYBIAFLAG
Name=Flag Lybia Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;GE Flag Left
[CAGEFGL]
UIName=Name:GERMANFLAG
Name=Flag Germany Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;UK Flag Left
[CAUKFGL]
UIName=Name:UKFLAG
Name=Flag UK Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

;PO Flag Left
[CAPOFGL]
UIName=Name:POLISHFLAG
Name=Flag Poland Left
TechLevel=-1   ;-1
Strength=20
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=steel
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
;Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
Sight=6 ; UC base values
ClickRepairable=no
CanBeOccupied=no
MaxNumberOccupants=0
DistributedFire=no
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[AMMOCRAT]
UIName=Name:AMMOCRAT
Name=Ammo Crates
Image=AMMO01
Selectable=no
TechLevel=-1   ;-1
Strength=1
EligibleForDelayKill=yes ;If hit with a DelayKill weapon, this building will timed explode instead of instantly die
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
PlaceAnywhere=yes
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
ThreatPosed=10
SpecialThreatValue=1
Explodes=yes
DeathWeapon=BarrelExplosion
CanC4=no ; like spyable and captureable
DamageSound=BuildingMetalDamaged

; **************************************************************************
; **************************** Unused Assets *******************************
; **************************************************************************
;If there's any old tibsun stuff that we want to get out of the way, move
;it down here.

[UFO]
Name=Scrin Ship
TechLevel=-1   ;1
Strength=1000
Insignificant=yes
Nominal=yes
;RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
PlaceAnywhere=yes
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag


; **************************************************************************
; ***************************** Weapons ************************************
; **************************************************************************

; ******* Weapon Statistics *******
; The weapons specified here are attached to the various combat
; units and buildings.

; Anim = animation to display as a firing effect [use 8 for directional variation]
; AreaFire = indicates that the weapon fires at the current cell and does damage in a radius (def=no). Warning: This only works for secondary weapons right now.
; Bright = Does this weapons bullet cause a lighting effect when it impacts (def=no)? If set, this will override the warheads 'Bright' flag.
; Burst = number of rapid succession shots from this weapon (def=1)
; Camera = Reveals area around firer (def=no)?
; Charges = SJM: I have disabled this system.  Use IsAnimDelayedFire in ART.INI instead.  Does it have charge-up-before-firing logic (def=no)?
; Damage = the amount of damage (unattenuated) dealt with every bullet
; Floater = floats like a frizbee
; IonSensitive = Shuts down during an ion storm (def=no)?
; Lobber = does the projectile fly to target in a high arc (def=no)?
; MinimumRange = minimum range to target (def=0)
; Projectile = projectile characteristic to use
; RadLevel = the radiation level left by the weapon. (def=0)
; Range = maximum cell range
; ROF = delay between shots [15 = 1 second at middle speed setting]
; Report = List of sounds to random play when firing
; Speed = speed of projectile to target (100 is maximum)
; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)?
; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
; UseFireParticles = Should the weapon spawn a flame particle system? (def = no)
; Warhead = warhead to attach to projectile

[DefaultDeathWeapon]
Projectile=Invisible
Warhead=DeathWH

[OilExplosion]
Projectile=Invisible
Damage=600
Warhead=OilExplosionWH
Anim=RING1

[BarrelExplosion]
Projectile=Invisible
Damage=200
Warhead=OilExplosionWH
Anim=RING1

[TerrorBomb]
Projectile=Invisible
Damage=225
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no;can't fire out of the BattleFortress

;Light infantry Rifle
[Minigun]
Damage=8
ROF=21
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

;Rocket Infantry
[BAZOOKA]
Damage=25
ROF=60
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

;Jump Jet Cannon
[JumpCannon]
Damage=15 ; was 20
Burst=2
ROF=40
Range=5  ; was 4
Projectile=Invisible3
Speed=100
Warhead=SA
Report=JUMPJET1
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[BlimpBomb]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHE
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

[BlimpBombEffect];gs To make crashing guys use a big blimp bomb explosion, but not be forced to do a lot of damage to get the effect
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=BlimpHEEffect
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

;Assault Suit Cannon
[AssaultCannon]
Damage=40
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttackDeployed

;Cyborg Commando Plasma Cannon
[CyCannon]
Damage=120
ROF=50
Range=7
Projectile=ProtonBlast
Speed=70
Warhead=PlasmaWH
Report=scrin5b

;Harpy Vulcan Cannon
[HarpyClaw]
Damage=60
ROF=36
Range=5
Projectile=Invisible2
Speed=100
Warhead=SA
Report=CYGUN1

;Assault Buggy Cannon
[RaiderCannon]
Damage=40
ROF=55
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

;sentry gun
[VulcanTower]
Damage=50
ROF=26
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Bright=true

; pill box gun
[Vulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
; SJM thinks this is silly for a machine gun: Bright=true

[JTWQ1]  ;近卫外塔武器
Damage=200
ROF=60
Range=7
Projectile=InvisibleLowT
Speed=100
Warhead=TDT
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[JTWQ2]  ;近卫中塔武器
Damage=300
ROF=60
Range=8
Projectile=InvisibleLowT
Speed=100
Warhead=TDT
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[JTWQ3]  ;近卫高地塔武器
Damage=400
ROF=60
Range=9
Projectile=InvisibleLowT
Speed=100
Warhead=TDT
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW


;Rocket Tower Grenade
[RPGTower]
Damage=110
ROF=80
Range=8
Projectile=Lobbed2
Speed=30 ; 5
Warhead=RPG
MinimumRange=2
Report=GLNCH4

;Sub Torpedo
[SubTorpedo]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=25 ;18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no

;Boomer Sub  Torpedo
[BoomerTorpedo]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=25 ;18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=2

;Bike Missile
[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=SeawolfAttack
Warhead=AP

;SAM missile
[RedEye2]
Damage=75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes


[JYBWQ0]
Damage=50
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack


[JYBWQ1]
Damage=51
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack


[JYBWQ2]
Damage=52
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack


[JYBWQ3]
Damage=53
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ4]
Damage=54
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ5]
Damage=55
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ6]
Damage=56
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ7]
Damage=57
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ8]
Damage=58
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ9]
Damage=59
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ10]
Damage=60
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ11]
Damage=61
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ12]
Damage=62
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ13]
Damage=63
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ14]
Damage=64
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ15]
Damage=65
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ16]
Damage=66
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ17]
Damage=67
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ18]
Damage=68
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ19]
Damage=69
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ20]
Damage=70
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ21]
Damage=71
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ22]
Damage=72
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ23]
Damage=73
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ24]
Damage=74
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ25]
Damage=75
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ26]
Damage=76
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ27]
Damage=77
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ28]
Damage=78
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ29]
Damage=79
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ30]
Damage=80
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ31]
Damage=81
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ32]
Damage=82
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ33]
Damage=83
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ34]
Damage=84
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ35]
Damage=85
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ36]
Damage=86
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ37]
Damage=87
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ38]
Damage=88
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ39]
Damage=89
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ40]
Damage=90
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ41]
Damage=91
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ42]
Damage=92
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ43]
Damage=93
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ44]
Damage=94
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ45]
Damage=95
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ46]
Damage=96
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ47]
Damage=97
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ48]
Damage=98
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ49]
Damage=99
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack
;

[JYBWQ50]
Damage=100
ROF=30
Range=5
Burst=1
Projectile=AAHeatSeeker2B
Speed=40
Warhead=JYBDT
Report=SeawolfAttack


;Hover Missile
[HoverMissile]
Damage=30
ROF=60
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile1]
Damage=33
ROF=57
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile2]
Damage=36
ROF=54
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile3]
Damage=39
ROF=51
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile4]
Damage=42
ROF=48
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile5]
Damage=45
ROF=45
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile6]
Damage=48
ROF=42
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile7]
Damage=51
ROF=39
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile8]
Damage=54
ROF=36
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile9]
Damage=57
ROF=33
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[HoverMissile10]
Damage=60
ROF=30
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

;GI Missile Launcher
[MissileLauncher]
Damage=30
ROF=120
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[MissileLauncher1]
Damage=36
ROF=108
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=48
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[MissileLauncher2]
Damage=42
ROF=96
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=56
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[MissileLauncher3]
Damage=48
ROF=84
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=64
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[MissileLauncher4]
Damage=54
ROF=72
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=72
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[MissileLauncher5]
Damage=60
ROF=60
Range=10
Burst=1
Projectile=AAHeatSeeker2
Speed=80
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

;Cruise Missile
[CruiseMissile]
Damage=25
ROF=50
Range=20
Burst=1
Projectile=NavalToGroundSeeker
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

; Dreadnought missile
[CruiseLauncher]
Damage=25  ;35
ROF=50
Burst=2
Range=20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

;Hover Missile - AA only
[HoverMissile2]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

; Aegis missile
[Medusa]
Damage=100
ROF=15
Range=12
Speed=120
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes

;Ghost's Rail Gun
[LtRail]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=150	; use this for the railgun damage field.  Leave damage = 0
ROF=60		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=RailShot2
Anim=GUNFIRE
IsRailgun=true
AttachedParticleSystem=SmallRailgunSys
Report=BIGGGUN1

;Mammoth Rail Gun
[MechRailgun]
AmbientDamage=200	; use this for the railgun damage field.  Leave damage = 0
Damage=0			; this should be 0 for railgun shots
ROF=60		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=RailShot
Report=RAILUSE5
Anim=GUNFIRE
;IsRailgun=true
AttachedParticleSystem=LargeRailgunSys

; rapid fire machine gun
[TTWQ1]
Damage=200
ROF=60
Range=7
Projectile=InvisibleLowT
Speed=100
Warhead=TDT
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[TTWQ2]
Damage=300
ROF=60
Range=8
Projectile=InvisibleLowT
Speed=100
Warhead=TDT
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[TTWQ3]
Damage=400
ROF=60
Range=9
Projectile=InvisibleLowT
Speed=100
Warhead=TDT
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[Vulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire machine gun
[Gattling]
Damage=30
ROF=10
Range=7;5.5
Projectile=Invisible3 ;GEF Anti air and anti ground ;SA
Speed=100
Warhead=GattWH
Report=SentryGunAttack
Anim=GUNFIRE
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattling]
Damage=10
ROF=80
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling1]
Damage=12
ROF=76
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling2]
Damage=14
ROF=72
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling3]
Damage=16
ROF=68
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling4]
Damage=18
ROF=64
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling5]
Damage=20
ROF=60
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling6]
Damage=22
ROF=56
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling7]
Damage=24
ROF=52
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling8]
Damage=26
ROF=48
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling9]
Damage=28
ROF=44
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AGGattling10]
Damage=30
ROF=40
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattling]
Damage=10
ROF=80
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling1]
Damage=12
ROF=76
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling2]
Damage=14
ROF=72
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling3]
Damage=16
ROF=68
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling4]
Damage=18
ROF=64
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling5]
Damage=20
ROF=60
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling6]
Damage=22
ROF=56
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling7]
Damage=24
ROF=52
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling8]
Damage=26
ROF=48
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling9]
Damage=28
ROF=44
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[AAGattling10]
Damage=30
ROF=40
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingB]
Damage=10
ROF=40
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB1]
Damage=12
ROF=38
Range=5.2
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB2]
Damage=14
ROF=36
Range=5.4
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB3]
Damage=16
ROF=34
Range=5.6
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB4]
Damage=18
ROF=32
Range=5.8
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB5]
Damage=20
ROF=30
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB6]
Damage=22
ROF=28
Range=6.2
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB7]
Damage=24
ROF=26
Range=6.4
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB8]
Damage=26
ROF=24
Range=6.6
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB9]
Damage=28
ROF=22
Range=6.8
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AGGattlingB10]
Damage=30
ROF=20
Range=7
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingB]
Damage=10
ROF=40
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB1]
Damage=12
ROF=38
Range=5.2
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB2]
Damage=14
ROF=36
Range=5.4
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB3]
Damage=16
ROF=34
Range=5.6
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB4]
Damage=18
ROF=32
Range=5.8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB5]
Damage=20
ROF=30
Range=6
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB6]
Damage=22
ROF=28
Range=6.2
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB7]
Damage=24
ROF=26
Range=6.4
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB8]
Damage=26
ROF=24
Range=6.6
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB9]
Damage=28
ROF=22
Range=6.8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

[AAGattlingB10]
Damage=30
ROF=20
Range=7
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingC]
Damage=10
ROF=20
Range=5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC1]
Damage=12
ROF=19
Range=5.5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC2]
Damage=14
ROF=18
Range=6
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC3]
Damage=16
ROF=17
Range=6.5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC4]
Damage=18
ROF=16
Range=7
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC5]
Damage=20
ROF=15
Range=7.5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC6]
Damage=22
ROF=14
Range=8
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC7]
Damage=24
ROF=13
Range=8.5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC8]
Damage=26
ROF=12
Range=9
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC9]
Damage=28
ROF=11
Range=9.5
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AGGattlingC10]
Damage=30
ROF=10
Range=10
Projectile=Invisiblelow
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingC]
Damage=10
ROF=20
Range=5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC1]
Damage=12
ROF=19
Range=5.5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC2]
Damage=14
ROF=18
Range=6
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC3]
Damage=16
ROF=17
Range=6.5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC4]
Damage=18
ROF=16
Range=7
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC5]
Damage=20
ROF=15
Range=7.5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC6]
Damage=22
ROF=14
Range=8
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC7]
Damage=24
ROF=13
Range=8.5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC8]
Damage=26
ROF=12
Range=9
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC9]
Damage=28
ROF=11
Range=9.5
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[AAGattlingC10]
Damage=30
ROF=10
Range=10
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2


; rapid fire anti-air machine gun
[AAGattCann]
Damage=30;40;50
ROF=16
Range=12
Projectile=Invisible4
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattCann2]
Damage=30;40;50
ROF=8
Range=12
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattCann3]
Damage=30;40;50
ROF=4
Range=12
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire machine gun for the neutral outpost
[OutpostMachineGun]
Damage=20
ROF=60
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=TechOutpostAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

;Cyborg's Vulcan cannon
[Vulcan3]
Damage=10
ROF=30
Burst=3
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CYGUN1
;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; fireball from flame tank
[FireballLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=Fire
Report=FLAMTNK1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
Burst=2

; sniper rifle
[Sniper]
Damage=150
ROF=20
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SILENCER

[Sapper]
Damage=2500 ; a boatload  (get it?)
ROF=100
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
;AntiNaval=yes
;AntiUnderwater=yes
;AntiOrganic=no;to make exception for squid and dolphin
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; rifle soldier weapons (multiple shots)
[M1Carbine]
Damage=20
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM1Carbine
Report=ConscriptAttack
OccupantAnim=UCCONS

[M1Carbine1]
Damage=24
ROF=56
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM1Carbine
Report=ConscriptAttack
OccupantAnim=UCCONS

[M1Carbine2]
Damage=28
ROF=52
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM1Carbine
Report=ConscriptAttack
OccupantAnim=UCCONS

[M1Carbine3]
Damage=32
ROF=48
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM1Carbine
Report=ConscriptAttack
OccupantAnim=UCCONS

[M1Carbine4]
Damage=36
ROF=44
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM1Carbine
Report=ConscriptAttack
OccupantAnim=UCCONS

[M1Carbine5]
Damage=40
ROF=40
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM1Carbine
Report=ConscriptAttack
OccupantAnim=UCCONS

[UCM1Carbine]
Damage=20
ROF=20
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[UCEliteM1Carbine]
Damage=30
ROF=20
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=SovietOccupiedAttack
OccupantAnim=UCCONS

[PsychicJab]
Damage=20
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJab1]
Damage=24
ROF=56
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJab2]
Damage=28
ROF=52
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJab3]
Damage=32
ROF=48
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJab4]
Damage=36
ROF=44
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[PsychicJab5]
Damage=40
ROF=40
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE

[UCPsychicJab]
Damage=63
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[UCElitePsychicJab]
Damage=73
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSABFlame
Report=InitiateAttack
OccupantAnim=UCINIT

[BritishCWDT]
CellSpread=2
PercentAtMax=0.5
Verses=-100%,-100%,-100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1

[GermansCWDT]
CellSpread=2
PercentAtMax=0.5
Verses=0%,0%,0%,-100%,-100%,-100%,0%,0%,0%,0%,0%
InfDeath=1


[M60]
Damage=10
ROF=60
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SAM60
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[M601]
Damage=12
ROF=58
Range=4.2
Projectile=InvisibleLow
Speed=100
Warhead=SAM60
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[M602]
Damage=14
ROF=56
Range=4.4
Projectile=InvisibleLow
Speed=100
Warhead=SAM60
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[M603]
Damage=16
ROF=54
Range=4.6
Projectile=InvisibleLow
Speed=100
Warhead=SAM60
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[M604]
Damage=18
ROF=52
Range=4.8
Projectile=InvisibleLow
Speed=100
Warhead=SAM60
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[M605]
Damage=20
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SAM60
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para]
Damage=20
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSAPara
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para1]
Damage=24
ROF=56
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSAPara
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para2]
Damage=28
ROF=52
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSAPara
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para3]
Damage=32
ROF=48
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSAPara
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para4]
Damage=36
ROF=44
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSAPara
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[Para5]
Damage=40
ROF=40
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSAPara
Report=GIAttackDeployed
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCPara]
Damage=30
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[UCElitePara]
Damage=40
ROF=15
Range=6 ;7
Projectile=InvisibleHigh
Speed=100
Warhead=SSAB
Report=AlliedOccupiedAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

[20mmRapid]
Damage=50
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid1]
Damage=55
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid2]
Damage=60
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid3]
Damage=65
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid4]
Damage=70
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid5]
Damage=75
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid6]
Damage=80
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid7]
Damage=85
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid8]
Damage=90
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid9]
Damage=95
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mmRapid10]
Damage=100
ROF=36
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[20mm]
Damage=40
ROF=60
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA20mm
Report=RocketeerAttack

[20mm1]
Damage=40
ROF=52
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA20mm
Report=RocketeerAttack

[20mm2]
Damage=40
ROF=44
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA20mm
Report=RocketeerAttack

[20mm3]
Damage=40
ROF=36
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA20mm
Report=RocketeerAttack

[20mm4]
Damage=40
ROF=28
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA20mm
Report=RocketeerAttack

[20mm5]
Damage=40
ROF=20
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA20mm
Report=RocketeerAttack

[MP5]
Damage=10
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[MP51]
Damage=11
ROF=9
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[MP52]
Damage=12
ROF=8
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[MP53]
Damage=13
ROF=7
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[MP54]
Damage=14
ROF=6
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[MP55]
Damage=15
ROF=5
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD

[DoublePistols]
Damage=15
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[DoublePistols1]
Damage=21
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[DoublePistols2]
Damage=27
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[DoublePistols3]
Damage=33
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[DoublePistols4]
Damage=39
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[DoublePistols5]
Damage=45
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD

[AKM]
Damage=180
ROF=144
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[AKM1]
Damage=252
ROF=144
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[AKM2]
Damage=324
ROF=144
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[AKM3]
Damage=396
ROF=144
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[AKM4]
Damage=468
ROF=144
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[AKM5]
Damage=540
ROF=144
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN]
Damage=70
ROF=20
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN1]
Damage=75
ROF=19
Range=5.1
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN2]
Damage=80
ROF=18
Range=5.2
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN3]
Damage=85
ROF=17
Range=5.3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN4]
Damage=90
ROF=16
Range=5.4
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN5]
Damage=95
ROF=15
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN6]
Damage=100
ROF=14
Range=5.6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN7]
Damage=105
ROF=13
Range=5.7
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN8]
Damage=110
ROF=12
Range=5.8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN9]
Damage=115
ROF=11
Range=5.9
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[CRTERMIGUN10]
Damage=120
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointFV
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[TERMIGUN]
Damage=20
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointARND
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[TERMIGUN1]
Damage=28
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointARND
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[TERMIGUN2]
Damage=36
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointARND
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[TERMIGUN3]
Damage=44
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointARND
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[TERMIGUN4]
Damage=52
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointARND
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[TERMIGUN5]
Damage=60
ROF=15
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointARND
Report=ArnoldAttack
AssaultAnim=UCBLOOD

[STALGUN]
Damage=20
ROF=60
Range=10
Projectile=InvisibleLowSTLN
Speed=100
Warhead=HollowPointSTLN
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGUN1]
Damage=20
ROF=52
Range=10
Projectile=InvisibleLowSTLN1
Speed=100
Warhead=HollowPointSTLN
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGUN2]
Damage=20
ROF=44
Range=10
Projectile=InvisibleLowSTLN2
Speed=100
Warhead=HollowPointSTLN
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGUN3]
Damage=20
ROF=36
Range=10
Projectile=InvisibleLowSTLN3
Speed=100
Warhead=HollowPointSTLN
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGUN4]
Damage=20
ROF=28
Range=10
Projectile=InvisibleLowSTLN4
Speed=100
Warhead=HollowPointSTLN
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGUN5]
Damage=20
ROF=20
Range=10
Projectile=InvisibleLowSTLN5
Speed=100
Warhead=HollowPointSTLN
Report=SlyAttack
AssaultAnim=UCBLOOD

[STALGREN]
Damage=20
ROF=60
Range=5
Projectile=CannonSTLN
Speed=100
Warhead=NukeBSTLN
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[STALGREN1]
Damage=28
ROF=60
Range=5
Projectile=CannonSTLN
Speed=100
Warhead=NukeBSTLN
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[STALGREN2]
Damage=36
ROF=60
Range=5
Projectile=CannonSTLN
Speed=100
Warhead=NukeBSTLN
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[STALGREN3]
Damage=44
ROF=60
Range=5
Projectile=CannonSTLN
Speed=100
Warhead=NukeBSTLN
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[STALGREN4]
Damage=52
ROF=60
Range=5
Projectile=CannonSTLN
Speed=100
Warhead=NukeBSTLN
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[STALGREN5]
Damage=60
ROF=60
Range=5
Projectile=CannonSTLN
Speed=100
Warhead=NukeBSTLN
Report=SlyGrenadeLauncher
AssaultAnim=UCBLOOD

[CLINTGUN]
Damage=40
ROF=30
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointCLNT
Report=ClintAttack
AssaultAnim=UCBLOOD

[CLINTGUN1]
Damage=40
ROF=26
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointCLNT
Report=ClintAttack
AssaultAnim=UCBLOOD

[CLINTGUN2]
Damage=40
ROF=22
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointCLNT
Report=ClintAttack
AssaultAnim=UCBLOOD

[CLINTGUN3]
Damage=40
ROF=18
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointCLNT
Report=ClintAttack
AssaultAnim=UCBLOOD

[CLINTGUN4]
Damage=40
ROF=14
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointCLNT
Report=ClintAttack
AssaultAnim=UCBLOOD

[CLINTGUN5]
Damage=40
ROF=10
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointCLNT
Report=ClintAttack
AssaultAnim=UCBLOOD


[CRChronoMP5]
Damage=40
ROF=12
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV
Report=SealAttack
Spread=5

[CRChronoMP51]
Damage=40
ROF=11
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV1
Report=SealAttack
Spread=5.5

[CRChronoMP52]
Damage=40
ROF=10
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV2
Report=SealAttack
Spread=6

[CRChronoMP53]
Damage=40
ROF=9
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV3
Report=SealAttack
Spread=6.5

[CRChronoMP54]
Damage=40
ROF=8
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV4
Report=SealAttack
Spread=7

[CRChronoMP55]
Damage=40
ROF=7
Range=10
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV5
Report=SealAttack
Spread=7.5

[CRChronoMP56]
Damage=40
ROF=6
Range=11
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV6
Report=SealAttack
Spread=8

[CRChronoMP57]
Damage=40
ROF=5
Range=12
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV7
Report=SealAttack
Spread=8.5

[CRChronoMP58]
Damage=40
ROF=4
Range=13
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV8
Report=SealAttack
Spread=9

[CRChronoMP59]
Damage=40
ROF=3
Range=14
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV9
Report=SealAttack
Spread=9.5

[CRChronoMP510]
Damage=40
ROF=2
Range=15
Projectile=InvisibleLow
Speed=100
Warhead=CRChronoMP5FV10
Report=SealAttack
Spread=10

[CRChronoMP5FV]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=5
PercentAtMax=0

[CRChronoMP5FV1]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=5.5
PercentAtMax=0

[CRChronoMP5FV2]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=6
PercentAtMax=0

[CRChronoMP5FV3]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=6.5
PercentAtMax=0

[CRChronoMP5FV4]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=7
PercentAtMax=0

[CRChronoMP5FV5]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=7.5
PercentAtMax=0

[CRChronoMP5FV6]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=8
PercentAtMax=0

[CRChronoMP5FV7]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=8.5
PercentAtMax=0

[CRChronoMP5FV8]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=9
PercentAtMax=0

[CRChronoMP5FV9]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=9.5
PercentAtMax=0

[CRChronoMP5FV10]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100% 
InfDeath=7 
EMEffect=yes
CellSpread=10
PercentAtMax=0

[ChronoMP5]
Damage=10
ROF=6
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ChronoMP51]
Damage=9
ROF=5
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ChronoMP52]
Damage=8
ROF=4
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ChronoMP53]
Damage=7
ROF=3
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ChronoMP54]
Damage=6
ROF=2
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ChronoMP55]
Damage=5
ROF=1
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[FakeC4]
Damage=5000
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Warhead=FakeC4WH
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

[AWP]
Damage=70
ROF=120
Range=10
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointA
RevealOnFire=no

[AWP1]
Damage=70
ROF=144
Range=20
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointA
RevealOnFire=no

[AWP2]
Damage=70
ROF=168
Range=30
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointA
RevealOnFire=no

[AWP3]
Damage=70
ROF=192
Range=40
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointA
RevealOnFire=no

[AWP4]
Damage=70
ROF=216
Range=50
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointA
RevealOnFire=no

[AWP5]
Damage=70
ROF=240
Range=60
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointA
RevealOnFire=no

[AWPB]
Damage=70
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointB
RevealOnFire=no

[AWPB1]
Damage=70
ROF=50
Range=4.5
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointB
RevealOnFire=no

[AWPB2]
Damage=70
ROF=40
Range=4
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointB
RevealOnFire=no

[AWPB3]
Damage=70
ROF=30
Range=3.5
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointB
RevealOnFire=no

[AWPB4]
Damage=70
ROF=20
Range=3
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointB
RevealOnFire=no

[AWPB5]
Damage=70
ROF=10
Range=2.5
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPointB
RevealOnFire=no

[VirusgunB]
Damage=50
ROF=240
Range=10
Projectile=InvisibleLowVIRUSB
Speed=100
Report=VirusAttack
Warhead=VirusB
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunB1]
Damage=70
ROF=240
Range=10
Projectile=InvisibleLowVIRUSB
Speed=100
Report=VirusAttack
Warhead=VirusB
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunB2]
Damage=90
ROF=240
Range=10
Projectile=InvisibleLowVIRUSB
Speed=100
Report=VirusAttack
Warhead=VirusB
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunB3]
Damage=110
ROF=240
Range=10
Projectile=InvisibleLowVIRUSB
Speed=100
Report=VirusAttack
Warhead=VirusB
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunB4]
Damage=130
ROF=240
Range=10
Projectile=InvisibleLowVIRUSB
Speed=100
Report=VirusAttack
Warhead=VirusB
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunB5]
Damage=150
ROF=240
Range=10
Projectile=InvisibleLowVIRUSB
Speed=100
Report=VirusAttack
Warhead=VirusB
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[Virusgun]
Damage=50
ROF=240
Range=10
Projectile=InvisibleLowVIRUS
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[Virusgun1]
Damage=50
ROF=208
Range=10
Projectile=InvisibleLowVIRUS1
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[Virusgun2]
Damage=50
ROF=176
Range=10
Projectile=InvisibleLowVIRUS2
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[Virusgun3]
Damage=50
ROF=144
Range=10
Projectile=InvisibleLowVIRUS3
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[Virusgun4]
Damage=50
ROF=112
Range=10
Projectile=InvisibleLowVIRUS4
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[Virusgun5]
Damage=50
ROF=80
Range=10
Projectile=InvisibleLowVIRUS5
Speed=100
Report=VirusAttack
Warhead=Virus
RevealOnFire=no
OpenToppedAnim=GUNFIRE

[VirusgunE]
Damage=125
ROF=80
Range=16
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

; Half-track's gun
[QuadCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=FlakTrackAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; Blackhawks gun (from QuadCannon)
[BlackHawkCannon]
Damage=35
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

; man-packed anti-tank missile (bazooka type)
[Dragon]
Damage=30
ROF=50
Burst=2
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=SeawolfAttack

; air-to-surface homing missile (launched from helicopter)
[Hellfire]
Damage=30 ; 25
ROF=50
Range=6
Projectile=AAHeatSeeker2 ; was HeatSeeker
Speed=30
Warhead=ORCAAP
Report=ORCAMIS1
Burst=2

; air-to-surface homing missile (launched from helicopter)
[Maverick]
Damage=150
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1;2

[Maverick2]
Damage=200
ROF=10
Range=6
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1;2

[Maverick3]
Damage=750
ROF=10
Range=4
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=MIGWH
Report=MigAttack
Burst=2

[ParaDropWeapon]	; Dummy weapon, not actually fired.
Damage=60
ROF=130
Range=4
Projectile=AAHeatSeeker2 ; was HeatSeeker
Speed=30
Warhead=MaverickHE
Burst=1

[SpyCameraWeapon]
Damage=6;range of shroud to reveal
Range=20;howfar away to start revealing
Burst=1
Projectile=InvisibleHigh
Warhead=DummyWarhead
Report=SpyPlaneSnapshot

[Proton]
Damage=30
ROF=3
Range=5
Projectile=ProtonTorpedo
Speed=30
Warhead=HE
Report=scrin5b

[JCYBXWQ]
Damage=50
ROF=3
Range=5
Projectile=NormalBombB
Speed=30
Warhead=JCYBXDT
Report=HornetAttack

[HornetBomb]
Damage=40
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ORCAAP
Report=HornetAttack

[ASWBomb]
Damage=50
ROF=3
Range=3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[V3Airburst]
Damage=25 ; just a little extra
Range=.55
Projectile=V3AirburstP
Warhead=V3HE

[HornetCollision] ;A crashing Hornet turns into this bullet at the last second
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 ; will be Hornet shaped bullet
Speed=30
Warhead=AP
Report=HornetCollision
Bright=yes

[DredCollision] ;dread missile does this when it hits
Damage=200
ROF=20
Range=1.75
Projectile=DredMissile
Speed=30
Warhead=AP
;Report=120MMF
Bright=yes
CellRangefinding=yes

[ASWCollision] ;A crashing ASW turns into this bullet at the last second
Damage=100
ROF=20
Range=3
Projectile=AAHeatSeeker2 ; will be ASW shaped bullet
Speed=30
Warhead=AP
Report=OspreyCollision
Bright=yes

; hand grenade (discus)
[Grenade]
Damage=40
ROF=60
Range=4.5
Projectile=Lobbed
;Floater=yes
Speed=5
Warhead=HE
;Lobber=yes
Bright=yes

; hand grenade (discus)
[Flare]
Damage=1
ROF=60
Range=12
Warhead=AirstrikeFlare
MigAttackCursor=yes;like Tanya's SabotageCursor override

;Charges=no
;LaserInnerColor = 255,0,0
;LaserOuterColor = 127,0,0;0,0,0
;LaserOuterSpread= 40,80,80;20,40,40
;LaserDuration = 90;15
Projectile=Invisible;LLine2
;IsLaser=true	; this flag tells the game to use the special laser draw effect
IsLine=true
IsHouseColor=true

;Projectile=Lobbed
;;Floater=yes
;Speed=5
;;Lobber=yes
;Bright=yes

; small anti-armor cannon
[75mm]
Damage=35
ROF=40
Range=6
Projectile=Cannon
Speed=40
Warhead=AP
Anim=GUNFIRE
Bright=yes

; light anti-armor cannon
[90mm]
Damage=75;36
ROF=30;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
Bright=yes


[JJBWQ0]
Damage=50
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ1]
Damage=51
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ2]
Damage=52
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ3]
Damage=53
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ4]
Damage=54
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ5]
Damage=55
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ6]
Damage=56
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ7]
Damage=57
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ8]
Damage=58
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ9]
Damage=59
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ10]
Damage=60
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ11]
Damage=61
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ12]
Damage=62
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ13]
Damage=63
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ14]
Damage=64
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ15]
Damage=65
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ16]
Damage=66
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ17]
Damage=67
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ18]
Damage=68
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ19]
Damage=69
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ20]
Damage=70
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ21]
Damage=71
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ22]
Damage=72
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ23]
Damage=73
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ24]
Damage=74
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ25]
Damage=75
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ26]
Damage=76
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ27]
Damage=77
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ28]
Damage=78
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ29]
Damage=79
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ30]
Damage=80
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ31]
Damage=81
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ32]
Damage=82
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ33]
Damage=83
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ34]
Damage=84
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ35]
Damage=85
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ36]
Damage=86
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ37]
Damage=87
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ38]
Damage=88
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ39]
Damage=89
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ40]
Damage=90
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ41]
Damage=91
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ42]
Damage=92
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ43]
Damage=93
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ44]
Damage=94
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ45]
Damage=95
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ46]
Damage=96
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ47]
Damage=97
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ48]
Damage=98
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ49]
Damage=99
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[JJBWQ50]
Damage=100
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; anti-armor weapon
[105mm]
Damage=100
ROF=60
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm1]
Damage=120
ROF=58
Range=3.2
Projectile=Cannon
Speed=42
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm2]
Damage=140
ROF=56
Range=3.4
Projectile=Cannon
Speed=44
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm3]
Damage=160
ROF=54
Range=3.6
Projectile=Cannon
Speed=46
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm4]
Damage=180
ROF=52
Range=3.8
Projectile=Cannon
Speed=48
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm5]
Damage=200
ROF=50
Range=4
Projectile=Cannon
Speed=50
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm6]
Damage=220
ROF=48
Range=4.2
Projectile=Cannon
Speed=52
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm7]
Damage=240
ROF=46
Range=4.4
Projectile=Cannon
Speed=54
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm8]
Damage=260
ROF=44
Range=4.6
Projectile=Cannon
Speed=56
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm9]
Damage=280
ROF=42
Range=4.8
Projectile=Cannon
Speed=58
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[105mm10]
Damage=300
ROF=40
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

[TERRORWQ]
Damage=350
ROF=600
Range=5
Projectile=TERRORPST
Speed=10
Warhead=TERRORDT
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

[TERRORWQ1]
Damage=350
ROF=520
Range=5
Projectile=TERRORPST
Speed=12
Warhead=TERRORDT
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

[TERRORWQ2]
Damage=350
ROF=440
Range=5
Projectile=TERRORPST
Speed=14
Warhead=TERRORDT
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

[TERRORWQ3]
Damage=350
ROF=360
Range=5
Projectile=TERRORPST
Speed=16
Warhead=TERRORDT
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

[TERRORWQ4]
Damage=350
ROF=280
Range=5
Projectile=TERRORPST
Speed=18
Warhead=TERRORDT
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

[TERRORWQ5]
Damage=350
ROF=200
Range=5
Projectile=TERRORPST
Speed=20
Warhead=TERRORDT
Report=ApocalypseAttackGround
Anim=APMUZZLE
Bright=yes

[120mmx]
Damage=50
ROF=0
Range=4
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=1
Bright=yes


[TJBWQ0]
Damage=50
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ1]
Damage=51
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ2]
Damage=52
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ3]
Damage=53
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ4]
Damage=54
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ5]
Damage=55
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ6]
Damage=56
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ7]
Damage=57
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ8]
Damage=58
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ9]
Damage=59
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ10]
Damage=60
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ11]
Damage=61
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ12]
Damage=62
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ13]
Damage=63
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ14]
Damage=64
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ15]
Damage=65
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ16]
Damage=66
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ17]
Damage=67
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ18]
Damage=68
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ19]
Damage=69
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ20]
Damage=70
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ21]
Damage=71
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ22]
Damage=72
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ23]
Damage=73
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ24]
Damage=74
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ25]
Damage=75
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ26]
Damage=76
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ27]
Damage=77
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ28]
Damage=78
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ29]
Damage=79
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ30]
Damage=80
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ31]
Damage=81
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ32]
Damage=82
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ33]
Damage=83
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ34]
Damage=84
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ35]
Damage=85
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ36]
Damage=86
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ37]
Damage=87
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ38]
Damage=88
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ39]
Damage=89
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ40]
Damage=90
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ41]
Damage=91
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ42]
Damage=92
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ43]
Damage=93
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ44]
Damage=94
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ45]
Damage=95
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ46]
Damage=96
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ47]
Damage=97
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ48]
Damage=98
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ49]
Damage=99
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[TJBWQ50]
Damage=100
ROF=60
Range=3
Projectile=CannonB
Speed=40
Warhead=JBDT
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[120mm]
Damage=100
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm1]
Damage=120
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm2]
Damage=140
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm3]
Damage=160
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm4]
Damage=180
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm5]
Damage=200
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm6]
Damage=220
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm7]
Damage=240
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm8]
Damage=260
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm9]
Damage=280
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[120mm10]
Damage=300
ROF=120
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; War-Miner HE gun
[120HE]
Damage=80
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; Lasher Light Tank gun
[ATGUN]
Damage=100 
ROF=60
Range=3
Projectile=Cannon
Speed=40
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN1]
Damage=100 
ROF=55
Range=3
Projectile=Cannon
Speed=45
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN2]
Damage=100 
ROF=50
Range=3
Projectile=Cannon
Speed=50
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN3]
Damage=100 
ROF=45
Range=3
Projectile=Cannon
Speed=55
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN4]
Damage=100 
ROF=40
Range=3
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN5]
Damage=100 
ROF=35
Range=3
Projectile=Cannon
Speed=65
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN6]
Damage=100 
ROF=30
Range=3
Projectile=Cannon
Speed=70
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN7]
Damage=100 
ROF=25
Range=3
Projectile=Cannon
Speed=75
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN8]
Damage=100 
ROF=20
Range=3
Projectile=Cannon
Speed=80
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN9]
Damage=100 
ROF=15
Range=3
Projectile=Cannon
Speed=85
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[ATGUN10]
Damage=100 
ROF=10
Range=3
Projectile=Cannon
Speed=90
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[Robogun]
Damage=65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

; Tank Destroyer gun
[DTRUCKCWWQ]
Damage=100
ROF=0
Range=5
Projectile=DTRUCKCWPST
Speed=100
Warhead=DTRUCKCWDT
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[TTNKCWWQ]
Damage=300
ROF=80
Range=5
Projectile=TTNKCWPST
Speed=100
Warhead=TTNKCWDT
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[TTNKCWWQB]
Damage=30
ROF=80
Range=5
Projectile=TTNKCWPSTB
Speed=100
Warhead=TTNKCWDT
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[TNKDCWWQ]
Damage=400
ROF=80
Range=4
Projectile=TNKDCWPST
Speed=100
Warhead=TNKDCWDT
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT]
Damage=200
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT1]
Damage=220
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT2]
Damage=240
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT3]
Damage=260
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT4]
Damage=280
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT5]
Damage=300
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT6]
Damage=320
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT7]
Damage=340
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT8]
Damage=360
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT9]
Damage=380
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[SABOT10]
Damage=400
ROF=80
Range=4
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

; Howitzer gun
[HowitzerGun]
Damage=75
ROF=100
Range=12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes

[Bomb]
Damage=160
ROF=10  ; was 1
Range=5
Projectile=Cannon2
Speed=0
Warhead=ORCAHE
Floater=yes

[SuicideBomb]
Damage=11000
ROF=1
Range=.5
Projectile=Invisible
Speed=0
Warhead=HE
Bright=yes
Report=HUNTER2

; Vehicle carried anti-tank missile
[MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker
Speed=20
Warhead=HE
Burst=2
Report=ApocalypseAttackAir

; artillery cannon
[155mm]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
;Lobber=yes

; artillery cannon
[160mm]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no
;Lobber=yes


; V3's rangefinder virtual weapon
[V3Launcher]
Damage=1
ROF=150
Range=18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special


[TCYBWQ]
Damage=200
ROF=120
Range=7
Speed=100
Warhead=TCYBDT
Report=TeslaTankAttack
Projectile=TCYBPST
IsElectricBolt=true

[TCYBWQ2]
Damage=100
ROF=120
Range=5
Speed=100
Warhead=TCYBDT
Report=TeslaTankAttack
Projectile=TCYBPST2
IsElectricBolt=true


; Dreadnought missile
[DredLauncher]
Damage=50
ROF=50
Burst=2
Range=25
;Range=-2
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Drone emmiting gas on your head
[ChaosAttack]
Damage=600
ROF=30
Range=3;1.83;GEF Since we have a new long range gas effect now, might as well make the Chaos Drone only approach as much as it needs to in order to affect the target
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreate
Report=ChaosDroneAttack
;Burst=4
OmniFire=yes
AreaFire=yes
;Anim=CDGAS

[CRMindControl]
Damage=300
ROF=600
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl1]
Damage=330
ROF=570
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl2]
Damage=360
ROF=540
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl3]
Damage=390
ROF=510
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl4]
Damage=420
ROF=480
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl5]
Damage=450
ROF=450
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl6]
Damage=480
ROF=420
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl7]
Damage=510
ROF=390
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl8]
Damage=540
ROF=360
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl9]
Damage=570
ROF=330
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRMindControl10]
Damage=600
ROF=300
Range=5
Projectile=InvisibleLow
Speed=30
Warhead=PsychGasCreateFV
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=yes

[CRDroneJump]
Damage=200
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump1]
Damage=260
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump2]
Damage=320
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump3]
Damage=380
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump4]
Damage=440
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump5]
Damage=500
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump6]
Damage=560
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump7]
Damage=620
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump8]
Damage=680
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump9]
Damage=740
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[CRDroneJump10]
Damage=800
ROF=900
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=IronWHFV

[IronWHFV]
Wall=yes
Wood=yes
Verses=0%,0%,0%,100%,100%,100%,90%,80%,70%,60%,50%
IronCurtain=yes

; Drone jumping on your head
[DroneJump]
Damage=99999999
ROF=900
Range=200
Projectile=JUMP
Speed=25
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump1]
Damage=99999999
ROF=825
Range=200
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump2]
Damage=99999999
ROF=750
Range=200
Projectile=JUMP
Speed=35
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump3]
Damage=99999999
ROF=675
Range=200
Projectile=JUMP
Speed=40
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump4]
Damage=99999999
ROF=600
Range=200
Projectile=JUMP
Speed=45
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump5]
Damage=99999999
ROF=525
Range=200
Projectile=JUMP
Speed=50
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump6]
Damage=99999999
ROF=450
Range=200
Projectile=JUMP
Speed=55
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump7]
Damage=99999999
ROF=375
Range=200
Projectile=JUMP
Speed=60
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump8]
Damage=99999999
ROF=300
Range=200
Projectile=JUMP
Speed=65
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump9]
Damage=99999999
ROF=225
Range=200
Projectile=JUMP
Speed=70
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

[DroneJump10]
Damage=99999999
ROF=150
Range=200
Projectile=JUMP
Speed=75
Warhead=Parasite
LimboLaunch=yes
Report=TerrorDroneAttack
PenetratesBunker=yes
FireInTransport=no

; Dog humping
[BadTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeeth]
Damage=30
ROF=30
Range=1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[AlligatorBite] ; Alligator bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=AlligatorAttack

[BearBite] ; Bear bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=BearAttack

[ChimpBite] ; Chim bite
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=HollowPoint
Report=ChimpAttack

[TRexBite]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=3000
ROF=30
Warhead=TRexWH
Report=TrexAttack

[TRexBite1]
Range=2.6
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=3700
ROF=29
Warhead=TRexWH
Report=TrexAttack

[TRexBite2]
Range=2.7
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=4400
ROF=28
Warhead=TRexWH
Report=TrexAttack

[TRexBite3]
Range=2.8
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=5100
ROF=27
Warhead=TRexWH
Report=TrexAttack

[TRexBite4]
Range=2.9
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=5800
ROF=26
Warhead=TRexWH
Report=TrexAttack

[TRexBite5]
Range=3
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=6500
ROF=25
Warhead=TRexWH
Report=TrexAttack

[TRexBite6]
Range=3.1
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=7200
ROF=24
Warhead=TRexWH
Report=TrexAttack

[TRexBite7]
Range=3.2
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=7900
ROF=23
Warhead=TRexWH
Report=TrexAttack

[TRexBite8]
Range=3.3
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=8600
ROF=22
Warhead=TRexWH
Report=TrexAttack

[TRexBite9]
Range=3.4
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=9300
ROF=21
Warhead=TRexWH
Report=TrexAttack

[TRexBite10]
Range=3.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=10000
ROF=20
Warhead=TRexWH
Report=TrexAttack

[TRexInfBite]
Range=1.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=200
ROF=30
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite1]
Range=1.6
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=230
ROF=29
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite2]
Range=1.7
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=260
ROF=28
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite3]
Range=1.8
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=290
ROF=27
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite4]
Range=1.9
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=320
ROF=26
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite5]
Range=2
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=350
ROF=25
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite6]
Range=2.1
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=380
ROF=24
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite7]
Range=2.2
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=410
ROF=23
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite8]
Range=2.3
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=440
ROF=22
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite9]
Range=2.4
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=470
ROF=21
Warhead=TRexInfWH
Report=TrexAttack

[TRexInfBite10]
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=500
ROF=20
Warhead=TRexInfWH
Report=TrexAttack

[SHOVEL] 
Range=2.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=30
ROF=30
Warhead=SALL
Report=

[SHOVEL1] 
Range=3
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=36
ROF=27
Warhead=SALL
Report=

[SHOVEL2] 
Range=3.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=42
ROF=24
Warhead=SALL
Report=

[SHOVEL3] 
Range=4
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=48
ROF=21
Warhead=SALL
Report=

[SHOVEL4] 
Range=4.5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=54
ROF=18
Warhead=SALL
Report=

[SHOVEL5] 
Range=5
CellRangefinding=yes
Projectile=InvisibleLow
Speed=100
Damage=60
ROF=15
Warhead=SALL
Report=

[VirtualScanner]; This is so units with range one weapons will scan out farther when looking for targets in guard
Damage=1
Range=5
NeverUse=yes
Projectile=InvisibleAll
Warhead=SA
Speed=100

; Squid wants some boat lovin'
[SquidGrab]
Damage=15
ROF=99	; SJM: This is now ignored.  Damage frequency handled by special Squid code.
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus ; Plus paralysis
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW ; order matches 0=N & CW

; Squid attacking non boat
[SquidPunch]
Damage=100;50
ROF=32 ;hard 16*2 until unit sprites get more complicated
Range=1.83
Projectile=InvisibleLow ;gs ! Dude!  This gives the squid an anti-air weapon! --> was InvisibleAll
Speed=30
Warhead=HE
;AntiOrganic=yes
Report=SquidAttackNonShip
;IsSonic=Yes


[JCYBWQ]
Damage=200
ROF=120
Range=7
Projectile=JCYBPST
Speed=40
Report=PrismTankAttack
Warhead=JCYBDT
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[JCYBWQ2]
Damage=150
ROF=120
Range=6
Projectile=JCYBPST2
Speed=40
Report=PrismTankAttack
Warhead=JCYBDT
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[JCYBWQ3]
Damage=100
ROF=120
Range=5
Projectile=JCYBPST3
Speed=40
Report=PrismTankAttack
Warhead=JCYBDT
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[JCYBWQ4]
Damage=50
ROF=120
Range=4
Projectile=JCYBPST4
Speed=40
Report=PrismTankAttack
Warhead=JCYBDT
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true


; Carrier's rangefinder virtual weapon
[HornetLauncher]
Damage=1
ROF=150
Range=25
;Range=-2 ; infinite
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

; Destroyer's rangefinder virtual weapon for Helicopters
[ASWLauncher]
Damage=1
ROF=150
Range=-2 ; infinite
Spawner=yes
Projectile=ASWVirt
;AntiUnderwater=yes
Speed=10
Warhead=Special
OmniFire=yes

; Sonic Zap
[SonicZap]
Damage=4
AmbientDamage=10
ROF=120
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
DecloakToFire=no
;AntiUnderwater=yes

; repair bot repairing
[CAMSC06WQ]
Damage=-100
ROF=60
Range=1.5
Projectile=Invisible
Speed=100
Warhead=CAMSC06DT
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[CAMSC06WQ1]
Damage=-10
ROF=60
Range=1.5
Projectile=Invisible
Speed=100
Warhead=CAMSC06DT
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[CAMSC06WQ2]
Damage=-32
ROF=60
Range=1.5
Projectile=Invisible
Speed=100
Warhead=CAMSC06DT
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[CAMSC06WQ3]
Damage=-100
ROF=60
Range=1.5
Projectile=Invisible
Speed=100
Warhead=CAMSC06DT
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[CAMSC06WQ4]
Damage=-320
ROF=60
Range=1.5
Projectile=Invisible
Speed=100
Warhead=CAMSC06DT
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[CAMSC06WQ5]
Damage=-1000
ROF=60
Range=1.5
Projectile=Invisible
Speed=100
Warhead=CAMSC06DT
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

[RepairBullet]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys

; medic healing
[Heal]
Damage=-50
ROF=80
Range=2.83
Projectile=Invisible
Speed=100
Warhead=Organic
Report=HEALER1

; Infantry smashing by Brute
[Punch]
Damage=40
ROF=30
Range=2.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=yes

[Punch1]
Damage=56
ROF=30
Range=2.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=yes

[Punch2]
Damage=72
ROF=30
Range=2.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=yes

[Punch3]
Damage=88
ROF=30
Range=2.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=yes

[Punch4]
Damage=104
ROF=30
Range=2.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=yes

[Punch5]
Damage=120
ROF=30
Range=2.5
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=yes

; Tank smashing by Brute
[Smash]
Damage=100;150
ROF=60 ;30
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress

;mummy infantry puncher
[Mummypunch]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
;Report=BruteSmashAttack
Projectile=InvisibleLow
FireInTransport=no;can't fire out of the BattleFortress

; mummy tank smasher
[Mummysmash]
Damage=100;150
ROF=60 ;30
Range=1.1
Speed=100
Warhead=Smashing
;Report=BruteSmashAttack
Projectile=InvisibleLow

; Fire by Chrono Legion
[NeutronRifleB]
Damage=50
ROF=0
Range=5
Speed=100
Projectile=InvisibleMediumB
Warhead=ChronoBeamB
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=0,0,0
IsCustomColor=yes

[NeutronRifle]
Damage=50
ROF=120
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=200,200,200 
IsCustomColor=yes 

[NeutronRifle1]
Damage=50
ROF=104
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=160,160,160 
IsCustomColor=yes 

[NeutronRifle2]
Damage=50
ROF=88
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=120,120,120 
IsCustomColor=yes 

[NeutronRifle3]
Damage=50
ROF=72
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=80,80,80 
IsCustomColor=yes 

[NeutronRifle4]
Damage=50
ROF=56
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=40,40,40 
IsCustomColor=yes 

[NeutronRifle5]
Damage=50
ROF=40
Range=5
Speed=100
Projectile=InvisibleMedium
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes
RadColor=0,0,0 
IsCustomColor=yes 

; Fire by Desolater
[RadBeamWeapon]
Damage=140
ROF=240
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=100
RadColor=200,250,200 
IsCustomColor=yes 

[RadBeamWeapon1]
Damage=196
ROF=240
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=120
RadColor=160,250,160
IsCustomColor=yes 

[RadBeamWeapon2]
Damage=252
ROF=240
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=140
RadColor=120,250,120
IsCustomColor=yes 

[RadBeamWeapon3]
Damage=308
ROF=240
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=160
RadColor=80,250,80
IsCustomColor=yes 

[RadBeamWeapon4]
Damage=364
ROF=240
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=180
RadColor=40,250,40
IsCustomColor=yes 

[RadBeamWeapon5]
Damage=420
ROF=240
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
RadLevel=200
RadColor=0,250,0
IsCustomColor=yes 

; The Desolater's desolation effect
[RadEruptionWeapon]
Damage=1		; Irrelevant as long as it is greater than 0.  Establishes that this unit can fire this weapon.
ROF=60
Range=4         ; SJM: changed from 1 so distance check won't fail on bridges -- only fired at own cell so should be OK
Speed=1
AreaFire=yes
FireOnce=no		; SJM: Desolator should maintain radiation at site when deployed
Projectile=InvisibleLow
Warhead=RadEruptionWarhead
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Report=DesolatorDeploy

; Fire by Prism Cannon
[PrismShot]
Damage=500
ROF=60
Range=10
Speed=100
Projectile=InvisibleHighT
Warhead=TDT
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismShotX]
Damage=0
ROF=750
Range=20
Speed=100
Projectile=InvisibleHigh
Warhead=TDT
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 50,50,50
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[Yuribustshot]
Damage=120
ROF=45 ;60
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

;Prism shot coming from the Mayan cannon
[MayanPrism]
Damage=1000
ROF=20
Range=12
Speed=25
Projectile=InvisibleHigh
Warhead=PrismWarhead
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

; Prism Cannon support beam
[PrismSupport]
Damage=1000
ROF=60
Range=10
Speed=100
Projectile=InvisibleHighT
Warhead=TDT
;LaserInnerColor = 32,48,216
;LaserOuterColor = 24,24,96
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true

; Fire by Telsa Trooper
[ElectricBoltB]
Damage=50
ROF=0
Range=5
Speed=100
Warhead=ShockB
Report=TeslaTroopAttack
Projectile=InvisibleLowSHKB
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBoltB1]
Damage=70
ROF=0
Range=5
Speed=100
Warhead=ShockB
Report=TeslaTroopAttack
Projectile=InvisibleLowSHKB
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBoltB2]
Damage=90
ROF=0
Range=5
Speed=100
Warhead=ShockB
Report=TeslaTroopAttack
Projectile=InvisibleLowSHKB
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBoltB3]
Damage=110
ROF=0
Range=5
Speed=100
Warhead=ShockB
Report=TeslaTroopAttack
Projectile=InvisibleLowSHKB
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBoltB4]
Damage=130
ROF=0
Range=5
Speed=100
Warhead=ShockB
Report=TeslaTroopAttack
Projectile=InvisibleLowSHKB
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBoltB5]
Damage=150
ROF=0
Range=5
Speed=100
Warhead=ShockB
Report=TeslaTroopAttack
Projectile=InvisibleLowSHKB
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBolt]
Damage=150
ROF=240
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLowSHK
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBolt1]
Damage=210
ROF=240
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLowSHK1
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBolt2]
Damage=270
ROF=240
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLowSHK2
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBolt3]
Damage=330
ROF=240
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLowSHK3
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBolt4]
Damage=390
ROF=240
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLowSHK4
IsElectricBolt=true
AssaultAnim=UCELEC

[ElectricBolt5]
Damage=450
ROF=240
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleLowSHK5
IsElectricBolt=true
AssaultAnim=UCELEC

; Fire by Telsa Tank
[TankBolt]
Damage=50
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

[TankBolt1]
Damage=60
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce1
IsElectricBolt=true

[TankBolt2]
Damage=70
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce2
IsElectricBolt=true

[TankBolt3]
Damage=80
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce3
IsElectricBolt=true

[TankBolt4]
Damage=90
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce4
IsElectricBolt=true

[TankBolt5]
Damage=100
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce5
IsElectricBolt=true

[TankBolt6]
Damage=110
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce6
IsElectricBolt=true

[TankBolt7]
Damage=120
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce7
IsElectricBolt=true

[TankBolt8]
Damage=130
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce8
IsElectricBolt=true

[TankBolt9]
Damage=140
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce9
IsElectricBolt=true

[TankBolt10]
Damage=150
ROF=60
Range=5
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce10
IsElectricBolt=true

[TankBoltB]
Damage=10
ROF=60
Range=5
Speed=100
Warhead=ElectricB
Report=TeslaTankAttack
Projectile=ElectricbounceB
IsElectricBolt=true


; Fire by Telsa Trooper at Tesla Coil
[AssaultBolt]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=ElectricAssault
Report=TeslaTroopRechargeCoil
Projectile=InvisibleLow
IsElectricBolt=true
IsAlternateColor=true

; Fire by Telsa Coil
[CoilBolt]
Damage=500
ROF=60
Range=10
Speed=100
Warhead=TDT
Report=TeslaCoilAttack
;Projectile=InvisibleHigh
Projectile=InvisibleHighT
IsElectricBolt=true
; SJM: Now using home-grown DelayedFire system. Charges=yes

; Fire by Telsa Coil while overpowered
[OPCoilBolt]
Damage=500
ROF=30
Range=10
Speed=100
Warhead=TDT
Report=TeslaCoilSuper
Projectile=InvisibleHighT
IsElectricBolt=true
IsAlternateColor=true

; Fired by the ginourmous Eiffel Telsa Coil of DEATH
[EiffelBolt]
Damage=0
ROF=750
Range=20
Speed=100
Warhead=Electric
Report=ParisTowerAttack
Projectile=InvisibleHigh
IsElectricBolt=true
;DrawBoltAsLaser=yes ; Not actually a laser, but draws electric parts as lasers (with blendy fancy stuff)
;The DrawBoltAsLaser flag has pretty serious frame rate problems right now.
; SJM: Um, worse than that, I've removed the code.  Creating a LaserClass object for each of
; SJM: potentially hundreds of line segments will grind the game to a halt.  Besides that,
; SJM: I've drastically modified the Laser code for the Prism effects and using it for the
; SJM: lightning would probably now have very strange, unanticipated effects.  Sorry!

; Solid laser beam.
[LaserFire]
Damage=250
ROF=120
Range=10.5
Speed=100
Warhead=HE
Report=PrismTowerAttack
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Charges=yes		; non-charging lasers should use LaserFire2 instead

; Laser Turret Beam
[LaserFire2]
Damage=30
ROF=40
Range=5.5
Speed=100
Warhead=HE
Report=LASTUR1
Charges=no
LaserInnerColor = 255,0,0
LaserOuterColor = 0,0,0
LaserOuterSpread= 20,40,40
LaserDuration = 15
Projectile=LLine2
IsLaser=true	; this flag tells the game to use the special laser draw effect

[EMPulseWeapon]
Damage=1200       ; Damage is duration for EM Pulse
ROF=1
Speed=25
Warhead=EMPuls
Projectile=PulsPr
Range=40 ; was 30
Lobber=yes
Report=PLSECAN2

; Visceroid attack
[SlimeAttack]
Damage=100
ROF=80
Range=1.3		;2.83
Projectile=Invisible
Speed=25	;100
Warhead=Slimer
Report=VICER1

; Chemical missile launcher
[ChemLauncher]
Damage=100
ROF=1 ; 0
Range=6
Projectile=ChemMissile
Speed=30
Warhead=Gas
Report=ICBM1

[FiendShard]
Damage=35
ROF=30
Burst=3
Range=5
Projectile=DogShard
Speed=25
Warhead=Shard
Report=

[DefuseKit]
Damage=1
ROF=20
Range=1.5
CellRangefinding=yes
Projectile=InvisibleAll
Speed=100
Report=DefuseKit
Warhead=BombDisarm
FireOnce=yes
FireInTransport=no;can't fire out of the BattleFortress

[NukePayload]
Damage=600
Range=30
Projectile=GiantNukeDown  ;MultiMissile
Speed=10
RadLevel=500
Warhead=NUKE
Report=

[NukeCarrier]
Projectile=GiantNukeUp
Speed=100
Warhead=NukeMaker

[Pistola]
Damage=2
ROF=20
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack

[MindControlPTROOP]
Damage=5
ROF=540
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControlPTROOP1]
Damage=6
ROF=576
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControlPTROOP2]
Damage=7
ROF=612
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControlPTROOP3]
Damage=8
ROF=648
Range=8
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControlPTROOP4]
Damage=9
ROF=684
Range=9
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControlPTROOP5]
Damage=10
ROF=720
Range=10
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControl]
Damage=5
ROF=900
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControl1]
Damage=6
ROF=840
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControl2]
Damage=7
ROF=780
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControl3]
Damage=8
ROF=720
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControl4]
Damage=9
ROF=660
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[MindControl5]
Damage=10
ROF=600
Range=5
Projectile=PsychicControl
Speed=100
Warhead=Controller
Anim=YURICNTL
FireOnce=yes

[SuperMindControl]
Damage=5
ROF=600
Range=5
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[SuperMindControl1]
Damage=5
ROF=560
Range=6
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[SuperMindControl2]
Damage=5
ROF=520
Range=7
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[SuperMindControl3]
Damage=5
ROF=480
Range=8
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[SuperMindControl4]
Damage=5
ROF=440
Range=9
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[SuperMindControl5]
Damage=5
ROF=400
Range=10
Projectile=PsychicControl
Speed=100
Warhead=ControllerBuilding
Anim=YURICNTL
FireOnce=yes

[MultipleMindControlTank]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[MultipleMindControlTower]
Damage=3; number of mind control links
ROF=100;125
Range=7
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes

[PsiWavePTROOP]
Damage=180
Range=2.5
ROF=540
Projectile=Psychic
Speed=100
Warhead=PsiPulsePTROOP
Report=YuriDeploy
Anim=RING1
Spread=5

[PsiWavePTROOP1]
Damage=216
Range=2.5
ROF=576
Projectile=Psychic
Speed=100
Warhead=PsiPulsePTROOP1
Report=YuriDeploy
Anim=RING1
Spread=6

[PsiWavePTROOP2]
Damage=252
Range=2.5
ROF=612
Projectile=Psychic
Speed=100
Warhead=PsiPulsePTROOP2
Report=YuriDeploy
Anim=RING1
Spread=7

[PsiWavePTROOP3]
Damage=288
Range=2.5
ROF=648
Projectile=Psychic
Speed=100
Warhead=PsiPulsePTROOP3
Report=YuriDeploy
Anim=RING1
Spread=8

[PsiWavePTROOP4]
Damage=324
Range=2.5
ROF=684
Projectile=Psychic
Speed=100
Warhead=PsiPulsePTROOP4
Report=YuriDeploy
Anim=RING1
Spread=9

[PsiWavePTROOP5]
Damage=360
Range=2.5
ROF=720
Projectile=Psychic
Speed=100
Warhead=PsiPulsePTROOP5
Report=YuriDeploy
Anim=RING1
Spread=10

[CRPsiWave]
Damage=30
Range=5
ROF=30
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave1]
Damage=32
Range=5
ROF=28
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave2]
Damage=34
Range=5
ROF=26
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave3]
Damage=36
Range=5
ROF=24
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave4]
Damage=38
Range=5
ROF=22
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave5]
Damage=40
Range=5
ROF=20
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave6]
Damage=42
Range=5
ROF=18
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave7]
Damage=44
Range=5
ROF=16
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave8]
Damage=46
Range=5
ROF=14
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave9]
Damage=48
Range=5
ROF=12
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[CRPsiWave10]
Damage=50
Range=5
ROF=10
Projectile=Psychic
Speed=100
Warhead=PsiPulseFV
Report=YuriDeploy
Anim=RING1
AreaFire=yes

[PsiWave]
Damage=600
Range=2.5
ROF=900
Projectile=Psychic
Speed=100
Warhead=PsiPulse
Report=YuriDeploy
Anim=RING1

[PsiWave1]
Damage=720
Range=2.5
ROF=840
Projectile=Psychic
Speed=100
Warhead=PsiPulse
Report=YuriDeploy
Anim=RING1

[PsiWave2]
Damage=840
Range=2.5
ROF=780
Projectile=Psychic
Speed=100
Warhead=PsiPulse
Report=YuriDeploy
Anim=RING1

[PsiWave3]
Damage=960
Range=2.5
ROF=720
Projectile=Psychic
Speed=100
Warhead=PsiPulse
Report=YuriDeploy
Anim=RING1

[PsiWave4]
Damage=1080
Range=2.5
ROF=660
Projectile=Psychic
Speed=100
Warhead=PsiPulse
Report=YuriDeploy
Anim=RING1

[PsiWave5]
Damage=1200
Range=2.5
ROF=600
Projectile=Psychic
Speed=100
Warhead=PsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWave]
Damage=300
Range=2.5
ROF=600
Projectile=PsychicYURIPR
Speed=100
Warhead=SuperPsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWave1]
Damage=360
Range=2.5
ROF=560
Projectile=PsychicYURIPR1
Speed=100
Warhead=SuperPsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWave2]
Damage=420
Range=2.5
ROF=520
Projectile=PsychicYURIPR2
Speed=100
Warhead=SuperPsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWave3]
Damage=480
Range=2.5
ROF=480
Projectile=PsychicYURIPR3
Speed=100
Warhead=SuperPsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWave4]
Damage=540
Range=2.5
ROF=440
Projectile=PsychicYURIPR4
Speed=100
Warhead=SuperPsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWave5]
Damage=600
Range=2.5
ROF=400
Projectile=PsychicYURIPR5
Speed=100
Warhead=SuperPsiPulse
Report=YuriDeploy
Anim=RING1

[SuperPsiWaveB]
Damage=300
Range=2.5
ROF=0
Projectile=Psychic
Speed=100
Warhead=SuperPsiPulseB
Report=YuriDeploy
Anim=RING1
Spread=3

[SuperPsiWaveB1]
Damage=360
Range=2.5
ROF=0
Projectile=Psychic
Speed=100
Warhead=SuperPsiPulseB
Report=YuriDeploy
Anim=RING1
Spread=3

[SuperPsiWaveB2]
Damage=420
Range=2.5
ROF=0
Projectile=Psychic
Speed=100
Warhead=SuperPsiPulseB
Report=YuriDeploy
Anim=RING1
Spread=3

[SuperPsiWaveB3]
Damage=480
Range=2.5
ROF=0
Projectile=Psychic
Speed=100
Warhead=SuperPsiPulseB
Report=YuriDeploy
Anim=RING1
Spread=3

[SuperPsiWaveB4]
Damage=540
Range=2.5
ROF=0
Projectile=Psychic
Speed=100
Warhead=SuperPsiPulseB
Report=YuriDeploy
Anim=RING1
Spread=3

[SuperPsiWaveB5]
Damage=600
Range=2.5
ROF=0
Projectile=Psychic
Speed=100
Warhead=SuperPsiPulseB
Report=YuriDeploy
Anim=RING1
Spread=3

[IvanBomber]
Damage=1000
ROF=300
Range=2.5
CellRangefinding=yes
FireOnce=no
Projectile=Invisible
Warhead=IvanBombCIVAN
FireInTransport=yes

[IvanBomber1]
Damage=1000
ROF=280
Range=3
CellRangefinding=yes
FireOnce=no
Projectile=Invisible
Warhead=IvanBombCIVAN
FireInTransport=yes

[IvanBomber2]
Damage=1000
ROF=260
Range=3.5
CellRangefinding=yes
FireOnce=no
Projectile=Invisible
Warhead=IvanBombCIVAN
FireInTransport=yes

[IvanBomber3]
Damage=1000
ROF=240
Range=4
CellRangefinding=yes
FireOnce=no
Projectile=Invisible
Warhead=IvanBombCIVAN
FireInTransport=yes

[IvanBomber4]
Damage=1000
ROF=220
Range=4.5
CellRangefinding=yes
FireOnce=no
Projectile=Invisible
Warhead=IvanBombCIVAN
FireInTransport=yes

[IvanBomber5]
Damage=1000
ROF=200
Range=5
CellRangefinding=yes
FireOnce=no
Projectile=Invisible
Warhead=IvanBombCIVAN
FireInTransport=yes

[V3Cluster]
Damage=80
ROF=80
Projectile=ClusterBits
Range=6
Speed=20
Warhead=V3HE

; MultiMissile Cluster Missiles
;[MultiCluster]
;Damage=65
;ROF=80
;Range=6
;Projectile=HeatSeeker
;Speed=20
;Warhead=HE
;Burst=2
;Report=Dummy

;Spy's 'weapon' for picking his disguise
[MakeupKit]
Damage=1
ROF=100
Range=-2 ; infinite
Projectile=InvisibleAll
Speed=100
FireOnce=yes ; Firing clears TarCom so only one shot is fired
Warhead=Snapshot
RevealOnFire=no ; Doesn't clear shroud when fired
Report=SpyAttack
FireInTransport=no;can't fire out of the BattleFortress

[TankMakeupKit] ; Mirage tank's version since he targets different things
Damage=1
ROF=100
Range=-2 ; infinite
Projectile=Invisible
Speed=100
FireOnce=yes ; Firing clears TarCom so only one shot is fired
Warhead=TankSnapshot
RevealOnFire=no ; Doesn't clear shroud when fired
TerrainFire=yes ; I get an attack cursor on Trees and rocks.
Report=MirageTankDisguise

[MirageGun]
Damage=200
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun1]
Damage=300
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun2]
Damage=400
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun3]
Damage=500
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun4]
Damage=600
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun5]
Damage=700
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun6]
Damage=800
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun7]
Damage=900
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun8]
Damage=1000
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun9]
Damage=1100
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[MirageGun10]
Damage=1200
ROF=240
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15
RevealOnFire=no

[GrandCannonWeapon]
Damage=150
ROF=120
Range=15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon1]
Damage=10
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon2]
Damage=20
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=2
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon3]
Damage=30
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=3
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon4]
Damage=40
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=4
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon5]
Damage=50
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=5
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon6]
Damage=60
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=6
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon7]
Damage=70
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=7
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon8]
Damage=80
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=8
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon9]
Damage=90
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=9
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[GrandCannonWeapon10]
Damage=100
ROF=60
Range=10
MinimumRange=3
Projectile=GrandCannonBall
Speed=10
Report=GrandCannonAttack
Bright=yes
Warhead=GrandCannonWH
Anim=GCMUZZLE

[FlakWeapon]		; This belongs to Flak Cannon
Damage=40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun]
Damage=50
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun1]
Damage=75
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun2]
Damage=100
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun3]
Damage=125
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun4]
Damage=150
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun5]
Damage=175
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun6]
Damage=200
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun7]
Damage=225
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun8]
Damage=250
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun9]
Damage=275
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakTrackAAGun10]
Damage=300
ROF=100
Range=10
Projectile=FlakProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE

[FlakGuyAAGun]	; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=20
ROF=25
Range=8
Projectile=FlakProj	; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE

[TYBWQ0]
Damage=50
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ1]
Damage=51
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ2]
Damage=52
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ3]
Damage=53
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ4]
Damage=54
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ5]
Damage=55
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ6]
Damage=56
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ7]
Damage=57
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ8]
Damage=58
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ9]
Damage=59
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ10]
Damage=60
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ11]
Damage=61
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ12]
Damage=62
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ13]
Damage=63
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ14]
Damage=64
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ15]
Damage=65
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ16]
Damage=66
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ17]
Damage=67
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ18]
Damage=68
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ19]
Damage=69
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ20]
Damage=70
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ21]
Damage=71
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ22]
Damage=72
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ23]
Damage=73
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ24]
Damage=74
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ25]
Damage=75
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ26]
Damage=76
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ27]
Damage=77
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ28]
Damage=78
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ29]
Damage=79
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ30]
Damage=80
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ31]
Damage=81
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ32]
Damage=82
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ33]
Damage=83
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ34]
Damage=84
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ35]
Damage=85
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ36]
Damage=86
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ37]
Damage=87
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ38]
Damage=88
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ39]
Damage=89
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ40]
Damage=90
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ41]
Damage=91
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ42]
Damage=92
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ43]
Damage=93
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ44]
Damage=94
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ45]
Damage=95
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ46]
Damage=96
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ47]
Damage=97
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ48]
Damage=98
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ49]
Damage=99
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[TYBWQ50]
Damage=100
ROF=60
Range=5
Projectile=FlakTProjB
Speed=50
Report=FlakTrackAttackGround
Warhead=TYBDT
Anim=GUNFIRE

[FlakTrackGun]
Damage=100
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun1]
Damage=150
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun2]
Damage=200
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun3]
Damage=250
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun4]
Damage=300
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun5]
Damage=350
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun6]
Damage=400
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun7]
Damage=450
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun8]
Damage=500
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun9]
Damage=550
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakTrackGun10]
Damage=600
ROF=100
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround
Warhead=FlakTWHHTK
Anim=GUNFIRE

[FlakGuyGun]
Damage=30
ROF=120
Range=5
Projectile=FlakTProjC
Speed=40
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun1]
Damage=36
ROF=108
Range=5
Projectile=FlakTProjC
Speed=48
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun2]
Damage=42
ROF=96
Range=5
Projectile=FlakTProjC
Speed=56
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun3]
Damage=48
ROF=84
Range=5
Projectile=FlakTProjC
Speed=64
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun4]
Damage=54
ROF=72
Range=5
Projectile=FlakTProjC
Speed=72
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE

[FlakGuyGun5]
Damage=60
ROF=60
Range=5
Projectile=FlakTProjC
Speed=80
Report=FlakTrackAttackGround
Warhead=FlakTWH
Anim=GUNFIRE


[CRLunarlaser]
Damage=100
ROF=15
Range=5
Projectile=InvisibleAll
Speed=50
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser1]
Damage=100
ROF=14
Range=5
Projectile=InvisibleAll
Speed=55
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser2]
Damage=100
ROF=13
Range=5
Projectile=InvisibleAll
Speed=60
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser3]
Damage=100
ROF=12
Range=5
Projectile=InvisibleAll
Speed=65
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser4]
Damage=100
ROF=11
Range=5
Projectile=InvisibleAll
Speed=70
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser5]
Damage=100
ROF=10
Range=5
Projectile=InvisibleAll
Speed=75
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser6]
Damage=100
ROF=9
Range=5
Projectile=InvisibleAll
Speed=80
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser7]
Damage=100
ROF=8
Range=5
Projectile=InvisibleAll
Speed=85
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser8]
Damage=100
ROF=7
Range=5
Projectile=InvisibleAll
Speed=90
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser9]
Damage=100
ROF=6
Range=5
Projectile=InvisibleAll
Speed=95
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CRLunarlaser10]
Damage=100
ROF=5
Range=5
Projectile=InvisibleAll
Speed=100
Report=LaserCosmoAttack
Warhead=LUNARWHFV
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Lunarlaser]
Damage=40
ROF=120
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Lunarlaser1]
Damage=56
ROF=120
Range=10
Projectile=InvisibleAll
Speed=48
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Lunarlaser2]
Damage=72
ROF=120
Range=10
Projectile=InvisibleAll
Speed=56
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Lunarlaser3]
Damage=88
ROF=120
Range=10
Projectile=InvisibleAll
Speed=64
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Lunarlaser4]
Damage=104
ROF=120
Range=10
Projectile=InvisibleAll
Speed=72
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Lunarlaser5]
Damage=120
ROF=120
Range=10
Projectile=InvisibleAll
Speed=80
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[DiskLaser]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
;IsRadBeam=yes
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=0,0,0
LaserDuration=15
;IsLaser=true	; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=yes

[DiskDrain]
Damage=1
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=InvisibleVertical
Speed=20
Warhead=AntiB
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)
FireOnce=yes
DrainWeapon=yes
FireWhileMoving=no

[Comet]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet1]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP1
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet2]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP2
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet3]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP3
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet4]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP4
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet5]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP5
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet6]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP6
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet7]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP7
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet8]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP8
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet9]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP9
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[Comet10]
Damage=100
ROF=100
Range=10
Projectile=LargeCometP10
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true



[CometFragment]
Damage=20
ROF=100
Range=1
Projectile=SmallCometP
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment1]
Damage=60
ROF=100
Range=1.2
Projectile=SmallCometP1
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment2]
Damage=100
ROF=100
Range=1.4
Projectile=SmallCometP2
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment3]
Damage=140
ROF=100
Range=1.6
Projectile=SmallCometP3
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment4]
Damage=180
ROF=100
Range=1.8
Projectile=SmallCometP4
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment5]
Damage=220
ROF=100
Range=2
Projectile=SmallCometP5
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment6]
Damage=260
ROF=100
Range=2.2
Projectile=SmallCometP6
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment7]
Damage=300
ROF=100
Range=2.4
Projectile=SmallCometP7
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment8]
Damage=340
ROF=100
Range=2.6
Projectile=SmallCometP8
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment9]
Damage=380
ROF=100
Range=2.8
Projectile=SmallCometP9
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[CometFragment10]
Damage=420
ROF=100
Range=3
Projectile=SmallCometP10
Speed=1
Warhead=CometWHB
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true

[TeslaFragment]
Damage=30
ROF=60
Range=5
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF

; Fire by Magnetron
[MagneticBeam]
Damage=5000
ROF=60
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam1]
Damage=5000
ROF=55
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam2]
Damage=5000
ROF=50
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam3]
Damage=5000
ROF=45
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam4]
Damage=5000
ROF=40
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam5]
Damage=5000
ROF=35
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam6]
Damage=5000
ROF=30
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam7]
Damage=5000
ROF=25
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam8]
Damage=5000
ROF=20
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam9]
Damage=5000
ROF=15
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MagneticBeam10]
Damage=5000
ROF=10
Range=12
MinimumRange=2
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

;Magnetron's shaking weapon for buildings
[MagneShake]
Damage=50
ROF=60
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake1]
Damage=50
ROF=55
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake2]
Damage=50
ROF=50
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake3]
Damage=50
ROF=45
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake4]
Damage=50
ROF=40
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake5]
Damage=50
ROF=35
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake6]
Damage=50
ROF=30
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake7]
Damage=50
ROF=25
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake8]
Damage=50
ROF=20
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake9]
Damage=50
ROF=15
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes

[MagneShake10]
Damage=50
ROF=10
Range=6
Projectile=InvisibleHigh
Spread=2
Speed=40
Report=MagnetronMagneShake
Warhead=MagneShakeWH
IsMagBeam=yes


;GEF Weapons used by units in IFV

[CRM60]
Damage=80
ROF=60
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM601]
Damage=88
ROF=57
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM602]
Damage=96
ROF=54
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM603]
Damage=104
ROF=51
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM604]
Damage=112
ROF=48
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM605]
Damage=120
ROF=45
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM606]
Damage=128
ROF=42
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM607]
Damage=136
ROF=39
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM608]
Damage=144
ROF=36
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM609]
Damage=152
ROF=33
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

[CRM6010]
Damage=160
ROF=30
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; Fire by Telsa Trooper
[CRElectricBolt]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

;Rocket Infantry
[CRBAZOOKA]
Damage=35;25
ROF=30;60
Range=8;6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack

[CRMP5] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
;OmniFire=yes
;DistributedWeaponFire=yes

[CRMakeupKit] ; Mirage tank's version since he targets different things
Damage=1
ROF=100
Range=-2 ; infinite
Projectile=InvisibleAll
Speed=100
FireOnce=yes ; Firing clears TarCom so only one shot is fired
Warhead=TankSnapshot
RevealOnFire=no ; Doesn't clear shroud when fired
Report=MirageTankDisguise

; Fire by Chrono Legion
[CRNeutronRifle]
Damage=5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

; rifle soldier weapons (multiple shots)
[CRM1Carbine]
Damage=30;20
ROF=15;20
Range=6;4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack

[CRNuke]
Damage=200 ;changed from 600 on 11/30
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRTerrorBomb]
Damage=600
ROF=400
Range=5
Projectile=TERRORPST
Speed=10
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.1 
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,50,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb1]
Damage=600
ROF=380
Range=5.5
Projectile=TERRORPST
Speed=11
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.11 
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,70,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb2]
Damage=600
ROF=360
Range=6
Projectile=TERRORPST
Speed=12
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.12 
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,90,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb3]
Damage=600
ROF=340
Range=6.5
Projectile=TERRORPST
Speed=13
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.13
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,110,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb4]
Damage=600
ROF=320
Range=7
Projectile=TERRORPST
Speed=14
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.14
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,130,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb5]
Damage=600
ROF=300
Range=7.5
Projectile=TERRORPST
Speed=15
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.15 
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,150,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb6]
Damage=600
ROF=280
Range=8
Projectile=TERRORPST
Speed=16
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.16
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,170,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb7]
Damage=600
ROF=260
Range=8.5
Projectile=TERRORPST
Speed=17
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.17
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,190,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb8]
Damage=600
ROF=240
Range=9
Projectile=TERRORPST
Speed=18
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.18
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,210,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb9]
Damage=600
ROF=220
Range=9.5
Projectile=TERRORPST
Speed=19
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.19
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,230,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[CRTerrorBomb10]
Damage=600
ROF=200
Range=10
Projectile=TERRORPST
Speed=20
Warhead=TERRORDTFV
Report=ApocalypseAttackGround
Anim=APMUZZLE
RadDurationMultiple=2 
RadApplicationDelay=16 
RadLevelMax=500 
RadLevelDelay=45 
RadLightDelay=90 
RadLevelFactor=0.2
RadLightFactor=0.1 
RadTintFactor=1.5 
RadColor=0,250,0 
RadSiteWarhead=TERRORDTFV
RadLevel=100

[TERRORDTFV]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50% 
InfDeath=7  
CellSpread=3
PercentAtMax=0.3

[CRPsychicJab]
Damage=25
ROF=15
Range=6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack

[CRVirusGun]
Damage=60
ROF=60
Range=5
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun1]
Damage=60
ROF=57
Range=5.5
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun2]
Damage=60
ROF=54
Range=6
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun3]
Damage=60
ROF=51
Range=6.5
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun4]
Damage=60
ROF=48
Range=7
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun5]
Damage=60
ROF=45
Range=7.5
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun6]
Damage=60
ROF=42
Range=8
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun7]
Damage=60
ROF=39
Range=8.5
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun8]
Damage=60
ROF=36
Range=9
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun9]
Damage=60
ROF=33
Range=9.5
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRVirusGun10]
Damage=60
ROF=30
Range=10
Warhead=VirusFV
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
RevealOnFire=no

[CRSuperMindBlast]
Damage=250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncher]
Damage=45
ROF=30
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=30
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher1]
Damage=46
ROF=28
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=35
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher2]
Damage=47
ROF=26
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=40
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher3]
Damage=48
ROF=24
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=45
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher4]
Damage=49
ROF=22
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=50
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher5]
Damage=50
ROF=20
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=55
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher6]
Damage=51
ROF=18
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=60
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher7]
Damage=52
ROF=16
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=65
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher8]
Damage=53
ROF=14
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=70
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher9]
Damage=54
ROF=12
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=75
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[CRMissileLauncher10]
Damage=55
ROF=10
Range=5
Burst=2
Projectile=AAHeatSeeker2
Speed=80
Warhead=GUARDWHFV
Report=GuardianGIDeployedAttack
MinimumRange=1

[Demobomb]
Damage=300
ROF=600
Range=1
Projectile=DemobombPST
Speed=5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb1]
Damage=300
ROF=600
Range=1.2
Projectile=DemobombPST1
Speed=5.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb2]
Damage=300
ROF=600
Range=1.4
Projectile=DemobombPST2
Speed=6
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb3]
Damage=300
ROF=600
Range=1.6
Projectile=DemobombPST3
Speed=6.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb4]
Damage=300
ROF=600
Range=1.8
Projectile=DemobombPST4
Speed=7
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb5]
Damage=300
ROF=600
Range=2
Projectile=DemobombPST5
Speed=7.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb6]
Damage=300
ROF=600
Range=2.2
Projectile=DemobombPST6
Speed=8
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb7]
Damage=300
ROF=600
Range=2.4
Projectile=DemobombPST7
Speed=8.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb8]
Damage=300
ROF=600
Range=2.6
Projectile=DemobombPST8
Speed=9
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb9]
Damage=300
ROF=600
Range=2.8
Projectile=DemobombPST9
Speed=9.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[Demobomb10]
Damage=300
ROF=600
Range=3
Projectile=DemobombPST10
Speed=10
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB]
Damage=100
ROF=0
Range=5
Projectile=DemobombPST0
Speed=5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB1]
Damage=110
ROF=0
Range=5.5
Projectile=DemobombPST
Speed=5.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB2]
Damage=120
ROF=0
Range=6
Projectile=DemobombPST1
Speed=6
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB3]
Damage=130
ROF=0
Range=6.5
Projectile=DemobombPST2
Speed=6.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB4]
Damage=140
ROF=0
Range=7
Projectile=DemobombPST3
Speed=7
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB5]
Damage=150
ROF=0
Range=7.5
Projectile=DemobombPST4
Speed=7.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB6]
Damage=160
ROF=0
Range=8
Projectile=DemobombPST5
Speed=8
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB7]
Damage=170
ROF=0
Range=8.5
Projectile=DemobombPST6
Speed=8.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB8]
Damage=180
ROF=0
Range=9
Projectile=DemobombPST7
Speed=9
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB9]
Damage=190
ROF=0
Range=9.5
Projectile=DemobombPST8
Speed=9.5
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

[DemobombB10]
Damage=200
ROF=0
Range=10
Projectile=DemobombPST9
Speed=10
RadLevel=100
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=no

; Fire by Desolater
[CRRadBeamWeapon]
Damage=175;125
ROF=30;50
Range=7;5
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[CRAWP]
Damage=250;200
ROF=100;150
Range=14
Projectile=InvisibleLow
Speed=100
Report=SILENCER
Warhead=HollowPoint2
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Prism Cannon
[CowShot];[PrismShot]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot

[Nukebomb]
Damage=1500
ROF=1
Range=1.0
Projectile=InvisibleLow
Speed=100
Warhead=NUKE
RadLevel=500
;Report=Dummy

[CRFlakGuyGun]		; Anti-surface gun for the Flak Trooper
Damage=30;20
ROF=15;20
Range=7;5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;ELITE WEAPONS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; rapid fire anti-ground machine gun
[AGGattlingE]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingE]
Damage=25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop1
;DownReport=GattlingGunDecreaseLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattling2E]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SA
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattling2E]
Damage=25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop2
;DownReport=GattlingGunDecreaseLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattling3E]
Damage=25
ROF=16
Range=5
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SSA
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattling3E]
Damage=25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=GattWH
Report=GattlingGunAttackLoop3
;DownReport=GattlingGunDecreaseLoop3
Anim=VTMUZZLE
Burst = 2

[M1CarbineE]
Damage=20
ROF=25
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=ConscriptAttack
OccupantAnim=UCCONS

[PsychicJabE]
Damage=30
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
OccupantAnim=UCINIT
OpenToppedAnim=GUNFIRE;weapon doesn't have an anim naturally, so use this one when in a BattleFortress

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=35
ROF=20
Range=10
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackAAGunE]	; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=20
ROF=25
Range=8
Projectile=FlakProj	; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakWH
Anim=GUNFIRE
Burst=2

[FlakTrackGunE]		; Anti-surface gun
Damage=25
ROF=25
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=20
ROF=20
Range=5
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=FlakTWH
Anim=GUNFIRE
Burst=2

[FlakGuyAAGunE]	; Separate from Flak Cannon weapon so that stats may be tweaked
Damage=8
ROF=25
Range=8
Projectile=FlakProj	; AA bullet shared with Flak Cannon
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyWH
Anim=GUNFIRE
Burst=2

[DiskLaserE]
Damage=90
ROF=80
Range=7
Projectile=InvisibleAll
Speed=40
Report=FloatingDiscAttack
Warhead=DiskWH
Bright=yes
;IsHouseColor=true
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
;IsLaser=true	; this flag tells the game to use the special laser draw effect
DiskLaser=yes; new ring draw laser
OmniFire=yes

; light anti-armor cannon
[90mmE]
Damage=75;36
ROF=30;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=LightTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[105mmE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[120mmxE]
Damage=100
ROF=80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[120mmE]
Damage=90
ROF=65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmE]
Damage=25
ROF=5
Range=5
Projectile=Invisible3
Speed=100
Warhead=SSA
Report=RocketeerAttack


[155mmE]
Damage=60
ROF=110
Range=8
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=ARTYHE
Report=DestroyerAttack
Anim=GUNFIRE
Lobber=no
Burst=2


[160mmE]
Damage=90
ROF=100
Range=12
MinimumRange=0
Projectile=Ballistic
Speed=10
Warhead=SCHOPWH
Report=SeigeChopperAttackDeployed
Anim=GUNFIRE
Lobber=no
Burst=2

[TankBoltE]
Damage=150
ROF=60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; Fire by Telsa Trooper
[ElectricBoltE]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[ElectricFragment]
Damage=50
ROF=40
Range=5
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=Invisiblelow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)


[SuperComet]
Damage=150
ROF=100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[SuperCometFragment]
Damage=50
ROF=100
Range=5
Projectile=SuperSmallCometP
Speed=10
Report=
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[MirageGunE]
Damage=150
ROF=80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[BlimpBombE]
Damage=250
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=BlimpBombP
Speed=20
Warhead=KTSTLEXP
Report=KirovAttack
OmniFire=yes ; Don't need to turn even though I have no turret (Need since if I am directly over my target it will baffle the CloseEnough test for the facing)

; Fire by Brute
[PunchE]
Damage=100
ROF=60
Range=1.4
Speed=100
Warhead=Battering
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no;can't fire out of the BattleFortress

; Tank smash by Brute
[SmashE]
Damage=100
ROF=60
Range=1.1
Speed=100
Warhead=Smashing
Report=BruteSmashAttack
Projectile=InvisibleLow
;IsElectricBolt=true
;AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
FireInTransport=no;can't fire out of the BattleFortress

; Fire by Chrono Legion
[NeutronRifleE]
Damage=16
ROF=120
Range=5
Speed=100
Projectile=InvisibleLow
Warhead=ChronoBeam
Report=ChronoLegionAttack
IsRadBeam=yes

; Fire by Magnetron
[MagneticBeamE]
Damage=10000
ROF=20
Range=10
MinimumRange=3
Speed=100
Projectile=InvisibleHigh
Warhead=LocomotorBeam
Report=MagnetronAttack
IsMagBeam=yes

[MaverickE]
Damage=300
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=IntruderAttack
Burst=1;4

[Maverick2E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=1;2

[Maverick3E]
Damage=400
ROF=10
Range=9
Projectile=AirToGroundMissile ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=70
Warhead=ORCAAP
Report=BlackEagleAttack
Burst=2

[HornetBombE]
Damage=80
ROF=3
Range=5
Projectile=NormalBomb
Speed=30
Warhead=ARTYHE
Report=HornetAttack

; Nighthawks gun
[BlackHawkCannonE]
Damage=40
ROF=40
Range=6
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

[IvanBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
;Report=CrazyIvanAttack
FireInTransport=no;can't fire out of the BattleFortress

; Fire by Desolater
[RadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack

[SubTorpedoE]
Damage=100
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=SubAttack
Warhead=APSplash
DecloakToFire=no
Burst=2

[BoomerTorpedoE]
Damage=60
ROF=120
Range=7
Projectile=Torpedo
Speed=18
Report=BoomerAttack2
Warhead=APSplash2
DecloakToFire=no
Burst=4


[SonicZapE]
Damage=8
AmbientDamage=15
ROF=80
Range=6
;Projectile=Null
Projectile=Sonic
Speed=100
Warhead=SonicWarhead
Report=DolphinAttack
IsSonic=Yes
;AntiUnderwater=yes
Burst=2
DecloakToFire=no

[HoverMissileE]
Damage=80
ROF=50
Range=6
Burst=4
Projectile=AAHeatSeeker2
Speed=40
Warhead=HE
Report=SeawolfAttack
MinimumRange=1

[MissileLauncherE]
Damage=50
ROF=20
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

;Hover Missile - AA only
[HoverMissile2e]
Damage=25
ROF=50
Range=10
Burst=2
Projectile=AAHeatSeeker
Speed=40
Warhead=AP
Report=SeawolfAttack
MinimumRange=1

[AWPE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired

[MP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[ChronoMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPointNoBuilding
Report=SealAttack

[ATGUNE]
Damage=65
ROF=50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[SABOTE]
Damage=175
ROF=60
Range=6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[20mmRapidE]
Damage=50
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[MindControlE]
Damage=10;Needed to be considered offensive unit
ROF=200
Range=14
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes


; Aegis missile
[MedusaE]
Damage=100
ROF=5
Range=14
Speed=150
Projectile=MedusaProjectile
Warhead=SAMWH
Report=AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[DoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

[AKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=BORISWH
Report=BorisAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)

; Squid wants some boat lovin'
[SquidGrabE]
Damage=40
ROF=99	; SJM: This is now ignored.  Damage frequency handled by special Squid code.
Range=1.5
CellRangefinding=yes
Projectile=SQDJUMP
Speed=30
DecloakToFire=no
Warhead=ParasitePlus ; Plus paralysis
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=SquidAttack
Anim=SQDG_N,SQDG_NE,SQDG_E,SQDG_SE,SQDG_S,SQDG_SW,SQDG_W,SQDG_NW ; order matches 0=N & CW


; Squid attacking non boat
[SquidPunchE]
Damage=200
ROF=32 ;hard 16*2 until unit sprites get more complicated
Range=1.83
Projectile=InvisibleAll
Speed=30
Warhead=HE
;AntiOrganic=yes
Report=SquidAttackNonShip

[M60E]
Damage=25
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH

;This was changed to be different from RA2.  - DB
[ParaE]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=GIAttackDeployed


; **************************************************************************
; ************************** Projectiles ***********************************
; **************************************************************************

; ******* Projectile Statistics *******
; Projectiles describe how and what image to use as the weapon flies
; to its target. Think of the projectile as the "delivery method" used
; to get the warhead to the desired target.

; AA = Can this weapon fire upon flying aircraft (def=no)?
; AG = Can this weapon fire upon ground objects (def=yes)?
; AN = Can this weapon fire upon naval objects (def=yes)?
; AS = Can this weapon fire upon sub-marine objects (def=no)?
; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
; Acceleration = amount to increase missile speed (def=3)
; Airburst = Does it try to fly over the target instead of hit it (def=no)?
; Arcing = Does the bullet travel using an arcing path rather than a straight line? (def=no)
; Arm = arming delay (def=0)
; Bouncy = Does it bounce a bit upon impact (def=no)?
; Cluster = number of explosions attached to projectile [cluster-bomb] (def=1)
; Color = Color  to use for special remapping projectiles (def = none)
; CourseLockDuration = How many frames the projectile keep its initial course locked for. (def=0)
; Degenerates = Does the bullet strength weaken as it travels (def=no)?
; Dropping = Does it fall from a starting height (def=no)?
; Level = Does it stay at the same altitude in flight? (Currently also acts as IsTorpedo)
; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
; Image = image to use during flight
; Inaccurate = Is it inherently inaccurate (def=no)?
; Inviso = Is the projectile invisible as it travels (def=no)?
; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
; Proximity = Does it blow up when near its target (def=no)?
; ROT = Rate Of Turn [non zero implies homing] (def=0)
; Ranged = Can it run out of fuel (def=no)?
; Scalable = Can its animations be tuned up and down on the fly? (def=no)
; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
; SubjectToCliffs = Can this bullet be stopped by upward cliffs?  No effect on homing projectiles. (def=no)
; SubjectToElevation = Can this bullet get a range bonus from height?  No effect on homing projectiles.  (def=no)
; SubjectToWalls = Can this bullet be stopped by walls?  (def=no)
; VeryHigh = Does it fly at a very high cruise altitude (def=no)?



; invisible flight to target
[Invisible]
Inviso=yes
Image=none

; Harpy Claw tracking projectile
[Invisible2]
Inviso=yes
Image=none
ROT=3
AA=yes
AG=yes

; Jump jet cannon
[Invisible3]
Inviso=yes
Image=none
AA=yes
AG=yes


[Invisible4]
Inviso=yes
Image=none
AA=yes
AG=no

[Invisible5]
Inviso=yes
Image=none
AA=no
AG=no
;AN=yes

[InvisibleVertical]
Inviso=yes
Image=none
Vertical=yes

; PCG; Use this for weapons that are invisble but are subject to cliffs, elevation and walls.
[InvisibleLow]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[DemobombPST0]
ROT=50
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[DemobombPST]
ROT=50
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB
ShrapnelCount=1

[DemobombPST1]
ROT=55
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB1
ShrapnelCount=1

[DemobombPST2]
ROT=60
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB2
ShrapnelCount=1

[DemobombPST3]
ROT=65
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB3
ShrapnelCount=1

[DemobombPST4]
ROT=70
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB4
ShrapnelCount=1

[DemobombPST5]
ROT=75
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB5
ShrapnelCount=1

[DemobombPST6]
ROT=80
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB6
ShrapnelCount=1

[DemobombPST7]
ROT=85
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB7
ShrapnelCount=1

[DemobombPST8]
ROT=90
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB8
ShrapnelCount=1

[DemobombPST9]
ROT=95
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB9
ShrapnelCount=1

[DemobombPST10]
ROT=100
Image=TRUCKA
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ShrapnelWeapon=DemobombB10
ShrapnelCount=1

[InvisibleLowSTLN]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=STALGREN

[InvisibleLowSTLN1]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=STALGREN1

[InvisibleLowSTLN2]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=STALGREN2

[InvisibleLowSTLN3]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=STALGREN3

[InvisibleLowSTLN4]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=STALGREN4

[InvisibleLowSTLN5]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=STALGREN5

[InvisibleLowSHKB]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleLowSHK]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ElectricBoltB
Cluster=1

[InvisibleLowSHK1]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ElectricBoltB1
Cluster=1

[InvisibleLowSHK2]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ElectricBoltB2
Cluster=1

[InvisibleLowSHK3]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ElectricBoltB3
Cluster=1

[InvisibleLowSHK4]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ElectricBoltB4
Cluster=1

[InvisibleLowSHK5]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=ElectricBoltB5
Cluster=1

[InvisibleLowVIRUSB]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleLowVIRUS]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=VirusgunB
Cluster=1

[InvisibleLowVIRUS1]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=VirusgunB1
Cluster=1

[InvisibleLowVIRUS2]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=VirusgunB2
Cluster=1

[InvisibleLowVIRUS3]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=VirusgunB3
Cluster=1

[InvisibleLowVIRUS4]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=VirusgunB4
Cluster=1

[InvisibleLowVIRUS5]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=VirusgunB5
Cluster=1

[InvisibleLowT]  ;塔的射弹逻辑
Inviso=yes
AA=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


; PCG; Use this for weapons that are invisble but are subject to cliffs, elevation and walls.
[InvisibleMedium]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no
Cluster=1
AirburstWeapon=NeutronRifleB

[InvisibleMediumB]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

; PCG; Use this for weapons that can fire over walls and up cliffs.
[InvisibleHigh]
Inviso=yes
Image=none
SubjectToElevation=yes

[JCYBPST]
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes
ShrapnelWeapon=JCYBWQ2
ShrapnelCount=1

[JCYBPST2]
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes
ShrapnelWeapon=JCYBWQ3
ShrapnelCount=1

[JCYBPST3]
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes
ShrapnelWeapon=JCYBWQ4
ShrapnelCount=1

[JCYBPST4]
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes

[TCYBPST]
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes
ShrapnelWeapon=TCYBWQ2
ShrapnelCount=3

[TCYBPST2]
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes

[InvisibleHighT]  ;近卫终极塔的射弹逻辑
Inviso=yes
AA=yes
Image=none
SubjectToElevation=yes

; Invisible All Purpose
[InvisibleAll] ; used by all the things with infinite range (-2) so do not let it be SubjectTo Anything
Inviso=yes
Image=none
AA=yes
AG=yes
;AN=yes
;AS=yes

; Used by mind control
[PsychicControl]
Inviso=yes
Image=none

[PsychicYURIPR]
Inviso=yes
Image=none
AirburstWeapon=SuperPsiWaveB

[PsychicYURIPR1]
Inviso=yes
Image=none
AirburstWeapon=SuperPsiWaveB1

[PsychicYURIPR2]
Inviso=yes
Image=none
AirburstWeapon=SuperPsiWaveB2

[PsychicYURIPR3]
Inviso=yes
Image=none
AirburstWeapon=SuperPsiWaveB3

[PsychicYURIPR4]
Inviso=yes
Image=none
AirburstWeapon=SuperPsiWaveB4

[PsychicYURIPR5]
Inviso=yes
Image=none
AirburstWeapon=SuperPsiWaveB5

[Psychic]
Inviso=yes
Image=none

; APC Quad Cannon shells
[QuadShell]
Inviso=yes
Image=none
AA=yes ;no
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no

[Null]
Inviso=yes
Arm=9999999
Image=none


[CannonB]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; straight high-speed ballistic shot
[TERRORPST]
Image=TRST
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[CannonSTLN]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[DTRUCKCWPST]
Image=TRUCKA
Inviso=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=Demobomb10

[TTNKCWPST]
Image=120MM
Inviso=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstWeapon=TTNKCWWQB
Cluster=9


[TTNKCWPSTB]
Image=120MM
Inviso=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
ShrapnelWeapon=TeslaFragment
ShrapnelCount=24

[TNKDCWPST]
Image=120MM
Inviso=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Cannon]
Image=120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; orca bomber bomblets
[Cannon2]
Image=120MM
AA=no

; chemical missile
[ChemMissile]
Arm=2
VeryHigh=yes
Cluster=8
;Shadow=no
Proximity=yes
Ranged=yes
AA=no
Image=MISLCHEM
ROT=4
Color=DarkGreen
IgnoresFirestorm=yes

[V3AirburstP] ;this is transition between unit rocket and little missiles
Proximity=yes
Dropping=yes
Cluster=9
Image=none
Airburst=yes
AirburstWeapon=V3Cluster
Ranged=yes
AA=no
ROT=4

[JUMP]
Image=DRONP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes ; Borrows the convertClass from the firing unit - gets house color too
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[DOGJUMP]
Image=DOGP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
;AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[ADOGJUMP]
Image=ADOGP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
AA=no
;AN=no
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
FirersPalette=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[SQDJUMP]
;Image=SQDP ;Hmm...Requires an Image entry to get at Rotates=.  Violates the same name default rule
Inviso=yes ;### temp
Image=none ;### temp
AA=no
;AN=yes
;AS=yes ; tricky.  Needed to attack a sub, the non organic underwater guy, but Anti Organic will override for Dolphins
Arm=2
ROT=8 ;requires to use Rotates
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

[GiantNukeUp]
Arm=2
Shadow=no
Image=NKMSLUP
Acceleration=1
Vertical=yes ; Not a missile or a projectile.  Just go up until...
DetonationAltitude=20000; All this does is create the downward pointing one over the target
FirersPalette=yes

[GiantNukeDown]
Arm=2
Shadow=no
Image=NKMSLDN
Acceleration=1
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;
FirersPalette=yes

; small homing missile (targets vehicles best)
[HeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=8
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; Basic Torpedo for Subs
[Torpedo]
Arm=2
Shadow=no
;Proximity=yes
Ranged=yes
Image=SUBT
ROT=12 ;4
AA=no
;AN=yes
AG=yes
;AS=yes
Level=yes

; virtual projectile for dolphin sonic attack
[Sonic]
;AG=no ;gs New naval targeting makes this unneeded, and it is knida wrong in theory anyway (ground and water are confused enough without this one's help)
;AS=yes
Level=yes

; virtual projectile for destroyer helicoptor attack
[ASWVirt]
AG=no
;AS=yes
AA=no
;AN=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[ClusterBits]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=60

[ProtonTorpedo]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

[NormalBombB]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[NormalBomb]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes

[BlimpBombP]
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke

[BlimpBombPE]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=8
Image=ZBOMB
Arm=10
Shadow=no
Acceleration=1
Vertical=yes ;can't turn or do much of anything.  Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke


[DepthCharge]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
;AS=yes

[ProtonBlast]
Shadow=no
Proximity=yes
Ranged=yes
Image=TORPEDO
ROT=1
IgnoresFirestorm=yes

; aircraft-only heatseeker
[AAHeatSeeker]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
;AN=no
Image=DRAGON
ROT=80 ;10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; aircraft and ground heatseeker
[AAHeatSeeker2B]
Arm=1
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
Arcing=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
VeryHigh=yes

; aircraft and ground heatseeker
[AAHeatSeeker2]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; aircraft and ground heatseeker
[AirToGroundMissile]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AAHeatSeeker3]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

; aircraft and ground heatseeker
[NavalToGroundSeeker]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AG=yes
AN=no
Image=DRAGON
ROT=60
Acceleration=1
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DredMissile]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AG=yes
Image=DREDMISS
ROT=16
FirersPalette=yes ; Take the palette from the thing that shot you (art thing)

; Aircraft-only heatseeker for the Aegis
[MedusaProjectile]
Arm=1
High=yes
Shadow=no
AA=yes
AG=no
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed]
Image=DISCUS
Bouncy=yes
Arcing=yes
Floater=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[Lobbed2]
High=yes
Image=CANISTER
Arcing=true
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; arcing ballistic projectile
[Ballistic]
Image=120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[PulsPr]
Image=PULSBALL

[LLine]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[LLine2]
Inviso=yes
Image=none
AA=no
AG=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[DogShard]
Image=CRYSTAL4
Arcing=true

[GrandCannonBall]
Level=no
Image=120MM		; put in new art for this
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakProj]		; AA bullet for Flak Cannon and Flak Track.
Image=none
Inviso=yes
AA=yes
AG=no
;AN=no
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[FlakTProjB]
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no


[FlakTProjC]
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
;AN=yes
Shadow=no
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes
AffectsAllies=yes

[FlakTProj]		; Anti-surface bullet for Flak Track.
Image=120MM
Arcing=true
Inviso=no
AA=no
AG=yes
;AN=yes
Shadow=no
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[Electricbounce]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce1]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce2]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce3]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=3
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce4]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce5]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce6]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=6
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce7]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=7
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce8]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=8
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce9]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=9
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[Electricbounce10]
ShrapnelWeapon=TeslaFragment
ShrapnelCount=10
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
AirburstWeapon=TankBoltB

[ElectricbounceB]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperCometP]
ShrapnelWeapon=SuperCometFragment
ShrapnelCount=5 ; Means (10 - (Range in cells))
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SuperSmallCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=3 ; Non neg means absolutely 3
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP]
ShrapnelWeapon=CometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP1]
ShrapnelWeapon=CometFragment1
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP2]
ShrapnelWeapon=CometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP3]
ShrapnelWeapon=CometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP4]
ShrapnelWeapon=CometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP5]
ShrapnelWeapon=CometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP6]
ShrapnelWeapon=CometFragment6
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP7]
ShrapnelWeapon=CometFragment7
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP8]
ShrapnelWeapon=CometFragment8
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP9]
ShrapnelWeapon=CometFragment9
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[LargeCometP10]
ShrapnelWeapon=CometFragment10
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[SmallCometP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP1]
ShrapnelWeapon=CometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP2]
ShrapnelWeapon=CometFragment1
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP3]
ShrapnelWeapon=CometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP4]
ShrapnelWeapon=CometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP5]
ShrapnelWeapon=CometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP6]
ShrapnelWeapon=CometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP7]
ShrapnelWeapon=CometFragment6
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP8]
ShrapnelWeapon=CometFragment7
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP9]
ShrapnelWeapon=CometFragment8
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallCometP10]
ShrapnelWeapon=CometFragment9
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[SmallTeslaP]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=TankBoltB


; **************************************************************************
; ************************ Particle Systems ********************************
; **************************************************************************
; *** Particle Systems ***
;
; HoldsWhat = type of particle (see below) that this system manages (required)
; Spawns = does this system spawn particles by itself (def = no)
; SpawnFrames = number of frames to wait before spawning another particle
; ParticleCap = maximum number of particles that can be in this system

[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=6
ParticlesPerCoord=.1
SpiralDeltaPerCoord=.035
MovementPerturbationCoefficient=.3
PositionPerturbationCoefficient=20
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=255,128,0

[LargeRailgunSys]
HoldsWhat=LargeRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=25,20,255
;R,G,B for laser color

[WeldingSys]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=15;gs25
SparkSpawnFrames=20
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.4

[SparkSys]
HoldsWhat=Spark
BehavesLike=Spark
ParticleCap=6;gs12
SparkSpawnFrames=1
LightSize=15	; SJM 07-12-2000: Made lighting more effective so that smaller radii may be used
SpawnSparkPercentage=1

[FirestormSparkSys]
HoldsWhat=FirestormSpark
BehavesLike=Spark
ParticleCap=20;gs25
SparkSpawnFrames=1
LightSize=21
SpawnSparkPercentage=1

; this is the global gas system
[GasCloudSys]
HoldsWhat=GasCloud1
BehavesLike=Gas

; this is the global psych gas system
[PsychCloudSys]
HoldsWhat=PsychCloud
BehavesLike=Gas

; a system for large amounts of smoke (damaged buildings, destroyed things)
[BigGreySmokeSys]
HoldsWhat=LargeGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=10
Slowdown=.0025
ParticleCap=20;gs30
SpawnCutoff=15.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

; a system for small amounts of smoke (damaged units)
[SmallGreySSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7;gs8
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

; a system for small amounts of smoke (damaged units)
[TestSmokeSys]
HoldsWhat=TestSmoke
Spawns=yes
SpawnFrames=10
SpawnRadius=5
Slowdown=.0025
ParticleCap=7;gs15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=12.5
BehavesLike=Smoke

[DebrisSmokeSys]
HoldsWhat=SmallGreySmoke
Spawns=yes
SpawnFrames=2
SpawnRadius=3
ParticleCap=7;gs15
SpawnCutoff=13.0
SpawnTranslucencyCutoff=13.0
BehavesLike=Smoke

[FireStreamSys]
HoldsWhat=FireStream
Spawns=yes
SpawnFrames=4
BehavesLike=Fire
Image=TWLT036
Lifetime=30 ; was 100

[LGSparkSys]
HoldsWhat=LargeSpark
BehavesLike=Spark
ParticleCap=7;gs15
SparkSpawnFrames=5
LightSize=25
OneFrameLight=true
SpawnSparkPercentage=.2

; **************************************************************************
; *************************** Particles ************************************
; **************************************************************************
; *** Particles ***
;
; Image = Imagelist to use for particle
; Persistent = Does this particle stick around; should always be yes
; MaxDC = How many frames go by before this particle damages the things near it? (def = 0)
; MaxEC = How many frames does this object last (def = 0)
; Damage = How much damage does it do (def = 0)
; Warhead = What warhead to use for damage purposes (def = WARHEAD_NONE)
; StartFrame = what frame of image to start on? (def = 0)
; NumLoopFrames = how many frames form a single loop? (def = 1)
; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
; Velocity = speed at which particle travels (def = 0.0)
; Radius = how big is this particle? (used for attract/repel)
;
; BehavesLike, DeleteOnStateLimit, EndStateAI, StateAIAdvance are things that
; shouldn't be messed with

; the particle that makes up the fire stream of flamethrowers, and flame tanks
[FireStream]
;GEF taking out flameall, so avoiding asserts till this can be removed premenatly (or put back in, or whatever)
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=FLAMEALL
Deacc=0.01
Velocity=28.0
BehavesLike=Fire
MaxEC=500
MaxDC=3
Warhead=Fire
Damage=2
StartStateAI=1
EndStateAI=19
StateAIAdvance=6
Translucent50State=15
Translucent25State=10
DeleteOnStateLimit=yes
Normalized=yes
FinalDamageState=14
Report=FLAMTNK1

[WeldingSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
StartColor1=80,255,255
StartColor2=255,255,100
ColorSpeed=.13

[Spark]
BehavesLike=Spark
MaxEC=500
XVelocity=10
YVelocity=10
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

[FirestormSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=16
YVelocity=16
MinZVelocity=40
ZVelocityRange=15
ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

; Cloud of Poison Gas #1 Formation particle
[GasCloudM1]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud1
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

; Cloud of Poison Gas #2 formation particle
[GasCloudM2]
Image=gaslrgmk
MaxDC=60
MaxEC=448
Damage=0
Warhead=Gas
StartFrame=0
EndStateAI=11
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=3
NextParticle=GasCloud2
DeleteOnStateLimit=yes
NextParticleOffset=0,0,150

; Cloud of Poison Gas #1
[GasCloud1]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD1
MaxDC=60
MaxEC=1000
Damage=5 ;gs
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD1

; Cloud of Poison Gas #2
[GasCloud2]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD2
MaxDC=60
MaxEC=1000
Damage=40
Warhead=Gas
StartFrame=0
EndStateAI=28
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=GasCloudD2

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD1D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #2 dissipating
[GasCloudD2]
Image=WCCLOUD1 ;GEF fending off possible future asserts
;Image=CLOUD2D
MaxDC=60
MaxEC=50
Damage=10
Warhead=Gas
StartFrame=0
EndStateAI=12
Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #1
[VirusCloud1]
Image=TXGASG
MaxDC=30;60
MaxEC=1000
Damage=5 ;gs
Warhead=VirusGas
StartFrame=0
EndStateAI=20;28
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD1

; Cloud of Poison Gas #2
[VirusCloud2]
Image=LGRYSMK1
MaxDC=30;60
MaxEC=1000
Damage=10;40
Warhead=VirusGas
StartFrame=0
EndStateAI=20;28
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=VirusCloudD2

; Cloud of Poison Gas #1 Dissipation particle
[VirusCloudD1]
Image=TXGASG
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20;12
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #2 dissipating
[VirusCloudD2]
Image=LGRYSMK1
MaxDC=60
MaxEC=50
Damage=5
Warhead=VirusGas
StartFrame=0
EndStateAI=20;12
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

; Cloud of Poison Gas #1
[PsychCloud]
Image=TXGASR
MaxDC=20
MaxEC=50;1000
Damage=600;5 ;gs
Warhead=PsychGas
StartFrame=0
EndStateAI=20;28
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
NextParticle=PsychCloudD

; Cloud of Poison Gas #1 Dissipation particle
[PsychCloudD]
Image=TXGASR
MaxDC=60
MaxEC=50
Damage=10
Warhead=PsychGas
StartFrame=0
EndStateAI=20;12
;Translucency=50
WindEffect=0
BehavesLike=Gas
StateAIAdvance=4
DeleteOnStateLimit=yes

[LargeGreySmoke]
Image=LGRYSMK1
MaxEC=80
Translucency=50
Velocity=8.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[SmallGreySmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=50
Velocity=9.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=4

[TestSmoke]
Image=SGRYSMK1
MaxEC=80
Translucency=25
Velocity=6.0
Deacc=.05
WindEffect=0
BehavesLike=Smoke
DeleteOnStateLimit=yes
EndStateAI=20
StateAIAdvance=3

[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(200,200,200),(150,150,150)
ColorSpeed=.03
Velocity=.4

[LargeRailgunPart]
BehavesLike=Railgun
MaxEC=70
ColorList=(25,70,205),(150,150,150)
ColorSpeed=.009
Velocity=.3

[LargeSpark]
BehavesLike=Spark
MaxEC=500
XVelocity=13
YVelocity=13
MinZVelocity=40
ZVelocityRange=15
ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
ColorSpeed=.13

; **************************************************************************
; **************************** Warheads ************************************
; **************************************************************************

; ******* Warhead Characteristics *******
; This is what gives the "rock, paper, scissors" character to the game.
; It describes how the damage is to be applied to the target. The
; values should take into consideration the 'area of effect'.
; example: Although an armor piercing tank round would instantly
; kill a soldier IF it hit, the anti-infantry rating is still
; very low because the tank round has such a limited area of
; effect, lacks pinpoint accuracy, and acknowledges the fact that
; tanks pose little threat to infantry that take cover.

; Spread = Obsolete.  Kept entries to give benchmark for new spread system
; Wall = Does this warhead damage concrete walls (def=no)?
; WallAbsoluteDestroyer = Does this warhead do killing damage to a wall, instead of one wound?  (def=no) ;gs
; Wood = Does this warhead damage wood walls (def=no)?
; Fire = Does this produce great heat and thus will melt ice (def=no)?
; Radiation = Is this a radiation weapon?  Certains units will be immune to this. (def=no)
; Tiberium = Does this warhead destroy tiberium (def=no)?
; Sparky = Does this warhead cause residual flames (def=no)?
; Conventional = Is explosive warhead big enough to cause a splash when it hits water [nukes are too big for this] (def=no)?
; Rocker = Can this warhead cause nearby units to rock upon impact (def=no)?
; AnimList = list of animations to play when warhead explodes [listed from lesser to greater damage]
; Verses = damage value verses various armor types (as percentage of full damage)...
;           -vs- None, Flak, Plate //infantry
;				Light, Medium, Heavy //units
;				Wood, Steel, Concrete //buildings
;				Special_1, Special_2 //dunno yet
; 3-17 Special_1 is the Shock Trooper's electric armor.
; 5-11 Special_1 is now the Terror Drone's "I'm a unit with infantry vulnerabilities" armor
; 5-11 Special_2 is now spawn rockets' armor to keep them from blowing each other up when shot

; NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down.  Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire 
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire

; InfDeath = which infantry death animation to use (def=0)
;             0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
; NEW ONES 6=Yuri head explode 7=Nuke Melt
; Even Newer 8=Virus explosion 9=Brute transformation
; Brand spankin new 10=get smashed into pieces by a brute
; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
; Particle = Particle effect to use when explosion occurs (def=none)
; ProneDamage = Damage modifer for infantry when prone (def=1.0)
; Bright = Does this warhead normally cause a lighting effect when it goes off (def=no). This is overridden in the case of bullets by the weapon 'Bright' flag.
; CombatLightSize = % of max size; > 0% means force size of combat light, overriding damage-based value (def=0%)
; Bullets = Is this weapon a bunch of bullet-like gunfire?  (def=no).
; CellSpread (def 0)= Replaces Spread and WideDamage.  This is actually how far damage from this warhead can spread
;   0 will explicitly only hurt the target, anything higher will at least search some cells around and compare distance
; CellInset (def 0)=Use this to tell autodeploy how much inside CellSpread we need to get before autodeploying.
;   This way, the desolater won't just blast as soon as the target is on the very edge -- he'll move in a bit.
; PercentAtMax (def 1.0)= And this is the percent of damage it does at max range; to control fade linearly

; EM Pulse cannon warhead.
[EMPuls];gs disabled in code
;Spread=11       ; Spread is radius of EM pulse effect.
EMEffect=yes
;GEF AnimList=PULSEFX1,PULSEFX2

; warhead for the sonic zap
[SonicWarhead]
;Spread=2
CellSpread=.1
PercentAtMax=1
Wood=yes
Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
;Verses=100%,100%,80%,40%,60%
InfDeath=3
Rocker=yes
ProneDamage=50%
Sonic=yes

; warhead for the flying tank of gas
[TankOGas]
;Spread=8
CellSpread=.5
PercentAtMax=.9
Wall=yes
Wood=yes
Tiberium=yes
Sparky=no
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,90%,90%,80%,60%,25%,100%,50%,10%,90%,100%
;Verses=90%,100%,60%,25%,10%
Fire=yes
InfDeath=4
ProneDamage=50%

[RailShot]
;Spread=1
;Verses=200%,175%,160%,100%,25%
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2

; Ghost's Railgun
[RailShot2]
;Spread=1
;Verses=100%,130%,150%,110%,5%
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=2

; general multiple small arms fire
[SAM60]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SALL]
Verses=0%,0%,0%,100%,100%,200%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SA]
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,50%,25%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[SAM1Carbine]
Verses=100%,100%,100%,0%,100%,0%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[TDT]
Verses=100%,100%,100%,80%,100%,50%,100%,100%,100%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%

[SAFlame];gs copied SA so I could change the animation
Verses=100%,100%,100%,0%,0%,100%,0%,0%,0%,0%,0%
InfDeath=4
AnimList=INITFIRE
Bullets=yes
ProneDamage=70%

[SANoBuilding]
Verses=100%,80%,80%,50%,25%,25%,1%,1%,1%,80%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[GattWH]
Verses=100%,100%,100%,100%,100%,100%,95%,90%,85%,80%,75%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

[HARVWH]
;CellSpread=.3
;PercentAtMax=.5
Verses=150%,150%,150%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=50%

;super AP shot
[SSAPara]
Verses=100%,100%,100%,100%,0%,0%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=80%

[SSA20mm]
Verses=100%,100%,100%,200%,100%,100%,85%,70%,55%,40%,25%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[SSA]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=80%

;the building war-head
[SSAB]
;CellSpread=.3
;PercentAtMax=.5
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,30%,20%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
;Bright=yes
Bullets=yes
ProneDamage=50%

[SSABFlame];gs again, copied from SSAB to change the animation
;CellSpread=.3
;PercentAtMax=.5
;DB Changed how Plate interacts with this warhead on 6/6. See also AP warhead.
;Verses=100%,80%,70%,50%,25%,25%,75%,30%,20%,100%,100%
Verses=100%,80%,80%,50%,25%,25%,75%,30%,20%,100%,100%
InfDeath=4
AnimList=INITFIRE
;Bright=yes
Bullets=yes
ProneDamage=50%

; high explosive (shrapnel)
[JYBDT]
CellSpread=0
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,90%,80%,70%,60%,50%,40%,30%,20%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
ProneDamage=50%     ; Presumes air burst

[HE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
;Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- DredMissile warhead
[TCYBXDT]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=50%     ; Presumes air burst
AffectsAllies=no

[DMISLWH]
CellSpread=1.7
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=50%     ; Presumes air burst
AffectsAllies=no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
Conventional=yes
Rocker=no
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=50%     ; Presumes air burst
AffectsAllies=no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel)
[BlimpHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[BlimpHEEffect]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

; high explosive elite (shrapnel)
[KTSTLEXP]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=KTSTLEXP
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

; high explosive (shrapnel)
[MaverickHE]
;Spread=85
CellSpread=1
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,50%,50%,100%,75%,50%,25%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58 ;anime list from orca missile
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
;WideDamage=yes
;WideRange=1

; Artillery shell
[ARTYHE]
;Spread=6
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,100%,60%,60%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

[SCHOPWH]
;Spread=6
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%

; Ion storm strike ;lightning strike
[IonWH]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

; armor piercing (discarding sabot, narrow effect)
[JBDT]
CellSpread=.3
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,80%,90%,70%,60%,50%,40%,30%,20%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

[AP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,95%,90%,85%,80%,75%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22
ProneDamage=50%

; armor piercing (discarding sabot, narrow effect)
[GRIZAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

; Elite Rhino armor piercing (discarding sabot, narrow effect)
[RHINAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ApocAP]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=70%,80%,90%,110%,120%,130%,140%,120%,100%,80%,60%
Conventional=yes
InfDeath=3
AnimList=APOCEXP
ProneDamage=50%

[TERRORDT]
CellSpread=2
PercentAtMax=0.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,200%,95%,90%,85%,80%,75%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

[ApocAPE]
CellSpread=.3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

; Torp Weapon
[APSplash]; for units whose missiles are having trouble hitting
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=25%,25%,25%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

; Torp Weapon 2
[APSplash2]; for units whose missiles are having trouble hitting
CellSpread=.5
PercentAtMax=.8
Wall=yes
Wood=yes
Verses=100%,100%,100%,75%,100%,100%,65%,65%,60%,25%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

; armor piercing (discarding sabot, narrow effect)
[UltraAP]
;CellSpread=0
;PercentAtMax=1
Wall=yes
Wood=yes
Verses=15%,20%,25%,100%,150%,200%,50%,45%,40%,35%,30% ; can only be used on armor
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%

[TNKDCWDT]
CellSpread=5
PercentAtMax=0.2
Wall=yes
Wood=yes
Verses=15%,20%,25%,200%,150%,100%,50%,45%,40%,35%,30%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%
EMEffect=yes
AffectsAllies=yes

[TTNKCWDT]
CellSpread=5
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%
EMEffect=yes
AffectsAllies=yes

[DTRUCKCWDT]
CellSpread=10
PercentAtMax=0.1
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN30
ProneDamage=50%
EMEffect=yes
AffectsAllies=yes

; armor piercing Elite(discarding sabot, narrow effect)
[UltraAPE]
;CellSpread=0
;PercentAtMax=1
Wall=yes
Wood=yes
Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100% ; can only be used on armor
Conventional=yes
InfDeath=3
AnimList=VTEXPLOD
ProneDamage=50%

; Guardian GI warhead
[GUARDWH]
Wall=yes
Wood=yes
Verses=0%,0%,0%,200%,100%,100%,0%,0%,0%,0%,0% 
Conventional=yes
InfDeath=3
;AnimList=S_CLSN30
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%

[GUARDWHFV]
Wall=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50% 
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=2
PercentAtMax=.5

;Howitzer
[HowitzerWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,60%,40%,40%,50%,40%,25%,80%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

[TRexWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=0%,0%,0%,3%,3%,3%,3%,3%,3%,3%,3%
Conventional=yes
InfDeath=10
ProneDamage=50%
Rocker=yes
MinDebris=1
MaxDebris=3

[TRexInfWH]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Conventional=yes
InfDeath=10
ProneDamage=50%


;Chrono commando's fake C4
[FakeC4WH]
CellSpread=0
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,100%

[HollowPointNoBuilding]
Verses=100%,100%,100%,200%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

; RPG Warhead
[RPG]
Wall=yes
;CellSpread=.3
;PercentAtMax=.5
Wood=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=30%,75%,90%,100%,70%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=100%

; Poison Gas Cloud
[Gas]
;Spread=512
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level

; Virus Gas Cloud
[VirusGas]
;Spread=512
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
InfDeath=8
Poison=yes
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level

; Psych Gas Generator
[PsychGasCreate]
CellSpread=3
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=CDGAS
Psychedelic=yes

[PsychGasCreateFV]
CellSpread=5
PercentAtMax=0.2
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=CDGAS
Psychedelic=yes

;Old Psych Gas Generator
[OldPsychGasCreate]
CellSpread=1
PercentAtMax=1
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
InfDeath=1
Particle=PsychCloudSys

; Psych Gas Cloud
[PsychGas]
;Spread=512
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,50%,50%,50%,25%,25%,25%,100%,100%
;Verses=200%,150%,100%,20%,0%
InfDeath=1
Particle=GasCloudSys
ProneDamage=300%    ; Gas concentrates at gound level
Psychedelic=yes

; napalm and fire in general
[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%

; napalm and fire in general, that doesn't set other things on fire (weird, but necessary)
[Fire2]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=600%

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPointA]
Verses=100%,100%,100%,200%,100%,100%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPointB]
Verses=0%,0%,0%,0%,0%,0%,95%,90%,85%,80%,75%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPointCLNT]
Verses=100%,100%,100%,200%,100%,100%,95%,90%,85%,80%,75%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPointARND]
Verses=100%,100%,100%,100%,200%,100%,95%,90%,85%,80%,75%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPointFV]
Verses=100%,100%,100%,100%,100%,100%,95%,90%,85%,80%,75%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes
CellSpread=2
PercentAtMax=1

[HollowPoint]
Verses=100%,100%,100%,200%,100%,100%,90%,80%,70%,60%,50%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint2]
Verses=100%,100%,100%,200%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPoint3]
Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

;GEF What HollowPoint2 Used to be
; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[HollowPoint4]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

[HollowPointSTLN]
Verses=0%,0%,0%,100%,100%,200%,0%,0%,0%,0%,0%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes
EMEffect=yes

; anti-infantry rifle bullet (single shot -- very effective verses infantry)
[Virus]
Verses=0%,0%,0%,100%,100%,200%,0%,0%,0%,0%,0%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
EMEffect=yes

[VirusB]
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8

[VirusFV]
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
CellSpread=2
PercentAtMax=0.5
EMEffect=yes

; special case damage effect (DO NOT USE for regular weapons)
[Super] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

; special case damage effect (DO NOT USE for regular weapons)
;Modified from Super, this is what happens when you drop someone on something. Absolute damage over a small area
[Crush] ; this is used when something in the code needs to do "absolute damage"
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
CellSpread=.5
PercentAtMax=1

; special case to only affect mechanical units
[CAMSC06DT]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=0

[Mechanical]
Verses=0%,0%,0%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=0

; special case to only affect infantry (do not use for regular weapons)
[Organic]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,100%
InfDeath=0

[Controller];Mind control warhead.  Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,0%,0%,0%,0%,0%,0%
MindControl=yes
AnimList=YURICNTL

[ControllerBuilding];Mind control warhead.  Will skip normal damage like EMP did
Verses=100%,100%,100%,100%,100%,0%,0%,0%,0%,0%,0%
MindControl=yes
AnimList=YURICNTL

[Parasite]; Terror Drone
Verses=100%,100%,100%,100%,100%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasiteDog];Woof woof
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
Parasite=yes
InfDeath=1
Rocker=yes

[ParasitePlus]; SquidGrab
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Parasite=yes
Culling=yes ; kills instead of damages if victim in Red
Paralyzes=32767 ; SJM: Last a long time.  Will be reset in code to last as long as Squid grapples.
InfDeath=1
Rocker=yes

[V3HE]	; SJM: This is not used on V3ROCKET.
CellSpread=.9
PercentAtMax=1
Wall=yes
Wood=yes
Verses=100%,100%,100%,30%,5%,5%,85%,50%,30%,100%,0%
;Verses=100%,85%,30%,5%,30%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no

[PsiPulsePTROOP]
CellSpread=5
PercentAtMax=0.2
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
EMEffect=yes

[PsiPulsePTROOP1]
CellSpread=6
PercentAtMax=0.18
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
EMEffect=yes

[PsiPulsePTROOP2]
CellSpread=7
PercentAtMax=0.16
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
EMEffect=yes

[PsiPulsePTROOP3]
CellSpread=8
PercentAtMax=0.14
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
EMEffect=yes

[PsiPulsePTROOP4]
CellSpread=9
PercentAtMax=0.12
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
EMEffect=yes

[PsiPulsePTROOP5]
CellSpread=10
PercentAtMax=0.1
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
EMEffect=yes

[PsiPulseFV]
CellSpread=5
PercentAtMax=0.2
Verses=100%,100%,100%,100%,100%,100%,85%,70%,55%,40%,25%
InfDeath=6
PsychicDamage=no
AffectsAllies=no

[PsiPulse]
CellSpread=2
PercentAtMax=0.5
Verses=100%,100%,100%,100%,100%,200%,90%,80%,70%,60%,50%
InfDeath=6
PsychicDamage=no
AffectsAllies=no

[SuperPsiPulse]
CellSpread=3
PercentAtMax=0.333
Verses=100%,100%,100%,100%,100%,200%,100%,100%,100%,100%,100%
InfDeath=6
PsychicDamage=no
AffectsAllies=no

[SuperPsiPulseB]
CellSpread=3
PercentAtMax=0.333
Verses=100%,100%,100%,100%,100%,200%,100%,100%,100%,100%,100%
InfDeath=6
PsychicDamage=no
AffectsAllies=no
EMEffect=yes

[IvanBomb]
IvanBomb=yes

[IvanBombCIVAN]
Verses=100%,100%,100%,100%,200%,100%,100%,100%,100%,100%,100%
IvanBomb=no
InfDeath=6
AnimList=CRIVEXP

[IvanWH] ;Explosion
Verses=100%,100%,100%,100%,200%,100%,100%,100%,100%,100%,100%
InfDeath=6
CellSpread=2
PercentAtMax=1
AnimList=CRIVEXP

[DeathWH] ; Default explosion warhead for any exploding unit's death.  Damage is based on unit's MaxStrength - TR
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=3
CellSpread=1.5
PercentAtMax=.5

[OilExplosionWH]
Verses=150%,100%,100%,90%,70%,50%,200%,200%,200%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=4
PercentAtMax=.5
CausesDelayKill=yes ;Hooks up with EligibleForDelayKill to do timer death instead of instant death
DelayKillFrames=5 ; Frame delay if hits Eligible building directly
DelayKillAtMax=7.0 ; multiply this by above to get delay at CellSpread.  This is an upward sloping line, not like damage's fade
Wood=yes
Wall=yes

[TerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=2
PercentAtMax=.5
;Dustin is experimenting with art stuff here.  
Bright=yes
AnimList=MININUKE


[NUKE]
CellSpread=10
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=7; 
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL	; SJM: Activated from code now... see Bullet AI
AnimList=NUKEANIM	; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20

[Mutate]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[MutateExplosion]
CellSpread=5;2
PercentAtMax=1
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0%
InfDeath=9

[NukeMaker]
NukeMaker=yes ; I couldn't think of a better name for this flag.  It applies only to the weapon that shoots straight up and then uses the houses' targeting for where to come down

[CRNUKEWH]
;WideDamage=yes
;WideRange=2
CellSpread=5
PercentAtMax=.25
Verses=100%,100%,100%,90%,50%,50%,60%,150%,20%,100%,100%  ;;chanaged to this line on 11/30
;Verses=100%,100%,100%,90%,50%,50%,100%,150%,20%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
;AnimList=RING1 - removed 11/30
AnimList=MININUKE - added 11/30


[CRTerrorBombWH]
Verses=150%,100%,100%,90%,50%,50%,200%,90%,50%,100%,100%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=3;2
PercentAtMax=.1 ;changed from .5 on 11/30

[DemobombWH]
CellSpread=10
PercentAtMax=.1
Verses=100%,100%,100%,100%,100%,100%,85%,70%,55%,40%,25%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

[ChronoBeamB]
Verses=100%,100%,100%,200%,200%,100%,90%,80%,70%,60%,50%
EMEffect=yes

[ChronoBeam]
Verses=100%,100%,100%,200%,200%,100%,90%,80%,70%,60%,50%
Temporal=no

[LocomotorBeam]
;GEF can only grab units and terror drones
Verses=0%,0%,0%,100%,100%,0%,0%,0%,0%,0%,0%
;Verses=100%,0%,20%,10%,0%
;InfDeath=5
IsLocomotor=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
;Spread=0

; Flare that calls in an airstrike
[AirstrikeFlare]
Verses=0%,0%,0%,0%,0%,0%,1%,1%,1%,0%,0%
Rocker=no
Sparky=no
Airstrike=yes

[Battering]
Verses=100%,100%,100%,100%,100%,200%,85%,70%,55%,40%,25%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3

[Smashing]
Verses=0%,0%,0%,100%,20%,100%,0%,0%,0%,0%,0%
InfDeath=10
Wall=yes
Wood=yes
Rocker=yes
MinDebris=1
MaxDebris=3

[RadBeamWarhead]
Verses=100%,100%,100%,100%,200%,100%,95%,90%,85%,80%,75%
InfDeath=7
Radiation=no
CellSpread=2
PercentAtMax=0.5

[PrismWarhead]
Verses=200%,100%,100%,100%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wall=yes	; SJM: This allows Prism Cannons to destroy bridges (approved by DB)

[DummyWarhead]	; Makes weapon ineffective and unlikely to be selected by What_Weapon_Should_I_Use()
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
InfDeath=7
Radiation=yes
CellSpread=10
CellInset=3  ; PCG: This means that the desolater won't autodeploy unless the target is 3 cells inside the max radius.


; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
InfDeath=7
Radiation=yes

[TCYBDT]
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
InfDeath=5
Wood=yes
Wall=yes
AnimList=TSTIMPCT

[Electric]
Verses=100%,100%,100%,100%,100%,100%,110%,120%,130%,140%,150%
InfDeath=5
Wood=yes
Wall=yes
;CellSpread=.3
;PercentAtMax=.5
AnimList=TSTIMPCT

[ElectricB]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
CellSpread=1
PercentAtMax=1
AnimList=TSTIMPCT
EMEffect=yes

[ShockB]
Verses=100%,100%,100%,100%,200%,100%,90%,80%,70%,60%,50%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT
EMEffect=yes

[Shock]
Verses=100%,100%,100%,100%,200%,100%,90%,80%,70%,60%,50%
InfDeath=5
Wood=yes
AnimList=TSTIMPCT

[ElectricAssault]
ElectricAssault=yes
Verses=0%,0,0%,0%,0%,0%,100%,100%,100%,50%,100%
InfDeath=5

[BombDisarm]
BombDisarm=yes

[Slimer]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0

[Shard]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=1

[FirestormWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=4

[IonCannonWH]
CellSpread=2
PercentAtMax=.5
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wood=yes
Wall=yes
Fire=yes
Deform=100%
Sparky=no
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20

[VeinholeWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0
Veinhole=yes

[PlasmaWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
AnimList=EXPLOMED,EXPLOLRG
Sparky=no

[SAMWH]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

; Special Orca AP missile
[JCYBXDT]
Wall=yes
Wood=yes
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes

; Special Orca AP missile
[ORCAAP]
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does

; Special Orca AP missile
[MIGWH]
Wall=yes
Wood=yes
;CellSpread=.4
;PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,50%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%

; Orca bomber HE bomb
[ORCAHE]
Wall=yes
Sparky=no
Wood=yes
Bright=yes
Fire=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
;Verses=200%,90%,75%,32%,100%   ; changed conc from 10%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=EXPLOMED,EXPLOLRG
Deform=8%
DeformThreshhold=160
Tiberium=yes
ProneDamage=150%

;Takes picture for disguise
[Snapshot]
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
MakesDisguise=yes

[TankSnapshot]
Verses=0%,0%,0%,1%,1%,1%,0%,0%,0%,0%,0% ; the weapon that was this warhead has TerrainFire
MakesDisguise=yes

; will need to be balanced in the second pass.
[GrandCannonWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%

[FlakWH]	; For anti-air flak weapons.
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%	; no buildings
AnimList=SMKPUFF
InfDeath=3

[TYBDT]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,90%,80%,70%,60%,50%,40%,30%,20%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes
AffectsAllies=no

[FlakTWHHTK]
CellSpread=1
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,90%,80%,70%,60%,50%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes

[FlakTWH]
CellSpread=2.0
PercentAtMax=0.5
Verses=0%,0%,0%,100%,200%,100%,0%,0%,0%,0%,0%
AnimList=HTRKPUFF
InfDeath=3
Conventional=yes

[FlakGuyWH]	; For Flak Trooper Anti-Air
CellSpread=1.0
PercentAtMax=.2
;;Verses=150%,100%,50%,80%,20%,20%,0%,0%,0%,100%,100%	; no buildings
Verses=150%,100%,50%,80%,80%,20%,0%,0%,0%,100%,100%	; no buildings
AnimList=SMKPUFF
InfDeath=3

[JCYBDT]
Wall=no
Verses=100%,100%,100%,20%,30%,40%,50%,60%,70%,80%,90%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[CometWH]
Wall=no
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[CometWHB]
Wall=no
Verses=100%,100%,100%,100%,100%,100%,100%,200%,300%,400%,500%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[DiskWH]
Wall=no
Verses=100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
InfDeath=7
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does

[LUNARWHFV]
Wall=no
Verses=100%,100%,100%,100%,100%,100%,95%,90%,85%,80%,75%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[LUNARWH]
Wall=no
Verses=100%,100%,100%,100%,200%,100%,0%,0%,0%,0%,0%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

[MirageWH]	// Supposed to be a heat ray.
Verses=100%,100%,100%,100%,100%,100%,85%,70%,55%,40%,25%	; Needs balancing by designers
AnimList=IRONFX		; temp, should have flash-o-light
InfDeath=4			; Burn death
Bright=true			; This says there should be Combat Lighting.  It's ignored, but we'll say it anyway.
CLDisableBlue=true	; This says the Combat Light should be red.  (1)
CLDisableGreen=true	; This says the Combat Light should be red.  (2)

[AntiB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes

;GEF Needs to be able to hit the deployed Slave Miner as well
[MagneShakeWH]
Verses=50%,75%,100%,100%,100%,100%,120%,140%,160%,180%,200%
Bullets=yes

[NukeB]
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
Bullets=yes
Bright=yes
AnimList=MININUKE

[NukeBSTLN]
CellSpread=2
PercentAtMax=0.5
Verses=100%,100%,100%,100%,100%,200%,95%,90%,85%,80%,75%
Bullets=yes
Bright=yes
AnimList=MININUKE

[AntiPerson]
Verses=125%,100%,100%,0%,0%,0%,0%,0%,0%,100%,0%
Bullets=yes
InfDeath=7


[DominatorWH]
CellSpread=7;6;  just for the damage now.  Capture range is DominatorCaptureRange
PercentAtMax=.2
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0% 

[PJABWH]
Verses=100%,100%,100%,50%,25%,25%,25%,40%,15%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=80%

[BORISWH]
Verses=100%,100%,100%,100%,200%,100%,100%,100%,100%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=70%

; **************************************************************************
; ***************************** Terrain ************************************
; **************************************************************************

; ******* Terrain Objects *******
; This section lists all the terrain object types and
; specifies their characteristics.

; Immune = Is the terrain immune to combat damage (def=no)?
; WaterBound = Is the terrain only allowed on the water (def=no)?
; SpawnsTiberium = Does it spawn growth of Tiberium around it (def=no)?
; IsFlammable = Can "Forest Fires" spread to and damage this terrain type?

[BOXES01]
Name=Boxes
Immune=yes

[BOXES02]
Name=Boxes
Immune=yes

[BOXES03]
Name=Boxes
Immune=yes

[BOXES04]
Name=Boxes
Immune=yes

[BOXES05]
Name=Boxes
Immune=yes

[BOXES06]
Name=Boxes
Immune=yes

[BOXES07]
Name=Boxes
Immune=yes

[BOXES08]
Name=Boxes
Immune=yes

[BOXES09]
Name=Boxes
Immune=yes

[ICE01]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE02]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE03]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE04]
Name=Ice Floe
Immune=yes
WaterBound=yes

[ICE05]
Name=Ice Floe
Immune=yes
WaterBound=yes

[TREE01]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE02]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE03]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE04]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=6

[TREE05]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=5
SnowOccupationBits=7

[TREE06]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE07]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE08]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=7
SnowOccupationBits=4

[TREE09]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE10]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=6
SnowOccupationBits=3

[TREE11]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE12]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE13]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE14]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=4

[TREE15]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE16]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE17]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE18]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE19]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=2

[TREE20]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE21]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=1

[TREE22]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE23]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=3

[TREE24]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=6

[TREE25]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE26]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE27]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE28]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE29]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE30]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE31]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE32]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE33]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE34]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE35]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TREE36]
Name=Tree
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN01]
Name=lightpost generic 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN02]
Name=lightpost generic 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN03]
Name=lightpost generic 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_GEN04]
Name=lightpost generic 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN01]
Name=lightpost signed 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN02]
Name=lightpost signed 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN03]
Name=lightpost signed 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_SGN04]
Name=lightpost signed 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR01]
Name=lightpost euro 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[LT_EUR02]
Name=lightpost euro 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE01]
Name=utility pole 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[POLE02]
Name=utility pole 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN01]
Name=street sign 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN02]
Name=street sign 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN03]
Name=street sign 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN04]
Name=street sign 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN05]
Name=street sign 5
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SIGN06]
Name=street sign 6
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF01]
Name=traffic light 1
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF02]
Name=traffic light 2
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF03]
Name=traffic light 3
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[TRFF04]
Name=traffic light 4
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[SPKR01]
Name=Drive-In Speaker
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

[CASIN03E]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[CASIN03S]
Name=Road Block Sign
UIName=Name:CASIN03
TechLevel=-1   ;-1
Strength=5
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=0
Selectable=no
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
DamageSound=BuildingMetalDamaged
DieSound=BuildingMetalDamaged

[TIBTRE01]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
;Immune=no

[TIBTRE02]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
;Immune=no

[TIBTRE03]
Name=Tiberium Tree
SpawnsTiberium=yes
RadarColor=192,192,0
IsAnimated=yes
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=1.5
LightBlueTint=0.01
AnimationRate=3
AnimationProbability=.003
Immune=yes
;Immune=no

[VEINTREE]
Name=Veinhole Tree
Image=None
Armor=None
IsVeinhole=true
Strength=1000

[HDSTN01]
Name=AlringtonStones
IsFlammable=no
RadarColor=0,192,0
TemperateOccupationBits=4
SnowOccupationBits=7

; **************************************************************************
; **************************** Overlays ************************************
; **************************************************************************

; **************************************************************************
; **************************** Overlays ************************************
; **************************************************************************

; ******* Overlay Objects *******
; These are graphic objects that can have an effect on the game.

; Tiberium = Is this tiberium [Tiberium grown and graphic logic applies] (def=no)?
; Crate = Is this overlay a crate (def=no)?
; CrateTrigger = Is crate to trigger game events (def=no)?
; RadarInvisible = Is this overlay not visible on the radar map (def=no)?
; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
; LegalTarget = Can it be a legal target for attack (def=no)?
; ChainReaction = Does it explode and affect adjacent cells (def=no)?

[TIB01]
Name=Tiberium (Green)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB02]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB03]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB04]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB05]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB06]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB07]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB08]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB09]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB10]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB11]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB12]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB13]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB14]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB15]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB16]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB17]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB18]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB19]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB20]
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=220,200,0

[TIB2_01]
Image=TIB01
Name=Tiberium (Blue)
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB2_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no
RadarColor=220,200,0

[TIB3_01]
Image=TIB01
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_02]
Image=TIB02
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_03]
Image=TIB03
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_04]
Image=TIB04
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_05]
Image=TIB05
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_06]
Image=TIB06
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_07]
Image=TIB07
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_08]
Image=TIB08
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_09]
Image=TIB09
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_10]
Image=TIB10
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_11]
Image=TIB11
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_12]
Image=TIB12
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_13]
Image=TIB13
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_14]
Image=TIB14
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_15]
Image=TIB15
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_16]
Image=TIB16
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_17]
Image=TIB17
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_18]
Image=TIB18
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_19]
Image=TIB19
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[TIB3_20]
Image=TIB20
Name=Tiberium
Tiberium=yes
LegalTarget=false
RadarInvisible=false
ChainReaction=no

[VEINHOLE]
Name=Veinhole Monster
LegalTarget=yes
RadarColor=92,92,0
Land=Rock
IsVeinholeMonster=true
IsVeins=true
NoUseTileLandType=true

[VEINHOLEDUMMY]
Name=Veinhole Monster Dummy
Image=blahblahblah
LegalTarget=no
RadarColor=92,92,0
IsVeins=true

[RUBBLE_OVERLAY]
LegalTarget=false
Name=SYSTEM OVERLAY !! DO NOT USE
Image=SROCK01
;Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=true
IsRubble=yes

[SROCK01]
LegalTarget=false
Name=Sand Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE01]
LegalTarget=true
Name=Fence01 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE02]
LegalTarget=true
Name=Fence02 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE03]
LegalTarget=true
Name=Fence03 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE04]
LegalTarget=true
Name=Fence04 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE05]
LegalTarget=true
Name=Fence05 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE06]
LegalTarget=true
Name=Fence06 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE07]
LegalTarget=true
Name=Fence07 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE08]
LegalTarget=true
Name=Fence08 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE09]
LegalTarget=true
Name=Fence09 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE10]
LegalTarget=true
Name=Fence10 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE11]
LegalTarget=true
Name=Fence11 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE12]
LegalTarget=false
Name=Fence12 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE13]
LegalTarget=false
Name=Fence13 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE14]
LegalTarget=false
Name=Fence14 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE15]
LegalTarget=false
Name=Fence15 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE16]
LegalTarget=false
Name=Fence16 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE17]
LegalTarget=false
Name=Fence17 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE18]
LegalTarget=false
Name=Fence18 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE19]
LegalTarget=false
Name=Fence19 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE20]
LegalTarget=false
Name=Fence20 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE21]
LegalTarget=false
Name=Fence21 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[FENCE22]
LegalTarget=false
Name=Fence22 DEMO HACK
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
;IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK02]
LegalTarget=false
Name=Sand Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK03]
LegalTarget=false
Name=Sand Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK04]
LegalTarget=false
Name=Sand Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[SROCK05]
LegalTarget=false
Name=Sand Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK01]
LegalTarget=false
Name=Clear Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK02]
LegalTarget=false
Name=Clear Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK03]
LegalTarget=false
Name=Clear Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK04]
LegalTarget=false
Name=Clear Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[TROCK05]
LegalTarget=false
Name=Clear Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK1]
LegalTarget=false
Name=Lunar Rock #1
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK2]
LegalTarget=false
Name=Lunar Rock #2
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK3]
LegalTarget=false
Name=Lunar Rock #3
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK4]
LegalTarget=false
Name=Lunar Rock #4
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK5]
LegalTarget=false
Name=Lunar Rock #5
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[LUNRK6]
LegalTarget=false
Name=Lunar Rock #6
Land=Rock
RadarColor=64,64,64
NoUseTileLandType=true
DrawFlat=false;
IsARock=true ;WST 6/21/99 all pesky rocks need to have this

[GEM01]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;Land=Rock
;ChainReaction=no
;CellAnim=BIGBLUE
;Image=GEM01
;NoUseTileLandType=true
;DrawFlat=false

[GEM02]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM02
;NoUseTileLandType=true
;DrawFlat=false

[GEM03]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM03
;NoUseTileLandType=true
;DrawFlat=false

[GEM04]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM04
;NoUseTileLandType=true
;DrawFlat=false

[GEM05]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM05
;NoUseTileLandType=true
;DrawFlat=false

[GEM06]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM06
;NoUseTileLandType=true
;DrawFlat=false

[GEM07]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM07
;NoUseTileLandType=true
;DrawFlat=false

[GEM08]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM08
;NoUseTileLandType=true
;DrawFlat=false

[GEM09]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM09
;NoUseTileLandType=true
;DrawFlat=false

[GEM10]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM10
;NoUseTileLandType=true
;DrawFlat=false

[GEM11]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM11
;NoUseTileLandType=true
;DrawFlat=false

[GEM12]
Name=Gems
Tiberium=yes
LegalTarget=false
RadarInvisible=false
RadarColor=140,0,140
;RadarColor=80,0,0
;Land=Rock
;ChainReaction=yes
;CellAnim=BIGBLUE
;Image=GEM12
;NoUseTileLandType=true
;DrawFlat=false

[TRACKS01]
Name=Track NwSe
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS02]
Name=Track NeSw
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS03]
Name=Track NS
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS04]
Name=Track EW
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS05]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS06]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS07]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS08]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS09]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS10]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS11]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS12]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS13]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS14]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS15]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKS16]
Name=Train Tracks
Land=Railroad
LegalTarget=false
RadarColor=92,92,92
RadarInvisible = false

[TRACKTUNNEL01]
Name=Train Tracks
Image=TRTUNN01
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL02]
Name=Train Tracks
Image=TRTUNN02
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL03]
Name=Train Tracks
Image=TRTUNN03
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[TRACKTUNNEL04]
Name=Train Tracks
Image=TRTUNN04
Land=Railroad
LegalTarget=false
RadarColor=92,92,92

[LOBRDG01]
Image=LOBRDG01
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG02]
Image=LOBRDG02
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG03]
Image=LOBRDG03
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG04]
Image=LOBRDG04
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG05]
Image=LOBRDG05
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG06]
Image=LOBRDG06
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG07]
Image=LOBRDG07
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG08]
Image=LOBRDG08
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG09]
Image=LOBRDG09
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG10]
Image=LOBRDG10
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG11]
Image=LOBRDG11
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG12]
Image=LOBRDG12
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG13]
Image=LOBRDG13
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG14]
Image=LOBRDG14
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG15]
Image=LOBRDG15
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG16]
Image=LOBRDG16
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG17]
Image=LOBRDG17
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG18]
Image=LOBRDG18
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG19]
Image=LOBRDG19
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG20]
Image=LOBRDG20
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG21]
Image=LOBRDG21
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG22]
Image=LOBRDG22
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG23]
Image=LOBRDG23
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG24]
Image=LOBRDG24
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG25]
Image=LOBRDG25
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG26]
Image=LOBRDG26
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDG27]
Image=LOBRDG27
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDG28]
Image=LOBRDG28
Name=Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGE1]
Image=LOBRDGE1
Name=Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE2]
Image=LOBRDGE2
Name=Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE3]
Image=LOBRDGE3
Name=Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGE4]
Image=LOBRDGE4
Name=Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDB01]
Image=LOBRDB01
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB02]
Image=LOBRDB02
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB03]
Image=LOBRDB03
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB04]
Image=LOBRDB04
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB05]
Image=LOBRDB05
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB06]
Image=LOBRDB06
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB07]
Image=LOBRDB07
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB08]
Image=LOBRDB08
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB09]
Image=LOBRDB09
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB10]
Image=LOBRDB10
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB11]
Image=LOBRDB11
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB12]
Image=LOBRDB12
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB13]
Image=LOBRDB13
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB14]
Image=LOBRDB14
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB15]
Image=LOBRDB15
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB16]
Image=LOBRDB16
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB17]
Image=LOBRDB17
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB18]
Image=LOBRDB18
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB19]
Image=LOBRDB19
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB20]
Image=LOBRDB20
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB21]
Image=LOBRDB21
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB22]
Image=LOBRDB22
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB23]
Image=LOBRDB23
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB24]
Image=LOBRDB24
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB25]
Image=LOBRDB25
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB26]
Image=LOBRDB26
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=true
RadarInvisible = false

[LOBRDB27]
Image=LOBRDB27
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDB28]
Image=LOBRDB28
Name=Concrete Low Bridge
Land=Road
RadarColor=92,92,92
NoUseTileLandType=false
RadarInvisible = true

[LOBRDGB1]
Image=LOBRDGB1
Name=Concrete Low Bridge End 1
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB2]
Image=LOBRDGB2
Name=Concrete Low Bridge End 2
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB3]
Image=LOBRDGB3
Name=Concrete Low Bridge End 3
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

[LOBRDGB4]
Image=LOBRDGB4
Name=Concrete Low Bridge End 4
Land=Road
NoUseTileLandType=true
RadarColor=92,92,92

;gs[VEINS]
;gsImage=VEINS
;gsName=Tiberium Veins
;gsRadarColor=0,0,92
;gsIsVeins=true
;gsLand=Weeds

[RAILBRDG1]
Image=RAILBRDG
Name=Railroad Bridge 1
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[RAILBRDG2]
Image=RAILBRDG
Name=Railroad Bridge 2
LegalTarget=true
RadarColor=92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGE1]
Image=BRIDGE
Name = Bridge 1
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGE2]
Image=BRIDGE
Name = Bridge 2
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGEB1]
Image=BRIDGB
Name = Wood Bridge 1
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

[BRIDGEB2]
Image=BRIDGB
Name = Wood Bridge 2
LegalTarget=true
RadarColor=115,115,115;92,92,92
Overrides=yes
NoUseTileLandType=false

; chainlink prison camp fence
[CAFNCP]
UIName=Name:CAFNCP
Name=Fence Prison Camp
BuildCat=Combat
Strength=100
Prerequisite=BARRACKS
Armor=wood
CrushSound=WallCrushBlack
Crushable=yes
Wall=yes
TechLevel=-1   ;-1
Adjacent=4
Sight=0
Nominal=yes
Selectable=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=25
Insignificant=yes
Points=1
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0	; This value MUST be 0 for all building addons
;IsBase=no
BaseNormal=no ;psst....IsBase isn't a Rules flag
AIBuildThis=no

[CRATE]
Name=Goodie Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Clear
DrawFlat=false

[WCRATE]
Name=Water Crate
RadarColor=92,92,92
Crate=yes
CrateTrigger=yes
RadarInvisible=yes
Land=Water
DrawFlat=false

[CRAT01]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
;Crate=yes
;CrateTrigger=yes
;RadarInvisible=yes
Land=Rock

[CRAT02]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
;Crate=yes
;RadarInvisible=yes
Land=Rock

[CRAT03]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
;Crate=yes
;RadarInvisible=yes
Land=Rock

[CRAT04]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0A]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0B]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[CRAT0C]
Name=Crate
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM01]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[DRUM02]
Name=Drum
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET01]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET02]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET03]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock

[PALET04]
Name=Palette
LegalTarget=true
RadarColor=92,92,92
Land=Rock


; ******* Smudge Objects *******
; These specify the objects (actually more of an artwork
; element than a game object) called smudges. These typically
; are used to mark the effects of battle.

; Crater = Is this a crater smudge [special growth logic] (def=no)?
[CRATER01]
Crater=yes

[CRATER02]
Crater=yes

[CRATER03]
Crater=yes

[CRATER04]
Crater=yes

[CRATER05]
Crater=yes

[CRATER06]
Crater=yes

[CRATER07]
Crater=yes

[CRATER08]
Crater=yes

[CRATER09]
Crater=yes

[CRATER10]
Crater=yes

[CRATER11]
Crater=yes
Width=2
Height=2

[CRATER12]
Crater=yes
Width=2
Height=2

[BURNT01]
Burn=yes

[BURNT02]
Burn=yes

[BURNT03]
Burn=yes

[BURNT04]
Burn=yes

[BURNT05]
Burn=yes

[BURNT06]
Burn=yes

[BURNT07]
Burn=yes
Width=2

[BURNT08]
Burn=yes
Width=2

[BURNT09]
Burn=yes
Height=2

[BURNT10]
Burn=yes
Height=2

[BURNT11]
Burn=yes
Width=2
Height=2

[BURNT12]
Burn=yes
Width=2
Height=2

[CR1]

[CR2]

[CR3]

[CR4]

[CR5]

[CR6]

[BURN01]

[BURN02]

[BURN03]

[BURN04]

[BURN05]

[BURN06]

[BURN07]

[BURN08]

[BURN09]

[BURN10]

[BURN11]

[BURN12]

[BURN13]

[BURN14]

[BURN15]

[BURN16]


; ******* Land Characteristics *******
; This section specifies the characteristics of the various
; terrain types. The primary purpose is to differentiate the
; movement capabilities.

; Float = % of full speed for ships [0 means impassable] (def=100)
; Foot = % of full speed for foot soldiers [0 means impassable] (def=100)
; Track = % of full speed for tracked vehicles [0 means impassable] (def=100)
; Wheel = % of full speed for wheeled vehicles [0 means impassable] (def=100)
; Hover = % of full speed for hovering vehicles [0 means impassable] (def=100)
; Amphibious = % of full speed for amphibious vehicles [0 impassable] (def=100)
; Buildable = Can buildings be built upon this terrain (def=no)?

; clear grassy terrain
;[Clear]
;Foot=90%
;Track=70%
;Wheel=70%
;Float=0%
;Hover=50%
;Amphibious=80%
;FloatBeach=0%
;Buildable=yes

[Clear]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes

; rocky terrain
;[Rough]
;Foot=80%
;Track=60%
;Wheel=40%
;Float=0%
;Hover=50%
;Amphibious=40%
;FloatBeach=0%
;Buildable=yes

[Rough]
Foot=100%
Track=100%
Wheel=100%
Float=0%
Hover=50%
Amphibious=80%
FloatBeach=0%
Buildable=yes

; roads
[Road]
Foot=100%
Track=100%
Wheel=100%
Hover=75%
Float=0%
FloatBeach=0%
Amphibious=100%
Buildable=yes

; open water
[Water]
Foot=0%
Track=0%
Wheel=0%
Hover=100%
Float=100%
FloatBeach=100%
Amphibious=100%
Buildable=no

; cliffs
[Rock]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

; walls and other man made obstacles
[Wall]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=0%
Hover=0%
Amphibious=0%
Buildable=no

; Tiberium
[Tiberium]
Foot=90%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=50%
Amphibious=50%
Buildable=no

; Vein hole creater weeds
[Weeds]
Foot=50%
Track=70%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

; sandy beach
[Beach]
Foot=0%
Track=0%
Wheel=0%
Float=0%
FloatBeach=100%
Hover=75%
Amphibious=60%
Buildable=no

; ice
[Ice]
Foot=50%
Track=80%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

; train tracks
[Railroad]
Foot=90%
Track=100%
Wheel=50%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=50%
Buildable=no

; tunnels
[Tunnel]
Foot=100%
Track=100%
Wheel=100%
Float=0%
FloatBeach=0%
Hover=100%
Amphibious=100%
Buildable=no


; ******* Random Crate Powerups *******
; This specifies the chance for the specified crate powerup to appear
; in a 'random' crate. The chance is expressed in the form of 'shares'
; out of the total shares specified.
;
; The second parameter is the animation to use when this crate is picked up.
;
; The third parameter specifies whether this crate is available over water.
;
; The fourth parameter, if present, specifies
; the data value needed for that crate powerup. They mean different things
; for the different powerups.
[Powerups]
Armor=10,ARMOR,yes,2.0              ; armor of nearby objects increased (armor multiplier);gs Think of max strength being multiplied by this (in reality, damage is divided by this since you can't change the max in Type)
Firepower=10,FIREPOWR,yes,2.0       ; firepower of nearby objects increased (firepower multiplier)
HealBase=10,HEALALL,yes              ; all buildings to full strength
Money=50,MONEY,yes,10000             ; a chunk o' cash (maximum cash)
Reveal=10,REVEAL,yes                 ; reveal entire radar map
Speed=10,SPEED,yes,2.0              ; speed of nearby objects increased (speed multiplier)
Veteran=10,VETERAN,yes,1             ; veteran upgrade (levels to upgrade)
Unit=0,<none>,no                  ; vehicle

Invulnerability=0,ARMOR,yes,1.0     ; invulnerability (duration in minutes)
IonStorm=0,<none>,yes               ; initiate ion storm
Gas=0,<none>,yes,100                ; tiberium gas (damage for each gas cloud)
Tiberium=0,<none>,no               ; tiberium patch
Pod=0,<none>,no                    ; drop pod special
Cloak=5,CLOAK,yes                   ; enable cloaking on nearby objects
Darkness=5,SHROUDX,yes              ; cloak entire radar map
Explosion=5,<none>,yes,500          ; high explosive baddie (damage per explosion)
ICBM=5,CHEMISLE,yes                 ; nuke missile one time shot
Napalm=5,<none>,no,1000             ; fire explosion baddie (damage)
Squad=0,<none>,no                 ; squad of random infantry


; ******* Tiberium Varieties *******
; There are various kinds of tiberium. This lists their number and
; particulars.

[Tiberiums]
0=Riparius
1=Cruentus
2=Vinifera
3=Aboreus

; Name = display name
; Image = image to use [1=small, 2=large, 3=vine]
; Value = credit value per 'bail'
; Growth = growth rate
; Spread = spread rate
; Power = explosive power per 'bail' (def=0)
; Color = display color of the Tiberium
; Shard = crystal to fly off when chain reacting (def=none)

; This is Ore
[Riparius]
Name=Tiberium Riparius
Image=1
Power=0
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Color=NeonGreen			; **WARNING**: If you change this color, notify Bret_a

; These are Gems
[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=50
Growth=10000
GrowthPercentage=0
Spread=10000
SpreadPercentage=0
Power=0 ;10
Color=NeonBlue			; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

; This may also be ore - DB
[Vinifera]
Name=Tiberium Vinifera
Image=3
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0 ; 10
Color=NeonBlue		; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4

; This might be ore, I'm not certain - DB
[Aboreus]
Name=Tiberium Aboreus
Image=4
Value=25
Growth=2200
GrowthPercentage=.06
Spread=2200
SpreadPercentage=.06
Power=0
Color=NeonBlue		; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4


; ******* Mission Control *******
; This specifies the various general behavior characteristics of
; the missions that objects can be assigned. Each of the game objects must
; be in a mission. The mission behavior is generally hard coded into
; the program, but there are some behavior characteristics that can
; be overridden. Don't modify these.

; NoThreat = Is its weapons disabled and thus ignored as a potential target until fired upon (def=no)?
; Zombie = Is forced to sit there like a zombie and never recovers (def=no)?
; Recruitable = Can it be recruited into a team or base defense (def=yes)?
; Paralyzed = Is the object frozen in place but can still fire and function (def=no)?
; Retaliate = Is allowed to retaliate while on this mission (def=yes)?
; Scatter = Is allowed to scatter from threats (def=yes)?
; Rate = delay between normal processing (larger = faster game, less responsiveness)
; AARate = anti-aircraft delay rate (if not specifed it uses regular rate).

; Unit sits still and plays dead.
[Sleep]
Recruitable=no
Zombie=yes
Retaliate=no
Scatter=no
Rate=1

; Unit doesn't fire and is not considered a threat.
[Harmless]
Recruitable=no
NoThreat=yes
Retaliate=no
Rate=.5

; Just like guard mode, but cannot move.
[Sticky]
Recruitable=no
Paralyzed=yes
Scatter=no
Rate=.016

; Special attack mission used by team logic.
[Attack]
Rate=.016
AARate=.016
Scatter=no ; Keep computer from scattering when shot by something it can't do something to

; Move to destination.
[Move]
Rate=.016

; Patrol a series of waypoints
[Patrol]
Rate=.016

; Special move to destination after all other queued moves occur.
[QMove]
Rate=.016

; Run away (possibly leave the map).
[Retreat]
Recruitable=no
Retaliate=no
Rate=.1

; Sit around and engage any enemy that wanders within weapon range.
[Guard]
Rate=.030
AARate=.016

; Enter building or transport for loading purposes.
[Enter]
Retaliate=no
Recruitable=no
Rate=.016

[Eaten]
Retaliate=no
Recruitable=no
Rate=.016

; Engineer entry logic.
[Capture]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

; Handle harvest ore - dump at refinery loop.
[Harvest]
Retaliate=no
Recruitable=no
Scatter=no
Rate=.016

; Guard the general area where the unit starts at.
[Area Guard]
Recruitable=yes
Rate=.040
AARate=.032

; <unused>
[Return]

; Stop moving and firing at the first available opportunity.
[Stop]

; <unused>
[Ambush]

; Scan for and attack any enemies whereever they may be.
[Hunt]
Recruitable=no
Retaliate=no
Rate=.016

; While dropping off cargo (e.g., APC unloading passengers).
[Unload]
Recruitable=no
Retaliate=no
Scatter=no
Rate=.016

; Tanya running to place bomb in building.
[Sabotage]
Recruitable=no
Rate=.016

; Buildings use this when building up after initial placement.
[Construction]
Recruitable=no
Retaliate=no
Scatter=no

; Buildings use this when deconstruction after being sold.
[Selling]
Recruitable=no
NoThreat=yes
Retaliate=no
Scatter=no

; Service depot uses this mission to repair attached object.
[Repair]
Rate=.08

; Special team override mission.
[Rescue]
Rate=.016

; Missile silo special launch missile mission.
[Missile]
Rate=.1

; While opening or closing a gate to allow passage.
[Open]
Rate=.016

; ******* Voxel Debris types *******
; Translucent = is the debris to be drawn with translucency (def=no)?
; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
; MinAngularVelocity = minimum rate at which the debris is to spin in degrees (def=0.0)
; MaxAngularVelocity = maximum rate at which the debris is to spin in degrees (def=10.0)
; Duration = max number of frames to let the debris exist (def=30)
; MinZVel = minimum starting Z velocity (def=3.5)
; MaxZVel = maximum starting Z velocity (def=5.0)
; MaxXYVel = maximim starting lateral velocity (def=15.0)
; ShareBodyData = Get the voxel data from another Type's body voxel data (def = no)?
; ShareTurretData = Get the voxel data from another Type's turret voxel data (def = no)?
; ShareBarrelData = Get the VOXEL data from another Type's barrel voxel data (def = no)?
; ShareSource = name of the object to share voxel data from (def = none)
; VoxelIndex = voxel piece within the voxel data to use (def = 0)
; StartSound = sound to play when the voxel anim is created (def = VOC_NONE).
; BounceSound = sound to play when the voxel anim bounces (def = VOC_NONE).
; ExpireSound = sound to play when the voxel anim expires (def = VOC_NONE).
; BounceAnim = animation to launch when the voxel anim bounces (def = ANIM_NONE).
; ExpireAnim = animation to launch when the voxel anim expires (def = ANIM_NONE).
; TrailerAnim = animation to trail behind the object (usually smoke or flame)
; DamageRadius = the debris damages objects that it hits if they're closer than this distance
; Damage = amount of damage to apply to objects that are hit
; Warhead = warhead to use for damage purposes
; AttachedSystem = particle system to attach to the voxel anim
; Spawns = the particle spawned when this voxel debris explodes (def = none)
; SpawnCount = number of particles spawned [on average] (def = 0)

[PIECE]
Name=Scrap Metal Debris
Elasticity=0
MinAngularVelocity=5.0
MaxAngularVelocity=9.0
MinZVel=24.0
MaxZVel=28.0
MaxXYVel=15.0
Duration=75
Damage=5
ExpireAnim=TWLT036
DamageRadius=100
Warhead=TankOGas

[TIRE]
Name=Flying Tire
Elasticity=0.8
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150

[GASTANK]
Name=Flying Gas Tank
Elasticity=0.0
MinAngularVelocity=9.0
MaxAngularVelocity=15.0
MinZVel=30.0
MaxZVel=35.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas

[SONICTURRET]
Name=Disruptor Turret
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT026
Damage=90
DamageRadius=100
Warhead=TankOGas

[4TNKTURRET]
Name=Mammoth Tank Turret
ShareTurretData=yes
ShareSource=4TNK
Elasticity=0.0
MinAngularVelocity=10.0
MaxAngularVelocity=14.0
MinZVel=30.0
MaxZVel=38.0
MaxXYVel=8.0
Duration=100
ExpireAnim=TWLT036
Damage=30
DamageRadius=50
Warhead=TankOGas

[CRYSTAL01]
Name=TiberiumCrystal01
ShareTurretData=yes
ShareSource=SONIC
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=28.0
MaxZVel=32.0
MaxXYVel=10.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[CRYSTAL02]
Name=TiberiumCrystal02
Image=GASTANK
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT050
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

[METEOR01]
Name=Meteorite01
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT070
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
Spawns=PEBBLE
SpawnCount=5

[METEOR02]
Name=Meteorite02
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=30.0
MinZVel=-100.0
MaxZVel=-100.0
MaxXYVel=100.0
Duration=70
ExpireAnim=TWLT100
Damage=500
DamageRadius=300
Warhead=Meteorite
IsMeteor=true
IsTiberium=true
Spawns=PEBBLE
SpawnCount=7

[PEBBLE]
Name=TiberiumShard
Image=MTRB
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=45.0
MaxXYVel=18.0
Duration=150
ExpireAnim=TWLT036
Damage=20
DamageRadius=100
Warhead=TankOGas
IsTiberium=true

; ******* Special Weapon types *******
; IsPowered -- does this super weapon become inoperative in a low power situation?
; RechargeVoice -- Voice to use when weapon is fully recharged and ready.
; ChargingVoice -- Voice to use when weapon begins charging.
; ImpatientVoice -- Voice to use when user clicks on weapon that isn't finished charging.
; SuspendVoice -- Voice to use when special weapon charging is suspended.
; RechargeTime -- time in minutes to recharge this special
; Range -- How big a circle will be drawn in targeting mode. The default is 0 which means no circle will be drawn -GEF
; LineMultiplier -- Higher number means more densly packed lines in targeting mode. The default is zero which means just one line. -GEF

; Chem weapon. The logic will fail if this weapon is 'powered'
;[ChemicalSpecial]
;Name=Chemical Missile
;IsPowered=false
;RechargeVoice=00-I152
;ChargingVoice=
;ImpatientVoice=
;SuspendVoice=
;RechargeTime=.3
;Type=ChemMissile
;SidebarImage=ChemIcon
;Action=ChemBomb
;ManualControl=yes
;WeaponType=ChemLauncher
;AuxBuilding=NAWAST

;This is the nuke special
[NukeSpecial]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=true
RechargeVoice=00-I154
ChargingVoice=
ImpatientVoice=
SuspendVoice=
;RechargeTime=0.1
RechargeTime=10
Type=MultiMissile
SidebarImage=NukeIcon
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=no
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2

;[EMPulseSpecial]
;Name=E.M. Pulse
;IsPowered=true
;RechargeVoice=00-I158
;ChargingVoice=
;ImpatientVoice=
;SuspendVoice=
;RechargeTime=4.5
;Type=EMPulse
;SidebarImage=PulsIcon
;Action=EMPulse

;[FirestormSpecial]
;Name=Firestorm Defense
;IsPowered=true
;RechargeVoice=00-I162
;ChargingVoice=
;ImpatientVoice=
;SuspendVoice=
;RechargeTime=3
;Type=Firestorm
;SidebarImage=FSTDICON
;UseChargeDrain=true

[IonCannonSpecial]
UIName=Name:Ion
Name=Ion Cannon
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=8.5
Type=IonCannon
Action=IonCannon
SidebarImage=IONCICON
ShowTimer=no

[IronCurtainSpecial]
UIName=Name:Iron
Name=Iron Curtain
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=IronCurtain
Action=IronCurtain
SidebarImage=IRCRICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

[ForceShieldSpecial]
UIName=Name:ForceShield
Name=Force Shield
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=ForceShield
Action=ForceShield
SidebarImage=FORCICON
ShowTimer=no
DisableableFromShell=no
SpecialSound=ForceShieldFading;gs wildcard sound hook.  In this case, play at ForceShieldDuration - ForceShieldPlayFadeSoundTime after firing
StartSound=ForceShieldStarting;gs no anim to hook this on to, so hook it here.
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
Range=0
LineMultiplier=3

[LightningStormSpecial]
UIName=Name:Storm
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=LightningStorm
Action=LightningStorm
SidebarImage=BOLTICON
ShowTimer=no
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
AIDefendAgainst=yes;AI will use AISuperDefense system to decide to block this
Range=7
LineMultiplier=2

[ChronoSphereSpecial]
UIName=Name:Chrono
Name=Chrono Sphere
IsPowered=false
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=ChronoSphere
Action=ChronoSphere
SidebarImage=CHROICON
PreClick=yes
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

;Do we need a dummy weapon?
[ChronoWarpSpecial]
UIName=Name:Chrono2
Name=Chrono Warp
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=ChronoWarp
Action=ChronoWarp
SidebarImage=XXXXICON
PostClick=yes
PreDependent=ChronoSphere
Range=1.4
LineMultiplier=3

[ParaDropSpecial]
UIName=Name:Para
Name=Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=ParaDrop
Action=ParaDrop
SidebarImage=PARAICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox

[AmericanParaDropSpecial]
UIName=Name:APara
Name=American Paratrooper Drop
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=AmerParaDrop
Action=AmerParaDrop
SidebarImage=APARICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox

[PsychicDominatorSpecial]
UIName=Name:YAPPET
Name=Lightning Storm
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=PsychicDominator
Action=PsychicDominator
SidebarImage=PDOMICON
ShowTimer=no
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=1.4
LineMultiplier=3

[SpyPlaneSpecial]
UIName=Name:SpyP
Name=SpyPlane Flyby
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=4
Type=SpyPlane
Action=SpyPlane
SidebarImage=SPYPICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x

[GeneticConverterSpecial]
UIName=Name:YAGNTC
Name=Genetic Converter
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=GeneticConverter
Action=GeneticConverter
SidebarImage=MUTEICON
ShowTimer=no
DisableableFromShell=yes ; gs this determines which superweapons are turned off by the checkbox
Range=5
LineMultiplier=3

[PsychicRevealSpecial]
UIName=Name:PsyReveal
Name=Psychic Reveal
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=                                  
SuspendVoice=
RechargeTime=4
Type=PsychicReveal
Action=PsychicReveal
SidebarImage=PSYRICON
ShowTimer=no
DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x

[MTNKCW] 
UIName=Name:MTNKCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=WXSB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=FIREPOWER
UpgradeRadius=1
Range=0.4
UpgradeValue=1.1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[HTNKCW] 
UIName=Name:HTNKCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=WXSB2
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=ARMOR
UpgradeRadius=1
Range=0.4
UpgradeValue=1.1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[LTNKCW] 
UIName=Name:LTNKCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=WXSB3
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=SPEED
UpgradeRadius=1
Range=0.4
UpgradeValue=1.1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[AMBUCW] 
UIName=Name:AMBUCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=WXSB4
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=VETERAN
UpgradeRadius=1
Range=0.4
UpgradeValue=1.1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[DRONCW]
UIName=Name:DRONCW
Name=New Para Drop 
IsPowered=false 
RechargeTime=1
Type=NewParaDrop 
Action=SBSB
SidebarImage=PARAICON 
ShowTimer=no 
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=SPY
DropInfNum=1
AITargetingType=5

[FVCW]
UIName=Name:FVCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=20
Type=Upgrade 
Action=QZSB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=FIREPOWER
UpgradeRadius=2
Range=1.4
UpgradeValue=0.5
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[HTKCW]
UIName=Name:HTKCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=20
Type=Upgrade 
Action=QZSB2
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=ARMOR
UpgradeRadius=2
Range=1.4
UpgradeValue=0.5
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[YTNKCW]
UIName=Name:YTNKCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=20
Type=Upgrade 
Action=QZSB3
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=SPEED
UpgradeRadius=2
Range=1.4
UpgradeValue=0.5
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[TNKDCW]
UIName=Name:TNKDCW
Name=TNKDCW 
IsPowered=false 
RechargeTime=5
Type=EMPulse 
Action=TNKDSB
SidebarImage=EMPICON 
ShowTimer=yes 
DisableableFromShell=no
Range=4.4

[TTNKCW]
UIName=Name:TTNKCW
Name=TTNKCW 
IsPowered=false 
RechargeTime=5
Type=EMPulse 
Action=TTNKSB
SidebarImage=EMPICON 
ShowTimer=yes 
DisableableFromShell=no
Range=4.4

[DTRUCKCW]
UIName=Name:DTRUCKCW
Name=DTRUCKCW 
IsPowered=false 
RechargeTime=5
Type=EMPulse 
Action=DTRUCKSB
SidebarImage=EMPICON 
ShowTimer=yes 
DisableableFromShell=no
Range=9.4

[AmericansCW1] 
UIName=Name:AmericansCW1
Name=New Para Drop 
IsPowered=false 
RechargeTime=10
Type=NewParaDrop 
Action=AmericansSB1
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=ADOG
DropInfNum=1

[AmericansCW2] 
UIName=Name:AmericansCW2
Name=New Para Drop 
IsPowered=false 
RechargeTime=9
Type=NewParaDrop 
Action=AmericansSB2
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=E1
DropInfNum=1

[AmericansCW3] 
UIName=Name:AmericansCW3
Name=New Para Drop 
IsPowered=false 
RechargeTime=8
Type=NewParaDrop 
Action=AmericansSB3
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=GGI
DropInfNum=1

[AmericansCW4] 
UIName=Name:AmericansCW4
Name=New Para Drop 
IsPowered=false 
RechargeTime=7
Type=NewParaDrop 
Action=AmericansSB4
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=JUMPJET
DropInfNum=1

[AmericansCW5] 
UIName=Name:AmericansCW5
Name=New Para Drop 
IsPowered=false 
RechargeTime=6
Type=NewParaDrop 
Action=AmericansSB5
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=CLEG
DropInfNum=1

[AmericansCW6] 
UIName=Name:AmericansCW6
Name=New Para Drop 
IsPowered=false 
RechargeTime=5
Type=NewParaDrop 
Action=AmericansSB6
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=GHOST
DropInfNum=1

[AmericansCW7] 
UIName=Name:AmericansCW7
Name=New Para Drop 
IsPowered=false 
RechargeTime=4
Type=NewParaDrop 
Action=AmericansSB7
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=SNIPE
DropInfNum=1

[AmericansCW8] 
UIName=Name:AmericansCW8
Name=New Para Drop 
IsPowered=false 
RechargeTime=3
Type=NewParaDrop 
Action=AmericansSB8
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=CLNT
DropInfNum=1

[AmericansCW9] 
UIName=Name:AmericansCW9
Name=New Para Drop 
IsPowered=false 
RechargeTime=2
Type=NewParaDrop 
Action=AmericansSB9
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=TANY
DropInfNum=1

[AmericansCW10] 
UIName=Name:AmericansCW10
Name=New Para Drop 
IsPowered=false 
RechargeTime=1
Type=NewParaDrop 
Action=AmericansSB10
SidebarImage=PARAICON
ShowTimer=yes
DisableableFromShell=no 
ParaDropPlane=PDPLANE 
DropInf=CCOMAND
DropInfNum=1

[BritishCW1]
UIName=Name:BritishCW1
Name=New Dominator Special 
IsPowered=false
RechargeTime=10
Type=PsychicDominator
Action=BritishSB1
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=1000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW2]
UIName=Name:BritishCW2
Name=New Dominator Special 
IsPowered=false
RechargeTime=9
Type=PsychicDominator
Action=BritishSB2
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=2000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW3]
UIName=Name:BritishCW3
Name=New Dominator Special 
IsPowered=false
RechargeTime=8
Type=PsychicDominator
Action=BritishSB3
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=3000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW4]
UIName=Name:BritishCW4
Name=New Dominator Special 
IsPowered=false
RechargeTime=7
Type=PsychicDominator
Action=BritishSB4
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=4000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW5]
UIName=Name:BritishCW5
Name=New Dominator Special 
IsPowered=false
RechargeTime=6
Type=PsychicDominator
Action=BritishSB5
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=5000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW6]
UIName=Name:BritishCW6
Name=New Dominator Special 
IsPowered=false
RechargeTime=5
Type=PsychicDominator
Action=BritishSB6
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=6000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW7]
UIName=Name:BritishCW7
Name=New Dominator Special 
IsPowered=false
RechargeTime=4
Type=PsychicDominator
Action=BritishSB7
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=7000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW8]
UIName=Name:BritishCW8
Name=New Dominator Special 
IsPowered=false
RechargeTime=3
Type=PsychicDominator
Action=BritishSB8
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=8000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW9]
UIName=Name:BritishCW9
Name=New Dominator Special 
IsPowered=false
RechargeTime=2
Type=PsychicDominator
Action=BritishSB9
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=9000 
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[BritishCW10]
UIName=Name:BritishCW10
Name=New Dominator Special 
IsPowered=false
RechargeTime=1
Type=PsychicDominator
Action=BritishSB10
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=10000
Warhead=BritishCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW1]
UIName=Name:GermansCW1
Name=New Dominator Special 
IsPowered=false
RechargeTime=10
Type=PsychicDominator
Action=GermansSB1
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=1000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW2]
UIName=Name:GermansCW2
Name=New Dominator Special 
IsPowered=false
RechargeTime=9
Type=PsychicDominator
Action=GermansSB2
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=2000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW3]
UIName=Name:GermansCW3
Name=New Dominator Special 
IsPowered=false
RechargeTime=8
Type=PsychicDominator
Action=GermansSB3
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=3000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW4]
UIName=Name:GermansCW4
Name=New Dominator Special 
IsPowered=false
RechargeTime=7
Type=PsychicDominator
Action=GermansSB4
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=4000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW5]
UIName=Name:GermansCW5
Name=New Dominator Special 
IsPowered=false
RechargeTime=6
Type=PsychicDominator
Action=GermansSB5
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=5000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW6]
UIName=Name:GermansCW6
Name=New Dominator Special 
IsPowered=false
RechargeTime=5
Type=PsychicDominator
Action=GermansSB6
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=6000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW7]
UIName=Name:GermansCW7
Name=New Dominator Special 
IsPowered=false
RechargeTime=4
Type=PsychicDominator
Action=GermansSB7
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=7000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW8]
UIName=Name:GermansCW8
Name=New Dominator Special 
IsPowered=false
RechargeTime=3
Type=PsychicDominator
Action=GermansSB8
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=8000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW9]
UIName=Name:GermansCW9
Name=New Dominator Special 
IsPowered=false
RechargeTime=2
Type=PsychicDominator
Action=GermansSB9
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=9000 
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 

[GermansCW10]
UIName=Name:GermansCW10
Name=New Dominator Special 
IsPowered=false
RechargeTime=1
Type=PsychicDominator
Action=GermansSB10
SidebarImage=NEWDOMICON 
ShowTimer=yes 
DisableableFromShell=no
LineMultiplier=3 
AIDefendAgainst=no
Range=1.4
DomCaptureAll=no
DomCaptureBuildings=no
DomFirstAnim=IonBeam
DomCapture=no
DomDamage=10000
Warhead=GermansCWDT
ActivateSound=PsychicDominatorActivate 


[YuriCountryCW1]
UIName=Name:YuriCountryCW1 
Name=New Dominator Special 
IsPowered=false
RechargeTime=10 
Type=PsychicDominator 
Action=YuriCountrySB1
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=0.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=1 
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW2]
UIName=Name:YuriCountryCW2 
Name=New Dominator Special 
IsPowered=false
RechargeTime=9 
Type=PsychicDominator 
Action=YuriCountrySB2
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=1.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=2
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW3]
UIName=Name:YuriCountryCW3 
Name=New Dominator Special 
IsPowered=false
RechargeTime=8
Type=PsychicDominator 
Action=YuriCountrySB3
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=2.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=3 
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW4]
UIName=Name:YuriCountryCW4 
Name=New Dominator Special 
IsPowered=false
RechargeTime=7
Type=PsychicDominator 
Action=YuriCountrySB4
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=3.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=4 
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW5]
UIName=Name:YuriCountryCW5 
Name=New Dominator Special 
IsPowered=false
RechargeTime=6
Type=PsychicDominator 
Action=YuriCountrySB5
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=4.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=5
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW6]
UIName=Name:YuriCountryCW6 
Name=New Dominator Special 
IsPowered=false
RechargeTime=5
Type=PsychicDominator 
Action=YuriCountrySB6
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=5.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=6
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW7]
UIName=Name:YuriCountryCW7 
Name=New Dominator Special 
IsPowered=false
RechargeTime=4
Type=PsychicDominator 
Action=YuriCountrySB7
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=6.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=7
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW8]
UIName=Name:YuriCountryCW8 
Name=New Dominator Special 
IsPowered=false
RechargeTime=3
Type=PsychicDominator 
Action=YuriCountrySB8
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=7.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=8
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW9]
UIName=Name:YuriCountryCW9 
Name=New Dominator Special 
IsPowered=false
RechargeTime=2
Type=PsychicDominator 
Action=YuriCountrySB9
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=8.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=9
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[YuriCountryCW10]
UIName=Name:YuriCountryCW10
Name=New Dominator Special 
IsPowered=false
RechargeTime=1
Type=PsychicDominator 
Action=YuriCountrySB10
SidebarImage=NEWDOMICON
ShowTimer=yes 
DisableableFromShell=no 
LineMultiplier=3 
AIDefendAgainst=yes 
Range=9.4
DomCaptureAll=no 
DomCaptureBuildings=no
DomFirstAnim=PDFXCLD
DomCaptureRange=10
DomCapture=yes 
DomDamage=0
ActivateSound=PsychicDominatorActivate 

[SREFCW] 
UIName=Name:SREFCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=SREFSB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=FIREPOWER,SPEED
UpgradeRadius=1
Range=0.4
UpgradeValue=1.05
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[APOCCW] 
UIName=Name:APOCCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=APOCSB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=FIREPOWER,ARMOR
UpgradeRadius=1
Range=0.4
UpgradeValue=1.05
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[TELECW] 
UIName=Name:TELECW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=TELESB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=SPEED,ARMOR
UpgradeRadius=1
Range=0.4
UpgradeValue=1.05
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[KJ10CW] 
UIName=Name:KJ10CW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=KJ10SB
SidebarImage=UPGRDICON 
ShowTimer=no
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=HEAL
UpgradeRadius=2
Range=1.4
UpgradeValue=1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[BFRTCW] 
UIName=Name:BFRTCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=15
Type=Upgrade 
Action=BFRTSB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=SPEED,ARMOR,FIREPOWER
UpgradeRadius=1
Range=0.4
UpgradeValue=1.1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected

[MGTKCW] 
UIName=Name:MGTKCW
Name=Upgrade Special 
IsPowered=no 
RechargeTime=5
Type=Upgrade 
Action=MGTKSB
SidebarImage=UPGRDICON 
ShowTimer=yes
DisableableFromShell=no 
Animation=SHROUDX 
UpgradeType=CLOAK
UpgradeRadius=1
Range=0.4
UpgradeValue=1
AITargetingType=1
EvaDetected=EVA_NuclearSiloDetected


[MouseCursors] 
NewPara=259,10,4,516,-1,12345,12345 
WXSB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
WXSB2=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
WXSB3=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
WXSB4=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
WXSB5=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
SBSB=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
QZSB=269,10,5,516,-1,12345,54321     ;旗子的鼠标动画（用作削弱的超武）
QZSB2=269,10,5,516,-1,12345,54321     ;旗子的鼠标动画（用作削弱的超武）
QZSB3=269,10,5,516,-1,12345,54321     ;旗子的鼠标动画（用作削弱的超武）
TNKDSB=110,9,6,516,-1,12345,54321     ;扩散箭头的鼠标动画（用作电磁狙击的超武）
TTNKSB=110,9,6,516,-1,12345,54321     ;扩散箭头的鼠标动画（用作电磁狙击的超武）
DTRUCKSB=110,9,6,516,-1,12345,54321     ;扩散箭头的鼠标动画（用作电磁狙击的超武）
AmericansSB1=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB2=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB3=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB4=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB5=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB6=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB7=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB8=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB9=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
AmericansSB10=259,10,4,516,-1,12345,12345     ;伞兵的鼠标动画
BritishSB1=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB2=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB3=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB4=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB5=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB6=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB7=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB8=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB9=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BritishSB10=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB1=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB2=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB3=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB4=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB5=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB6=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB7=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB8=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB9=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
GermansSB10=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
YuriCountrySB1=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB2=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB3=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB4=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB5=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB6=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB7=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB8=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB9=219,5,5,516,-1,12345,12345     ;用于心灵控制
YuriCountrySB10=219,5,5,516,-1,12345,12345     ;用于心灵控制
SREFSB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
APOCSB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
TELESB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
KJ10SB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
BFRTSB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）
MGTKSB=150,20,5,516,-1,12345,12345     ;维修的鼠标动画（用作强化的超武）

; ******* Globals Variable Names *******
; These must be constant throughout all scenarios based on these
; rules. These are numbered starting from zero. Do not change the
; number values or else all preexisting triggers using them will
; break.

[VariableNames]
0=<Alternate Start Location>
1=<Alternate Next Scenario>
2=<reserved2>
3=Smithsonian Destroyed
4=Lincoln Destroyed
5=Jefferson Destroyed
6=Washington Destroyed
7=SmithCastle Destroyed
8=Completed 3B
9=Prisoners Freed
10=Train Stolen
11=Completed 9B
12=Machineshop
13=Hospital



[none]
Warhead=
